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Second, I fixed your links in my quote. Now, when I made Derpizard, I did palette changes by inserting the palette into the rom using NSE 2.X and then manually changing the pointers in a hex editor so I could do them all at once (I used the same palette for 90% of the images) on Ruby. My best bet is that you didn't do a compressed palette insertion. However, you can also do it the way I did it. Restore the palette from a back-up or using APE if you can. Then, open your sprite in NSE 2.X and go into the File menu and click "insert". Then go and click "compressed" and then finally "palette". Then, search in the rom using a hex editor and look for the pointer to the data for the original palette. Then change that pointer to reflect the new palette you just inserted. |
Hi there again everyone,
I'm back with another question, this time it's more of a problem I have with my edited FireRed ROM. I've been editing for about 2 weeks now, and I'd been testing it out ocasionally on VBA just to make sure it was running correctly and displaying what I was editing. Recently I came up with two errors that I can't solve on my own. - the game resets when I bring up the menu and click on my character's name to see the ID/badges etc - it also resets when I bring up the menu and click on POKÉDEX »»» (ANY OPTION) »»» (ANY POKÉMON) »»» CLICK 'A' TO SEE MORE DETAILS ON THE DESCRIPTION TEXT MENU My guess for this to be happening is that I used Advance Text and it moved around some dialogues to different areas. Could it be that it somehow erased critical data to show those menus correctly? Is there anything I can do to fix these errors? Thank you guys! |
When you re-point to offsets with no free space then yeah, you will get errors. you are overwriting the code, so obviously there's going to be errors!
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Hi everyone. I asked if someone could help me on this thread about this a while ago, but nobody responded. Can someone tell me if I'm doing anything wrong trying to put my tile map(attached below) into my Ruby version intro? I followed the tutorial on inserting Ruby Title screen step by step, but it comes up all messed up. Can anybody help me please?
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I'm wondering though, since Advance Text re-pointed some of the dialogues to different areas, is there a way for me to manually re-point those dialogues to their original areas and restore those overwritten areas to their original state? Is there a tutorial that shows how to re-point? I don't even know where to start :s |
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So I'm wondering. I am trying to add in a legendary, not add in a whole new pokemon but add in an event where you go up to say a Lugia sprite and it executes a batttle like Zapdos or Articuno. I want to also add in an event where you will be given an egg at the beginning of the game with no sort of feats needed. Thanks in advance to anyone who helps.
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I've almost finished my rom but now i have a prob.
http://img705.imageshack.us/img705/8883/pokmonavventurafento01.png Why when i use fly i can go only in some city? |
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Okay, I'm having serious trouble editing the Pokédex order in FireRed. I've, for example, edited the two bytes at 0x251FEE to 20 01 - so, in theory, Zigzagoon would be recorded at Number #001 in the Pokédex - and yet it just...isn't. I've tried editing the order completely and it had an effect on the dex's order but not as I wanted and then some Pokémon had the dex entries of others. That one tool by Gamer2020 is annoying to use and everytime I change on Pokémon's order I have to click Okay to like five different windows and errors.
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Hello,
How can I change the 4 pokemons appearing in Ruby Intro? When there's a Sharpedo and a Duskull fighting Torchic and Mudkip. I would like to change them for other pokemons. I'm pretty sure it's not hard to do, maybe some hex editing, but I have no knowledge at all in this. I didn't find any tutorial about this so far, nor a device that allows us to do it in a simple way. My rom-hack is just for fun so changing this is not really important, but I would really appreciate if anyone who already did this or knows how to do could help me with this. Thanks o: |
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Then there should be something telling the game to use these pokemons and not others that would be modifiable.. |
Is there a guide out there for Fire Red's overworld sprites that states the picture number (in AdvanceMap) and what they correspond to normally? It's kind of tedious to search through one by one for the one that you're looking for.
I've tried searching both Google and the forums but almost everything that comes up is an editing or adding sprites guide and that's not what I'm looking for. edit: also does anyone know the script code for running shoes in fire red. not the entire script just the 0x?? edit2: Was testing out some maps in Fire Red and this happened http: //i1021 .ph otobucket.com/albums/af336/Rtalty13/ Routemessesup.png?t=1369259685 Any idea how to fix it or why it may have happened? It goes away as you walk back into the region above but is very annoying. edit3: What are some possible reasons for warps not working properly in game? I've done about 200 of them today and have tested them all now but for some reason my warp to exit a cave is not working no matter what I do. I've tried deleting the warps and trying again with new space multiple times but they are still not working. Perhaps there is a different kind of warp for exiting caves? |
Ctrl + Z will show the sprites in Advance Map.
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What is offset of the original palette? Is it E5A050? Because then you need to be searching for the pointer, which is reversed: 50 A0 E5 08. You switch the first and last bytes and add a 08 to the end.[/QUOTE]
Okay I messed up. Both my ROM and last version backup don't contain the pointer anymore, while the unedited ROM does. I guess I repointed them somewhere...? Any way to fix this? Or start over? |
This questions is regarding Advance Map (1.95) (Hacking on Fire Red)
I recently started on making a hack, but I am really bad at mapping. My friend wants to do the mapping part, so we want to work together. But now my question is: How can I import the maps he made into my Rom? I have tried to insert or tried to overwrite an existing map with another existing map (Like tried to paste Mt. Moon on Viridian Forest) but this did not seem to work. Can anyone help us out? Also, Is it possible to create extra maps without throwing away the old maps? I tried to make another map into Bank 3, but it just duplicated the map I was currently working on. The duplicated map and the original map's names would stay the same, even if I wanted to change them. Is it also possible to create more banks? |
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http://s1283.photobucket.com/user/idroid360/media/ScreenShot015_zps3be8f28f.png.html?sort=3&o=0
When I try to use Advance Text, this happens is there a solution for this? is this maybe because i'm using a computer from Korea? |
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When you write a forward slash "\", you would get the Korean Won symbol. This was kinda disturbing while using stuff like XSE too, so I set it back, and this fixed the forward slash, the buggy text in Advance Text, Empty names in Advance Map for Wild Pokémon and the same buggy text in Advance Mart. So to the point, yes, it is because your computer's country settings are on Korean, but you can change this (: |
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Or, you could also set up a Virtual Machine on your computer. Using things like Oracle VirtualBox and Setup ISOs will get you what you need. |
Ok, so I've nearly finished changing the Pokemon sprites in the hack I'm working on (only need to change Deoxys and Chimecho), so I decided to test my hack, when I found it freezes at the Game Freak logo screen, although its freezing at a rather odd spot.
It freezes just when the star comes on screen after the copyright info screen so I don't know what's going on or what's been changed to screw up the rom, and the last time I remember testing the rom was when I had all mons up to Plusle and Minun sprites and palettes changed and I've done everything up to Jirachi now, and the lact actual backup I have that works has up to Milotic's sprite and palette edited, though it also has PLusle's sprite and Palette done as well as Castform's Sprite and Palettes edited and working too so if there isn't a way to fix my issue I won't be hurting TOO much, but if there is a way, that would be awesome! |
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