| Hiidoran |
July 13th, 2007 9:05 PM |
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.. Duh... uh... don´t get it...
Man, all I want to do is to insert bigger Pokémon - pictures, why is it so complicated ?!?!?!?
OMG, omg, o... *nervous breakedown*
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Let me see if I understand. You want to insert pokemon that are bigger than the originals? Sorry, can't be done. Let's take Diamond and Pearl sprites for instance. We cannot insert the bigger sprites into the R/S/FR/LG/E series because they are too large. To do this would take massive amounts of over-hauling the game, which little to no can do. I definetly cannot. Just try making different size pokemon, ok? ;)
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How do I create objectsin elitemap?
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If at all possible, do this with Advanced Map. It's much easier to insert events. Also, Elitemap likes to make a mess of inserted events, it's not worth it in the end.
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I have a quick question, I read the scripting tutorials, and got most of it down, and made a quick, give pokemon script in wordpad, then copied it on to scriptED, and hit save, I saved it as "RECEIVE EGGON", but anyways, how do I put that script into the game? I'm trying to make it so you actually have 2 pokemon in the beginning for a double battle angainst the main "thugs" in the game, who tend to gang up on weak trainers, which is why you need two pokemon.
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That's because after you save your script, you need to compile it. Once your script is created, saved, and tweaked to the way you want it, press compile. A menu will appear, select your rom file. Another message will then appear, select yes, and congratulations your script is now in the game!
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I keep trying to use BaseEdit and BeWildered for Emerald and every time it says "supported rom, but monster base stats are not specified in database" How do i fix it so i can use the programs for Emerald. Thanks a lot!!
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Sorry, but support for Emerald with these programs is non-existant at the moment. Ini files are currently being made, but they are not quite ready yet. To hacking other things, until this problem is resolved, ok? ;)
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Ok, so I'm having some issues with the movement permissions. I leave the top row of tiles on my buildings (so the character can walk behind it), but he just walks on top of it instead. I've looked at some other maps (like unedited in-game ones), and its looks like I'm doing everything right.
Can anyone shed some light on this?
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What roof tiles are you using? Some are not made with this permission in mind; You may have to change the tile.
I hoped this helped you all!
-hiidoran
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