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Tropical Sunlight December 11th, 2009 12:25 AM

Quote:

Originally Posted by sab (Post 5386315)
I got skiped, so here is a repost.

Cool, another warm-weather region hack.
A few questions:
- Are there berries next to the Pokemart?
- Is this the Starting town?
- Why is the Pokemart so small-looking?
Now, to the rating:
- Those rock surface tiles look a bit out of place. -
- Levelled. +
- The paths are too.. zigzag-like? Try using longer lines of paths but not too much. -
- Very detailed. ++

Well, that's it, then. It is, after all a great map, so I am giving you an 8/10. Fix those things I told you and then tell me which map do you like better. K?

Makorin December 11th, 2009 4:34 PM

Map Name: Omonaro City
Map Game: Fire Red (U) [BPRE]
Comments: A map I made out of boredom truly... I figured that I had spent enough time away from Rom Hacking and should get back into it.
Map Shot:


→goon December 11th, 2009 8:05 PM

Map Name: Snowfall City
Hack Name: Pokémon Auburn
Credits: kymotonian, Alucus, Alistair, zein, Wesley_FG, Xiros
Comments: These are the snow tiles for Auburn, but they won't be seen in gameplay for a long time. Also, a lot of these tiles are heavily edited to fit the snow theme by me, so please do not steal the edited ones at least. The buildings have no snow on them because they have roof heaters? (My way of covering up my terrible spriting ability and being unable to sprite snow on them. XD)

Map:

/Circa December 11th, 2009 8:19 PM

Quote:

Originally Posted by →goon (Post 5388907)
Map Name: Snowfall City
Hack Name: Pokémon Auburn
Credits: kymotonian, Alucus, Alistair, zein, Wesley_FG, Xiros
Comments: These are the snow tiles for Auburn, but they won't be seen in gameplay for a long time. Also, a lot of these tiles are heavily edited to fit the snow theme by me, so please do not steal the edited ones at least. The buildings have no snow on them because they have roof heaters? (My way of covering up my terrible spriting ability and being unable to sprite snow on them. XD)

Map:

Have you actually inserted these tiles? If so, amazing is all I can say.
The graphics are beautiful and the map is very simple and sofisticated.

10/10

→goon December 11th, 2009 8:41 PM

Quote:

Originally Posted by Cirnos Servant (Post 5388928)
Have you actually inserted these tiles? If so, amazing is all I can say.
The graphics are beautiful and the map is very simple and sofisticated.

10/10

Yes, everything is inserted. Rather haphazardly I must say though lol.

~Teh Panda~ December 11th, 2009 11:21 PM

Map Name: Pallet Town
Hack Name: Pokemon: Sea of Dreams
Base Rom: Ruby [AXVE]
Credits: Alucus, Kyledove, Saurav, Zel!x, Zeikku
And now the feature presentation

-CAUTION- Massive Map size!

Tropical Sunlight December 12th, 2009 2:48 AM

Quote:

Originally Posted by ~Teh Panda~ (Post 5389238)
Map Name: Pallet Town
Hack Name: Pokemon: Sea of Dreams
Base Rom: Ruby [AXVE]
Credits: Alucus, Kyledove, Saurav, Zel!x, Zeikku
And now the feature presentation

-CAUTION- Massive Map size!

Making maps too large is never a good idea. I'm sorry but it's too big.

.Tactic. December 12th, 2009 3:08 AM

Third time i have had to post this! Please, I neeeeedddd responses!
Map Name:
SavageGuard - Shade Forest
Rom:
Fire Red
Hack:
Galactic Platinum
Map:

colcolstyles December 12th, 2009 5:10 PM

Quote:

Originally Posted by H2O Turquoise (Post 5389400)
Making maps too large is never a good idea. I'm sorry but it's too big.

