The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Binary ROM Hacking (https://www.pokecommunity.com/forumdisplay.php?f=284)
-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

Kelg October 1st, 2007 3:51 PM

2 Attachment(s)
Quote:

Originally Posted by Naoshi (Post 2951098)
The only problem I see is "released". It doesn't need a d.

even after i fixed that it still does the same thing
I attached 2 pictures of what happens when i talk to the person

Ice Lightning October 1st, 2007 4:01 PM

well I have a problem I'm debating wether I should use an Emerald ROM because it has the pokeblock mixing and the battle frontier, but Fire Red has better graphics, more maps, and the battle tower thing. But I just wanted to know which one would be better fo a n00b on hacking like me.

johnlycett October 1st, 2007 4:41 PM

Ok this sucks how can i edit the battle text boxes palletes!! Its strange i find the pallete and edit it nothing happens because there is so many of the same pallete!

Any one know the hex offset?

M i n a t o // October 1st, 2007 4:45 PM

Quote:

Originally Posted by Ice Lightning (Post 2952291)
well I have a problem I'm debating wether I should use an Emerald ROM because it has the pokeblock mixing and the battle frontier, but Fire Red has better graphics, more maps, and the battle tower thing. But I just wanted to know which one would be better fo a n00b on hacking like me.

lol emerald for a beginner hacker?
might be better if u stick to fire red or ruby
much more stable :t086:

cooley October 1st, 2007 5:11 PM

Quote:

Originally Posted by johnlycett (Post 2952472)
Ok this sucks how can i edit the battle text boxes palletes!! Its strange i find the pallete and edit it nothing happens because there is so many of the same pallete!

Any one know the hex offset?

Find ALL of them, and replace ALL of them with the palettes you want.
Quote:

Originally Posted by Kelg (Post 2950378)
I have a problem... I read all the tutorials on how to use pokescript and i followed all the instructions but when i put in a script and load it to a npc the game just goes into a red screen and freezes. ive tried messing with the unknowns and person id but nothing really changes.. does anyone know a way to fix this or am I doing something wrong?
here is the script I was using and the rom is fire red
Spoiler:
#org $begin
lock
faceplayer
checkflag 0x200
if B_true goto $done
message $talk
boxset 6
giveitem 0xD 1
setflag 0x200
release
end

#org $done
message $talk2
boxset 6
release
end

#org $talk
$talk 1 = Oh hello \v\h01./pHere take this potion!

#org $talk2
$talk2 1 = Hello.

I edited the things you should change in BOLD. if this is a 'Green s' Script for A-Map, then you put:
Code:

Unknown: 03 00
Var Number: 50 40
Var Value: 00 00
Unknown: 00 00


If it isn't then put 200 in people ID. If nothing I've said works, then use a different version of poketscript.

NOTE: Use "Script sharing and discussion" thread next time.
~cooley~

Kelg October 1st, 2007 5:48 PM

Quote:

Originally Posted by cooley (Post 2952625)
Find ALL of them, and replace ALL of them with the palettes you want.


I edited the things you should change in BOLD. if this is a 'Green s' Script for A-Map, then you put:
Code:

Unknown: 03 00
Var Number: 50 40
Var Value: 00 00
Unknown: 00 00


If it isn't then put 200 in people ID. If nothing I've said works, then use a different version of poketscript.

NOTE: Use "Script sharing and discussion" thread next time.
~cooley~

I did all this too still it doesnt work I even tried a new version of pokescript and got the same results... Maybe im doing something wrong
when it gives me a log file It says Invalid comand on everything I put in.. it looks like this:
Spoiler:
#PROCESS: c:\docume~1\owner\desktop\test2.rbc F:2 for input
----------------------------------------------------------

#OFFSET: 0, 0
Invalid Command : lock
Invalid Command : faceplayer
Invalid Command : checkflag
Invalid Command : if
Invalid Command : message
Invalid Command : boxset
Invalid Command : giveitem
Invalid Command : setflag
Invalid Command : release
Invalid Command : end

#OFFSET: 0, 0
Invalid Command : message
Invalid Command : boxset
Invalid Command : release
Invalid Command : end


#OFFSET: 0, 0

#INLINE: 0, 1
37: Encoding text: Oh hello \v\h01./pHere take this potion!

#OFFSET: 0, 0

#INLINE: 0, 1
42: Encoding text: Hello.
|
\- Processed 0 Lines

#PROCESS: c:\docume~1\owner\desktop\test2.buf F:2 for write
----------------------------------------------------------
COMMENT BUFFER DROP 10 [NO COMMENT]
DROPPING 0 Pointers
DROPPING 2 Offsetts
$begin at buffer 0 position 0
$done at buffer 0 position 117
DROPPING 2 Offsetts
$talk at buffer 1 position 0
$talk2 at buffer 1 position 511
BUFFER 0 DROP: 153 [lock faceplayer checkflag &h200 if B_true goto $done message $talk boxset 6 giveitem &hD 1 setflag &h200 release end message $talk2 boxset 6 release end ]
BUFFER 1 DROP: 1022 [hhlo\\0.peetk hspto!
|
\- Processed 16 Buffers

|
\- Processed 0 Lines

|
\- Processed 0 Lines
idont know if thats normal but if im doing something wrong can someone please help me?

