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-   -   [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) (https://www.pokecommunity.com/showthread.php?t=79614)

Kava1 October 3rd, 2007 1:50 PM

when using Cyclon to change the world map, if you change where the cities and towns are, what effect will that have, like on flying or scrolling over things to see their names?

WindBlows October 3rd, 2007 3:39 PM

[noob]How do i index a oW pallletss and maked them workk!!!11one!!!???!!eleven?!?[/noob]

[NormalQuestion] How do I index an OverWorld and its palletes?
And how do I make them work?[/NQ]

Thanks ^_^

cooley October 3rd, 2007 4:09 PM

Quote:

Originally Posted by *~*TwiLiTeDaRkRai*~* (Post 2958797)
[noob]How do i index a oW pallletss and maked them workk!!!11one!!!???!!eleven?!?[/noob]

[NormalQuestion] How do I index an OverWorld and its palletes?
And how do I make them work?[/NQ]

Thanks ^_^

Just make them the same size as the original sprite your overwriting, in OWE
You have to click import, then load the sprite. Check the 'import sprite' and the 'import palette' command.

♠εx October 4th, 2007 2:21 AM

Does anyone know the palette offsets for the FR/LG Heros, i'm not that much of an expert :P.

Short Range October 4th, 2007 2:57 AM

Quote:

Originally Posted by ♠εx (Post 2960078)
Does anyone know the palette offsets for the FR/LG Heros, i'm not that much of an expert :P.

Get a sprite of the Hero and then Insert all the colors in APE with the color picker. Then you search the palette. Simple as that. You might want to experement around if you don't understand.

HackMew October 4th, 2007 5:12 AM

Quote:

Originally Posted by Milanor (Post 2953274)
As cooley say, but use a clean rom and try every offset and write down teh correkt one.
Well, APE cant find all palettes, use a Hex Editor.

Sorry but that's wrong. But since I could be proven wrong, I'd like a proof of that.


Quote:

Originally Posted by Kava1 (Post 2958334)
when using Cyclon to change the world map, if you change where the cities and towns are, what effect will that have, like on flying or scrolling over things to see their names?

No other effects.


Quote:

Originally Posted by Short Range (Post 2960151)
Get a sprite of the Hero and then Insert all the colors in APE with the color picker. Then you search the palette. Simple as that. You might want to experement around if you don't understand.

Instead of using the colorpicker it would be much easier (and faster as well) to just import the palette used by the sprite and then search it.

Kelg October 4th, 2007 6:35 AM

2 Attachment(s)
I added an extra part of the cave of origin in sootopolis city but when I enter the cave(my character is facing down for some reason and it won't let me leave the cave. I have all the warp numbers right and stuff but I can't seem to find the problem. I've attached two pics the first is what the outside of the cave looks like(if it even matters) and the second is the inside what it looks like right when I was warped in(facing down idk why). Can someone help me please?

Kava1 October 4th, 2007 1:00 PM

Quote:

Originally Posted by - HackMew - (Post 2960450)
No other effects.

So, that means i can change where the cities are on the world map and it wouldn't change how it works when playing the game...like while viewing the map and flying?

HackMew October 4th, 2007 1:04 PM

Quote:

Originally Posted by Kelg (Post 2960621)
I added an extra part of the cave of origin in sootopolis city but when I enter the cave(my character is facing down for some reason and it won't let me leave the cave. I have all the warp numbers right and stuff but I can't seem to find the problem.

I haven't really checked but I think the problem comes from the level script. Try to remove/edit it and see what happens then.


Quote:

Originally Posted by Kava1 (Post 2961423)
So, that means i can change where the cities are on the world map and it wouldn't change how it works when playing the game...like while viewing the map and flying?

Yes, that's what I meant.

Kava1 October 4th, 2007 1:34 PM

Quote:

Originally Posted by - HackMew - (Post 2961444)
Yes, that's what I meant.

Sweet! im going to go try it out then.

Kelg October 4th, 2007 2:05 PM

Quote:

Originally Posted by - HackMew - (Post 2961444)
I haven't really checked but I think the problem comes from the level script. Try to remove/edit it and see what happens then.

I didnt use a script for that I just used a warp from avanced map. if a level script was already there where can i find it and change it?

Erich336 October 4th, 2007 3:40 PM

when i open dexter or baseedit in elitemap folder, it says "supported rom,but monster names arent represented" for beseedit, and for dexter it says "supported rom,but pokedex data is not represented"

and, for pokepic it dosent even open my rom

help

thethethethe October 4th, 2007 4:37 PM

Quote:

Originally Posted by Kelg (Post 2960621)
I added an extra part of the cave of origin in sootopolis city but when I enter the cave(my character is facing down for some reason and it won't let me leave the cave. I have all the warp numbers right and stuff but I can't seem to find the problem. I've attached two pics the first is what the outside of the cave looks like(if it even matters) and the second is the inside what it looks like right when I was warped in(facing down idk why). Can someone help me please?

Yeah, I had the same problem a couple of days ago. EarthsVisitor told me how to fix it. In the row where you find the ground tile for the cave there is another ground tile to the right of it. Use that one at the foot of the entrance. Here is a picture to explain it. (EV's picture)http://img.photobucket.com/albums/v129/UltimaDargon/example.jpg

Axaj October 4th, 2007 7:05 PM

Is cyclone in the toolbox?

