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Help & Request Thread
It's been over a year now and well over 1,000 posts, so time for a new thread.
Rules and information by Avatar and Dawson. What is allowed in this thread:
What isn't allowed in this thread:
When you're asking for help, make sure you include the following:
NO asking for custom stuff. Your requests will never get replied to and just clutter the thread. External Links RPG Maker XP RPG Maker 2000/2003 Sphere Game Maker |
I have a question relating to Blizzy's starter kit, in a way. I used the script in the starter kit to resize the screen to 480 x 320 pixels. But after I did it started messing up with my pictures' display. Like, the charset and any tile with a priority of 1 or more will be displayed OVER the picture, and I don't know why. Like this:
http://img240.imageshack.us/img240/4404/oold7.png Anyone know how to fix this and stop it from happening? I'm using event commands by the way, I don't know RGSS. |
I have tried to get my surfing system to work but to no Avail.
Does anyone know of either a Script or a Way to do this with Events. This is seriously stopping me doing my Water Routes. Editted by Dawson It's easy enough to do, just make an event at the edge of land where surfing is possible, have the surfing question be asked and then just change the charset to something more befitting of surfing, and reverse it for when you get back onto land. Dawson i know how to do the part you editted into my post but, i put Phasing on so moving on the water is possible, but if i turn it off i can't move on the water but if i leave it on i can move anywhere. Is their a option to make an event unpassable even with phasing on? Answer by Demonic Buddha All you have to do is make sure that the tiles connecting to the water (ie, little banks) are no passable, then change the water tile to passable, that way all you have to do is make a event that says. Code:
http://i80.photobucket.com/albums/j168/demonic_budha/Poke%20Communtiy%20Album/Script.jpg |
Does anyone have a D/P Tile set handy on them? Thanks in advance.
Editted by Dawson As far as I'm aware, there are no D/P ROMs available as of right now, which means ripping graphics from those games are difficult. And any graphics that are ripped will be from screenshots and such, so the quality wouldn't be all that great, and there'd be a rather limited amount of tiles. |
Hey people,
In RPG maker XP, to talk to a person, I just need to write the text and press a key on the keyboard? If so, which key? Editted by Dawson On the charset event, go to the Event Command list and choose "Show text." Then just type in the message they want to say in game. Make sure the event trigger is the Action Key (which are C, space bar and enter) and then it'll work. |
Does anyone have the maps of all the D/P towns.? I really need them.
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I'm just curious with this one: is there a way to make a Yu-Gi-Oh!-style game with RM2K3? Like, would it be possible to make some sort of event coding that would allow deck-shuffling, card drawing, etc., like the GBA games?
Editted by Dawson It should be possible with the use of variables and random numbers. Shouldn't be too too hard to do as long as you don't get confused by the variable numbers. And keeping a set deck size would make it easier too. |
Hey,
I don't know how to put a music in a town in RPG maker Xp... I need help:( Editted by Dawson Two methods, both simple. - Right click on the map file in the bottom left of the screen, go to "Map Properties" and check the box next to "Auto-Change BGM." Then just choose the music file from the list. -Make an Autostart event, go to the second tab on the Event Command list and choose "Play BGM." |
any one know if theres a way that i can make the grass animation show on the tall grass tiles without puting an event on each and every tall grass tile becasue that would cause a huge amount of lag? i was thinking script based, but it didnt work so..Please
thank. ~Minor |
A script to go faster?
I need help with getting a car to go faster than the main character.
help would be appreciated. |
Where can I get Blizzy starter kit or Extradude starter kit?
Answer by ~Azura For Blizzy's Starter Kit, go here: http://www.pkmncommunity.com/showthread.php?t=77924 |
You know when you're using Key Input processes in RMXP, does anyone have or know where there's a list of which numbers are linked with which keys? Or at least, what is the number for the Action Key and Cancel key?
Answer by ~Azura Down: 2 Left: 4 Right: 6 Up: 8 A: 11 B: 12 <- Cancel Key C: 13 <- Action Key X: 14 Y: 15 Z: 16 L: 17 R: 18 |
How do I make the message box larger, so all the text fits in this?
http://i32.photobucket.com/albums/d39/yuoaman/screenie001.jpg And how do I make two events overlap? So that once you recieve an item from someone, the message they say changes? Please and Thank you. |
For your message issue, I suppose you're using some kind of custom script. If it's so, please, post what's the script, so I can help.
