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-   -   Map Rating/Review Thread (https://www.pokecommunity.com/showthread.php?t=81829)

Chaos190 November 14th, 2009 3:00 PM

Quote:

Originally Posted by Fan King (Post 5319310)
Hmm i like it as a map, but as a remake of route 101, it doesn't loo like it that much. There's too much grass where there would be none. Grass placement is good where it should be, but the placing of flowers should be more spread out then in a concentrated area at the top of the map. Another thing that is annoying is that changes over from one area to another, as the little tree making making it only one space of room to move over is bad and detracts rfom the map

Overall, I give it a 7/10.

Thanks
I'll try to improve with it next time :)

RainDogg54 November 16th, 2009 6:13 PM

Name: Ozark Range

Credits: Nintendo+Gamefreak

Pokepal17 November 16th, 2009 6:57 PM

Quote:

Originally Posted by RainDogg54 (Post 5327467)
Name: Ozark Range

Credits: Nintendo+Gamefreak

7/10 - if you would have done better mountain mapping and used appropriate tree shadows. The grass and ledge placement is nice. Again, I'll repeat myself - fix up the mountains and the tree shadows to make it perfect.

Improvements - Just mountains and tree shadows need fixing. :3

Laidjon* November 17th, 2009 12:02 PM

Quote:

Originally Posted by Laidjon* (Post 5287664)
Two worldmaps. Both are for my hack. The top map is Johto and the bottom map is my own region. I've done it in HG/SS Style with a bit of my own style.
http://i264.photobucket.com/albums/ii179/laidjon/NieuweIrotsuya-1.png

I was skipped. So a re-post =)

Logan November 17th, 2009 12:03 PM

Quote:

Originally Posted by Laidjon* (Post 5328968)
I was skipped. So a re-post =)

I'm only posting this, to say those are outstanding. 10/10

sab November 17th, 2009 5:22 PM

I've got a unique style of world map.
http://img697.imageshack.us/img697/3972/worldmapfinalmaybe.png
Rate honestly.

~Teh Panda~ November 17th, 2009 6:07 PM

Quote:

Originally Posted by sab (Post 5330206)
I've got a unique style of world map.
http://img697.imageshack.us/img697/3972/worldmapfinalmaybe.png
Rate honestly.

Hmm, well this definitely is unique!
Somehow though it comes off as a bit sloppy in all honesty. It has a great shape but the tiles used are just a bit dark for the region. The path and city stuff is great though... Overall it is a 6/10. You could improve the tiles of the ocean and land.

Pokepal17 November 18th, 2009 2:02 PM

Quote:

Originally Posted by Laidjon* (Post 5328968)
I was skipped. So a re-post =)

They are so beautiful <3

I have to give them 10/10, I hope to see them in a rom hack one day. :3

colcolstyles November 20th, 2009 4:59 PM

Quote:

Originally Posted by sab (Post 5330206)
I've got a unique style of world map.
http://img697.imageshack.us/img697/3972/worldmapfinalmaybe.png
Rate honestly.

Honestly, I like it^^
It's a refreshing change from the standard tiles and, though most attempts to make a world map without using the stock tiles turn out horribly, I think you've done a good job of maintaining the essence of a world map. Some of the routes look a little too squiggly but for the most part it's very good.

Chibi Robo November 22nd, 2009 8:58 AM

Map Name: Route 301

Map Game:
Fire Red

Comments:
~( '' )~

Mapshot:
http://i47.*.com/vzd6cz.png

Crimson Stardust November 22nd, 2009 4:04 PM

:.My Map.:
It seems my map was left out or maybe was not notice by anyone even though it is on the first post of this page..lol
Name:Forest Of Death
From:Fire Red
Hack:Era Of Darkness
Credeit:To the owners of the tiles
Comment:I don't know if this is good or bad that is why i post here for opinion.This map is used for my hack so no stealing.

/Circa November 22nd, 2009 9:41 PM

Quote:

Originally Posted by ♠ΛςΣ ρπΔητΦΩ♠ (Post 5343003)
:.My Map.:
It seems my map was left out or maybe was not notice by anyone even though it is on the first post of this page..lol
Name:Forest Of Death
From:Fire Red
Hack:Era Of Darkness
Credeit:To the owners of the tiles
Comment:I don't know if this is good or bad that is why i post here for opinion.This map is used for my hack so no stealing.

Way too busy, too troublesome to go through, probably a lot of annoying Pokemon around.
The trees don't match with the ground, they should be a bit more pale and a tad of teal in the trees would be better.

I'd give it a 6/10, make a bit more space, take a few patches of grass out, make it look a bit more neat, dont make the trees so random and fix up the palettes.
It's not a bad map, but it's not special either.

Don't take my post as an insult, i'm just trying to help :)

Mr. Frog November 22nd, 2009 10:00 PM

Sorry bout the bad quality but heres my 1st AND 2nd town (its the one town, it makes sense if you knew my hack)

Please rate really critically. (i want it to be perfect)

Alice November 22nd, 2009 10:38 PM

1 Attachment(s)
Map Name: None. Just some outpost/town type thingy.

Map Game: Emerald

Comments: I've never liked making towns, so I usually map caves or routes. I just never like the way my towns turn out, but this one's ok I guess. I made this one specifically to connect 2 other routes that I had made. I might post the whole thing once it's done, but if not, it goes something like this: Starting town -> small route -> cave -> big route -> this town -> another big route -> small route -> large city. I've only made the 2 big routes, the town and the 2nd small routes, so I dunno exactly how it'll end up being yet. (If I even make the whole thing. Not like any of it's gonna be used in a hack or anything.)

I actually thought that the shape of this was perfect to just be a normal route, while keeping the house on the right as a sort of pseudo-pokemon center. I tried making it like that, but I just couldn't get it to look right, so I left it as a town. Another part that I couldn't get looking right was the very middle, where there is a gab between 2 large paths. It looks way better this way, but it's fairly unrealistic... in the end, I just decided to make up a story to go along with it, instead of trying to connect the paths properly.

The story goes: When you first get to the town, you would heal your pokemon (which means you enter from the bottom), then try to continue on, and find that the path has been blocked by some sort of rock, or landslide or something, I dunno (in the grassy area in the middle of the map, between the paths). After that, you have to go back and do something else, and they will clean it up so you can go through in the meantime. Generic plot event really, but it fixed the problem for me lol.

