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Well just replace PP and QQ witht the pokemon hex numbers(Look in the Glitchfinders,Hex editing evos's tutorial) and #raw 76 is used to close the picture box. Code:
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I need a pokescript please!
I need a simple battle with a charizard level 20 thanks! |
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$wildbattle
lock faceplayer message $charizard $charizard 1 = Charizard: Roar boxset 6 wildbattle 6 20 1 release setflag 0x201 fadescreen 0 end There you go. I'm not sure what the 1 is for. |
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THe '1' is for where the battle is, (water, desert, mountain). I can't rememeber which is which. |
Ok, well I'm new to this, and I'm having problems with my script. I followed three guides and they all say the same thing. Yet I'm still doing something wrong. When I put my script into the game, the player that speaks start talking in some random language, no lock, no faceplayer and yes/nos when I didn't script for them. After that, it freezes up the game: http: //i190 .photobucket .com /albums/z27 /CrystallisAmaticia /grrrbadscript .jpg
My original script was: #ORG $begin lock faceplayer checkflag 0x200 if B_true goto $done message $person boxset 6 givepokemon 72 6 0 setflag 0x200 release end #org $done message $person2 boxset 6 release end #org $person $person = Oh, hi \v\h01. I found a \ncute pokemon yesterday, \nbut my mommy says \nI can't keep it. \pMy brother doesn't \nwant it either. \nSo you can have it. #org $person2 $person2 = How's that pokemon \nI gave you? \pI hope he's still ok. After burning it when it was a BUF: #PROCESS: C:\Documents and Settings\Casey\Desktop\pokemonfirered386\386 Fire Red.gba F:2 for read ------------------------------------------------------------------------------------------------ - Pushed givenatentacool.$begin to 800000 - Pushed givenatentacool.$done to 80007B - Pushed givenatentacool.$person to 8000A1 - Pushed givenatentacool.$person2 to 8002A0 #PROCESS: C:\Documents and Settings\Casey\Desktop\pokemonfirered386\386 Fire Red.gba F:3 for read ------------------------------------------------------------------------------------------------ - Putting [lock faceplayer checkflag &h200 if B_true goto $done message $person boxset 6 givepokemon 72 6 0 setflag &h200 release end ] at 800000 - Putting [message $person2 boxset 6 release end ] at 80007B - Putting [h i\\0.Ifuda\ct oeo etra,\btm om as\Icntke t pybohrdent\wn tete.\S o a aei. - Putting [o' htpkmn\Igv o?\Ihp essilo. | \- Processed 0 Lines I gave the little girl the script offset of $800000, yet she's messed up. Could anybody help me? I know I'm doing something wrong. |
the same thing happend to me!
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Spoiler:
If you still need help let me know. |
Can we activate an action replay code with a script?
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What would the script be for the battle tower battles?
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One question, about the PP and QQ part, how do you find out the pokemon's hex numbers? I looked at evo's tutorial, but it doesn't list each pokemons numbers... Idk Im really confused on the PP and QQ part |
Hey guys I've jut started scripting and i am experiencing some problems... I've tried everything but for some reason my script doesn't work. I have edited it so it is simple...
#org $go trainerbattle 1 0x15F $before $after boxset 6 release end #org $before $before 1 = Hmmmm...\nSo this is Sylvia's house?\pHey! Who are you!? #org $after $after 1 = I can't believe I lost to you! Boss\nwon't be happy... I'd better get out\pof here... This script isn't the problem but I can't seem to change it to my liking. 1) I want the Grunt to say "Hmmmm... So this is Sylvia's house?" without turning to face you 2) I want him to then face you and say "Hey! Who are you!?" 3) I want a battle to start (already in) 4) After defeating the grunt I want him to say "I can't believe I lost to a kid!" 5) After the battle screen exits I want him to say "Arrghh... Boss won't be happy. I'd better get out of here..." 6) I then want the screen to flash and i want the Grunt to be gone. Can anyone help me with my script? |
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trainerbattle 1 0x15F $before $after $further and then sontinue your script from $further. |
Tyvm thethe dragon, I wish there was a +karma button feature on these forums I'd give you it =)
Another question, the pictures for each of the three pokeballs pop up perfectly and display the correct picture (either charmeleon, wartortle, or ivysaur). The problem is after I reset the game and come back to that part, the first pokeball i choose to look at the picture of the pokemon has weird inverted colors, though all the others work perfectly. It's whatever pokeball I choose first the colors are distorted... So I don't know about that, must be some glitch. But anyway I have trouble with making the pokeball dissappear. I set the flag, put the flag number in the people id, and fadescreen 0 but the pokeball never dissappears then, it dissappears after I walk away a little far then come back... |
Try to put "11" in the movement box for the pokeball.
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Movement 11 didn't work =\....
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the market script works and the 1 where it says Spoiler:
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applymovement <people no.> $move pause 0x20 ... ... (and put this towards the bottom)$move 1 ; #binary 0x60(For fire red) <use movements to get it out of the way> 0xFE Quote:
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Well, can someone do a script like u battle the celebi and after the battle, celebi disappears?
For Pokescript and FireRed. |
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That doesent work. It just freezes the game.
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thanx thethethethe for helping me and yep it was my rom i used another one and all my scripts work now
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I have some scripting questions.
1) I have attempted to view the scripts for Rock Smash rocks, Cut trees, and the guy that takes the Sapphire before you do in Dotted Hole [the sapphire contains the whole script]. My only problem is attempting to view them. I've tried Ctrl+Right Clicking on the rock/tree/Sapphire in EliteMap, as well as opening the ROM in ScriptED with the [...] setting and entering the script number, but the script always comes out like so [this example is the Rock Smash rock's script]: Code:
2) ScriptED's configure button won't become clickable. I have the ROM in the same folder, unspaced, and the script, unspaced. It's just not working. 3) I have a scripting problem for Pokescript...well, it's not really a problem. Code:
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