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-   -   I am now beggining work on a pkmn starterkit that WILL be finished.(about time huh?) (https://www.pokecommunity.com/showthread.php?t=81070)

DeM0nFiRe March 14th, 2007 4:26 PM

DeM0nFiRe's Pokemon Starter Kit
 
So some of you may have seen my poll to see if i should bother making a starterkit. i have decided i will and soon il; have enough done on it to put in the games showcase. for now ill just tell you a little about it through Q&A. if you have any questions, ask away my friend.

Q.What makes this starterkit different? Why will it be completed when no other has?
A. Because-this is my favorite part now- There will be almost NO ruby scripting involved. Everyone else seems too inclined to program this thing from the ground up. People, it's just too hard(at least for the people who have tried so far.) I, as you will all fnd out soon enough, like to find easier ways around. So i'm gonna stick with somethin' I'm good at: event scripting. if you don't know what this is I won't tell you so you can't take my idea :). The point is, this will make things easier for me and less dissapointing for you.
Q.Hey, I know what event scripting is and it's not possible to create entire
systems(CBS etc.) using only events is it?

A. I thought the same thing before but then i started making a zelda game
that i had to make a menu system for and this was before i even really tried
ruby. No, i never finished that game because my ideas were not as fully developed as they ar now BUT, If this starter kit works out I may make a
Zelda starterkit BUT you will all have to elect me your supreme ruler :)

Q.So I will be able to make a game just like the ones I know and love?

A. Probably but i may change a few aesthetical aspects of the game.
Basically, yes you will be able to make games just like the commercial
pokemon games.(well, if your good enough with graphics etc. And i hope its
not too much the same 'cuz pokemon ruby again would not be much of a developing feat:) ).

Q. So when can i expect this thing to be finished?
A. well, i can't be quite sure because I don't know what my schedule is for the next month or so BUT if everything goes as planned it should only take me a couple of weeks to make it and another couple to have testers check it out(DO NOT ASK TO BE A TESTER, I HAVE SOME)
Q.Can i be a tester?
A.NO LOOK UP GENIOUS. seriously though if I want you to be a tester I'll ask
you.(I really might ask)

OK so if you have any other questions i'll be here.

~Azura March 14th, 2007 5:17 PM

Quote:

I may change a few aesthetical aspects of the game.
Like what? *scared*

At least you got some enthusiasm. Hope not too much...
Good luck ^^

Me™ March 15th, 2007 12:23 PM

Quote:

if you don't know what this is I won't tell you so you can't take my idea
That line sucks.

Well, I wish you luck to make an event based complex system laggless.

DeM0nFiRe March 15th, 2007 4:19 PM

Quote:

Originally Posted by Me™ (Post 2413492)
That line sucks.

Well, I wish you luck to make an event based complex system laggless.

Ha lol I was kidding. I'll prolly release all of my techniques as tutorials once i've gotten good use out of 'em.

Oh and azura, one thing i may change is make it so rather than a menu pop up you will go to a menu screen when you pause.(Don't worry, I'm not cheapin out and using the built in menu system. :) )

Well, any way thanks for the encouragement guys, I'll keep up work on this thing so we can get some pkmn games finished here.

Krobelus March 15th, 2007 6:52 PM

Could you list the testers that you have in mind?

Also, if you need any help, just ask, I'm above average when it comes to rmxp events. =D

DeM0nFiRe March 15th, 2007 7:01 PM

well so far the testers are... well you geniuos :) , ~Azura, and Yuaoman.

Thanks for offering to help i may need you...

Krobelus March 15th, 2007 7:03 PM

Well, thats what everyone says at one point or another.. (kidding xP)

I forgot I was one, but, in any case, that will be fun. xD

Well, I wish you luck, and everyone who is working on this, =D

DeM0nFiRe March 16th, 2007 8:08 AM

So one thing I haven't decided yet is if i'll wait to release this for d\l until after I use it to make a game. would anyone be opposed to that?

P.S. Today is the day where I actually create the new procect and beegin work on it. Before I was just finalizing my thoughts but thanks to Razmaster, I've got my ideas straight now.