Annnyyyywaaayyy. Towns are really new to me. This is basically the first one I've ever done. (... sorta, but I kinda sucked back then lol.) So, please give me some detailed reviews on how I can improve.

NarutoActor November 23rd, 2009 1:13 PM

Quote:

Originally Posted by Chibi Robo (Post 5341506)
Map Name: Route 301

Map Game:
Fire Red

Comments:
~( '' )~

Mapshot:
http://i47.*.com/vzd6cz.png

It's pretty good. The tree pacement should be less square. In some areas it is to spaces, and empty. There is no much grass in the middle, just remove some. Some more flowers would be nice. The bush in the top right hand corner dosen't look nice in that area. I like the way you did the dirt passes especially the one where the stares are. The shap is some what simple and an easy route to get throw but good for the beginning of a game. The city pass are two straight. No border errors or block errors that's a pulse.
Paths- 8.5/10
Tree Placement- 6/10
Flower placement- 7/10
Grass placement- 6.5/10
Mountains- 10/10
block/tile erros- None.

Total rating for this map is 7/10

Ghost November 23rd, 2009 4:05 PM

Map Name: SLEFIX TOWN
Map Game: Ruby
Comments: A map from my new hack. Mainly credits to deviation for the base.
Rate 1 0ut of 10! Give reasons.

Chaos Rush November 23rd, 2009 5:01 PM

I'm trying to re-create HG/SS Kanto maps, but in a R/S/E style. Here's Route 1:
Route 1
The guard house is custom, the trees are from Emerald since they look like the HG/SS Kanto trees, and I used the Ruby/Sapphire grass because they look nicer.

I'm using the same trees as Emerald because they look like the HG/SS Kanto trees, and I no longer consider them Hoenn trees because I've made a hack of Pokemon Emerald that makes Hoenn look like Pokemon Platinum's Battle Zone. Right now I'm working on an Emerald hack that takes place in Kanto.

Team Rocket's Raichu November 23rd, 2009 6:01 PM

Quote:

Originally Posted by AztecFire (Post 5345524)
I'm trying to re-create HG/SS Kanto maps, but in a R/S/E style. Here's Route 1:
Route 1
The guard house is custom, the trees are from Emerald since they look like the HG/SS Kanto trees, and I used the Ruby/Sapphire grass because they look nicer.

I'm using the same trees as Emerald because they look like the HG/SS Kanto trees, and I no longer consider them Hoenn trees because I've made a hack of Pokemon Emerald that makes Hoenn look like Pokemon Platinum's Battle Zone. Right now I'm working on an Emerald hack that takes place in Kanto.

Well I don't know what the route 1 in HG/SS looks like; I like the map, but I don't like the tiles. (I've never liked Hoenn tiles.)

9/10

Alice November 23rd, 2009 7:56 PM

Quote:

Originally Posted by sab (Post 5330206)
I've got a unique style of world map.
http://img697.imageshack.us/img697/3972/worldmapfinalmaybe.png
Rate honestly.

This region's layout is wonderful. The only major issue I have with it, is where the land gets higher. It looks fairly unnatural to be really dark around the edges, and then just look exactly the same as everywhere else in the rest of the raised areas. The transition should be a bit more smooth imo, and the higher areas could be a different color. I also don't really like the fact that all of the lakes, and many of the islands are the exact same shape repeated.

It's hard to rate a world map, because it's mostly just what you think looks good vs what I think looks good, neither of which is necessarily right.

Banjora Marxvile November 23rd, 2009 11:56 PM

Quote:

Originally Posted by waynes world (Post 5345332)
Map Name: SLEFIX TOWN
Map Game: Ruby
Comments: A map from my new hack. Mainly credits to deviation for the base.
Rate 1 0ut of 10! Give reasons.

Someone used it!

Anyway... The random cement path in front of the small house is... Well, not necessary, and kinda spoils it to me (my opinion). Also, check this map in game. I'm not sure, but there might be a border issue with the bottom rock. Also, the paths split up doesn't work too well, and they should all be connected. I like the tree palcemen:

7/10.

Tropical Sunlight November 24th, 2009 3:30 AM

Quote:

Originally Posted by Chibi Robo (Post 5341506)
Map Name: Route 301

Map Game: Fire Red

Comments:
~( '' )~

Mapshot:
http://i47.*.com/vzd6cz.png

Simple and nice.
I miss some more flowers, though. :D
8/10
I gave you an eight because it's a really simple route and because of the few flowers.

andyp159 November 24th, 2009 5:44 AM

MAP GAME : Fire Red
MAPSHOT:
COMMENTS: My first attempt at Cave mapping. My thoughts on it is that it is not too bad, but maybe a bit empty. Suggestions and further comments please.

Team Rocket's Raichu November 24th, 2009 9:04 AM

Quote:

Originally Posted by andyp159 (Post 5346536)
MAP GAME : Fire Red
MAPSHOT:
COMMENTS: My first attempt at Cave mapping. My thoughts on it is that it is not too bad, but maybe a bit empty. Suggestions and further comments please.

It's to empty. I know even though it isn't really a maze I would get lost in there since it is to empty. I would add more walls, and make it more maze like GameFreak does.

Larvitar170 November 24th, 2009 12:45 PM

Quote:

Originally Posted by andyp159 (Post 5346536)
MAP GAME : Fire Red
MAPSHOT:
COMMENTS: My first attempt at Cave mapping. My thoughts on it is that it is not too bad, but maybe a bit empty. Suggestions and further comments please.

Another idea about filling space instead of adding walls would be to enter rocks and other obstacles to guide the player a bit. It's a bit odd with the random sand patches, but they look good.

s270171 November 24th, 2009 1:32 PM

Quote:

Originally Posted by Chibi Robo (Post 5341506)
Map Name: Route 301

Map Game: Fire Red

Comments: ~( '' )~

Mapshot:
http://i47.*.com/vzd6cz.png

I love this map. The flowers are not that big of a deal. the only problem i have with is the mountains don't look good at the top with the grass. It is a problem i run into all the time. If I were you i would just avoid showing that area and fitting the mountain around trees so it looks cleaner. I enjoy the squareness. No need to go nuts. but the tree shadowing is all wrong. fix that and you're good to go! 9/10!!!