Kelg October 4th, 2007 7:24 PM

Quote:

Originally Posted by thethethethe (Post 2962346)
Yeah, I had the same problem a couple of days ago. EarthsVisitor told me how to fix it. In the row where you find the ground tile for the cave there is another ground tile to the right of it. Use that one at the foot of the entrance. Here is a picture to explain it. (EV's picture0

oh ok thanks, I kind of thought the problem would be something like that

natu133 October 4th, 2007 8:18 PM

Quote:

Originally Posted by Milanor (Post 2956913)
In R/S/E you can change the battle sprites with unlz gba.
In FR/LG you have to search those sprites with a tileviewer because the battle spites are uncompressed.

ok, like tile molester? i have that. Instead of wasting your time ill go check if theres a tutorial on it first .

Milanor October 4th, 2007 9:37 PM

Copy all the Tile Molester files (from your zip or something) into a new folder, than you have to create some sub-folders and put some things in it.
you have to put the following files in it.

Sub-Folder 1: languages
language_template
language_sp_LA.properties
language_no_NO.properties
language_en_US.properties
language.properties

Sub-Folder 2: resources
tmres.dtd

It should work now

natu133 October 4th, 2007 9:41 PM

okay i got tile molester working..only problem is that i dont know how to work it and i have a heap of questions..

1) Whats the offset number for PLAIN grass in FIRE RED
2) How Do You Uncompress images from Un-LZ
3) How can i make dexter work with fire red...i saw a post with something about bpre, but where do i put the text?
4) Do I Edit Tilesets using tile layer pro?
5) What are the offset numbers for the Hero/Heroine back view (battle) and gender select in fire red for tile molester?
6) Whats the region map number for fire-red?
7)Is there a tutorial IN ENGLISH for tile molester

Thats all for now

ldl_lionel_92 October 5th, 2007 3:35 AM

Background Change in Title
 
Could anyone help me change the background in RUBY for the title page (The glowing Groudon)? If i email someone the image i want to insert, could they do that? Or at least tell me how to do it?

Blazichu October 5th, 2007 5:43 AM

Quote:

Originally Posted by natu133
okay i got tile molester working..only problem is that i dont know how to work it and i have a heap of questions..

1) Whats the offset number for PLAIN grass in FIRE RED
2) How Do You Uncompress images from Un-LZ
3) How can i make dexter work with fire red...i saw a post with something about bpre, but where do i put the text?
4) Do I Edit Tilesets using tile layer pro?
5) What are the offset numbers for the Hero/Heroine back view (battle) and gender select in fire red for tile molester?
6) Whats the region map number for fire-red?
7)Is there a tutorial IN ENGLISH for tile molester

Thats all for now

1. If you wanted to edit the tile of the grass, use Advance Map it is much easier. Otherwise it is at 399008.

2. By repointing the image using a hex editor.

3. I would not know where to put the text, but you can use hex to edit the values etc.

4. Most people edit the tiles using Advance Map these days.

5. Backpics: E69FFC
Character selection: 46163C(it is decompressed), look at zel's tutorial on how to change it.

6. Nobody has found the X and Y positions yet.

7. I wouldn't know any, just keep on searching around.

Quote:

Originally Posted by ldl_lionel_92
Could anyone help me change the background in RUBY for the title page (The glowing Groudon)? If i email someone the image i want to insert, could they do that? Or at least tell me how to do it?

Open your rom up in unLZ.gba and goto 80, Groudon should be there and unLZ.gba can be found in the EliteMap package if you don't have it.

Milanor October 5th, 2007 6:12 AM

Quote:

Originally Posted by Blazichu (Post 2963872)
2. By repointing the image using a hex editor.
4. Most people edit the tiles using Advance Map these days.

2. Repointing is used to save something somewhere else, not to uncompress things, for LZ77 compressed images use unLZ GBA
search your image, then click "save as" and safe it.
4. Well, the A-Map way is not the safe way :S
Use the unLZ GBA way, its the safest way

ZiJing October 5th, 2007 7:43 AM

Is there a tutorial on how to use PET?

Kelg October 5th, 2007 2:01 PM

how can I add a new trainer with 6 pokemon or edit an existing trainer to get him/her 6 pokemon without messing up some other trainer's pokemon?

Blazichu October 5th, 2007 7:19 PM

Quote:

Originally Posted by ZiJing
Is there a tutorial on how to use PET?

PET can be a tad glitchy so it is not recommended, but you can have a look around for tutorials on how to change the trainers using hex.

Quote:

Originally Posted by Kelg
how can I add a new trainer with 6 pokemon or edit an existing trainer to get him/her 6 pokemon without messing up some other trainer's pokemon?

Either by scripting a new battle script into blank space or by adding a new battle using hex, have a look around for some tutorials on how to add battles.

Quilava's Master October 5th, 2007 7:47 PM

Quote:

Originally Posted by Quilava's Master (Post 2958231)
i dont really know if i should ask this ( or if Im even allowed to) but
can someone give me a picture of suicune in the same format as Charizard at the start of Fire Red. Like you'll see it when you start the game?

i wouold still like to have this but also does anyone have a list of offsets for ape (Fire Red) i wanna change the sand and buildin


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