Krobelus March 16th, 2007 8:15 AM

Yay, he said thanks to me! xD

Well, DemonFire, I have thought of a few more problems that may occur,which we can continue to discuss over msn, but not until later.. I got a virus on my computer last night... -.- trying to get rid of it, wish me luck!

DeM0nFiRe March 16th, 2007 9:31 AM

Ha Ha well PM me when ur ready to discuss.

Pkmn_knight March 16th, 2007 10:04 AM

well is event scripting as in events on the side with scripts to change the map its in and events in a map the player cant access that will change the whole game?

DeM0nFiRe March 16th, 2007 11:54 AM

Sort off... but not really. You'll see when I release it.

PokeCreator_09 March 16th, 2007 9:51 PM

Okay, few questions.
1. How far are you on this? I see you said it'll only take a couple of weeks to get it to testers, so have you gotten most of the CBS done? I'm pretty good with event scripts and all that it consists of, but if I sat down every day for four hours, it'd probably take me a month at the very least to program a doable CBS, with stats and such. It's easier to do a starter kit cause people can input there own pokemon and stats when they get it, but you still obviously have to do a couple for examples and tests.

2. What do you mean does anybody oppose you not releasing it after you make a game with it? I'm hoping I'm understanding it wrong or you worded it wrong or something, cause that's the whjole point o making a starter kit, for other people to use.

3. Not a question, but if I were you, I wouldn';t release this thing immediately. I know it sounds strange, but I'd get the starter kit done, then improve the graphic interface and menus and stuff, then I would write tutorials for important functions, such as the CMS, CBS, and stuff like pokemon stats, etc.
I know it might make everyone wait longer, get impatient, and would get you tired, but think, the starter kit's already finished, the worst that can happen is you get fed up with improving it and realease it, already finished. Maybe release the first one, and improve the things mentioned above for the total nOObs. Just my thoughts, I think this is what I'll do when I FINALLy finish liquid(oh, this game is taking forever).

Sounds like you know what you're doing though, unlike some people who jump right in to doing a starter kit.

Good Luck,
~PokeCreator_09~

~Azura March 17th, 2007 4:28 AM

@PokeCreator_09: sorry, this will be for RMXP :p

DeM0nFiRe March 17th, 2007 6:30 AM

Quote:

Originally Posted by PokeCreator_09 (Post 2415101)
Okay, few questions.
1. How far are you on this? I see you said it'll only take a couple of weeks to get it to testers, so have you gotten most of the CBS done? I'm pretty good with event scripts and all that it consists of, but if I sat down every day for four hours, it'd probably take me a month at the very least to program a doable CBS, with stats and such. It's easier to do a starter kit cause people can input there own pokemon and stats when they get it, but you still obviously have to do a couple for examples and tests.

2. What do you mean does anybody oppose you not releasing it after you make a game with it? I'm hoping I'm understanding it wrong or you worded it wrong or something, cause that's the whjole point o making a starter kit, for other people to use.

3. Not a question, but if I were you, I wouldn';t release this thing immediately. I know it sounds strange, but I'd get the starter kit done, then improve the graphic interface and menus and stuff, then I would write tutorials for important functions, such as the CMS, CBS, and stuff like pokemon stats, etc.
I know it might make everyone wait longer, get impatient, and would get you tired, but think, the starter kit's already finished, the worst that can happen is you get fed up with improving it and realease it, already finished. Maybe release the first one, and improve the things mentioned above for the total nOObs. Just my thoughts, I think this is what I'll do when I FINALLy finish liquid(oh, this game is taking forever).

Sounds like you know what you're doing though, unlike some people who jump right in to doing a starter kit.

