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I'll try to improve with it next time :) |
Name: Ozark Range
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Credits: Nintendo+Gamefreak |
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Improvements - Just mountains and tree shadows need fixing. :3 |
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I've got a unique style of world map.
http://img697.imageshack.us/img697/3972/worldmapfinalmaybe.png Rate honestly. |
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Somehow though it comes off as a bit sloppy in all honesty. It has a great shape but the tiles used are just a bit dark for the region. The path and city stuff is great though... Overall it is a 6/10. You could improve the tiles of the ocean and land. |
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I have to give them 10/10, I hope to see them in a rom hack one day. :3 |
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It's a refreshing change from the standard tiles and, though most attempts to make a world map without using the stock tiles turn out horribly, I think you've done a good job of maintaining the essence of a world map. Some of the routes look a little too squiggly but for the most part it's very good. |
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:.My Map.:
It seems my map was left out or maybe was not notice by anyone even though it is on the first post of this page..lol Name:Forest Of Death From:Fire Red Hack:Era Of Darkness Credeit:To the owners of the tiles Comment:I don't know if this is good or bad that is why i post here for opinion.This map is used for my hack so no stealing. Spoiler:
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The trees don't match with the ground, they should be a bit more pale and a tad of teal in the trees would be better. I'd give it a 6/10, make a bit more space, take a few patches of grass out, make it look a bit more neat, dont make the trees so random and fix up the palettes. It's not a bad map, but it's not special either. Don't take my post as an insult, i'm just trying to help :) |
Sorry bout the bad quality but heres my 1st AND 2nd town (its the one town, it makes sense if you knew my hack)
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Please rate really critically. (i want it to be perfect) |
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Map Name: None. Just some outpost/town type thingy.
Map Game: Emerald Comments: I've never liked making towns, so I usually map caves or routes. I just never like the way my towns turn out, but this one's ok I guess. I made this one specifically to connect 2 other routes that I had made. I might post the whole thing once it's done, but if not, it goes something like this: Starting town -> small route -> cave -> big route -> this town -> another big route -> small route -> large city. I've only made the 2 big routes, the town and the 2nd small routes, so I dunno exactly how it'll end up being yet. (If I even make the whole thing. Not like any of it's gonna be used in a hack or anything.) I actually thought that the shape of this was perfect to just be a normal route, while keeping the house on the right as a sort of pseudo-pokemon center. I tried making it like that, but I just couldn't get it to look right, so I left it as a town. Another part that I couldn't get looking right was the very middle, where there is a gab between 2 large paths. It looks way better this way, but it's fairly unrealistic... in the end, I just decided to make up a story to go along with it, instead of trying to connect the paths properly. The story goes: When you first get to the town, you would heal your pokemon (which means you enter from the bottom), then try to continue on, and find that the path has been blocked by some sort of rock, or landslide or something, I dunno (in the grassy area in the middle of the map, between the paths). After that, you have to go back and do something else, and they will clean it up so you can go through in the meantime. Generic plot event really, but it fixed the problem for me lol. Annnyyyywaaayyy. Towns are really new to me. This is basically the first one I've ever done. (... sorta, but I kinda sucked back then lol.) So, please give me some detailed reviews on how I can improve. |
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Paths- 8.5/10 Tree Placement- 6/10 Flower placement- 7/10 Grass placement- 6.5/10 Mountains- 10/10 block/tile erros- None. Total rating for this map is 7/10 |
Map Name: SLEFIX TOWN
Map Game: Ruby Comments: A map from my new hack. Mainly credits to deviation for the base. Spoiler:
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I'm trying to re-create HG/SS Kanto maps, but in a R/S/E style. Here's Route 1:
Route 1 The guard house is custom, the trees are from Emerald since they look like the HG/SS Kanto trees, and I used the Ruby/Sapphire grass because they look nicer. I'm using the same trees as Emerald because they look like the HG/SS Kanto trees, and I no longer consider them Hoenn trees because I've made a hack of Pokemon Emerald that makes Hoenn look like Pokemon Platinum's Battle Zone. Right now I'm working on an Emerald hack that takes place in Kanto. |
