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-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

Christos February 17th, 2007 10:45 AM

Quote:

Originally Posted by ASHYLEGS (Post 2386687)
Oh okay...That's included with Elite Map, right?

And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

EDIT:

PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.

D-Trogh probably didn't understand right. :P
Use Pokemon Amplifier for that.

And when you compile make sure the Ruby ROM and the .rbc file are in ScriptED's folder with no spaces in the name.

ASHYLEGS February 17th, 2007 11:23 AM

err....sorry..what's the .rbc file?

I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true.

EDIT: Also, when I downloaded Pokemon Amplifier on this board, it doesn't work. The download won't come up.

Christos February 17th, 2007 11:28 AM

Quote:

Originally Posted by ASHYLEGS (Post 2386729)
err....sorry..what's the .rbc file?

I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true.

When you save a script its extension must be "rbc". Save the script and then compile it.

ASHYLEGS February 17th, 2007 11:35 AM

Oh okay..I'll try it.

Also, is there a way to add a Pokemon to the game, rather than editing another? I doubt it though.

D-Trogh February 17th, 2007 11:38 AM

Quote:

Originally Posted by Christos (Post 2386693)
D-Trogh probably didn't understand right. :P
Use Pokemon Amplifier for that.

Ooh, yes indead, Pokémon Amplifier ^^
Sorry ASHYLEGS, my fault. ^^

There was a tutorial on inserting new Pokémon..
Well, sort off, you need to edit those '??' Pokémon after Celebi.
In that tutorial there was also a part for inserting new PokéDex-Information I think. Hmm, maybe someone can repost it.

Swimmer♂ February 17th, 2007 11:38 AM

whats the number for the badges in ruby on unLZ
Thanks

foofatron February 17th, 2007 11:48 AM

Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?please answer it!Why are the pokemon in battle sprites still messed up Christos?I used your sprites but they're meesd up in the game not pokepic.

D-Trogh February 17th, 2007 11:56 AM

Quote:

Originally Posted by speedonh (Post 2386744)
whats the number for the badges in ruby on unLZ
Thanks

Have you looked at least half an hour for it ?
No ?! => Open UnLZ-GBA, open your ROM and do it!
Yes.. => Well.. maybe someone has the numbers, but I don't ^^

I have a question myself: Can someone explain the raw movements a little better ?
The list is in the spoiler.. Thanks to Christos
But I don't really get some things.. Like the 'St...', the 'Delay' things..
And, are the numbers after the words for how many movements ?
0 = Only Face; 1 = 1 step; 2 = 2 steps; ...

+ Can someone explain me how to count the movements for the 'pause' command ?
Spoiler:
movelabels(&H0) = "Down0"
movelabels(&H01) = "Up0"
movelabels(&H02) = "Left0"
movelabels(&H03) = "Right0"
movelabels(&H04) = "Down1"
movelabels(&H05) = "Up1"
movelabels(&H06) = "Left1"
movelabels(&H07) = "Right1"
movelabels(&H08) = "Down2"
movelabels(&H09) = "Up2"
movelabels(&H0A) = "Left2"
movelabels(&H0B) = "Right2"
movelabels(&H0C) = "HopTileDown"
movelabels(&H0D) = "HopTileUp"
movelabels(&H0E) = "HopTileLeft"
movelabels(&H0F) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&HÇ) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&HÀ) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&HÈ) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&HÁ) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&HÉ) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&HÂ) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&HÊ) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&HÄ) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&HË) = "movË"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&HÃ) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"


Edit:
foofatron I gave you my toughts about it here

ASHYLEGS February 17th, 2007 11:56 AM

Okay. Thanks guys. I'm taking this hacking thing one step at a time so you can catch me here asking a lot of questions.

zak February 17th, 2007 12:16 PM

problem
 
I have no idea why but for some reason my hack will not open in elite map , its not to big a problem because it stil opens in advance map but its kinda anoying............... whenever i open it ( well try to ) i get a box saying
"run time err '63' bad record number" anyone got any clue why this is happening???

foofatron February 17th, 2007 12:21 PM

Your rom has to be in the same folder as your elite map you might have to many programs using your rom.Don't go over 2 programs.Like you could have elite map and
Pokemon amplfier out don't try to do more than that because you will get that message.

zak February 17th, 2007 6:13 PM

.........
 
in the same folder and im not using any other progs with the rom.......

foofatron February 17th, 2007 7:46 PM

Well your rom could have messed up.If your hack is Emerald Elite map doesn't work with it.