Samike360 November 24th, 2009 2:48 PM

Quote:

Originally Posted by andyp159 (Post 5346536)
MAP GAME : Fire Red
MAPSHOT:
COMMENTS: My first attempt at Cave mapping. My thoughts on it is that it is not too bad, but maybe a bit empty. Suggestions and further comments please.

I haven't rated many maps, but I really liked your hack so I'll try to help you out. I give it 5/10.

First off, lets look at the island with the cave thingy in the middle. The top of it is filled with tile errors. You have the wrong tile your using for the top back of the mountain (it's hard to explain, but there are two more tiles, one for each side, that you should be using. Your tiles are cutting off the mountain in the middle of it, which isn't right). Use the other tiles.

Secondly, on the ground level the single-spaced rocks are NOT meant to be used. If you look closely at them, you can tell that the base of them is meant to be a second-level mountain. Especially the one in the bottom-left near the ladder on the left side. That has a mountain-back tile in it- it is wrongly used and it looks bad. If you want to fix these, you can probably easily do it in block editor.

Third, the use of the sand is incorrect. The sand tiles are not single-tile decorations, think of them as pieces of a miniture path, but one more squarish than straight. Look at the regular Mt. Moon map- you can see the sand running into the wall and in bigger blobs than what you're using. If you could zoom in on them, it would look like random path pieces splattered all over the map. You can delete them, but please try to use more bigger sandy patches, they look a lot better.

Fourthly (and finally), I personally dislike the huge random row of bubble thingys at the very bottom. That is very random, and unnatural, it is like having a mountain on a route and putting 15 single spaced rocks together on one row. It doesn't make any since, and it is bugging me. Also, at the very bottom-right there is another tile error.

Besides these things it is a pretty good map. I understand if you want to leave empty space for a ground-level cave map. Good luck on your maps in the future.

Ninja Caterpie November 24th, 2009 10:01 PM

I thought I'd put out a map to rate. =P

Name: Banter Town
ROM: Emerald
Comments: Nothing much, just a town I made. Lab's on the hill, with the Professor's house next to it.

http://img687.imageshack.us/img687/3285/bantertown.png

Alice November 24th, 2009 11:58 PM

1 Attachment(s)
Quote:

Originally Posted by QuilavaKing (Post 5343691)
Map Name: None. Just some outpost/town type thingy.

Map Game: Emerald

Comments: I've never liked making towns, so I usually map caves or routes. I just never like the way my towns turn out, but this one's ok I guess. I made this one specifically to connect 2 other routes that I had made. I might post the whole thing once it's done, but if not, it goes something like this: Starting town -> small route -> cave -> big route -> this town -> another big route -> small route -> large city. I've only made the 2 big routes, the town and the 2nd small routes, so I dunno exactly how it'll end up being yet. (If I even make the whole thing. Not like any of it's gonna be used in a hack or anything.)

I actually thought that the shape of this was perfect to just be a normal route, while keeping the house on the right as a sort of pseudo-pokemon center. I tried making it like that, but I just couldn't get it to look right, so I left it as a town. Another part that I couldn't get looking right was the very middle, where there is a gab between 2 large paths. It looks way better this way, but it's fairly unrealistic... in the end, I just decided to make up a story to go along with it, instead of trying to connect the paths properly.

The story goes: When you first get to the town, you would heal your pokemon (which means you enter from the bottom), then try to continue on, and find that the path has been blocked by some sort of rock, or landslide or something, I dunno (in the grassy area in the middle of the map, between the paths). After that, you have to go back and do something else, and they will clean it up so you can go through in the meantime. Generic plot event really, but it fixed the problem for me lol.

Annnyyyywaaayyy. Towns are really new to me. This is basically the first one I've ever done. (... sorta, but I kinda sucked back then lol.) So, please give me some detailed reviews on how I can improve.

Still looking for some reviews.

Pokepal17 November 25th, 2009 4:53 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5348965)
I thought I'd put out a map to rate. =P

Name: Banter Town
ROM: Emerald
Comments: Nothing much, just a town I made. Lab's on the hill, with the Professor's house next to it.

http://img687.imageshack.us/img687/3285/bantertown.png

Well, it's very nice, but I would say put some flowers in some other places to give the map a nicer effect.

Overall 9/10.

Shiny_Noctowl November 25th, 2009 5:35 PM

Cinnabar Island
FireRed
I made this map because I've always thought that Cinnabar Island needs a volcano.
img403.imageshack.us/img403/1884/cinnabarisland.png

NiKaNoRoU November 26th, 2009 12:54 AM

Quote:

Originally Posted by Shiny_Noctowl (Post 5351135)
Cinnabar Island
FireRed
I made this map because I've always thought that Cinnabar Island needs a volcano.
img403.imageshack.us/img403/1884/cinnabarisland.png

Seems...average. The volcano hole sure needs filling up, in order to cover the black gap. Use more downside tiles.

Also, looks too square for me. But the most improtant problem is that you need to go on a boring walk in order to reach the pokecenter and the mart.

also, there is a tile mistake here that makes it look like it's unaccessible.
An overall 5/10.

X-Buster November 26th, 2009 4:56 AM

Map Name: Pallet Town

Map Game: Pokémon: Fire Red

Comments: a Pallet Town Remake based from the old map..

Mapshot:
http://img442.yfrog.com/img442/2909/pallettown.png


Hohoo November 26th, 2009 6:25 AM

1 Attachment(s)
Quote:

Originally Posted by X-Buster (Post 5352046)
Map Name: Pallet Town

Map Game: Pokémon: Fire Red

Comments: a Pallet Town Remake based from the old map..

Mapshot:
Spoiler:
(I'm not posting warez or anything; why can't I just post images?)

I'd give it a 8/10. The overall layout is perfect, but there are some little details that stick out.

First, within the bordering woods, there are skinny trees in groups of two. They don't really fit in the FRLG style. Also, your flowers are all over the ground; consider placing them like the small bushes.

Then, the ground below that signpost in front of Oak's lab looks a little awkward.

So, if those little things get fixed, this would be how Pallet should have looked in FRLG.


And here's my map that I would like to get rated:

Map name:
Unnamed coast - Unnamed mountain road - Unnamed village - Unnamed canyon
ROM: Gold
Hack: Pineapple (working title)
Comments: I've had the idea for this for years.

Pokepal17 November 26th, 2009 4:24 PM

Quote:

Originally Posted by X-Buster (Post 5352046)
Map Name: Pallet Town

Map Game: Pokémon: Fire Red

Comments: a Pallet Town Remake based from the old map..