The size of a map has nothing to do with the quality of the map :\

Quote:

Originally Posted by ~Teh Panda~ (Post 5389238)
Map Name: Pallet Town
Hack Name: Pokemon: Sea of Dreams
Base Rom: Ruby [AXVE]
Credits: Alucus, Kyledove, Saurav, Zel!x, Zeikku
And now the feature presentation

-CAUTION- Massive Map size!

I suppose I'll post a few suggestions on how to improve this:
  • There's a whole slew of tile errors in the section north of Oak's lab with the path
  • I don't really like the way that the stone path transitions into the dirt path. It's better than having them actually "fused" together but I prefer to leave, at the bare minimum, one tile between different paths
  • Speaking of transitions, the change from the beach edge tile directly into the "ledge-edge" tile, if I may, doesn't look very good
  • The grassy area between the dirt path and the beach is seriously lacking some flowers/vegetation. Other areas (such as both north and south of Oak's lab and alongside the path exiting to the northeast) are very dense and so that particular grassy patch stands out
  • Though it's not visible in-game, there's a blatant error with the trees along the eastern edge. You can't miss it. :P
  • The water rocks outside the port (or whatever that big, red thing is) are very symmetrically, so much so that it makes me think it's intentional. Regardless, it doesn't look very good
  • The water rocks to the left of the beach are placed very well but I can't say the same for their counterparts on the eastern side (i.e., too many in straight lines)
However, my biggest problem with this map is the waterfall. I've been staring at it for a solid ten minutes now, trying to comprehend exactly just how the water falls two levels and yet it ends up only one level lower. After a good amount of trancelike staring, I finally figured out that it actually does make sense but it just looks weird because there's a tile error. Get rid of the middle section and move the top section down one tile and it should be fine, though it still may collect a few double-takes from players.

~Trebuh~ December 12th, 2009 6:03 PM

REPOST
I only got some few comments
Credits: Kyledove,C.N.C, Alucus of Borg, Saurav,
Mapshot:

Neti December 13th, 2009 2:51 AM

Quote:

Originally Posted by ~Trebuh~ (Post 5390922)
REPOST
I only got some few commentes
Credits: Kyledove,C.N.C, Alucus of Borg, Saurav, Deviation
Mapshot:

I love the tiles, cant wait for your rombase^^
the shape is really nice as well, i like the hole in the middle of the town, you designed the mountains there really good
actually since i didnt rate a map for a long time im not gonna drop a rating, just saying that i like the map and ill let other people rate it instead^^ (me=lazy)

Ray Maverick December 13th, 2009 5:22 AM



Comments: Thought i should post something from my hack. It's just something i quick i made in 30 minutes.
Hack: Darkstars Nirvana: The Mystery Of The Depths [No, it's not dead]
Credits:
Novus - path
Zel!x - DP trees/palettes
Myself - small trees [i based them on the HGSS ones i ripped], grass palettes [Attention: NO, it's not LP's pallettes edited.], ground tiles/palettes, HGSS rocks
I-don't-know-who - House

Ray's copyright

Daniel2850 December 13th, 2009 9:50 AM

Quote:

Originally Posted by johnlycett (Post 2531644)
rate my map
by the way i can do better than this

5/10
It is good but how would you get out?

→goon December 13th, 2009 12:00 PM

Quote:

Originally Posted by ~Teh Panda~ (Post 5389238)
Map Name: Pallet Town
Hack Name: Pokemon: Sea of Dreams
Base Rom: Ruby [AXVE]
Credits: Alucus, Kyledove, Saurav, Zel!x, Zeikku
And now the feature presentation

-CAUTION- Massive Map size!

This map pretty much hits Pallet Town on the spot. It looks just like how the anime Pallet Town should look. What irks me, however, is the straightness of the paths. Also, avoid placing different style paths right next to each other. I saw a few tile errors just skimming over the map as well.

8/10

Quote:

Originally Posted by Codec (Post 5389420)
Third time i have had to post this! Please, I neeeeedddd responses!
Map Name: SavageGuard - Shade Forest
Rom: Fire Red
Hack:Galactic Platinum

Map:

This map is extremely boring looking. There is no vegetation or flowers what so ever. And even paths are scarce at best. You need to add a little more substance to your map here. You need to go a little farther than just placing trees and grass.