ASHYLEGS February 17th, 2007 8:48 PM

Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.

Blazichu February 17th, 2007 9:12 PM

Quote:

Originally Posted by ASHYLEGS
Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.


Use N-E-A, it can edit names of Pokemon and attacks.

ASHYLEGS February 17th, 2007 9:22 PM

What's N-E-A? Is that an acronym? ^^'

Overclocked February 17th, 2007 9:24 PM

It's a program, you can find it in the toolbox.

ASHYLEGS February 17th, 2007 9:28 PM

I'll go look...You sure it's in the Tool Box?

Edit: I couldn't find it. I typed it in the Search Box and it didn't show up. Could you give me a link?

Christos February 17th, 2007 11:16 PM

Quote:

Originally Posted by D-Trogh (Post 2386754)
Have you looked at least half an hour for it ?
No ?! => Open UnLZ-GBA, open your ROM and do it!
Yes.. => Well.. maybe someone has the numbers, but I don't ^^

I have a question myself: Can someone explain the raw movements a little better ?
The list is in the spoiler.. Thanks to Christos
But I don't really get some things.. Like the 'St...', the 'Delay' things..
And, are the numbers after the words for how many movements ?
0 = Only Face; 1 = 1 step; 2 = 2 steps; ...

+ Can someone explain me how to count the movements for the 'pause' command ?
Spoiler:
movelabels(&H0) = "Down0"
movelabels(&H01) = "Up0"
movelabels(&H02) = "Left0"
movelabels(&H03) = "Right0"
movelabels(&H04) = "Down1"
movelabels(&H05) = "Up1"
movelabels(&H06) = "Left1"
movelabels(&H07) = "Right1"
movelabels(&H08) = "Down2"
movelabels(&H09) = "Up2"
movelabels(&H0A) = "Left2"
movelabels(&H0B) = "Right2"
movelabels(&H0C) = "HopTileDown"
movelabels(&H0D) = "HopTileUp"
movelabels(&H0E) = "HopTileLeft"
movelabels(&H0F) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&HÇ) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&HÀ) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&HÈ) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&HÁ) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&HÉ) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&HÂ) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&HÊ) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&HÄ) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&HË) = "movË"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&HÃ) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"


Edit:
foofatron I gave you my toughts about it here

0 = Only face; 1 = One step on the spot; 2 = One normal step

The delay is for stopping the sprite move for a while.
Pause 0x10 is for on step, 0x20 for two steps etc.

Swimmer♂ February 18th, 2007 12:34 AM

yeah i searched my ruby rom in unLZ from start to finish but had no joy finding the badges, so does anyone have their numbers plz?
Thankyou

nothing February 18th, 2007 1:27 AM

Quote:

There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
Please answer my question!

D-Trogh February 18th, 2007 2:35 AM

Thanks Christos :)

Quote:

Originally Posted by nothing (Post 2387394)
Please answer my question!

Well.. make sure you have the .ini update ;)
And, PokeTronic isn't a complete program.. so, some tools may not work on some games.. or may not work properly ;)

Edit:
Does anyone know what I can use for the flag numbers ?
Are 'setflag 0x10A'; 'setflag 0x340'; 'setflag 0xABC'; 'setflag 0xA21'; ... all good ?
+ flags are like vars, right ? So flag '10A' is unique in the game, right ?..
If so, how do I know what flags I can use for new scripts ? If not.. OK :D
And.. how many symbols can I use after the '0x' ? 3,4, only 1 ?

Thnx in avance ^^

ASHYLEGS February 18th, 2007 4:28 AM

I'm some one knows how to rename a Pokemon.

D-Trogh February 18th, 2007 4:58 AM

Quote:

Originally Posted by ASHYLEGS (Post 2387477)
I'm some one knows how to rename a Pokemon.

Look on the previous page.. It's been answered..
Use N-E-A for that..

Anyone..??

ASHYLEGS February 18th, 2007 6:02 AM

Thank you so much!

Now, to put in all the DP Pokemon.


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