| thethethethe |
August 23rd, 2007 2:52 PM |
Quote:
Originally Posted by Dr.Razor
(Post 2795993)
Hi can anybody ade after ,oak give you pikachu,oak give you the
pokedex?
thanks
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just put setflag 0x829 in the script to activate the pokedex. And setflag 0x16F to activate the national dex if you want.
Quote:
Originally Posted by Frostbite
(Post 2797844)
Well I made my first script ever. It's a simple follow me script where the professor stops you from going in the route outside the town then leads you into his lab etc. Before I compile this, can anyone check if there are any errors here?
edit:
Another follow me script for a seperate event, can someone check this as well?
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The only problem that I can see is that there are too many binary movements in $sciwalk. Try spliting them up in two applymovements because for some reason pokescript doesn't allow more than 14 or 15 movements(cant remember exact). Don't know why. It shouldn't even compile until you do this. Other than that It should work fine.
Quote:
Originally Posted by cooley
(Post 2796260)
How do I assign A script to a person(trainer) so that the person and the person next to him battle me when I talk to one of them. And after the first battle the person next to him battles me, then one of them moves up and one of them move down, unblocking the path.
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that involves two scripts, one for each person. Both scripts will be really similiar, they'll involve two trainer battles with $further options. Her is an example script that you will have to change because you have to insert the movements you want. For the second script swap the trainer battle commands.
Code:
#org $start
lock
faceplayer
checkflag 0x200
if b_true got $done
trainerbattle 1 0x001 $before $after $further
release
end
#org $before
$before 1 =Let's Battle
#org $after
$after 1 =Oh.
#org $further
applymovement 0x0? $move
pusemove 0
trainerbattle 1 0x002 $before2 $after2 $further2
release
end
#org $before
$before 1 =My turn.
#org $after
$after 1 =Your good.
#org $further
applymovement 0x0? $move2
pausemove 0
applymovement 0x0? $move3
pausemove 0
setflag 0x200
release
end
#org $done
message $go
boxset 6
release
end
#org $move
$move 1 ; #binary (Your movements here)
#org $move2
$move2 1 ; #binary (Your movements here)
#org $move3
$move3 1 ; #binary (Your movements here)
#org $go
$go 1 =Go away.
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