3/10

Quote:

Originally Posted by DeathWish (Post 5391727)


Comments: Thought i should post something from my hack. It's just something i quick i made in 30 minutes.
Hack: Darkstars Nirvana: The Mystery Of The Depths [No, it's not dead]
Credits:
Novus - path
Zel!x - DP trees/palettes
Myself - small trees [i based them on the HGSS ones i ripped], grass palettes [Attention: NO, it's not LP's pallettes edited.], ground tiles/palettes, HGSS rocks
I-don't-know-who - House

Ray's copyright

I'm not too fond of this map. It's not as if it isn't mapped well, it just seems a bit plain. I think the palette of the small tree could be darkened a bit to match the large tree. It's a small and simple map. There really isn't much else to say.

6/10

Here's another map from me now.

Map Name: Snowfall Pass
Credits: kymotonian, Alucus, Alistair, zein, Wesley_FG, Xiros

Map:

~Teh Panda~ December 13th, 2009 12:23 PM

Quote:

Originally Posted by →goon (Post 5392651)
Map Name: Snowfall Pass
Credits: kymotonian, Alucus, Alistair, zein, Wesley_FG, Xiros

Map:

I still am at bewilderment of those tiles you inserted as they look... they look professionally inserted etc.(I know that is not in the rating but everything about this is so sleek) Everything about this map is clean, and none the less "fresh". I don't have the brain capacity to think of a way to improve it. I would give this a 10/10.

Logan December 13th, 2009 12:31 PM

Quote:

Originally Posted by →goon (Post 5392651)
This map pretty much hits Pallet Town on the spot. It looks just like how the anime Pallet Town should look. What irks me, however, is the straightness of the paths. Also, avoid placing different style paths right next to each other. I saw a few tile errors just skimming over the map as well.

8/10


This map is extremely boring looking. There is no vegetation or flowers what so ever. And even paths are scarce at best. You need to add a little more substance to your map here. You need to go a little farther than just placing trees and grass.

3/10


I'm not too fond of this map. It's not as if it isn't mapped well, it just seems a bit plain. I think the palette of the small tree could be darkened a bit to match the large tree. It's a small and simple map. There really isn't much else to say.

6/10

Here's another map from me now.

Map Name: Snowfall Pass
Credits: kymotonian, Alucus, Alistair, zein, Wesley_FG, Xiros

Map:

→goon my friend, that is an amazing map. I would rate it, but it's too good for a rating. One thing, the tall grass tile is a little bright, maybe darken it a little. :>

Ray Maverick December 13th, 2009 12:38 PM

Quote:

Originally Posted by →goon (Post 5392651)
I'm not too fond of this map. It's not as if it isn't mapped well, it just seems a bit plain. I think the palette of the small tree could be darkened a bit to match the large tree. It's a small and simple map. There really isn't much else to say.

6/10

You're not supposed to rate the palettes of the small tree.
Anyway, thanks for the rating, but you didn't really say what you didn't like on my map or what i should add to make it better.

Quote:

Originally Posted by →goon (Post 5392651)
Here's another map from me now.

Map Name: Snowfall Pass
Credits: kymotonian, Alucus, Alistair, zein, Wesley_FG, Xiros

Map:

The tree/grass placement is symetrical. But the way this maps goes, it makes it very good and professional, and it shows your talent in mapping - no point in denying it. I would give this map a 8/10, only because i don't normal mapping style as much as natural. Also, this is playable, and i bet someone would enjoy playing such map.

negative December 13th, 2009 12:48 PM

Hey there! So...I recently started Colossal again, and I posted this:

Name: Pinapink Town
Hack: Colossal Version
Hack of: Fire Red
Comments: PLEASE READ: 1st real town in Colossal;You come from the top side of the map; The rightmost pink house is a "newly made" Pokemon Breeding House, so this explains the fences.The fences have to be by the pond, becouse rare pokemon are found here.