Mapshot:
http://img442.yfrog.com/img442/2909/pallettown.png

Looks nice!

However, unless you're using the flowers from Emerald, I would advise you to bunch up the flowers in groups no smaller than three. Spart from that, I really like it. :3

8/10.

Laidjon* November 27th, 2009 6:55 AM

Map Name: 2nd Town

Map Game: Pokémon Fire Red

Comments: Just testing.

Mapshot:
http://i264.photobucket.com/albums/ii179/laidjon/UrutoramarinTown.png


Shiny_Noctowl November 27th, 2009 7:12 AM

Cinnabar Island
FireRed
I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere.
img21.imageshack.us/img21/1884/cinnabarisland.png

NiKaNoRoU November 27th, 2009 7:26 AM

Quote:

Originally Posted by Shiny_Noctowl (Post 5354742)
Cinnabar Island
FireRed
I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere.
img21.imageshack.us/img21/1884/cinnabarisland.png

Much better now! less square, a more realistic crater, that error is fixed...

Although I must admit that this 'empty' space around the pokecenter makes me feel a bit awkward... maybe you should add some eye candy on the path, make a rocky mix, you decide. Or, alternatively, you could add the lab next to the pokecenter and fill up the area where the lab currently is.

You got up by one point five points on my view. Good luck.
6,5/10.

Pokepal17 November 27th, 2009 9:46 AM

Quote:

Originally Posted by Laidjon* (Post 5354716)
Map Name: 2nd Town

Map Game: Pokémon Fire Red

Comments: Just testing.

Mapshot:
http://i264.photobucket.com/albums/ii179/laidjon/UrutoramarinTown.png

It looks nice, but I would say that you need to use those blue and red flowers a little more to add colour. Apart from that, it's very good. 8/10.

Chimchar 9 November 27th, 2009 10:59 AM

Quote:

Originally Posted by Shiny_Noctowl (Post 5354742)
Cinnabar Island
FireRed
I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere.
img21.imageshack.us/img21/1884/cinnabarisland.png

Right, heres how to improve this map:
- Don't have straight mountains, make them look natural.
- Put some trees, and some flowers in, to make it look nice.
- Also, do a lot of block edits, so you can make your map look much nicer.
Once you've done that, then I'll rate it.
But, at the moment it's a 3/10 for me.

Ninja Caterpie November 27th, 2009 3:05 PM

Quote:

Originally Posted by Shiny_Noctowl (Post 5354742)
Cinnabar Island
FireRed
I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere.
img21.imageshack.us/img21/1884/cinnabarisland.png

Awesome! Looks a lot better now.

The part around and above the Pokemon Center could still do with some work, though...

Samike360 November 27th, 2009 8:05 PM

Map name: Russet Town (Russet is a reddish shade of brown)

ROM:
Firered

Hack:
An upcoming hack by me (no thread)

Comments:
My favorite part of mapping is making the mountains on routes...so I decided to make an entire town in the mountains. This town will house the first gym, maybe (I don't want to use the overused rock type as the first gym). Also, I spent forever on the block editor trying to make the houses and gym not on grass.

Credits: I'm using MASTEROFPUPPET's rom base, and it rocks!

Mapshot:


Pokepal17 November 27th, 2009 8:33 PM

Quote:

Originally Posted by Samike360 (Post 5356391)
Map name: Russet Town (Russet is a reddish shade of brown)

ROM: Firered

Hack: An upcoming hack by me (no thread)

Comments: My favorite part of mapping is making the mountains on routes...so I decided to make an entire town in the mountains. This town will house the first gym, maybe (I don't want to use the overused rock type as the first gym). Also, I spent forever on the block editor trying to make the houses and gym not on grass.

Credits: I'm using MASTEROFPUPPET's rom base, and it rocks!

Mapshot:


I guess it looks okay, but I think it would be better if you had less rocks protruding from the ground. Apart from that, it's okay. 7/10.

sab November 28th, 2009 5:37 AM

game: pokemon ruby
map name: none
comments:probobly one of my last freestyled routes.... please don't worry about border errors. you guys will either love it or hate it(preferably the first).
credits: Ozuma and JH corp
mapshot:

Pokepal17 November 28th, 2009 6:44 AM

Quote:

Originally Posted by sab (Post 5357023)
game: pokemon ruby
map name: none
comments:probobly one of my last freestyled routes.... please don't worry about border errors. you guys will either love it or hate it(preferably the first).
credits: Ozuma and JH corp
mapshot:

It looks okay, I see no tiles errors. However, I would say that you need to use less of the GSC revamped tiles and moe flowers, to make the map looks a lot nicer. :3

9/10 - Good map and would probably take hours to get through.

Samike360 November 28th, 2009 7:31 AM

Quote:

Originally Posted by sab (Post 5357023)
game: pokemon ruby
map name: none
comments:probobly one of my last freestyled routes.... please don't worry about border errors. you guys will either love it or hate it(preferably the first).
credits: Ozuma and JH corp
mapshot:

9/10

It's a really great map in my opinion, there are many twists and turns throughout to make the map confusing and fun :) However, in many places the player would be ridiculously cramped, and with the addition of trainers, people, and items, the player would be very limited in mobility. Also, I'm not counting off for the tiles, but the ledges don't look great in my opinion on top of the rocks, and I'm not a huge fan of the johto trees.

-Omega- November 28th, 2009 8:03 AM

Map name : none
Comments : this is the second route I've made.
Sorry, there aren't any flowers, I'll add them later.
Link - i45.*.com/2n7oyu9.jpg

andyp159 November 28th, 2009 8:29 AM

Quote:

Originally Posted by -Omega- (Post 5357289)
Map name : none
Comments : this is the first route I've made.
Sorry, there aren't any flowers, I'll add them later.
Mapshot:



I actually quite like this map. The tree placement is good, however, tree shading is non-existent. Look at the tileset - there are 2 types of large tree. The other is for ones that are touching others, and has a slightly different shadow features, making the map look more complete.
The main things that bug me are the path at the bottom - it doesn't lead to anywhere, or come from anywhere - is there a point to it? Also, towards the bottom of the map, there are several areas with only one square paths in which the player can walk in - not very good from a playability term. Remove some trees. Arrangement of the houses are poor also. Too square, and together.
Anyways, a good map - 5/10, (6/10 with flowers) :)

incidentally, remember to place flowers in clumps of at least three, touching diagonally, as it looks a lot more realistic.

