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Help & Request Thread
It's been over a year now and well over 1,000 posts, so time for a new thread.
Rules and information by Avatar and Dawson. What is allowed in this thread:
What isn't allowed in this thread:
When you're asking for help, make sure you include the following:
NO asking for custom stuff. Your requests will never get replied to and just clutter the thread. External Links RPG Maker XP RPG Maker 2000/2003 Sphere Game Maker |
I have a question relating to Blizzy's starter kit, in a way. I used the script in the starter kit to resize the screen to 480 x 320 pixels. But after I did it started messing up with my pictures' display. Like, the charset and any tile with a priority of 1 or more will be displayed OVER the picture, and I don't know why. Like this:
http://img240.imageshack.us/img240/4404/oold7.png Anyone know how to fix this and stop it from happening? I'm using event commands by the way, I don't know RGSS. |
I have tried to get my surfing system to work but to no Avail.
Does anyone know of either a Script or a Way to do this with Events. This is seriously stopping me doing my Water Routes. Editted by Dawson It's easy enough to do, just make an event at the edge of land where surfing is possible, have the surfing question be asked and then just change the charset to something more befitting of surfing, and reverse it for when you get back onto land. Dawson i know how to do the part you editted into my post but, i put Phasing on so moving on the water is possible, but if i turn it off i can't move on the water but if i leave it on i can move anywhere. Is their a option to make an event unpassable even with phasing on? Answer by Demonic Buddha All you have to do is make sure that the tiles connecting to the water (ie, little banks) are no passable, then change the water tile to passable, that way all you have to do is make a event that says. Code:
http://i80.photobucket.com/albums/j168/demonic_budha/Poke%20Communtiy%20Album/Script.jpg |
Does anyone have a D/P Tile set handy on them? Thanks in advance.
Editted by Dawson As far as I'm aware, there are no D/P ROMs available as of right now, which means ripping graphics from those games are difficult. And any graphics that are ripped will be from screenshots and such, so the quality wouldn't be all that great, and there'd be a rather limited amount of tiles. |
Hey people,
In RPG maker XP, to talk to a person, I just need to write the text and press a key on the keyboard? If so, which key? Editted by Dawson On the charset event, go to the Event Command list and choose "Show text." Then just type in the message they want to say in game. Make sure the event trigger is the Action Key (which are C, space bar and enter) and then it'll work. |
Does anyone have the maps of all the D/P towns.? I really need them.
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I'm just curious with this one: is there a way to make a Yu-Gi-Oh!-style game with RM2K3? Like, would it be possible to make some sort of event coding that would allow deck-shuffling, card drawing, etc., like the GBA games?
Editted by Dawson It should be possible with the use of variables and random numbers. Shouldn't be too too hard to do as long as you don't get confused by the variable numbers. And keeping a set deck size would make it easier too. |
Hey,
I don't know how to put a music in a town in RPG maker Xp... I need help:( Editted by Dawson Two methods, both simple. - Right click on the map file in the bottom left of the screen, go to "Map Properties" and check the box next to "Auto-Change BGM." Then just choose the music file from the list. -Make an Autostart event, go to the second tab on the Event Command list and choose "Play BGM." |
any one know if theres a way that i can make the grass animation show on the tall grass tiles without puting an event on each and every tall grass tile becasue that would cause a huge amount of lag? i was thinking script based, but it didnt work so..Please
thank. ~Minor |
A script to go faster?
I need help with getting a car to go faster than the main character.
help would be appreciated. |
Where can I get Blizzy starter kit or Extradude starter kit?
Answer by ~Azura For Blizzy's Starter Kit, go here: http://www.pkmncommunity.com/showthread.php?t=77924 |
You know when you're using Key Input processes in RMXP, does anyone have or know where there's a list of which numbers are linked with which keys? Or at least, what is the number for the Action Key and Cancel key?
Answer by ~Azura Down: 2 Left: 4 Right: 6 Up: 8 A: 11 B: 12 <- Cancel Key C: 13 <- Action Key X: 14 Y: 15 Z: 16 L: 17 R: 18 |
How do I make the message box larger, so all the text fits in this?
http://i32.photobucket.com/albums/d39/yuoaman/screenie001.jpg And how do I make two events overlap? So that once you recieve an item from someone, the message they say changes? Please and Thank you. |
For your message issue, I suppose you're using some kind of custom script. If it's so, please, post what's the script, so I can help.
