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I though I'll repost my previous post, because it wasn't rate ;)
Map name: Purity Forest Map from: Pokemon dark cry: the legend of giratina. Base: http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png Comments: well like I said this map is from Pokemon dark cry: the legend of giratina so don't steal it. Please ignore the border block and te empty places, those woudn't be able to see in-game. (Btw, I bet for 5$ you wouldn't find a map bug :P) Map shot: Spoiler:
Map name: Route 601 Map from: Pokemon dark cry: the legend of giratina. Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png Comments: well like I said this map is from Pokemon dark cry: the legend of giratina so don't steal it. Please ignore the border block and te empty places, those woudn't be able to see in-game. Mapshot: Spoiler:
(Btw. Dark cry isn't dead, I'm only really bussy with personal life) Thats all people. ------------------------------------------- Mitchel1 |
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The second map,what i like is the tree plcement..the mountain is good too..i rate this 10/10 |
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Map name: Route 609
Map from: Pokemon Green sapphire version Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.pngComments: Well this first started off as practice thing i would do when i got bored and after a week i noticed how much i liked it so i decided to finnish it and put it into my hack! I know its kinda square... but look at the real games.... SQUARE! The route was supposed to look kinda that way anyway... IT WAS MY VISION @[email protected] Oh yeah, could someone tell me if the pond looks a bit odd or outta place so i could fix/remove it! Also, im wondering if anyone thinks its empty? Mapshot: Spoiler:
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This map gives me a Nintendo feeling except, it's better. It has more variety than Nintendo Maps have, which makes it look better than most other Nintendo maps. What I especially like is the mix of all the different things together (flowers, rocks, bushes, grass). However you kinda overdid it with the bushes in the bottom left of the map (not such a nice playability). I also like how you placed the small fences and how you placed the paths, they go well with the rest of the map. Now most people here hate Nintendo's mapping style, but the good thing about Nintendo's maps is their playability. And I actually like this map, despite my hatred for Nintendo Style. The pond and the small mountain both look a bit out of place. The smaller rocks and the medium sized rocks however, give a nice feeling to the map, so keep that ;) The ledges in the bottom left corner of the map are kinda weird, but that has nothing to do with your mapping, that's just the tile... Anyway rating (not taking points of because of squarishness :P) : 7.5/10 |
Map name:Tandillo Route
Map from: Pokemon Elemental Curse Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png Comments:Testing my new tiles with a new map Mapshot: Spoiler:
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Rating: 6.8/10 |
Right, I love mapping caves now...
Name: Rockfall Cave ROM: Ruby Credits: Kyledove (Tiles and Pallettes) Notes: I hate mapping, but I like mapping Caves. It was originally a bit different, but now it is like this, so... Consider this the revised map, in a way. Map: Spoiler:
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Map Name: Darklurk Forest/Advent Orphanage
ROM: FireRed Hack: Pokemon Aether Map: Spoiler:
Comments:Basically the first outside map of my hack, so rates? Credits: WaH for tiles, Zelda series for the fence, Kyledove for the house. |
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Goes Well with Borders. Playable. Good to look at. the ledges near the house dont look right tho. And I can a couple of tile-errors. 9/10 |
Overall the map looks good but I don´t like te house, and the fences doesn´t fit in a pokemon hack. 7.0
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Volcana path remake Name:Volcana Path Game:Shadow Blast http://img171.imageshack.us/img171/1963/volcanapath.png Comments:Nobody liked my old Volvana Path much.This one looks more like a mountain path.There's a new cave here,which leads to Victory Cave.Up the top leads to Mt.Volcana,and going down leads to Flare Town,where the Pokemon Heatran is obtained.The house is lived in by-The Ghostbusters.For some reason,they'll trade you Haunter for Gyarados. |