Good luck.

Also, please place images in link tabs or a spoiler as I have edited above - it makes replying a lot easier process. Thanks.

Shiny_Noctowl November 28th, 2009 1:28 PM

Pynha Canyon
FireRed
You get to this area after becoming the Champion. The ruins have a legendary Pokémon in them.
img513.imageshack.us/img513/660/pynhacanyon.png

NiKaNoRoU November 28th, 2009 2:12 PM

Quote:

Originally Posted by Shiny_Noctowl (Post 5357708)
Pynha Canyon
FireRed
You get to this area after becoming the Champion. The ruins have a legendary Pokémon in them.
img513.imageshack.us/img513/660/pynhacanyon.png

Nice, I really like the rocks and their layout in order to make the place a maze, but it seems too square and boring in some parts. add some spicy terrain or small pouches of rocky areas around to make it look morel ike a cracked canyon. You seem to be improving, though.

7/10.

Shiny_Noctowl November 28th, 2009 2:39 PM

Pynha Canyon
FireRed
I fixed the parts that were too square and added extra rocks.
img192.imageshack.us/img192/660/pynhacanyon.png

NiKaNoRoU November 28th, 2009 2:42 PM

Quote:

Originally Posted by Shiny_Noctowl (Post 5357850)
Pynha Canyon
FireRed
I fixed the parts that were too square and added extra rocks.
img192.imageshack.us/img192/660/pynhacanyon.png

It's definately an improvement, however not a big one. You don't have to post every time you do small changes in your map. Some places still seem square and boring to me (maybe it's just me!) so 7+/10.

Shiny_Noctowl November 28th, 2009 2:49 PM

Can you be more specific as to which parts still look too square?

-Omega- November 29th, 2009 3:21 AM

Quote:

Originally Posted by andyp159 (Post 5357343)
[/SPOILER]

I actually quite like this map. The tree placement is good, however, tree shading is non-existent. Look at the tileset - there are 2 types of large tree. The other is for ones that are touching others, and has a slightly different shadow features, making the map look more complete.
The main things that bug me are the path at the bottom - it doesn't lead to anywhere, or come from anywhere - is there a point to it? Also, towards the bottom of the map, there are several areas with only one square paths in which the player can walk in - not very good from a playability term. Remove some trees. Arrangement of the houses are poor also. Too square, and together.
Anyways, a good map - 5/10, (6/10 with flowers) :)

incidentally, remember to place flowers in clumps of at least three, touching diagonally, as it looks a lot more realistic.

Good luck.

Also, please place images in link tabs or a spoiler as I have edited above - it makes replying a lot easier process. Thanks.

Thanks.
By the way, why can't the houses be together and square ?

andyp159 November 29th, 2009 4:44 AM

Quote:

Originally Posted by -Omega- (Post 5359424)
Thanks.
By the way, why can't the houses be together and square ?

Oh, it was not meant to be a "the houses CANNOT be placed like that!" comment, it is just something that irritates me. Preferably, I like staggered houses, where they are not all on in a neat line. (if that makes any sense).

Hohoo November 29th, 2009 1:29 PM

1 Attachment(s)
I got skipped.

Map name: Unnamed coast - Unnamed mountain road - Unnamed village - Unnamed canyon
ROM: Gold
Hack: Pineapple (working title)
Comments: I've had the idea for this for years.

Pokepal17 November 30th, 2009 6:59 PM

Quote:

Originally Posted by Hohoo (Post 5361003)
I got skipped.

Map name: Unnamed coast - Unnamed mountain road - Unnamed village - Unnamed canyon
ROM: Gold
Hack: Pineapple (working title)
Comments: I've had the idea for this for years.

For a gbc map that looks really nice. Very playable :P I wonder what it would be like in the GBA. :3

Rating - 8/10.

amoliski December 1st, 2009 2:14 AM

1 Attachment(s)
Hey guys,
I am working on my ROM hack, but I am a programmer not an artist.
I finished mapping the first two areas, and scripting the first, but I want your opinion on my mapping.
I am using the original fire red tileset, with a few modifications, for reasons that will be explained when I release my beta.

The northern area has three 'objectives.' One by the rocks in the north west, one in the house in the north west, and one in the tall grass in the south.

Suggestions?

* I just noticed the bridge in the north is a bit weird, I'm going to fix that :D

Hohoo December 1st, 2009 4:08 AM

Quote:

Originally Posted by Pokepal17 (Post 5364363)
For a gbc map that looks really nice. Very playable :P I wonder what it would be like in the GBA. :3

Rating - 8/10.

Heh, I'm actually planning to make something like rijonAdventures after I finish this project!

Pokepal17 December 1st, 2009 4:57 AM

Quote:

Originally Posted by amoliski (Post 5364754)
Hey guys,
I am working on my ROM hack, but I am a programmer not an artist.
I finished mapping the first two areas, and scripting the first, but I want your opinion on my mapping.
I am using the original fire red tileset, with a few modifications, for reasons that will be explained when I release my beta.

The northern area has three 'objectives.' One by the rocks in the north west, one in the house in the north west, and one in the tall grass in the south.

Suggestions?

* I just noticed the bridge in the north is a bit weird, I'm going to fix that :D

I don't like this map very much. I can't tell whether it's a ctiy or toue. It has too many tile errors. You have tried to combine Nintendo style mapping with natural mapping it looks really bad. Also, you have no grass in the player's way, which doesn't make th map very good, because then it's not very challenging.

I'm giving this a 3/10.

-Omega- December 1st, 2009 11:24 AM

1 Attachment(s)
I modified the map a bit, though the flowers are still missing, few errors were fixed.
Attachment 51324

Haku. December 1st, 2009 12:35 PM

There's a border error at the signpost.
my rating is 7/10.
It's pretty nice and playable.

amoliski December 1st, 2009 8:22 PM

It is two maps put together. The city and a park with three 'objectives.' What tile errors are you referring to? I made the map, so I probably can't even see them. I didn't want required grass in the first area so I could keep the paths in tact, but I will probably change it now.

As I said, I'm not an artist, so how can I get better?
Thanks for your feedback.

Ninja Caterpie December 2nd, 2009 1:15 AM

http://img134.imageshack.us/img134/2207/kinsbailetown.png

Kinsbaile Town.