Good Luck,
~PokeCreator_09~

1.:I have almost the whole thing done in my head but when i posted that first thing i was being too optomistic, it will take me a bit longer (prolly a month to get to full version)
2.:I meant Not release it until i make a game with it. Of course I'll release it at some point. wouldn't be much of a starter kit if noone could use it.
3.:Of course I'll tell people how to use it. I plan On making a fully featured, step by step guide with screenies(which will push the release date back a bit, but then it will be |\|008 friendly)

UPDATE:
Yesterday i finished the technical skeleton for the menu, which was one of the longest parts to do so I'm well on my way here. I haven't started today's work whic will probaly be some of the graphics tgat I can't get elsewhere(i gotta sprite 'em myself) Oh and it looks like if you don't understand the guide, you won't know how to add your own pokemon so when it comes out, READ THE GUIDE FULLY

Thanks for pushing me along guys I can't wait to release this and be elected Supreme Ruler :)

blueboy171 March 20th, 2007 8:04 AM

Oi mate, I can't wait to see how this system works, a little curious, but I know you know your stuff. I have a copy of all 411 battle sprites (front and back) if you still need them, but none of the map sprites, I may start ripping them from a rom, who knows?

DeM0nFiRe March 20th, 2007 1:18 PM

Ooh ooh ooh. I could use those battle sprites. I already got map tilesets so dont worry about that part.

narada March 27th, 2007 4:41 PM

*smiles*

yay! cause blizzy's kit is... not working well for me xD

DeM0nFiRe March 29th, 2007 3:02 PM

Yup that's why I am doing this one. Oh srry guys if this thread sees to Die but since i can't double post i can't keep it active so if you want more info on the kit then you gotta ask for it.(I have been working on it alot)

~Azura March 29th, 2007 8:08 PM

You can always delete and re-post your post.

And, anyway, if it is a big update, you are able to double post, specially if there are any screenshots.

DeM0nFiRe March 31st, 2007 9:41 AM

5 Attachment(s)
For Some reason I can't delete any of my posts in this thread. It's weird I know but I just can't. Anyway...
UPDATE:Ok so I have some of the systems ready to be finalized. here are some screenies for ya:
Attachment 36697

Attachment 36698

Attachment 36699

Attachment 36700

Attachment 36701

Tyler March 31st, 2007 10:01 AM

Srry to say that tho's arent that good.
But keep trying and you will make it better than Blizzy's Starter Kitt

DeM0nFiRe March 31st, 2007 10:26 AM

Ya, They're not good yet because I only have skeletons of systems. I still need to make the specifics. When I do I will post the new screenies. I should have some good screenies next weekend.

~Azura March 31st, 2007 7:43 PM

Where are the systems dude?

DeM0nFiRe April 1st, 2007 8:52 AM

oh yeah, sorry. I have the general mechanics just about ready for the menu, Battle, and pokedex

DeM0nFiRe April 29th, 2007 10:42 AM

1 Attachment(s)
Okay then, time for a new update. I have the Battle system almost done, but I can't finish it until I have the bag system completed.(take a wild geuss as to why that is) So here's a mock-up of one of my ideas for the bag system, tell me what you like and don't like about it so I can fix it ok?
Attachment 36959

Krobelus April 29th, 2007 12:35 PM

Double posting. Badd baddd DeMOn.

The bag menu looks great! Just a few things.

-It should show the picture of the item somewhere next to the bag. For example, each item you highlight, could zoom out of the bag, while when you highlight a different item, it zooms back into the bag while another item comes out.

-It looks kinda plain. For the item select menu, you should have a transparent background, to make the text more clear, and less pixely. Also, the background overall shouldn't be white. If you take a look at the bag menu on the GBA games, you would know that there is barely, if any, white showing.

-Under the bag, it should have the description of the item highlighted.

That's all I see that it should have.
Good luck.

DeM0nFiRe April 29th, 2007 1:03 PM

mmhmm, good suggestions. I'll take those into account. (oh and it's not double posting because the second post was a major update)

Krobelus April 29th, 2007 1:06 PM

You can always delete your last post and bump it by replying.

DeM0nFiRe April 29th, 2007 1:25 PM

1 Attachment(s)
I tried that, besides, that's off topic. Anyway, here's a bit of a an upgrade on the bag:
Attachment 36960

~Azura April 29th, 2007 4:47 PM

It looks too non-Pokémon to me, with the scroll bar and the tabs... Looks some kind of Windows application tho lol

The Dash April 30th, 2007 12:01 AM

Yeah it really doesn't look like it's meant for a Pokémon game.