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Well, it is certainly better than your last maps, as you are improving. Their are borders errors at the top as I think it would be cumbersome to not have a big exit, and the mountain it self, if you plan to have a different border than the previous map.Tile errors wise, you have some errors on the mountain when the walls (?) of the mountains meet. You're grass placement needs to be rearranged, as the player can simply walk through the path to get from one side to another. The path should be interrupted with some grass or barrier for the player to go around. The mountains have a nintendo style, which is good or bad depending on your opinion. Your use of flowers could lessen also, as the occasional one or two degrade form the map, between the patterns look good if there's a reason for it Overall, I give this map a 5.5/10 |
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Map name: Purple Path - Red Isle - Dewy Island
Hack: Pineapple (working title) ROM: Gold Comments: Purple Path is the top right area with the bridges and small islands. Red Isle is the little town in the middle. Dewy Island is the big island with the forest and one house. There are some still some border errors but please don't mind them. |
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First of all, it seems a little weird to make the town on such a tiny island, and then have no trees or anything on the island. Maybe make it a bit bigger on the right with some grass or something? Also, the area in the top left with the entrance to the forest seems like it might be a little bit hard to find. You should make the water entrance a bit more defined imo. And finally, are you sure that's how you're supposed to do the bridges? It looks weird to me. That's all I really have to say though, since I don't really know what's good or bad in GSC mapping. I will say that I love the GSC tiles though, and you'd be hard pressed to make a map for it that I didn't love. I think this one is especially good tho cuz I like all of the little secret spots and stuff lol. |
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New Bark Town on Pokemon Gold
http://archives.bulbagarden.net/media/upload/4/42/Littleroot.png Original http://img5.imageshack.us/img5/2497/newbarktown.png On Pokemon Gold I know it doesn't look exactly like it. Somethings are sitting in different spots then on Ruby but I was using Gold Map and both GBC and GBA games have different pixals/palletes to them. Also I'm still kinda new to doing this. This will be for a hack I'm starting on. I'm making Pokemon Ruby for GBC. |
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(Fun fact: My first project was Sapphire on GBC.) Anyway. First, the player's and rival's home has always been a two-storey building. (Unless it's not one in your hack.) The smaller ones are better for NPC houses. Secondly, the flowers are all over the place. Consider placing them in little "patches" with a few flower tiles in one place. Sign and tree placement are good. I give this map a 7/10. |
There I eddited it. Is that much better now?
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pokemon game base: Fire red
Pokemon game: I haven't named the game yet this is the starting town for my game I already earased the flowers by the upper left house, i just had them there so then i could see where things had to go |
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There really isn't much to say about that map expect that it's perfect. I give it a full 10/10. Everything's the right color and placed in the right spot, and the a mount the rocks is just right. Great job!
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I have another map for the game
rom base: firered game name: i still haven't named it this is route 1 |
I have a random map I created.
A world map. xP http://img519.imageshack.us/img519/1296/tengoworldmap.png' I was trying to make it Emerald-styled, but that only works with islands. >_> |
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Ninja caterpie's map: i give it a 9/10 because it looks like you kept the indigo plato oval at the same area, as well as some other circles.
now for me: i'm putting my 2 older maps and 1 new one on this post all from: firered all for: a game i haven't named yet that i'm making. there is the starting city (no name yet)(i deleted the flowers near the upper left house), route 1, and the 2nd city (not named either)(i deleted the sign by the stairs) EDIT: i added route 2 |
Hack: Pokemon Turquoise
Base ROM: FireRed English (BPRE) Map name: Black Burrow Map: Click! Comments: The new HG/SS cave tiles are here! Those may look like 12345's, but I ripped them myself. Oya, you have to use Flash in the cave. |
i need mine rated so i know what to improve for my beta 1.
and the flowers by the upper left building in the first city have been remored, as well as the sign by the stairs in the 2nd city. |
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okay then explain. what is bad about them outside of what i pionted out?