Credits: Kyledove, Pokemon-Diamond, Alucus.

Ray Maverick December 13th, 2009 12:53 PM

Quote:

Originally Posted by The Final Destination (Post 5392782)
Hey there! So...I recently started Colossal again, and I posted this:

Name: Pinapink Town
Hack: Colossal Version
Hack of: Fire Red
Comments: PLEASE READ: 1st real town in Colossal;You come from the top side of the map; The rightmost pink house is a "newly made" Pokemon Breeding House, so this explains the fences.The fences have to be by the pond, becouse rare pokemon are found here.
Credits: Kyledove, Pokemon-Diamond, Alucus.

This is awesome mate. I'd say it's one of my top favourite maps. ;D
I love the tiles, they give the map a natural breeze. <3 But that's another story.
I see it's totally playable.
Rating: 9/10

BlitŻ December 13th, 2009 9:07 PM

Map Name: Aureo Hamlet
Hack: Pokemon Vanguard
Hack of: Fire Red
Map:


Comments: Looking for a more laid back project, I've decided to put Aether on hold as it takes up too much of my time for too little progress. This is a small litlle Hamlet nestled to the larger tribal village of Lake Aureon. Your player extended relatives lives here as you go for a little time away from the city.

Credits: TB Pro for his arrangement of tiles in his project mustang, Kytomonian for the water, Newtituef for the houses, and the other various artists that I do not know there names >_<

onyx79 December 15th, 2009 4:20 AM

Quote:

Originally Posted by BlitŻ (Post 5394034)
Map Name: Aureo Hamlet
Hack: Pokemon Vanguard
Hack of: Fire Red
Map:

Comments: Looking for a more laid back project, I've decided to put Aether on hold as it takes up too much of my time for too little progress. This is a small litlle Hamlet nestled to the larger tribal village of Lake Aureon. Your player extended relatives lives here as you go for a little time away from the city.

Credits: TB Pro for his arrangement of tiles in his project mustang, Kytomonian for the water, Newtituef for the houses, and the other various artists that I do not know there names >_<

wow that's a really great map I like your maping style preety unique,anyway the bridge tile is preety ugly,so I suggest you to change it,but in other thing this map is awesome 8/10 because of the bridge....

Aipo December 15th, 2009 6:21 AM

Map Name: Pewter Canyon
Hack of: Leaf Green
http://img300.imageshack.us/img300/9480/petercanion.th.jpg
Comments: It's actually some kind of a River/ Canyon place located West of Pewter City. I only started mapping 2/3 days ago so it's probaply really basic. but I think it is pretty good.

Tropical Sunlight December 15th, 2009 6:27 AM

Quote:

Originally Posted by Aipo (Post 5395120)
Map Name: Pewter Canyon
Hack of: Leaf Green
http://img300.imageshack.us/img300/9480/petercanion.th.jpg
Comments: It's actually some kind of a River/ Canyon place located West of Pewter City. I only started mapping 2/3 days ago so it's probaply really basic. but I think it is pretty good.

The map itself is not acceptable. The mountains and the grass is not meant to be placed like that. I'm sorry, but try reading a mapping tutorial or look at some maps in this thread with a high rating.
I'm giving you a 2/10 for the lovely river shape.

Quote:

Originally Posted by The Final Destination (Post 5392782)
Hey there! So...I recently started Colossal again, and I posted this:

Name: Pinapink Town
Hack: Colossal Version
Hack of: Fire Red
Comments: PLEASE READ: 1st real town in Colossal;You come from the top side of the map; The rightmost pink house is a "newly made" Pokemon Breeding House, so this explains the fences.The fences have to be by the pond, becouse rare pokemon are found here.
Credits: Kyledove, Pokemon-Diamond, Alucus.