Mooshykris April 30th, 2007 11:37 AM

Seriously -_-

Does everything HAVE to "look like a Pokemon game"?!

Quote:

Originally Posted by ~Azura (Post 2462458)
Looks some kind of Windows application tho lol

Exactly, um... isn't this a WINDOWS BASED PROGRAM?!

Mooshykris

DeM0nFiRe April 30th, 2007 3:03 PM

Mm, no, I actually think you guys are right. I couldn't quite put my finger on what was wrong with it, but you guys are right. It doesn't really feel like pokemon huh? I geuss I'll just have to redesign, no biggy. I'll post the new Mock-up when I have it.

~Azura April 30th, 2007 4:38 PM

Quote:

Seriously -_-

Does everything HAVE to "look like a Pokemon game"?!
If you are doing a Pokémon starterkit, then yes.

Mooshykris May 1st, 2007 8:39 AM

I just see, it doesn't have to be a clone of a 3rd gen game to be a Pokemon game, it can have new systems.

Mooshykris

~Azura May 1st, 2007 9:09 AM

What are you talking about? I never said anything about 'new systems' (and he showed an Items screen). I was talking about the look of it, nothing more.

DeM0nFiRe May 1st, 2007 1:53 PM

1 Attachment(s)
I definitely agree with ~Azura on this one. It has to look like it's pokemon. I'm not going to just copy one of the bags from another game, but it really has to follow the same general theme.
So tell me how you guys like this one:
Attachment 36963

slix00 May 3rd, 2007 2:39 PM

Ooo, looks good. I have a question though. I'm gonna start a fangame, and do you think I should use blizzy's kit for now and move it my game over onto this once its released? Will it be hard to transfer over?

Krobelus May 3rd, 2007 4:21 PM

I think it would be pretty hard. You should just wait.

DeMOn you already know what my thoughts are, it's posted on our Blue Knights forum.

Anyways good luck.

slix00 May 5th, 2007 3:35 PM

Quote:

Originally Posted by ~Raz (Post 2466768)
I think it would be pretty hard. You should just wait.

DeMOn you already know what my thoughts are, it's posted on our Blue Knights forum.

Anyways good luck.


It would take a really long time if I just waited, since he's not gonna release it for a while..

Krobelus May 5th, 2007 3:41 PM

Meh, that's what you think. Why don't you go on our forum, and check updates?

slix00 May 5th, 2007 3:53 PM

Quote:

Originally Posted by ~Raz (Post 2467551)
Meh, that's what you think. Why don't you go on our forum, and check updates?

Waaay ahead of you ;)

I'm just gonna use Blizzy's as a blueprint, so I have all the scripts and maps n stuff.

~Azura May 5th, 2007 7:14 PM

You can always just do the mapping for now, and some basic eventing and wait for the release...

DeM0nFiRe May 6th, 2007 11:22 AM

Quote:

Originally Posted by slix00 (Post 2466730)
Ooo, looks good. I have a question though. I'm gonna start a fangame, and do you think I should use blizzy's kit for now and move it my game over onto this once its released? Will it be hard to transfer over?

~Azura is right, work on mapping for now. You can also sprite any custom pokemon too if you'd like. However, I wouldn't recommend starting on Blizzy's kit. My scripting methods for this project are very differnt than blizzy's.

Ryuji May 7th, 2007 3:35 PM

Awesome, man. I an't wait for it to be released. =)

DeM0nFiRe May 24th, 2007 2:57 PM

UPDATE: Ok, I've decided to outsource the designing of the bag system (I'm still going to be scripting it, someone else is doing the art for it.) Once he gets it to me, I'll be able to finish that darned battle system.

New2Ya June 12th, 2007 11:52 AM

If you need help with sprites and such, I can always help. I like to do spriting.