Kava1 October 1st, 2007 5:57 PM

im trying to use cyclone and i got this error:
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid

can someone help me?

Axaj October 1st, 2007 6:01 PM

Quote:

Originally Posted by Kava1 (Post 2952792)
im trying to use cyclone and i got this error:
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid

can someone help me?

Try redownloading the program.

Also, what is the offset for the world map in ruby?

Soul.//Silver October 1st, 2007 9:33 PM

Glitchy Picure In UnLzGBA
 
I inserted a Back picture of Shaymin using Rayquaza colours in UnLz GBA and after I clicked write to ROM, underneath Shaymin it was all glitchy.
The front picture inserted perfectly with no glitches but the back picture keeps going glitchy.
Can someone please tell me why it is doing that and if possible tell me how to fix it.

Thankyou to anyone who helps me.

Milanor October 1st, 2007 10:16 PM

Quote:

Originally Posted by johnlyclett
Ok this sucks how can i edit the battle text boxes palletes!! Its strange i find the pallete and edit it nothing happens because there is so many of the same pallete!

Any one know the hex offset?

As cooley say, but use a clean rom and try every offset and write down teh correkt one.
Well, APE cant find all palettes, use a Hex Editor.

Quote:

Originally Posted by Kava1
im trying to use cyclone and i got this error:
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid

can someone help me?

Well teh error message gives you teh solution,
search "COMDLG32.OCX download" with google or something.
Save it where youre cyclone is, it should work now.

Quote:

Originally Posted by SceptileHero
I inserted a Back picture of Shaymin using Rayquaza colours in UnLz GBA and after I clicked write to ROM, underneath Shaymin it was all glitchy.
The front picture inserted perfectly with no glitches but the back picture keeps going glitchy.
Can someone please tell me why it is doing that and if possible tell me how to fix it.

Thankyou to anyone who helps me.

Try to Repoint your back pic,
when you are click on "write to rom" type in the Image Offset a free offset and mark fix pointers (the rest is not so important).

natu133 October 1st, 2007 11:58 PM

Whats the offset number for the fire red logo in un-LZ for fire red and what pallete do i use?

Milanor October 2nd, 2007 12:48 AM

Quote:

Originally Posted by natu133 (Post 2953440)
Whats the offset number for the fire red logo in un-LZ for fire red and what pallete do i use?

It should be between 2005 and 2010, 256 color mode.
And unlz gba only shows lz77 compressed palettes.
Its a bit hard but use the Black/White Mode.

cheezman852 October 2nd, 2007 1:39 AM

How do I get advance battle to work? Every time I open it I get runtime error 76.

light_trainer921 October 2nd, 2007 5:52 AM

What is the best program to edit events?

ebcellis October 2nd, 2007 8:09 AM

Hey i was wondering how i make the trainers ... when they see their baks in a battle and when they throw the ball and ... at the start of your adventure when oak is talking to you and you see yourself

i rly need help
thanks, bye

ryan123456789019 October 2nd, 2007 12:05 PM

help
 
where can i download a porgram what can chage the map of pokemon yellow. please help

so can any one help me

M i n a t o // October 2nd, 2007 12:16 PM

Quote:

Originally Posted by light_trainer921 (Post 2953903)
What is the best program to edit events?

edit events?
for me i just use elite map and ctrl + click the events already there

Ice Lightning October 2nd, 2007 2:59 PM

alright I guess I'll go with fire red, but how can I enter custom music like the first pokemon theme song, also is there a way I can enter custom music?

M i n a t o // October 2nd, 2007 6:19 PM

Quote:

Originally Posted by Ice Lightning (Post 2955087)
alright I guess I'll go with fire red, but how can I enter custom music like the first pokemon theme song, also is there a way I can enter custom music?

u could try sappy
im not shure if itll work since i never bother with music but
u could give it a shot

u can download it here:
its near the bottom
click me
or here
click me if u want

Axaj October 2nd, 2007 6:41 PM

Quote:

Originally Posted by Ice Lightning (Post 2955087)
alright I guess I'll go with fire red, but how can I enter custom music like the first pokemon theme song, also is there a way I can enter custom music?

There's a utility in the toolbox.

natu133 October 3rd, 2007 1:07 AM

ok found it.

Does anyone know these ones now?
Hero and Heroine Gender Select Sprite
"" Battle Sprites (back view)

Thats all i need right now :3
Thank You!

Milanor October 3rd, 2007 3:30 AM

In R/S/E you can change the battle sprites with unlz gba.
In FR/LG you have to search those sprites with a tileviewer because the battle spites are uncompressed.

OMNIPOTENT October 3rd, 2007 11:36 AM

if i need to find out a script that says

goto #hexoffset (ABC123 for example)

what i've to look for in the hex editor? how a goto+offset is written in hex?

Axaj October 3rd, 2007 12:58 PM

What is the hex offset for the world map in firered?

Quilava's Master October 3rd, 2007 1:22 PM

i dont really know if i should ask this ( or if Im even allowed to) but
can someone give me a picture of suicune in the same format as Charizard at the start of Fire Red. Like you'll see it when you start the game?


All times are GMT -8. The time now is 2:54 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.