i don't care if you say they aren't in a beauty standard, i need playability, and a little beauty. so please explain why. |
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Tile errors. Look at some Niniendo-made maps. Squareness. Never a good idea to be overused. Size. Nevem make maps so big if they don't need to be. Emptiness. Again, can be used sometimes but not too much. Also, let's not talk about tree shadowing. |
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2 the maps are not to square, but i start by making it square adiidng buildings, then take away squareness 3 i have them the size they should be for the game, and besides everyone, even nintendo, has at least 1 map with extra, unneaded room. 4 if you say tile errors piont it out. and what areas have the tile errors. 5 does it matter for tree shading when you play the game? also piont out where tree shading is wrong. |
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*sigh* I miss the Reputation button. |
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Actually, all of those those things do matter in a hack. If you're blaming your style on nintendo, almost anybody here will say that the nintendo maps sucks (further proving H20 Turquoise's point). You asked what you should improve your maps on for you beta, not defend against needed criticism. |
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Anyway, @ siper x: You're maps have flaws. Deal with them. Don't just knock off people's critisism. Tree shadows are important. They are physics. Although some of the Pokémno games defy some real-life physics, tree shadows are shadows which happen everywhere. Just like you wouldn't have floating houses. It just won't happen. Now stop being a jerk and instead take in crit, otherwise don't post your maps. Kondekomon, 10/10 never helped anyone. :/ |
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Firstly,the main tile map error on the first map is the grass on top of the mountain. I don't really know what you have done, but you have not done it right. I believe there is a tile that has a mountainous edge on it. That is the tile you should be using instead of the dirt floor. Spoiler:
Actually, I quite like this map in a weird way. Although it is very simple, it is fairly easy on the eye. I have circled, however, the tree on the right. It just doesn't look right. This is by far the best map, just for the count. :) Spoiler:
The same problem exists on this map as the first. The hills are not using the correct tile base. There is also a error on the base of the lake, where the bridge does not link all the way onto the grass. This is quite difficult to do, and something that took me and Magneto20 quite a while to master. Perhaps look at how other people map these areas. Also, the stairs heading down, that I have circled do not look right to me. I don't know why. They just don't. Spoiler:
OK, the main bug-bare about this map is the roof's of the cave entrances. Although it might appear insignificant, there is a special tile which gives a nice rounded top to them, as opposed to the square, cut off look you have at the moment. Also, the mountain is very, very square. I have been told that the art of mapping is to give the illusion of diagonal tiles, while only having square, vertical ones. Try looking at how people like Master of Puppet's maps his mountains, or Deviation's indoor map a few posts up. Use these as inspiration, and practice makes perfect. Quote:
Oh, and something else I have to point out. Flower placement. placing flowers in large blocks does not look good. In fact it looks terrible. Try placing them diagonally across from each other. I believe there was a tutorial on this by Sasquatchd00d, so it may be worth a look. On the brighter side, the more you map, the better you will get. (Have a look at some of our original Septo Conquest maps if you don't believe me.) :) Don't take this all to heart, all I am trying to do is help you improve your maps. Good luck with the improvements. :) |
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Map name: Icey path xD (No orginale name in my head atm)
Made for: Pokemon dark cry: the legend of giratina Rom: Pokemon fire red. Comments: Because I was bored I made this map xD. If iI look at it I think its still nice done and that between 30 minutes ^^ Please do not steal the map! Map shot: Spoiler:
Hope you'll rate it ^^ ------------------------------ Mitchel1 |
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i think that the main thing wrong with this part of the map was the shading of the stairs downward. for some reason this just makes it look a bit like you are going upward. in firered there is also a tile that was already in the game on tileset 63
Attachment 50844 Hack: Pokemon omega Base ROM: FireRed English Map name: Route 62 Map: Attachment 50846 Comments: i put in the sprites just to show the purpose of the map a bit more |
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But there are some things to point out. The water leakage thing near the upper exit seems a little akward, but in another light, it fits in perfectly. I'm not sure how to improve it. Also, the patterns of the mountains/cliffs seem to be the same and go in a pattern as they go down. It looks good from a perspective that the cave was cared out. Overall i give it a 9-9.5/10 |
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• Too much unplayable space (e.g., the diagonal part of the 'R' and the giant sections of trees to the north) • No shadow under the bridge D: • Empty water • Only one tile to move through in the grassy section in the south-western corner • The fact that the player climbs two levels of mountains at a time (i.e., a stair tile directly on top of another) • A whole slew of tile errors along the western edge of the river Well, that's all I can really think of 'cause it's a pretty darn good map. I like the paths (especially the way it dribbles over the ledge). Nice map =) |
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I made the map from scratch... Quote:
Oh, no, the league is on that far right island up the top. I guess it looks a bit weird, but I just moved the path down and ceebs'd to move the city. |
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Looky here: Spoiler:
The lower tile has a rounded tip which should be used whenever the river snakes to the left or right while the upper tile is simply straight. They are not interchangeable. |
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Also, you weren't supposed to rate based on the tiles, but I guess you probably already know that. By the way, the tiles were made by Nintendo in Pokemon HG/SS and I just ripped them and the pallete. Also, I need some empty space for an event. Thanks for rating it, though! Quote:
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Yeah, but still they could use a lighter tone, js. :( And I had no idea about the space so yeah, it's just right then! |
Need a rating on this, as well as criticism. Last one was a perfect, which didn't help at all:
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8/10 |
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Two worldmaps. Both are for my hack. The top map is Johto and the bottom map is my own region. I've done it in HG/SS Style with a bit of my own style.