Anyways, I like the way this is progressing. But I'd like to suggest something. (just a suggestion, thats all)

Why not do something different with the battle system. Look, I know how people like the original Poké battle system, but I also remember that most people I know complained about the constant repeating Poké battle layout.

So why not go sideview?

I asked someone to script a battle system for me not so long ago, got no reply though so forget that part. But I wanna show you what I had in mind:

http://img215.imageshack.us/img215/2428/pbstj0.png
(think that face scroll on the left out of the picture)

As you see, it uses the same system as Pokémon, except that its sideview. It opens a lot of new possibilities. Moving panorama's for one. In this system, there are only 2 animation poses though. 1 is just the standing one, where the Pokémon breathes (duh) and one is where the Pokémon faints, and is called back (Pokémon turns red, pokéball animation, Pokémon disappears. Attacking is all magic animations we know from the original Pokémon games.

Anyways, keep it up like this!!

DeM0nFiRe June 12th, 2007 12:55 PM

I think I'll just stick with th regular battle system, thanks though.
If you wanna help, I need attack animations. I'm looking for anyone to find/ rip them for me.

Mechanic June 12th, 2007 12:58 PM

Hey New2Ya, that sidewiew system wount be a bad idea but the turn system can stays there it would make it kinda better and also using different sprites (i belive those are pokemon dungeon or something like that sprites) or make your own ones because they are all just looking down and makes it look like "ugh".

Other than that, DeM0nFiRe, your bag system shure would need a better skin lol, and i hope you get it finished with the battle system and WtH you could also implement new stuff rather than just sticking to how the game is :P

DeM0nFiRe June 12th, 2007 1:58 PM

As for the bag system, I outsourced the art, and the guy did really well. The bag system will look really cool, trust me.

Mechanic June 12th, 2007 2:11 PM

still it could use some retouches where the blue square is and in some other places but rather than that it looks really pro =)

DeM0nFiRe June 12th, 2007 2:27 PM

What are you talking about, I haven't posted it. I'll post a screenie when I script the bag system.

Shiny Umbreon June 12th, 2007 5:57 PM

Are you going to reduce the window size to be a GBA's size? That would be a good idea. But if you have been done many systems already, it might not work.

DeM0nFiRe June 13th, 2007 8:29 AM

There are a few things, like screen size, that I chose not to take from the GBA games. The reason is that the games made with this kit will be a generation of there own. All new generations of pokemon have to be different somehow right? Besides, I've played games with the screen resolution of GBA on computer, it's so annoying, trust me.

Shiny Umbreon June 13th, 2007 1:13 PM

Quote:

Originally Posted by DeM0nFiRe (Post 2521769)
There are a few things, like screen size, that I chose not to take from the GBA games. The reason is that the games made with this kit will be a generation of there own. All new generations of pokemon have to be different somehow right? Besides, I've played games with the screen resolution of GBA on computer, it's so annoying, trust me.

It's just that it's a very big view for Pokémon. If someone wanted to make old locations, there would be some problems as some places are in a spot where you can't see them, but now you would. If one wanted the reduced size, there would be problems with the systems that would cause problems to many, especially beginners.

DeM0nFiRe June 13th, 2007 1:35 PM

Oh, don't worry about that. All the graphics are resized proportionally. You will see the same stuff, just zoomed in a bit.

slix00 July 4th, 2007 7:33 PM

Any updates on this? I've barely heard anything about it.

DeM0nFiRe July 7th, 2007 12:45 PM

There are some updates, but I don't post much about it on PC because strangely enough, no one here seems interested. I have interest on other sites so I do most of the updates on those.

slix00 July 7th, 2007 12:47 PM

Like blueknight or is there somewhere else?

Krobelus July 7th, 2007 10:24 PM

BlueKnights is one of them...

Phyore April 20th, 2008 9:09 PM

Man.................

Keep up the good work.

I wanna make a pokemon game from rpg2k3 and im waiting for this to come out.

Any one know when it will come out?

If you can link me to a place where i can find out as well please.

Th anks in advance

Avatar April 20th, 2008 10:29 PM

Don't revive threads that are over a month old.


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