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and Christos, can to tell me how you get to pick your pokemon in the beginning and get the running shoes and then make the guy who gives it to me go away like you did in pokemon liquid? btw, there are some glitches on it |
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I really just need it for reference Quote:
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Can sum 1 plz tell me how to add more map headers in advancemap
plz help i have been searching for 3 days! Thankyou! |
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I've encountered a problem with scripting. Again.
This is my script: #org 0x6C46D0 checkflag 0x80C compare LASTRESULT 0x1 if 0x1 call 0x6C4702 movesprite 0x11 0x11 0x22 applymovement 0x12 0x6C4734 pause 0x20 message 0x6C44C9 boxset 0x6 applymovement 0xFF 0x6C4766 pause 0x10 release end #org 0x6C4734 #raw 0x01 #raw 0x02 #raw 0xFE #org 0x6C4702 message 0x6B45EA boxset 0x6 release end #org 0x6C4766 #raw 0x09 #raw 0xFE I want it to check if the player has the sixth Badge, if yes, say a message, if no, make a sprite move to x=11, y=22, make the sprite look up, then look to the left, then make a message appear, then make the player walk one block to the north. So, I inserted it into my ROM, and activated it. Here comes the first problem - the movesprite command doesn't work (btw, the Rubikon log said that there was an unknown character or something like that). Anyway, then the message appears, and I walk one block to the north. However, then the other message appeared (the one that's suppossed to appear if the player has the sixth Badge). I have no idea why. Can anyone help me with this script? I'm hacking Pokémon Ruby, and i'm trying to make this script activate in the Littleroot Town map. |
Ok thanks for the help Christos! BUT: i went into map header and i created a new bank, i saved my map in the new bank, but it still went into the littleroot folder. is there anyway i could make a new folder where i can store my new maps and give them different "names" e.g vinetree city? Thankyou!
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Hey,
For some puzzling reason when I [Ctrl] and Click on a sprite(script to be accurate) It wont allow me to view that specific script. Unfortunately I've tried lots and lots of different scripts in this process but still to no avail. So I was wondering if there was any effective way to view scripts in the game. Thanks In Advance, ~Davie~ |
[QUOTE=Christos;2385343]Are the sprites indexed?
Whats indxed? |
[QUOTE=foofatron;2385657]
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I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:
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[QUOTE=Glitchfinder;2385778]
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Hi, i've got a problem.
I want to change the attacks of pokemon in PET, that works fine. But when i battle INGAME, the attacks are ****ed up. : i gave a elec. pokemon thundershock, tackle, slam and spark. INGAME: vine whip, hyper beam, leer, shadow ball can i solve this? if not, any other way to change pkmns attacks? |
I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.
Also does anyone know had to add new map folders on advance map so i can give my new maps new names? Thanks |
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[QUOTE=foofatron;2385919] Quote:
http://shn.t35.com/Krypto/Hikozaru.png http://shn.t35.com/Krypto/HikozaruBack.png Indexed by *Neos*. Quote:
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yes plz christos, the unLZ numbers for the badges in ruby
and also how to create more names for my maps if you know Thanks |
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eg. in PET: THUNDERSHOCK <attack you have selected> VINEWHIP <attack PET has selected/thought was selected> So whatever is above THUNDERSHOCK is the attack you pick to make it work. Christos is right, you could use hex which might be easier. |
Can someone please tell me where Chaizard is in FR for unLZ?
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There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
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[QUOTE=Christos;2386294]Did you try it out?
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hi does anyone know how to edit the pallete on xeon's overworld editor (english) without messing up any other pallettes
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[QUOTE=Christos;2386294]Did you try it out?
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Btw, about those flags.. Can I/we use anything we want ? Like '...flag 0x1' or '...flag 0x354A' ?? Edit: Quote:
When patching an original with the patch, changes after 16MB won't be aplied. (Or Lips may give an error) |
How do you change the type of a Pokemon and what attacks it learns?
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When PET doesn't work, look for some HEX-tutorials, or just learn it yourself. |
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And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up. EDIT: PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks. |
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