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Here are a basic list Left:0x1F Right:0x1D Up:0x1E Down:0x20 Code:
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Hmm,still doesn't work,perhaps because I'm using database 1.0(1.2 screws up) |
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I got it to work,now just playsound...
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Sorry thethethethe but I'm still not so good at scripts, socan you put it for me - in that script you make? - I don't know where is people id :(
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That's what I have now,three problems: -I'm still locked after the last movement. -How do I determine people ID to make sprite 1 invisible before the script? -Everytime I try to put in the "playsound" and "fadesound" command,sprite 1 is invisble before the battle and no music is heard at all. |
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1. Using the setflag in the script that you recieved the item. 2. Using checkitem, There is only one problem with this command, I can't get it to work when a key item is used. |
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Thank you very much thethethethe!
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Alrighty, I'm brand new at ROM hacking, and was wondering if there is a script that will simply allow me to create a wild encounter? As well, in the script, how do I:
1) Select the music (a list of possible values would help) 2) Set all Pokemon to shiny before the battle and then return them to normal values afterward 3) Make the Pokemon hold an item |
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2) That requires ASM hacking. There is a tutorial on how to do it in the Document and Tutorial section. 3)You mean for the wild battle? I don't think you can. However, you can rig a script to give you an item after the battle. To attach a hold item to a Pokemon in a givepokemon script you'd use: "givepokemon 0x? 0x?? 0x???". Now, "?" is the Pokemon's hex value, "??" is the level (in hex also. Ex. 13 is D in hex), and "???" is the hold item's hex value. Your wild encounter script would go something like this: Code:
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add setflag 0x16F in the script. |
I need some help badly. How can i make a shiny encounter script for poketscript, and a diaolog script for poketscript? Any help would be gladly apreaciated!
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Requesting many scripts. (If you do any of these you will be mentioned in the credits)
1. A script for a person that when you talk too them, they give you the national dex. After talking to them, they go up one square then warp(?) I'm not sure but they dissapear. 2. The script for the guard on the west side of saffron, to be changed so you need the tea, and the first badge, instead the 3rd 4th or 5th badge (not sure which...) |
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checkflag 0x??? if b_true goto $???? and put it under the first checkflag. Hope this helps. Code:
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what's wrong with this?
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What is the diference from
movesprite and applymovement |
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