http://i264.photobucket.com/albums/ii179/laidjon/NieuweIrotsuya-1.png Rate? And don't steal :P |
Map Name: Kun Town
Credits: Kyledove, Alistair, Alucus of Borg, Novus, CNC, Tododile Empereror, and Codec Comments: there's part of part route 1 on the right side of the map. Mapshot: Spoiler:
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Someone actually using my Rombase... I can see you replaced the grass tiles. For some map rating.. Mountain Placing - Excellent Trees - Excellent Water - Good Buildings - The Pokecenter is way too tall (not meant to be like that) Altogether it is beutiful and playable. 9.7/10 |
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Because I can't be bothered to spend too much time on this, I'll just make another list: • Mountains are good for the most part but the southern mountains are iffy • Path is a little too squiggly for my tastes • Tall grass in towns/cities is generally avoided • The clash of tiles is irritating • imho, too many rocks on the mountains • A lot of the map is unused • The town itself feels a little too cramped. Why not use all that unused space to give the player more room to breath? • Did I already mention that the tiles don't go together well? Change the tiles and fix up a few issues here and there and you've got yourself a very nice map. |
Here i am gonna present the map i am using for my hack to get people opinion on them.
Name:Karakura Village Base:Fire Red Credit:To all the tile makers who make the tiles Info:This is the first village for my hack. Spoiler:
Name:Route 1 Base:Fire Red Credit:To all the tile makers who make the tiles Info:This is the first route for my hack. Spoiler:
PLease no stealing of this maps cause i already encounter many people stealing maps..lol |
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The second map is also good. The flower placement here is much better, although I would avoid putting it in long grass. My only other suggestion to this map would be to ignore single square passageways. These are not fun to play through and look pretty poor. Overall 8/10 Edit: I have just realised that there is a tile rating thread. It might be more constructive for you to post your maps there. |
Places From My New Hack
Name: MythGuard Island. PendleTown Base: Fire Red. Cred: Alucus of Borg, Kyledove, TB Pro, Saurav. Info: My First Town in the Game, It is more of a small Hamlet. Spoiler:
Name: MythGuard Island. Pendle Mountain Base: Fire Red. Cred: Alucus of Borg, Kyledove, TB Pro, Saurav. Info: Kind of A rout - before your first pokemon. Spoiler:
Name: MythGuard Island.Galactic Path. Base: Fire Red. Cred: Alucus of Borg, Kyledove, TB Pro, Saurav. Info: A route on the way to Galactic Academy. Spoiler:
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My map:
Comment: Made this map for my upcoming game (no name yet).