I don't think mountains should go into trees like that :\

Chimchar 9 December 15th, 2009 10:46 AM

Quote:

Originally Posted by H2O Turquoise (Post 5395124)
The map itself is not acceptable. The mountains and the grass is not meant to be placed like that. I'm sorry, but try reading a mapping tutorial or look at some maps in this thread with a high rating.
I'm giving you a 2/10 for the lovely river shape.


I don't think mountains should go into trees like that :\

Well it's a new set out, also it's different which is good.
I think this map is awesome, there's a lot of space, and it's house placement is good too. I got to say that the tiles are very well inserted. 7/10 for me. :) well done!

Aipo December 15th, 2009 11:51 AM

Quote:

it's a new set out, also it's different which is good.
I think this map is awesome, there's a lot of space, and it's house placement is good too. I got to say that the tiles are very well inserted. 7/10 for me. :) well done!
Thx I'm still trying new thingsout, but I like that people appriciate my work.

Tropical Sunlight December 16th, 2009 4:31 AM

Quote:

Originally Posted by Aipo (Post 5395472)
Thx I'm still trying new thingsout, but I like that people appriciate my work.

I don't think Cheryl Cole was talking about your map.

0m3GA ARS3NAL December 16th, 2009 4:52 AM

Quote:

Originally Posted by Aipo (Post 5395472)
Thx I'm still trying new thingsout, but I like that people appriciate my work.

I'm not going to lie to you, you do need a bit of work...
Try reading a tutorial, and looking at other people's maps, try to get a feel for a good style.

EP_DarkSol December 16th, 2009 5:58 AM

This is my first real map. I know about the grass/pavement tile errors, and I'm working on fixing those. I don't know if I'll have to insert custom tiles for that or not.


I'm going for a old/dilapidated city look, so I tried not to put in too many buildings. Most buildings are abandoned, and I'm hoping to insert some "damage" tiles in at some point, to show broken windows, collapsing roofs, etc.


Without further ado:

http ://i126.photobucket. com/albums/p114/DarkSol01/Map1.png


(remove spaces.) :(

siper x December 16th, 2009 2:38 PM

Quote:

Originally Posted by EP_DarkSol (Post 5396991)
This is my first real map. I know about the grass/pavement tile errors, and I'm working on fixing those. I don't know if I'll have to insert custom tiles for that or not.


I'm going for a old/dilapidated city look, so I tried not to put in too many buildings. Most buildings are abandoned, and I'm hoping to insert some "damage" tiles in at some point, to show broken windows, collapsing roofs, etc.


Without further ado:

http ://i126.photobucket. com/albums/p114/DarkSol01/Map1.png


(remove spaces.) :(

it is empty and square. also tile errors behind scyscraper and some houses, i give it 1/10.

BlitŻ December 16th, 2009 7:48 PM

Map Name: Aureo Hamlet; Boreoa Meadow
Hack: Pokemon Vanguard
Hack Of: Fire Red
Map:

Comments:A combined improvement of my last map. This is two maps, respectively named. This is for Pokemon Vanguard, my newest and grooviest project. To the left out of Aureo Hamlet eventually leads to the perilous Mt. Hiesen, and at the top where the cheiftan of the tribe is (*spoiler alert*) Up to the top right leads up to the east side of Lake Aureon. I have yet to decide what going right leads to >_<

Chimchar 9 December 17th, 2009 11:18 AM

Quote:

Originally Posted by H2O Turquoise (Post 5396925)
I don't think Cheryl Cole was talking about your map.

Haha. Yeah I wasn't. :D
Though mate you do need to improve your map. Good luck anyway.

siper x December 19th, 2009 6:46 AM

Quote:

Originally Posted by BlitŻ (Post 5398490)
Map Name: Aureo Hamlet; Boreoa Meadow
Hack: Pokemon Vanguard
Hack Of: Fire Red
Map:

Comments:A combined improvement of my last map. This is two maps, respectively named. This is for Pokemon Vanguard, my newest and grooviest project. To the left out of Aureo Hamlet eventually leads to the perilous Mt. Hiesen, and at the top where the cheiftan of the tribe is (*spoiler alert*) Up to the top right leads up to the east side of Lake Aureon. I have yet to decide what going right leads to >_<

it looks good, but i think the bridges look ruin it a little 9/10.