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1. Create a new event and, in Event Commands, select Conditional Branch http://img406.imageshack.us/img406/5209/t1kv5.png 2. Then, go to Tab 4 and make arrangements like these: http://img406.imageshack.us/img406/4557/t2yw9.png The rest is pretty much self explanative. You put a message if the player has the item, and other message if the playes hasn't got the item. |
I know it's possible to take screenshots of your game. Is it possible to make videos of your game, like in previews for upcoming games?
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Use Snagit - made by Sony (I think). Awesome program for getting video. The quaility is great.
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does anybody know how to make an online game with rmxp or just how to make one i mean just an online game not a mmorpg
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Knowing what Netplay is the start point for anyone willing to make an online game.
Just Google it, as I'm not sure if I can put the link here. (I don't know if Netplay's site is a forum or what lol) |
thank you i will go look for it then
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To my knowledge there isn't a custom script, but that is most likely because I am not the one who originally started the game, I'm just continuing it. But, there may be, so if you can tell me where I might find the custom script, I will show it to you. |
If you press F11 you'll come up with the Scripts Editor screen. The list on the left shows the scripts you currently have. You DO have a custom script there. It's probably one of the last ones, something related to Window_Message.
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Exactly what do you want from the script, I can't tell which part you want, could you post something that could be related to it? So I know which section to take.
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Like I said, there should be something related to Window_Message
You can do this: 1. Try Control+Shift+F to look in all sections and search for "Window_Message" (that will come up with many results, so it's not recomended) 2. Print Screen/Write down all scripts you have(Hard work, but is the best option) 3. Start a new project and just put your maps in it (Recommended++ lol) Seriously, since the game wasn't yours, you should consider starting it in a new project, and just paste the maps in it. Then, slowly add new scripts, so you'll know exactly where/how/when/why something happened. |
def initialize
super(80, 304, 480, 128) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = "Comic Sans MS" # "Message" window font self.contents.font.size = 24 self.visible = false self.z = 9998 @fade_in = false @fade_out = false @contents_showing = false @cursor_width = 0 self.active = false self.index = -1 Might be this, or...............this. attr_accessor :name_box_x_offset attr_accessor :name_box_y_offset attr_accessor :font_type attr_accessor :name_font_type attr_accessor :font_size attr_accessor :name_font_size attr_accessor :message_box_opacity attr_accessor :name_box_skin attr_accessor :name_box_text_color attr_accessor :message_box_text_color attr_accessor :message_box_skin attr_accessor :name_box_width attr_accessor :name_box_height attr_accessor :message_width attr_accessor :message_height attr_accessor :message_x attr_accessor :message_y_bottom attr_accessor :message_y_middle attr_accessor :message_y_top def initialize @name_box_x_offset = 0 #Choose the X axis offset of the name bos. default= 0 @name_box_y_offset = -10 #Choose the Y axis offset of the name bos. default= -10 @name_box_width = 8 #Choose the width of the Name Box. default= 8 @name_box_height = 26 #Choose the height of the Name Box. default= 26 @font_type = "Tahoma" #Choose the Font Name (Case Sensitive) for message box @name_font_type = "Tahoma" #Choose the Font Name (Case Sensitive) for Name Box @font_size = 22 #Choose the default Font Size for message box text @name_font_size = 22 #Choose the deafault Font Size for Name Box text @name_box_text_color=0 #Choose the Text Color of the Name Box @message_box_text_color=8 #Choose the Text Color of the Message Box @message_box_opacity = 260 #Choose the opacity of the message window. Default=160 @message_box_skin = "Poke System" #Choose the WindowSkin for the Message Box @name_box_skin = "001-Blue01" #Choose the WindowSkin for the Name Box @message_width = 150 #480 #Choose the width size of the message box. Default=480 @message_height = 100#160 #Choose the height size of the message box. Default=160 @message_x = 260 #80 #Choose the X position of the message box. Default=80 @message_y_bottom = 164 #304 #Choose the Y bottom position of the message box. Default=304 @message_y_middle = 160 #Choose the Y middle position of the message box. Default=160 @message_y_top = 16 #Choose the Y top position of the message box. Default=16 |
Yup, you got it.
It's the second one. I think it's Advanced Message Script (AMS), from Dubealex. Change the: Code:
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I did that but for some reason it won't save the new script...
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RPG2003 works but when I run RMXP the loading image of RMXP never goes away and after a couple minutes it says RMXP not working. Anyone have a solution or am I screwed?
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Try changing the compatability mode to XP.