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9/10 |
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It's hard to rate a world map, because it's mostly just what you think looks good vs what I think looks good, neither of which is necessarily right. |
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Anyway... The random cement path in front of the small house is... Well, not necessary, and kinda spoils it to me (my opinion). Also, check this map in game. I'm not sure, but there might be a border issue with the bottom rock. Also, the paths split up doesn't work too well, and they should all be connected. I like the tree palcemen: 7/10. |
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I miss some more flowers, though. :D 8/10 I gave you an eight because it's a really simple route and because of the few flowers. |
MAP GAME : Fire Red
MAPSHOT: Spoiler:
COMMENTS: My first attempt at Cave mapping. My thoughts on it is that it is not too bad, but maybe a bit empty. Suggestions and further comments please. |
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First off, lets look at the island with the cave thingy in the middle. The top of it is filled with tile errors. You have the wrong tile your using for the top back of the mountain (it's hard to explain, but there are two more tiles, one for each side, that you should be using. Your tiles are cutting off the mountain in the middle of it, which isn't right). Use the other tiles. Secondly, on the ground level the single-spaced rocks are NOT meant to be used. If you look closely at them, you can tell that the base of them is meant to be a second-level mountain. Especially the one in the bottom-left near the ladder on the left side. That has a mountain-back tile in it- it is wrongly used and it looks bad. If you want to fix these, you can probably easily do it in block editor. Third, the use of the sand is incorrect. The sand tiles are not single-tile decorations, think of them as pieces of a miniture path, but one more squarish than straight. Look at the regular Mt. Moon map- you can see the sand running into the wall and in bigger blobs than what you're using. If you could zoom in on them, it would look like random path pieces splattered all over the map. You can delete them, but please try to use more bigger sandy patches, they look a lot better. Fourthly (and finally), I personally dislike the huge random row of bubble thingys at the very bottom. That is very random, and unnatural, it is like having a mountain on a route and putting 15 single spaced rocks together on one row. It doesn't make any since, and it is bugging me. Also, at the very bottom-right there is another tile error. Besides these things it is a pretty good map. I understand if you want to leave empty space for a ground-level cave map. Good luck on your maps in the future. |
I thought I'd put out a map to rate. =P
Name: Banter Town ROM: Emerald Comments: Nothing much, just a town I made. Lab's on the hill, with the Professor's house next to it. http://img687.imageshack.us/img687/3285/bantertown.png |
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Overall 9/10. |
Cinnabar Island
FireRed I made this map because I've always thought that Cinnabar Island needs a volcano. img403.imageshack.us/img403/1884/cinnabarisland.png |
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Also, looks too square for me. But the most improtant problem is that you need to go on a boring walk in order to reach the pokecenter and the mart. also, there is a tile mistake here that makes it look like it's unaccessible. Spoiler:
An overall 5/10. |
Map Name: Pallet Town
Map Game: Pokémon: Fire Red Comments: a Pallet Town Remake based from the old map.. Mapshot: http://img442.yfrog.com/img442/2909/pallettown.png |
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First, within the bordering woods, there are skinny trees in groups of two. They don't really fit in the FRLG style. Also, your flowers are all over the ground; consider placing them like the small bushes. Then, the ground below that signpost in front of Oak's lab looks a little awkward. So, if those little things get fixed, this would be how Pallet should have looked in FRLG. And here's my map that I would like to get rated: Map name: Unnamed coast - Unnamed mountain road - Unnamed village - Unnamed canyon ROM: Gold Hack: Pineapple (working title) Comments: I've had the idea for this for years. |
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However, unless you're using the flowers from Emerald, I would advise you to bunch up the flowers in groups no smaller than three. Spart from that, I really like it. :3 8/10. |
Map Name: 2nd Town
Map Game: Pokémon Fire Red Comments: Just testing. Mapshot: http://i264.photobucket.com/albums/ii179/laidjon/UrutoramarinTown.png |
Cinnabar Island
FireRed I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere. img21.imageshack.us/img21/1884/cinnabarisland.png |