BlitŻ December 19th, 2009 11:47 AM

Map Name: Alis Village
Hack: Pokemon Vanguard
Hack Of: Fire Red
Mapshot:

Comments: Wow another map, and my other ones haven't been rated yet -__-. Rates please?

onyx79 December 20th, 2009 9:01 AM

Map Name:Valencia Island
Hack: Pokemon The Power Of One
Hack Of: Fire Red
Mapshot:
http://img69.imageshack.us/img69/7383/94857134.png
info:this is the starting town for my hack,valencia sland will be divied into 3 parts:starting town,route,and a little town after the routh

NiKaNoRoU December 20th, 2009 10:11 AM

Quote:

Originally Posted by onyx79 (Post 5405963)
Map Name:Valencia Island
Hack: Pokemon The Power Of One
Hack Of: Fire Red
Mapshot:
http://img69.imageshack.us/img69/7383/94857134.png
info:this is the starting town for my hack,valencia sland will be divied into 3 parts:starting town,route,and a little town after the routh

Uh-oh, I see a lot of empty space there...Also ,the sideway stairs could be one tile higher from the left, in order for it to look like "it continues". Put more trees, they're free, after all :P

5/10.

onyx79 December 20th, 2009 10:34 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5406157)
Uh-oh, I see a lot of empty space there...Also ,the sideway stairs could be one tile higher from the left, in order for it to look like "it continues". Put more trees, they're free, after all :P

5/10.

thanks this is my first original map,so I'll add more trees no problem :P

Chibi Robo December 20th, 2009 8:00 PM

Map Name: ????

Map Game: Sienna

Comments: Hope harry likes this map ._.'

Mapshot:

Tropical Sunlight December 20th, 2009 11:19 PM

Quote:

Originally Posted by Chibi Robo (Post 5407860)
Map Name: ????

Map Game: Sienna

Comments: Hope harry likes this map ._.'

Mapshot:

I know you're going for the "Nintendo style" mapping, but don't you think you're overdoing it just a bit?
For example, the paths are wide at some points.
At the bottom left corner, it also gets really square. I don't mean nice squere, but the annoying square.
The boilding wasn't supposed to be structured like that.
There is a tile error at the lake's bottom left corner.

Try addidng some free trees, interesting shapes of paths. And again, make the paths a bit more narrow, not so wide.

6.5/10

EDIT: Just noticed, tree shadowing. This makes it 5/10

Otter December 21st, 2009 12:20 AM

Quote:

Originally Posted by Chibi Robo (Post 5407860)
Map Name: ????

Map Game: Sienna

Comments: Hope harry likes this map ._.'

Mapshot:

The previous rating pretty much hit the important points, so I'm just adding on and clarifying some more. Yes, it is -too- nintendoey for a few reasons.
Space. A little bit too much of it, I think, even for a Nintendo map. Places such as the bottom left corner and the center patch could be filled up a bit more, either with more trees or tall grass or whatever. Some portions of the top pathway could be narrowed down a tile or two.
Squareness. A nintendo map isn't natural, but that doesn't mean it has to be rigidly square either. Round off some corners, add in some free-standing groves of trees, and you already have yourself a much better kind of squareness. Add a little knob or two to the right side of the pond to take away the "perfect" rectangular shape. Again, nintendo isn't always geometrical.
Errors. This doesn't apply to the nintendoey thing, but it's something else to pay attention to. While I disagree with the previous rating about the building (it doesn't HAVE to be used the same way as it was originally designed. that's what makes it interesting), the trees by the water's edge are obvious errors, as in the patch of grass next on the left of them. I'm no expert on tree shadows myself, since I don't use them, so I can't really comment on that.