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CMS Bugs
With my pokemon cms in rm2k3 I have 3 little problems when i call my menu and cursor "script":
- When i want to quit with esc (i've set it to open and close with esc) it won't quit - When i've closed the menu with "exit", i can't open the menu again(menu image is the standard R/S/E menu) - And when i open it, close it, and then press up/down, my cursor script appears :S this is my menu script: http://img87.imageshack.us/img87/5428/menuscriptea1.png and this is my cursor script(please save image to see the actual script, didn't know how to keep it's real size while uploading XD): http://img69.imageshack.us/img69/2340/cursorscriptwh9.png I hope someone can find the reason why my menu is having this bugs. (ps: only been working with rm2k3 for a week now, so maybe i've just done something completely wrong, but i hope anyone can tell what XD.) |
Hi,
I have a big problem tiling graphics for my game. Is there someone here that knows how too? |
What kind of tiling problem?If your trying to insert D/P acual tiles the you have to have a speacil system thing.If its not that whats the problem.
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Hehe... Do I tile stuff in the program Paint..?
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Can someone please answer my problems with the 3 bugs :( ?
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Alright sorry for posting a while after the answer but thanks.
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Does anybody have an screenshot, or picture of a ranger base(station)? I don't care for the quality, and if possible whole. Thanx
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anyone have cries from d/p?
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Whenever I try to access RMXP on my computer, it always says this: "Failed to receive a trial from the NTiles server." So, What gives? I need steps to get out of this.
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Warez version or Legal Version?
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Hey guys thought it was loading but it didnt. I still cant get it to run. Oh well guess I won't be making that chulip game. Guess I'll go straight to my other project muhahahaha
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Hey, i need pokemon cries. but i need then in wave format because believe it or not im working on something in rm2k and it only supports wave files, i have them in mp3 formate but does anyone have them in wave format or know how i can convert the ones i have into wave formate. please help....
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Google is your friend..
Www.goldwave.com is a great program for audio conversion, but I'm sure there is one that can do it in batch. |
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'Kay. First, I apologize for the thread. I wasn't aware this was for technical problems too, but that seems to be the case.
I need help! A power surge rebooted my PC... but it also corrupted the mapinfos file of my fangame! The maps themselves seem undamaged, but I need help finding a way to recover the mapinfos file or convert them to using a new one! |
Does anyone have a Gold Running Charset?
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I'd like to know something about RMXP. How do I put something before the title screen with "New Game", etc?
For example, if I want to put a screen that says "2007 Nintendo", then it changes to the title of the game, then to "Made with RMXP", then the title screen appears and says "Press Enter", so you see the thing with "New Game", etc. only after you press enter. I've seen those kind of things in many games, but I have no idea on how to do that. |
Um...Ok.
I am looking for two things: 1. A guide on how to use that mmorpg game maker software(to make pokemon games) I think it is called Eclipse. 2.The codings for the pokemon systems for that software. Pls and Thank you?! |
There are no publicly released codes for Eclipse or any other MMORPG maker software that add Pokémon functionality to my knowledge, I suggest you get yourself a copy of Visual Basic and learn it, then code the systems yourself.
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Visual BAsic? Whats that? And if itss a book, I will never get it.I live in Singapore.
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Eh, sorry Dude. I guess you wouldn't be able to make an awesome Pokemon mmorpg without getting to know the coding yourself, and doing it yourself. Because the community there doesn't really like people who make Pokemon games. But if you had a pretty big team, and weren't a noob at the stuff. They might help you out. Visual Basic is a programming language, it is used to make stuff like games on computers. But C++ another programming language is more used because more people like it. And just to make sure that i don't get a warning because idon't know if this is exactly ok, dose anyone know where i can find d/p looking games? When they will come out? How to make them? How complicated the scripting might be? How large of a team would i need to make a game?
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As said thousand times before, DP looking games are not close to be started/finished because the lack of resources available, which is due to the lack of DS emulators available.
How good the game will be doesn't depend on your team's size, but the ability and devotion you have with the game. |
ok...is there somewhere I can download the Visual Basic?
Cause Mooshykris is working on one of my gaming plots.But this game, I wanna try out myself. Anyone willing to help pls pm me! |
I can link you to it directly but that would be pointless. I suggest you use google or some other search engine. I did a search for 'Visual Basic' and the first site gave me a link to the program(the first site was Visual Basic's home page...). try that. I found Visual Basic rather simple to learn.
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I have a problem people. You when we enter in a certain place in Pokemon Games? It says on top left of the screen ex: Azalea Town. How do we put that in a RPG Maker XP Pokemon game?