If you play MTG...

Shh!

Yes, I was trying for the symmetry.

/Circa December 2nd, 2009 1:23 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5367081)
http://img134.imageshack.us/img134/2207/kinsbailetown.png

Kinsbaile Town.

If you play MTG...

Shh!

Yes, I was trying for the symmetry.

If you want it to be simple and beautiful i'd ditch the symmetry, make the left house normal and put it up one tile, then your map is perfect.

But atm 7.5/10.

Fix the door please.

Ninja Caterpie December 2nd, 2009 2:44 AM

Quote:

Originally Posted by Cirnos Servant (Post 5367083)
If you want it to be simple and beautiful i'd ditch the symmetry, make the left house normal and put it up one tile, then your map is perfect.

But atm 7.5/10.

Fix the door please.

Oh, pssh.

I was thinking of fixing up the symmetry too, because it suddenly doesn't look right.



Fixed it up a bit.

/Circa December 2nd, 2009 3:15 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5367116)
Oh, pssh.

I was thinking of fixing up the symmetry too, because it suddenly doesn't look right.



Fixed it up a bit.

Now that deserves a 10/10.

DreadWaffle December 2nd, 2009 2:52 PM

Quote:

Originally Posted by Cirnos Servant (Post 5367135)
Now that deserves a 10/10.

well i have to agree on that note
but seriously kinsbaile, did you have to bring up kithkin

Ninja Caterpie December 2nd, 2009 4:16 PM

Quote:

Originally Posted by DreadWaffle (Post 5368039)
well i have to agree on that note
but seriously kinsbaile, did you have to bring up kithkin

Shhhh. >=[


A new map, Viridian Meadow

Tropical Sunlight December 3rd, 2009 5:18 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5368239)
Shhhh. >=[


A new map, Viridian Meadow

That's a great map, but I don't get it. Is the west side going to be filled with Trainers or what?
Also I disagree with the width of the map. It could be 2 tiles less wide, to save space.
That is why I am giving you a 8.5/10.

-Omega- December 3rd, 2009 10:52 AM

1 Attachment(s)
Okay, I tried to improve the map, so here is the result.
Attachment 51334

amoliski December 3rd, 2009 12:32 PM

1 Attachment(s)
I tried to improve my map too, though it was pretty tough to improve it without actually knowing what needs to be fixed.
I put grass in the players way, which was the only constructive criticism I actually got.

→goon December 3rd, 2009 6:08 PM

Map Name: Palmcoast Lagoon
ROM: Fire Red BPRE
Credits: kyledove, Wesley FG, zein
Comments: I thought I'd try my hand at water route mapping, since I've heard it's difficult to make them interesting to play.


colcolstyles December 3rd, 2009 6:15 PM

Quote:

Originally Posted by →goon (Post 5370574)
Map Name: Palmcoast Lagoon
ROM: Fire Red BPRE
Credits: kyledove, Wesley FG, zein
Comments: I thought I'd try my hand at water route mapping, since I've heard it's difficult to make them interesting to play.


It looks great but what I'm really interested in is how you managed to create this block:
http://homepage.mac.com/loristyles/.Pictures/tile.png
It seems to me that you would need either three layers or an entire palette dedicated to only that block.

→goon December 3rd, 2009 6:27 PM

Quote:

Originally Posted by colcolstyles (Post 5370584)
It looks great but what I'm really interested in is how you managed to create this block:
http://homepage.mac.com/loristyles/.Pictures/tile.png
It seems to me that you would need either three layers or an entire palette dedicated to only that block.

It has an entire palette for that block. I couldn't find a way around it and I'm only making this map for fun/practice, so it won't be in game.

Ninja Caterpie December 3rd, 2009 9:51 PM

Quote:

Originally Posted by H2O Turquoise (Post 5369261)
That's a great map, but I don't get it. Is the west side going to be filled with Trainers or what?
Also I disagree with the width of the map. It could be 2 tiles less wide, to save space.
That is why I am giving you a 8.5/10.

Oh, I forgot. You don't have a Pokemon the first time you go through this map.

Repost!

Viridian Meadows.

You don't have a Pokemon when you first go into this route, thus the path.

Hohoo December 4th, 2009 5:09 AM

2 Attachment(s)
Rom: Gold and HMM, I WONDER (FireRed)
Map name: Loosestrife City
Hack name: Gold: Pineapple, FireRed: none (yet?)
Comments: Here are two versions of a port city in Pineapple. The FireRed version is the same city but after a few years in the future. It's also my first Gen III map.

Ninja Caterpie December 4th, 2009 3:00 PM

Why does it shrink after a few years? o_o

Hohoo December 4th, 2009 3:07 PM

2 Attachment(s)
Quote:

Originally Posted by Ninja Caterpie (Post 5372119)
Why does it shrink after a few years? o_o

Oops. Somehow I managed to post an older version. Here is the correct one.

It was originally planned to be much bigger but then I decided to "shrink" it.

Ninja Caterpie December 4th, 2009 3:09 PM

Quote:

Originally Posted by Hohoo (Post 5372142)
Oops. Somehow I managed to post an older version. Here is the correct one.

Ah, I see.

Uh, just want to point out that you can use one of the Sevii Island tilesets and get an actual port thing in your FR map.

Hohoo December 4th, 2009 3:11 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5372151)
Ah, I see.

Uh, just want to point out that you can use one of the Sevii Island tilesets and get an actual port thing.

The port is like in GSC, so there is a short tunnel before the actual port area.

And besides, I already have the normal and Cerulean tilesets in use so I don't really know how I could add a Sevii tileset.

.Tactic. December 4th, 2009 3:54 PM

I have to post again - only got one response..
------
Map Name:
SavageGuard - Shade Forest
Rom:
Fire Red
Hack:
Galactic Platinum
Map:

Ninja Caterpie December 4th, 2009 4:04 PM

Quote:

Originally Posted by Hohoo (Post 5372156)
The port is like in GSC, so there is a short tunnel before the actual port area.

And besides, I already have the normal and Cerulean tilesets in use so I don't really know how I could add a Sevii tileset.

Don't use the Cerulean tiles?

Luck December 4th, 2009 4:21 PM

Quote:

Originally Posted by →goon (Post 5370574)
Map Name: Palmcoast Lagoon
ROM: Fire Red BPRE
Credits: kyledove, Wesley FG, zein
Comments: I thought I'd try my hand at water route mapping, since I've heard it's difficult to make them interesting to play.