Overall, I suppose it's an alright map. Nothing too special. You tried to spice it up a bit with a pond and a ledge, which is good, but some aspects of Nintendo-style mapping were overdone a bit. Just fix those up and you'll have a pretty decent forest map.

Final rating: 6/10

Logan December 21st, 2009 2:05 AM

Quote:

Originally Posted by Chibi Robo (Post 5407860)
Map Name: ????

Map Game: Sienna

Comments: Hope harry likes this map ._.'

Mapshot:

Ew :( That is not touching Sienna; Max. Read what the two above said, they're perfectly right. No point for me to re-iterate everything.

/Circa December 21st, 2009 3:31 AM

Map: Route 1
Yes i'm going for the nintendo style a bit..



Credits to Alucus of Borg and anyone else.

tankblower December 21st, 2009 3:42 AM

My map
 
Map name: (No name)
Map Game: Fire red*

Comments: made this map for my hack this is the third town you visit, I myself thought i have done well but i wanted a public opinion. The tree in the middle of the flowers is part of a puzzle to reveal the location of Celebi. So now you know why it kinda stands out.

http://i48.*.com/fupc3a.png

*Credit to: Kyledove, Peyi, and punk rocker For the rom base
Here thier page: http://www.pokecommunity.com/showpost.php?p=4156287&postcount=146

Chibi Robo December 21st, 2009 9:49 AM

Map Name: ????

Map Game: Sienna

Comments: I took your guys advice on the map and fixed alot of it up. Now there isn't as much space, more tree's and fixed tile errors. Personally I think It looks much better from the last map. Harry will still probably hate it :p
Mapshot:

RedBaron474 December 21st, 2009 1:00 PM

Quote:

Map name: (No name)
Map Game: Fire red*

Comments: made this map for my hack this is the third town you visit, I myself thought i have done well but i wanted a public opinion. The tree in the middle of the flowers is part of a puzzle to reveal the location of Celebi. So now you know why it kinda stands out.

http://i48.*.com/fupc3a.png
This map is pretty good -
I would suggest to make the thin trees inside the town to have a more natural pattern (They look very square and clumped up) and I would also suggest removing some of the shrubs around the lake (from my opinion there are too many)
But any ways not bad - 7/10

NiKaNoRoU December 21st, 2009 2:13 PM

Quote:

Originally Posted by tankblower (Post 5408572)
Map name: (No name)
Map Game: Fire red*

Comments: made this map for my hack this is the third town you visit, I myself thought i have done well but i wanted a public opinion. The tree in the middle of the flowers is part of a puzzle to reveal the location of Celebi. So now you know why it kinda stands out.

http://i48.*.com/fupc3a.png

*Credit to: Kyledove, Peyi, and punk rocker For the rom base
Here thier page: http://www.pokecommunity.com/showpost.php?p=4156287&postcount=146

That's a pretty good map, from the aspect of Nintendo's style of mapping. It can always get better, though.
For example, the northern path seems a bit too narrow, try extending the vertical way by 1 tile.

Generally, some tweakings here and there, and done :)
8.5/10
Quote:

Originally Posted by RedBaron474 (Post 5409784)
This map is pretty good -
I would suggest to make the thin trees inside the town to have a more natural pattern (They look very square and clumped up) and I would also suggest removing some of the shrubs around the lake (from my opinion there are too many)
But any ways not bad - 7/10

The shrubs are probably there for a reason (SURF blockers maybe?)

/Circa December 21st, 2009 2:19 PM

Map: Route 1
Yes i'm going for the nintendo style a bit..



Credits to Alucus of Borg and anyone else.

Why does everyone always skip me o.o

~Teh Panda~ December 21st, 2009 2:29 PM

Quote:

Originally Posted by Cirnos Servant (Post 5410009)
Map: Route 1
Yes i'm going for the nintendo style a bit..



Credits to Alucus of Borg and anyone else.