Quote:
1. Create a new event and, in Event Commands, select Conditional Branch http://img406.imageshack.us/img406/5209/t1kv5.png 2. Then, go to Tab 4 and make arrangements like these: http://img406.imageshack.us/img406/4557/t2yw9.png The rest is pretty much self explanative. You put a message if the player has the item, and other message if the playes hasn't got the item. |
I know it's possible to take screenshots of your game. Is it possible to make videos of your game, like in previews for upcoming games?
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Use Snagit - made by Sony (I think). Awesome program for getting video. The quaility is great.
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does anybody know how to make an online game with rmxp or just how to make one i mean just an online game not a mmorpg
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Knowing what Netplay is the start point for anyone willing to make an online game.
Just Google it, as I'm not sure if I can put the link here. (I don't know if Netplay's site is a forum or what lol) |
thank you i will go look for it then
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Quote:
To my knowledge there isn't a custom script, but that is most likely because I am not the one who originally started the game, I'm just continuing it. But, there may be, so if you can tell me where I might find the custom script, I will show it to you. |
If you press F11 you'll come up with the Scripts Editor screen. The list on the left shows the scripts you currently have. You DO have a custom script there. It's probably one of the last ones, something related to Window_Message.
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Exactly what do you want from the script, I can't tell which part you want, could you post something that could be related to it? So I know which section to take.
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Like I said, there should be something related to Window_Message
You can do this: 1. Try Control+Shift+F to look in all sections and search for "Window_Message" (that will come up with many results, so it's not recomended) 2. Print Screen/Write down all scripts you have(Hard work, but is the best option) 3. Start a new project and just put your maps in it (Recommended++ lol) Seriously, since the game wasn't yours, you should consider starting it in a new project, and just paste the maps in it. Then, slowly add new scripts, so you'll know exactly where/how/when/why something happened. |
def initialize
super(80, 304, 480, 128) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = "Comic Sans MS" # "Message" window font self.contents.font.size = 24 self.visible = false self.z = 9998 @fade_in = false @fade_out = false @contents_showing = false @cursor_width = 0 self.active = false self.index = -1 Might be this, or...............this. attr_accessor :name_box_x_offset attr_accessor :name_box_y_offset attr_accessor :font_type attr_accessor :name_font_type attr_accessor :font_size attr_accessor :name_font_size attr_accessor :message_box_opacity attr_accessor :name_box_skin attr_accessor :name_box_text_color attr_accessor :message_box_text_color attr_accessor :message_box_skin attr_accessor :name_box_width attr_accessor :name_box_height attr_accessor :message_width attr_accessor :message_height attr_accessor :message_x attr_accessor :message_y_bottom attr_accessor :message_y_middle attr_accessor :message_y_top def initialize @name_box_x_offset = 0 #Choose the X axis offset of the name bos. default= 0 @name_box_y_offset = -10 #Choose the Y axis offset of the name bos. default= -10 @name_box_width = 8 #Choose the width of the Name Box. default= 8 @name_box_height = 26 #Choose the height of the Name Box. default= 26 @font_type = "Tahoma" #Choose the Font Name (Case Sensitive) for message box @name_font_type = "Tahoma" #Choose the Font Name (Case Sensitive) for Name Box @font_size = 22 #Choose the default Font Size for message box text @name_font_size = 22 #Choose the deafault Font Size for Name Box text @name_box_text_color=0 #Choose the Text Color of the Name Box @message_box_text_color=8 #Choose the Text Color of the Message Box @message_box_opacity = 260 #Choose the opacity of the message window. Default=160 @message_box_skin = "Poke System" #Choose the WindowSkin for the Message Box @name_box_skin = "001-Blue01" #Choose the WindowSkin for the Name Box @message_width = 150 #480 #Choose the width size of the message box. Default=480 @message_height = 100#160 #Choose the height size of the message box. Default=160 @message_x = 260 #80 #Choose the X position of the message box. Default=80 @message_y_bottom = 164 #304 #Choose the Y bottom position of the message box. Default=304 @message_y_middle = 160 #Choose the Y middle position of the message box. Default=160 @message_y_top = 16 #Choose the Y top position of the message box. Default=16 |
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