As much as I want to like it, it seems too crowded beach wise to be a water route. I'm fine with a small beach or two, but all of the big, narrow beaches are just overdoing it. It is much more fine as a shoreline map than an actual beach one, since you don't see beaches all over the oceans like that. It seems like there is a bit too much 1x1 rocks, but maybe it's because you mixed two styles that don't go well together in my eyes. I think peppering in a 2x2 rock would make it a bit better, as long as one or two other small rocks are taken out. I'd say something about the mountains for being linear for the most part, but it's just your style of mapping. I don't really care about it since you didn't mention that this map was supposed to look natural. Other options like tides and small bridges would be nice, but don't make the whole map. You need to put more rocks in the middle of the ocean. It looks really iffy when the only rocks are to prevent border errors, and they are in clumps at that. One last thing before I wrap this up. The water edges. I think it would be much better if the borders were the dark water tiles, since they have no purpose in Firered. It looks okay, but I know that you can do better than that.
For that, I will give it a 6.5/10.

Alice December 4th, 2009 6:11 PM

1 Attachment(s)
Quote:

Originally Posted by QuilavaKing (Post 5343691)
Map Name: None. Just some outpost/town type thingy.

Map Game: Emerald

Comments: I've never liked making towns, so I usually map caves or routes. I just never like the way my towns turn out, but this one's ok I guess. I made this one specifically to connect 2 other routes that I had made. I might post the whole thing once it's done, but if not, it goes something like this: Starting town -> small route -> cave -> big route -> this town -> another big route -> small route -> large city. I've only made the 2 big routes, the town and the 2nd small routes, so I dunno exactly how it'll end up being yet. (If I even make the whole thing. Not like any of it's gonna be used in a hack or anything.)

I actually thought that the shape of this was perfect to just be a normal route, while keeping the house on the right as a sort of pseudo-pokemon center. I tried making it like that, but I just couldn't get it to look right, so I left it as a town. Another part that I couldn't get looking right was the very middle, where there is a gab between 2 large paths. It looks way better this way, but it's fairly unrealistic... in the end, I just decided to make up a story to go along with it, instead of trying to connect the paths properly.

The story goes: When you first get to the town, you would heal your pokemon (which means you enter from the bottom), then try to continue on, and find that the path has been blocked by some sort of rock, or landslide or something, I dunno (in the grassy area in the middle of the map, between the paths). After that, you have to go back and do something else, and they will clean it up so you can go through in the meantime. Generic plot event really, but it fixed the problem for me lol.

Annnyyyywaaayyy. Towns are really new to me. This is basically the first one I've ever done. (... sorta, but I kinda sucked back then lol.) So, please give me some detailed reviews on how I can improve.

I'm gonna give it one more try. I wrote three paragraphs describing the map, and have posted it twice. Any ratings at all?

sab December 5th, 2009 9:32 AM

Map name : none
Game : ruby
Comments : How should I improve.
Mapshot:

~Teh Panda~ December 5th, 2009 5:22 PM

Rom Base: Pokemon Ruby AXVE
Hack Name: Sea of Dreams
Map Name: New Kanto's "Route 1"
Extra Comments: The bushes of leaves are able to be searched for. There are 2 in the maps with items in them and really rare ones with lost pokemon! Also this is a hybrid of the Route 1 in the anime and in the games.

Here it is

~Trebuh~ December 6th, 2009 6:47 AM

Map Name: GoldenArrow City
Hack Name: None
Rom Base: FireRed
Comments: This is a map i made for hours,Which consists of the tiles included on the rombase iam making,Please rate it Honestly.
Credits: Kyledove,C.N.C, Alucus of Borg, Saurav,
Mapshot:

amoliski December 6th, 2009 4:24 PM

1 Attachment(s)
@ Panda
I really like the map, I assume there will be trainers along the path to the right?
The only problem I have is the dirt tiles next to the north west part of the lake, if it was me, I would just make it grass.

@~Trebuh~
I also like this map. The only thing I would change is to get rig of the wierd loop in front of the west green building. The road between the west staircase and the north path could be made a bit more clear as well, I would make it that brown rock tile you used on the next tier down. A path on a cliff like that would probably be worn down to rock if it is used very often.

Now, My map:
I am still working on the rest of the town, and I will probably end up shrinking the map a bit. There is a rock slide as you step on the tiles to the south of the stairs as you try to get to the north road and the gym.
The rock slide event consists of an earthquake special, then a fade out, the tiles are set and the map is reset, then it fades back in revealing the rock slide.
The rock slide blocks off the path, but opens up a cave. As soon as you enter the cave, the rock on the to the left of the people disappears so you can get back off the mountain. Give the guy something the screen fades out and in and the gym is accessible. After the gym, most of the remaining rocks are removed.

Finally, could someone who made their own tileset please PM me, I have a couple of questions I would like to ask about how to go about creating the tileset.

Tropical Sunlight December 6th, 2009 11:05 PM

Quote:

Originally Posted by ~Trebuh~ (Post 5376467)
Map Name: GoldenArrow City
Hack Name: None
Rom Base: FireRed
Comments: This is a map i made for hours,Which consists of the tiles included on the rombase iam making,Please rate it Honestly.
Credits: Kyledove,C.N.C, Alucus of Borg, Saurav, Deviation
Mapshot:

You know what I'm going to say?
Too bad for making it in the 'natural style'. Otherwise it would be perfect, but that's just me.

Alice December 7th, 2009 11:26 AM

Quote:

Originally Posted by H2O Turquoise (Post 5378986)
You know what I'm going to say?
Too bad for making it in the 'natural style'. Otherwise it would be perfect, but that's just me.

But that's what makes it so good! Don't change your style cuz of haters like this.

Rabbit December 7th, 2009 11:29 AM

Quote:

Originally Posted by QuilavaKing (Post 5372669)
I'm gonna give it one more try. I wrote three paragraphs describing the map, and have posted it twice. Any ratings at all?

I really like this map. The shape of the dusty path, and random rock outcroppings, and the spaced bushes give it a very natural feel. It reminds me of chapparal. xD So, don't change any part of the scenery. However, it doesn't really look like a town. There are just too few buildings for that. Plus, the buildings are spread out /along/ the route, rather than forming a clump beside it the way towns normally do. The path here looks like the main thing.