It's the Starter town and you receive your first pokmon in the cave. At the moment i don't know what i will make the building in the middle of the water for. http://i33.*.com/2ujjqlh.jpg |
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Like the concept going with the layout, maybe try adding some diversity to the tall grass (highlighted in red, and still not sure why there's tall grass in a starter town.. :x) and flowers (highlighted in blue). Less log fences and dirt paths, maybe another building or two, some filler tiles maybe (small trees etc). And still wondering about that cave too, but to each his own I guess.. XD; 6.5/10 |
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The only bit I like is the cave bit. Improvements - Well, would advise you not to put those houses next to each other. Also, the island in the river isn't good either. Also don't put the flowers in clumps like that. Look in Fire Red's Sevii Island maps for help. :P |
Another one from me:
Carr City Firered - MasterofPuppets' Rombase Spoiler:
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Map Name: Aren Chasm
Map of: Fire Red Comments: Cave tiles I inserted this morning for Pokemon: Aether. It's still in production, don't worry xD, but i can only work on it on weekends. Surpriingly, the inserting was painstaking and tedious, which is not what I'm used too. It's only then that I figred out how everything was set up that I could crack it xD. Mapshot: Spoiler:
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7/10 |
Map name : Route 100?
Credits: Kyledove Base Comments: None..Would like to hear from you :p Spoiler:
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5/10 |
theres no trainer in this map :P
it's the first route.. the rest of the routes are going to be more challenging |
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8.5/10 |
Map name: Anmity Cavern
Credits: Mt. Moon Comments: Base level of confusing cave, first cave I ever did. Mapshot: Spoiler:
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Map Name: Route 101
Game: Pokemon (Don't know it yet) Credits: Mew_Ryn, Forgotten Memory, Kyledove Comments: i want the rest to give me comments http://i614.photobucket.com/albums/tt223/Hypershadow190/Route101-7.png |
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Idea good, layout good, details good, buut... the tile errors are hurting my eyes. It's actually a bit surprising to see so many given the effort you've put into the map as a whole.
Final rating: 7.5/10 |
Glacial CityName: Glacial City Game: Pokemon Infernal Legend Comments: The remapped version of Glacial City. Important stuffCredits: Nintendo + Fangking Omega Comments: Please don't rate it on the tiles, I know the roofs haven't got ice on them and that's there for a reason. Also please don't talk about that square crap because I'm mapping it in a Nintendo-ish style and I will report anyone who says it's square or needs to be more natural. After all it's against the rules of this thread to make a rating without taking the mapper's comments into account. MapshotSpoiler:
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But the only thing that bugs me is the mountains, they're too straight. :P The placement of everything else is very cool. I can tell you're going to become a very good mapper. I give this a 8/10. Well done! Keep up the good work! :) |
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Map name: The Mansion
Mapped on: Fire Red Information: This is supposed to be kind like a (mafia/criminal) base and as a starter map.. The palettes have to be dark because you will be playing the whole game in the dark ;) And please do not steal palette, worked pretty hard on them.. Spoiler:
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I still need this rated
http://i614.photobucket.com/albums/tt223/Hypershadow190/Route101-7.png |
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Right, In truth its not that good, the main area is very enpty, the edjes of the map are just begging for border errors, Im not to sure why there are stairs just randomly placed in the middle of the area, but they are not needed, unless they are surpost to go up the ledges, in which case remove them as they just dont look right, and the random hill at the right, looks very unatural like someone just droped it on the path, also the set of stairs going up it are not needed as the player can simply walk around it. All in all about 3/10 |
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Most importantly, sort out the tile error with the mountain and the random steps in the middle of the map. What is up with that, seriously? Also, what is that square patch of really green grass? Maybe add some more trees to flesh out the map, maybe some rocks, hedges and maybe even a path to add more playability. Overall, 3/10, but nothing that can't be worked with. It's a start. Quote:
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Map name: Caropy Town
Credits: Punk rocker,Kyledove rom base Comments:Umm??none.. Spoiler:
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Map Un-named
Map Base: Fire Red Comments: This is a sort of starter town. Please be honest and give any ideas on how to improove it. Mapshot: Spoiler:
:) |
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1. Why did you put the first veritical row of trees? 2. Bush-flower-flower-bush-flower-flower? No. 3. Why make the map so big? So could make it 2 times smaller and it would still be able to have all the elements in it. 4. The tree placement bothers me too, but that's not a big problem. So, I'd give you a fine 6/10 |
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Map Name: Route 601
Base: Emerald (BPEE) Autor: SteveN (>Dante<) Credits: >Dante<(myself), Ricc!, Derlo, Kyledove Comments: This is the first Route of the new version of my hack Pokèmon Crono. It's a Route of the region MIDAMOND, characterized by great forests and different kinds of pokemon. (sorry if the image is JPG, but I had not the time to save it in another format..) Spoiler:
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The is nothing that I dislike except for the tall grass placement. It could be a little more clumped... together, not just random. Also, the lake at the bottom... I don't like it being streached to the far left... But its a great map nonetheless! Can't wait to play it! 8.5/10 |
Map Name: Felridge Interior
Base: Fire Red BPRE Comments: One of my first few tries at cave mapping. I like to think I've developed my own style here. I'm not sure if I should do anything with the bottom right corner of the map because it's pretty empty there. I'd like some thorough feedback on this because I'm not really confident about mapping caves yet. Map: Spoiler:
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I decided to do a map
I'm no good at mapping tho But here I post one again Map Name: Mountain Climb Game: I do not know Credits: Codec http://i614.photobucket.com/albums/tt223/Hypershadow190/MountainClimb.png |
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Mountain: Too square and unnatural, as are the ledges, the ledge on the bottom mountain defies nature (a steep slop next to a small one... No...), stairs are not used like that either! The stairs in Ruby are only used for the mountain faces that face down, not other faces! Insert your own for that! Trees: Placement is too square as well! And there are not enough trees either. Grass Placement: You gain points for the mid section and the southernmost section. The bit above the big trees is kinda unnatural, as there is no spaces. Lake, puddle: Too square, too small. Block Border: There will be an error with this, as you can see it, and if you use the big tree border, which is common, it would look really wrong from the bottom (unless it connects with another map) Overall grade: 4/10. Quote:
Mountain/Wall shape: Overall, natural looking, it fits and looks like a cave. Rocks: Just the right amount, but kinda placed in clumps. Try speading them out. Sand: Well placed, if I say so. Near the walls, and looks good due to it. Perhaps more in the free space areas would help. Free Space: There is a bit of free space, so... Well, not too much, but still there... Especially that ledge that has nothing on... Perhaps adding more there. Other features: Nothing visibly wrong with it, but everything can be improved. Basically, what I said above. 8.7/10 |
My first two maps
Map Name: Route 1 (remade)
Map Game: Fire Red Comments: This design is made to make the player go upwards harder and downwards easier. Also, it's the first map that I actually gave a try on. I'm going to use it in my hack. Mapshot: Spoiler:
Map Name: Viridian Forest (remade) Map Game: Fire Red Comments: My second map on the hack, its design is also made to make the player go upwards harder and downwards easier. There are a few blocks on top missing, but they're not important to include. It's just the buildings getting far off in order to hide the border... Mapshot: (big one) Spoiler:
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:.My Map.: NOw onto mine Name:Forest Of Death From:Fire Red Hack:Era Of Darkness Credeit:To the owners of the tiles Comment:I don't know if this is good or bad that is why i post here for opinion.This map is used for my hack so no stealing. Spoiler:
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Map 1 - What's good about this map is that it has that Nintendo feel. Grass and paths were placed nicely. I recommend not using the skinny trees but that's just my personal preference. I would remove the hedges and place the flowers more closer to each others, just like in nature. Playability is good so... 8/10 Map 2 - I don't really like this map much. =O It turned Viridian Forest into a maze but with a lot of open areas, but I guess the maze part was intentional. Some parts, like the player walking in between two trees right next to him is odd. Also the question mark at the end was kind of pointless and just led to a huge open area. Basically some areas are too tight and some areas are too open. A good mix would make this map better so... 6/10 |
My Edit of Route 101
http://i614.photobucket.com/albums/tt223/Hypershadow190/Route101-8.png Credits: Punk Rocker and Kyledove |
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Overall, I give it a 7/10. |
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