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Now, it shows the messeage and warps, but don't move people number 1 in Pallet Town - here is my Script:
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Is this Give Item Script correct?
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Is it possible to script in-game 'true' double battles in Fire Red? True double battles are in Fire Red, but only in the link game.
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Double Battles where you team up with someone from the game...
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Do you mean like the battle where you partner steven at the rocket launch thing(mental blank) in RSE? If it is I'm not sure about that but there should be a way, it could involve some 'special's or something like that. I'll look into it.
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I believe that's exactly what he means (I hope)
PS. "Rocket Launch Thing"? XD |
thethethethe - I have one more question - what move data should I put for the script, and the movement way?
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So, i thought, that on spaces where people will go I should put some special move data :P
So what move data should I put on a space with script. Oh and I changed rom to ruby, what should i put in vars now? |
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When you are editing map with advance map, you have "MOVE DATA", should i put some special on place with script, or just "C" ?
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I was wondering,can you use an offset in a dialog sript to determine the text lines instead of typing the whole thing?
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There is nothing special to put Code:
Next time go to the right Thread. |
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How come in my givepokemon Script(I copied the Script offset from the eevee in Celadon city) I get the pokemon but it doesn't appear as 'POKéMON' on the Start menu, BUT! when in battle I still send an eevee out.
Request: TYPE: Givepokémon Script Pokemon: Magby Level: 7 Item: Charcoal Additional Details: After I get the pokéball make it so that a earthquake and a FadeScreen effect making you warp to Map: 3 Bank: 20. Please help me out. Also who can be a Scripter for my hack(LeafGreen)? ~cooley~ |
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special 0x16F(FR LG). Well here is the script: Code:
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Is this Script Correct. And Thank you thethethethe.
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tell me the Flag number and where should I insert it. Your help is Greatly appreciated. ~cooley~ |
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LeafGreen. and the Script you gave me, Doesn't activate the POKéDEX.
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Well Cooley, here is the script for LG. I just tried it and it worked fine for me. Try this, maybe you didn't change one of the flags.
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Is there a Sript (for 'Green S') in A-map, that after you come out of the house you can't go back in. EVER.
Off-Topic: This Scripting stuff is some work, phew. |
Try not to double post next time. BUt I had that problem as well. But I think I fixed it. Use the script that I just posted and see what happens tell me if it still happens
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And scripting will probably remain that hard becuase you'll start writing longer and longer scripts.(but at least simple ones will become easier) |
Everything works now except for the Following:
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This is how I would write it. You spelt applymovement wrong. And you don't need to have the text 'you recieved (blablabla)' It should display by itself when you recieve an item. Hopefully it works now.
#org $start lock faceplayer checkflag 0x828 message $mabgy $magby 1 =This MAGBY just won't evolve.\nYou can have it. boxset 6 if b_true goto $done givepokemon 240 7 0 jingle message $GotMagby $GotMagby 1 =You just got a MAGBY! boxset 6 message $NameMag $NameMag 1 = Would you like to give\nMAGBY a nickname? boxset 5 compare LASTRESULT 1 if b_False goto $Bye setflag 0x828 goto $Bye end #org $done lock faceplayer message $hows $hows 1 =Who are you? boxset 6 release end #org $Bye setflag 0x828 setflag 0x829 message $Pokedex $Pokedex 1 = Take Care of MAGBY! boxset 6 jingle special 0x16F message $GotDex $Gotdex 1 = You Also got the National PokéDex! boxset 6 message $Don't Forget $Don't Forget 1 = Take These also. boxset 6 giveitem 0x4 5 giveitem 0xD 5 jingle applymovement 0x01 $Guy1 pause 0x20 release end #org $Guy1 $Guy1 1 ; #binary 0x12 0x11 0xFE |
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