I think you should go with your original plan of having one house be a pseudo-Poke center. There's a house like that by the Hoenn desert. Maybe you could just rip it off directly? All it takes is a patch of flowers and a beaten-down spot by the door. Maybe a mailbox.

Quote:

Originally Posted by ~Teh Panda~ (Post 5375266)
Rom Base: Pokemon Ruby AXVE
Hack Name: Sea of Dreams
Map Name: New Kanto's "Route 1"
Extra Comments: The bushes of leaves are able to be searched for. There are 2 in the maps with items in them and really rare ones with lost pokemon! Also this is a hybrid of the Route 1 in the anime and in the games.

Here it is

I love this map. Dislike the tiles, love the map. It's great that, when going north, the player can avoid some of the tall grass. And the swirly path? ADORABLE.

The one thing that annoys me is the shape of the lake. The edges of the west and north sides are completely straight. Looks like you got lazy there. :P

Oh, another thing. The fluffy bushes that you say can be searched - so, you can't walk through them? They're like obstacles? Because the way they've been placed on the route is rather random and obstructive, as though they were flowers. There's one above a short ledge that might be blocking access to it completely. I think it would be better if all of those bushes were adjacent to trees.

~Teh Panda~ December 7th, 2009 9:07 PM

@Rabbit: Here is an updated version, and this is Route 1 from the anime/Firered etc. It is a hybrid between both's versions as the anime had a lake in it. The bush also you noticed, yes you cannot walk through them, but it does not block the ledge since you can walk under the tops of trees, I also put these where lots of trees were as they are accumulated leaves

Final:

Rabbit December 7th, 2009 9:31 PM

@Panda: Wow, that lake is very, very, blue. Painfully blue. Seriously.

It doesn't look like you changed too much. I liked the signs better before, but the lake edges are nicer now.

If the bushes are accumulated leaves, why is there one to the right of the path alongside the lake?

Larvitar170 December 8th, 2009 6:45 AM

Quote:

Originally Posted by QuilavaKing (Post 5372669)
I'm gonna give it one more try. I wrote three paragraphs describing the map, and have posted it twice. Any ratings at all?

There is something bugging me about this map, and I can't place my finger on it.

I do like the natural feel of the trees, a lot in fact.

Truth be told, it feels more like a route with houses and a pokemon center, but no grass.

Keep trying though, cause there is promise. Maybe make the map bigger, and some houses, and maybe not have them so spread out, so it really looks like a community and not hermits that happen to be near each other.

Samike360 December 9th, 2009 2:54 PM

Map Name: Powderfall Town
Hack Name: Secret :P
Rom Base: FireRed, Neti's
Comments: This map is for map of the month, but I posted it here first to get some feedback. I focused more on the playablility than making it pretty- and originally there was going to be an Articuno statue where the trees were, but I had trouble inserting it. The holes lead to a cave map underneath the town with even more puzzles, and the cave to the north leads to a peak, where Articuno resides. If I include it in my hack, it will most likely be the Eight Gym. And yes, you fight the leader on top of the gym :P I've always liked the idea of making a vertical gym where you go up stairs until the top.
Credits: Neti, dshayabusa, Fangking Omega



Also, if you have more time, I would like more rates on my last map:


Rabbit December 9th, 2009 3:08 PM

Quote:

Originally Posted by Samike360 (Post 5384557)
Map Name: Powderfall Town
Hack Name: Secret :P
Rom Base: FireRed, Neti's
Comments: This map is for map of the month, but I posted it here first to get some feedback. I focused more on the playablility than making it pretty- and originally there was going to be an Articuno statue where the trees were, but I had trouble inserting it. The holes lead to a cave map underneath the town with even more puzzles, and the cave to the north leads to a peak, where Articuno resides. If I include it in my hack, it will most likely be the Eight Gym. And yes, you fight the leader on top of the gym :P I've always liked the idea of making a vertical gym where you go up stairs until the top.
Credits: Neti, dshayabusa, Fangking Omega



Also, if you have more time, I would like more rates on my last map:


Lots of detail in the first map. I really like the pavement recolour. The ice puzzles look like they're quality stuff, though going through them makes my head hurt.

The houses seem too far spread out for this to be a city/town. Really, the ice seems to take up as much space as the buildings and pavement. And the south-west area is rather empty, which bugs me.

I don't like the second map as much. First, it's your palette - the contrast is quite low, and the different levels of rock lack outlines, so it's difficult to see the elevation. At first glance it looks like just brown. Second, the buildings are reeeally far apart, and there are no paths between them. It's less like a town and more like a mountain with a few buildings dropped onto it. Plus, the feel of the place is off. If you want to have a mountain town situated on bare rock, it should have a rustic feel. Anyone bothering to put up a modern building like the gym or the pokecenter would have levelled the area, first, and put in straight streets. Your lamplights feel very out of place. Some of them are in places the player can't even reach, so what are they meant to be illuminating?

amoliski December 10th, 2009 1:57 AM

I agree with Rabbit, the tiles of the second map need to be changed. A more defined path and a bit of detail would really improve it.

andyp159 December 10th, 2009 7:11 AM

Map Name: Unnamed town
Map Base: Fire Red
Comments: I realise the cave creates a boarder error. I made it do that you cannot see error from playing the game, so please don'r rate it down for that. Constructive criticism welcome.
Thanks.

Mapshot:

Larvitar170 December 10th, 2009 10:59 AM

Quote:

Originally Posted by andyp159 (Post 5385972)
Map Name: Unnamed town
Map Base: Fire Red
Comments: I realise the cave creates a boarder error. I made it do that you cannot see error from playing the game, so please don'r rate it down for that. Constructive criticism welcome.
Thanks.

Mapshot:

I do enjoy this map. It feels very Nintendo, and I enjoy Nintendo maps. The rocks by the PC and the far right house seem strange, as do the triangle patterns of each set of flowers. I don't know if it can be seen in-game, but there would be another border error with the skinny tree on the top. If you were going for Nintendo feel, great map. If going for natural....no so much. Looks cool though.

sab December 10th, 2009 12:42 PM

Quote:

Originally Posted by sab (Post 5374092)
Map name : none
Game : ruby
Comments : here's a town from me. I don't think it's good so how should I improve.
Mapshot:

I got skiped, so here is a repost.


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