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Although I must admit that this 'empty' space around the pokecenter makes me feel a bit awkward... maybe you should add some eye candy on the path, make a rocky mix, you decide. Or, alternatively, you could add the lab next to the pokecenter and fill up the area where the lab currently is. You got up by one point five points on my view. Good luck. 6,5/10. |
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- Don't have straight mountains, make them look natural. - Put some trees, and some flowers in, to make it look nice. - Also, do a lot of block edits, so you can make your map look much nicer. Once you've done that, then I'll rate it. But, at the moment it's a 3/10 for me. |
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The part around and above the Pokemon Center could still do with some work, though... |
Map name: Russet Town (Russet is a reddish shade of brown)
ROM: Firered Hack: An upcoming hack by me (no thread) Comments: My favorite part of mapping is making the mountains on routes...so I decided to make an entire town in the mountains. This town will house the first gym, maybe (I don't want to use the overused rock type as the first gym). Also, I spent forever on the block editor trying to make the houses and gym not on grass. Credits: I'm using MASTEROFPUPPET's rom base, and it rocks! Mapshot: Spoiler:
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game: pokemon ruby
map name: none comments:probobly one of my last freestyled routes.... please don't worry about border errors. you guys will either love it or hate it(preferably the first). credits: Ozuma and JH corp mapshot: Spoiler:
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9/10 - Good map and would probably take hours to get through. |
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It's a really great map in my opinion, there are many twists and turns throughout to make the map confusing and fun :) However, in many places the player would be ridiculously cramped, and with the addition of trainers, people, and items, the player would be very limited in mobility. Also, I'm not counting off for the tiles, but the ledges don't look great in my opinion on top of the rocks, and I'm not a huge fan of the johto trees. |
Map name : none
Comments : this is the second route I've made. Sorry, there aren't any flowers, I'll add them later. Link - i45.*.com/2n7oyu9.jpg |
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I actually quite like this map. The tree placement is good, however, tree shading is non-existent. Look at the tileset - there are 2 types of large tree. The other is for ones that are touching others, and has a slightly different shadow features, making the map look more complete. The main things that bug me are the path at the bottom - it doesn't lead to anywhere, or come from anywhere - is there a point to it? Also, towards the bottom of the map, there are several areas with only one square paths in which the player can walk in - not very good from a playability term. Remove some trees. Arrangement of the houses are poor also. Too square, and together. Anyways, a good map - 5/10, (6/10 with flowers) :) incidentally, remember to place flowers in clumps of at least three, touching diagonally, as it looks a lot more realistic. Good luck. Also, please place images in link tabs or a spoiler as I have edited above - it makes replying a lot easier process. Thanks. |
Pynha Canyon
FireRed You get to this area after becoming the Champion. The ruins have a legendary Pokémon in them. img513.imageshack.us/img513/660/pynhacanyon.png |
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7/10. |
Pynha Canyon
FireRed I fixed the parts that were too square and added extra rocks. img192.imageshack.us/img192/660/pynhacanyon.png |
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Can you be more specific as to which parts still look too square?
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By the way, why can't the houses be together and square ? |
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I got skipped.
Map name: Unnamed coast - Unnamed mountain road - Unnamed village - Unnamed canyon ROM: Gold Hack: Pineapple (working title) Comments: I've had the idea for this for years. |
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Rating - 8/10. |
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Hey guys,
I am working on my ROM hack, but I am a programmer not an artist. I finished mapping the first two areas, and scripting the first, but I want your opinion on my mapping. I am using the original fire red tileset, with a few modifications, for reasons that will be explained when I release my beta. The northern area has three 'objectives.' One by the rocks in the north west, one in the house in the north west, and one in the tall grass in the south. Suggestions? * I just noticed the bridge in the north is a bit weird, I'm going to fix that :D |
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I'm giving this a 3/10. |
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I modified the map a bit, though the flowers are still missing, few errors were fixed.