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Um....I have given up the idea of a MMORPG(no longer original) but anyone know where I can go for a guide to Pokemon Game making in RMXP?!?
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Go find Blizzy's Starter Kit and work on from there.You will need to learn RGSS to make a decent game in RMXP.
Alternatavely you can use events and common events. Go check out the Tutorial section there are some tutorials in there. |
Ok...and pls tell me wad RGSS is in English?
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RGSS is the scripting language that you use to code in RMXP It is also refered to as Ruby in some cases.
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Oh!That!
Oh and Dash..I mean, The Dash..could you pm me the link to Blizzy's Starter Kit thread? |
Go look in Game Dev resources.
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Well, I use Game Maker version 6.1. If anyone is really good at this and/or has AIM or AOL, please contact me. I need help tremendously! :D Thanks.
~Pro~ |
Okay, I got a little problem. When I playtest the game, there's an error on line 53 of the resolution script.
Here's the section of script that RMXP is spazzing about: @tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name) Any help would be appreciated. Thanks. |
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SOmething like this: Quote:
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@Gregora: can you give the specific error message that pops up?
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Another Recouring problem x___x Just wondering how to get the text to appear. It's not showing up anymore o.o
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how do I use A-text to change the text in the intro?
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You don't. This is the games Development forums, go ask in the Emulation forums, delete your post before you look like a big dumb dumby head.
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I can't delete my post genius
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You can genius.... go into edit and select delete post!
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Haha, ZING.
No need to insult me by the way Demos >:[ |
.__. I guess everyone forgot about lil old me. Does anyone know how to fix the text, or no? O.o
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It would help if I knew what program you are using..
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Is there anyway to make variables created in a script available to events?
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Oh, my bad Dash. I'm using RMXP ;3 Hehe
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What do you mean by the text isn't appearing? Is it just the Text or the text box as well? Check and see if you have any custom scripts that could be causing this. Also, does it occur in other RMXP games as well? If so then it could be a problem with your installation.
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~Azura. |
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Two ways of fixing it. Without editing scripts just put \c[x] in front of the message. x is a number between 0 and 7. example '\c[3]Hello, welcome to my palace.' That would display a green tinted font and that is only if the colours haven't been edited in the scripts. With editing the scripts, just go into the Script Editor (Press F11) then go to Window_Base. Now go to line 64 or the line that says.. Code:
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If its not to do with the text box background, please disregard all of that. |
Thanks, Azura! Now, is it possible to call the variables by their name? Like, if Event Variable is named var1, is it possible to call an event like $game_variable['var1'] instead of using the id number?
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should be possable if you use call script...
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No, you can't, because $game_variables is an array, so it's indexed by numbers. But why do you want to call it by name?
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Cause I think it would be easier, when coding, to give each variable in an array a key, and remember that key, instead of by number. I use PHP, and since you can do that in PHP, I was wondering if you could do that in Ruby, too. Oh well.
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I see... you could do it if the variables were stored in a hash, but not in an array.
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Intro Help
I have to do an intro cutscene for my game before you start to move with the hero... but I don't know how to do it! Can someone help me?
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But the cutscene doesn't show the hero, but the villain... does that work for it, too?
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*Have your hero have the villain's sprite until you start playing. *Make the villain an event and have your hero in a transparent sprite. It's better if it's on top of a block where you can't move. I have a question: Is it possible to change the window's size? I mean you see double what you would, not double the size of what you see. |
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~Azura. |
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I've been searching the forums and the net. I can't seem to find a program that allows me to change the Pokemon sprites in Red and Blue. I have pokemap, but that only allows for map editing. Does anybody know if said program even exists?
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Try the Rom Hacking forums to ask about... rom hacks.
http://www.pkmncommunity.com/forumdisplay.php?f=37 :) |
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~Azura. |
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OK. I used the script to change the size of the window to 960 x 720, and I changed the font to x1.5 as well, but the space between lines remains the same and looks bad, and I don't know how to change that. Please help me, it looks like this:
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You'll have many fixes to do with that script, but this will do the trick for the menu, I guess:
(Haven't tested) In Window_Command, search for this line (or something close to this): Code:
Well, I forgot something that you'll need to edit too: In Window_Selectable: Code:
~Azura. |
I had to make lots of fixes to the message window. Now it works perfectly and the title window too. Thanks for the script.
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To begin with, have you already tried to change the windowskin to check if the problem is the font color? Also, have you triple checked if you have the specified the correct name for the font? Have you check if you have the font file in your Fonts folder?
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