Attachment 51324 |
There's a border error at the signpost.
my rating is 7/10. It's pretty nice and playable. |
It is two maps put together. The city and a park with three 'objectives.' What tile errors are you referring to? I made the map, so I probably can't even see them. I didn't want required grass in the first area so I could keep the paths in tact, but I will probably change it now.
As I said, I'm not an artist, so how can I get better? Thanks for your feedback. |
http://img134.imageshack.us/img134/2207/kinsbailetown.png
Kinsbaile Town. If you play MTG... Shh! Yes, I was trying for the symmetry. |
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But atm 7.5/10. Fix the door please. |
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I was thinking of fixing up the symmetry too, because it suddenly doesn't look right. Spoiler:
Fixed it up a bit. |
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but seriously kinsbaile, did you have to bring up kithkin |
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A new map, Viridian Meadow |
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Also I disagree with the width of the map. It could be 2 tiles less wide, to save space. That is why I am giving you a 8.5/10. |
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Okay, I tried to improve the map, so here is the result.
Attachment 51334 |
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I tried to improve my map too, though it was pretty tough to improve it without actually knowing what needs to be fixed.
I put grass in the players way, which was the only constructive criticism I actually got. |
Map Name: Palmcoast Lagoon
ROM: Fire Red BPRE Credits: kyledove, Wesley FG, zein Comments: I thought I'd try my hand at water route mapping, since I've heard it's difficult to make them interesting to play. Spoiler:
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http://homepage.mac.com/loristyles/.Pictures/tile.png It seems to me that you would need either three layers or an entire palette dedicated to only that block. |
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Repost! Viridian Meadows. You don't have a Pokemon when you first go into this route, thus the path. Spoiler:
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Rom: Gold and HMM, I WONDER (FireRed)
Map name: Loosestrife City Hack name: Gold: Pineapple, FireRed: none (yet?) Comments: Here are two versions of a port city in Pineapple. The FireRed version is the same city but after a few years in the future. It's also my first Gen III map. |
Why does it shrink after a few years? o_o
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It was originally planned to be much bigger but then I decided to "shrink" it. |
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Uh, just want to point out that you can use one of the Sevii Island tilesets and get an actual port thing in your FR map. |
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And besides, I already have the normal and Cerulean tilesets in use so I don't really know how I could add a Sevii tileset. |
I have to post again - only got one response..
------ Map Name: SavageGuard - Shade Forest Rom: Fire Red Hack: Galactic Platinum Map: Spoiler:
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For that, I will give it a 6.5/10. |
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Map name : none
Game : ruby Comments : How should I improve. Mapshot: Spoiler:
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Rom Base: Pokemon Ruby AXVE
Hack Name: Sea of Dreams Map Name: New Kanto's "Route 1" Extra Comments: The bushes of leaves are able to be searched for. There are 2 in the maps with items in them and really rare ones with lost pokemon! Also this is a hybrid of the Route 1 in the anime and in the games. Here it is Spoiler:
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Map Name: GoldenArrow City
Hack Name: None Rom Base: FireRed Comments: This is a map i made for hours,Which consists of the tiles included on the rombase iam making,Please rate it Honestly. Credits: Kyledove,C.N.C, Alucus of Borg, Saurav, Mapshot: Spoiler:
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@ Panda
I really like the map, I assume there will be trainers along the path to the right? The only problem I have is the dirt tiles next to the north west part of the lake, if it was me, I would just make it grass. @~Trebuh~ I also like this map. The only thing I would change is to get rig of the wierd loop in front of the west green building. The road between the west staircase and the north path could be made a bit more clear as well, I would make it that brown rock tile you used on the next tier down. A path on a cliff like that would probably be worn down to rock if it is used very often. Now, My map: I am still working on the rest of the town, and I will probably end up shrinking the map a bit. There is a rock slide as you step on the tiles to the south of the stairs as you try to get to the north road and the gym. The rock slide event consists of an earthquake special, then a fade out, the tiles are set and the map is reset, then it fades back in revealing the rock slide. The rock slide blocks off the path, but opens up a cave. As soon as you enter the cave, the rock on the to the left of the people disappears so you can get back off the mountain. Give the guy something the screen fades out and in and the gym is accessible. After the gym, most of the remaining rocks are removed. Finally, could someone who made their own tileset please PM me, I have a couple of questions I would like to ask about how to go about creating the tileset. |
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Too bad for making it in the 'natural style'. Otherwise it would be perfect, but that's just me. |
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I think you should go with your original plan of having one house be a pseudo-Poke center. There's a house like that by the Hoenn desert. Maybe you could just rip it off directly? All it takes is a patch of flowers and a beaten-down spot by the door. Maybe a mailbox. Quote:
The one thing that annoys me is the shape of the lake. The edges of the west and north sides are completely straight. Looks like you got lazy there. :P Oh, another thing. The fluffy bushes that you say can be searched - so, you can't walk through them? They're like obstacles? Because the way they've been placed on the route is rather random and obstructive, as though they were flowers. There's one above a short ledge that might be blocking access to it completely. I think it would be better if all of those bushes were adjacent to trees. |
@Rabbit: Here is an updated version, and this is Route 1 from the anime/Firered etc. It is a hybrid between both's versions as the anime had a lake in it. The bush also you noticed, yes you cannot walk through them, but it does not block the ledge since you can walk under the tops of trees, I also put these where lots of trees were as they are accumulated leaves
Final: Spoiler:
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@Panda: Wow, that lake is very, very, blue. Painfully blue. Seriously.
It doesn't look like you changed too much. I liked the signs better before, but the lake edges are nicer now. If the bushes are accumulated leaves, why is there one to the right of the path alongside the lake? |
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I do like the natural feel of the trees, a lot in fact. Truth be told, it feels more like a route with houses and a pokemon center, but no grass. Keep trying though, cause there is promise. Maybe make the map bigger, and some houses, and maybe not have them so spread out, so it really looks like a community and not hermits that happen to be near each other. |
Map Name: Powderfall Town
Hack Name: Secret :P Rom Base: FireRed, Neti's Comments: This map is for map of the month, but I posted it here first to get some feedback. I focused more on the playablility than making it pretty- and originally there was going to be an Articuno statue where the trees were, but I had trouble inserting it. The holes lead to a cave map underneath the town with even more puzzles, and the cave to the north leads to a peak, where Articuno resides. If I include it in my hack, it will most likely be the Eight Gym. And yes, you fight the leader on top of the gym :P I've always liked the idea of making a vertical gym where you go up stairs until the top. Credits: Neti, dshayabusa, Fangking Omega Spoiler:
Also, if you have more time, I would like more rates on my last map: Spoiler:
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The houses seem too far spread out for this to be a city/town. Really, the ice seems to take up as much space as the buildings and pavement. And the south-west area is rather empty, which bugs me. I don't like the second map as much. First, it's your palette - the contrast is quite low, and the different levels of rock lack outlines, so it's difficult to see the elevation. At first glance it looks like just brown. Second, the buildings are reeeally far apart, and there are no paths between them. It's less like a town and more like a mountain with a few buildings dropped onto it. Plus, the feel of the place is off. If you want to have a mountain town situated on bare rock, it should have a rustic feel. Anyone bothering to put up a modern building like the gym or the pokecenter would have levelled the area, first, and put in straight streets. Your lamplights feel very out of place. Some of them are in places the player can't even reach, so what are they meant to be illuminating? |
I agree with Rabbit, the tiles of the second map need to be changed. A more defined path and a bit of detail would really improve it.
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Map Name: Unnamed town
Map Base: Fire Red Comments: I realise the cave creates a boarder error. I made it do that you cannot see error from playing the game, so please don'r rate it down for that. Constructive criticism welcome. Thanks. Mapshot: Spoiler:
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