Why does everyone always skip me o.o

I myself am not much a fan of this and it really does not feel Nintendo style to me, there is a lot of blank space ad that path to me looks very akwardly placed.

Another comment: I like the trees but the grass pallet is really daek and looks like its filled with razors or something.

Overall for the map a 4.9/10
Fix up the paths shaps, fill in the blanks and it will be nice.

My map:

Name: Route 1
Hack of: Ruby
Hack name: Sea of Dreams


Pokepal17 December 21st, 2009 6:42 PM

Quote:

Originally Posted by Naoi (Post 5409338)
The map does look a bit better from before, but the small little paths are still a bit too square-ish. And that area of water looks somewhat unnatural. Try adding more of a better shape to the paths and water area. Also, that ledge there seems to be very random, in my opinion. It doesn't look like it serves an actual purpose to the map. If you fix these errors and then re-post, I will give your map a rating, but for now, just try fixing those things I pointed out.

Tha map is meant to be in a square/Nintendo style. The whole hack is mapped like that because Harry wants it like that. :3

Poke_a_Dialga! December 21st, 2009 11:02 PM

My mapping improved after a year and this is the map that I took the longest to map :knockedou
Map name: Route 260
Credits to Wah for the platinum spiky tree.

Rabbit December 22nd, 2009 12:10 AM

@Panda: I love that there’s a way down to the lake now, but I don’t think the tileset change is an improvement. The swathe of lawn grass takes a while to get used to, and it uses the same palette as the trees, which takes some getting used to. The overall shape of the route now reminds me of route 1 in Fire Red – the player has to zigzag while going up, and while going down through the ledges. I really liked the original spiral shape, though. This is more generic.

@pokedialga: Man oh man. That tileset. The grass is so light, and the shadows under the spiky trees are so dark, that I’m put in mind of a G/S/C map. If this wasn’t your intention, I think you should darken the grass. Second, there seems to be a lot more contrast in the colours on the spiky tree than on the other two ‘species’, so it really stands out from the others. You could lighten it, or leave it out. Using three types of trees doesn’t add much to this map, in my opinion.

The route itself is pretty simplistic. Although it does have two dead-end forks, there’s only one path from the entrance to the exit. Try adding some ledges/alternate routes to make it more interesting, and to let the player avoid some of that tall grass. The path is really narrow, sometimes only one tile wide. Personally, I’ve never liked narrow paths. They make me feel like going in there with an axe and hacking down some trees. You should avoid leaving unreachable clearings like the one in the bottom right-hand corner. It makes the player feel like they should be able to get into that space. Plus, if you fill it with trees, it’s easier to see the actual path.

This took you a while, huh? Maybe if you hadn’t put those small trees in everywhere. Don’t bother adding them far away from the path. No one really looks there, and detail where you don’t see it doesn’t count.

kingfisher309 December 22nd, 2009 4:03 AM

My Map
 
1 Attachment(s)
Map Name - Dusk Cliffs
For Hack - Pokemon Nirvana, which I last heard had closed down.
Tileset Credits - Ray Maverick

Yes I made this map, yes I have all the permissions to use it and the tiles for my own free-style mapping, yes im a mapper for the once great hack. Yes, I made this ages ago..

tankblower December 22nd, 2009 4:54 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5409992)
The shrubs are probably there for a reason (SURF blockers maybe?)

yes, that area is for a boat that will take you to several places after certain points in the game.

RedBaron474 December 23rd, 2009 1:32 PM

Quote:

"yes, that area is for a boat that will take you to several places after certain points in the game."
Sorry Tankblower . . . . . didn't think about that :( But maybe you could replace some of the shrubs with trees?? IDK just trying to help . . . . :)

RainDogg54 December 23rd, 2009 1:34 PM

Quote:

Originally Posted by kingfisher309 (Post 5411671)
Map Name - Dusk Cliffs
For Hack - Pokemon Nirvana, which I last heard had closed down.
Tileset Credits - Ray Maverick

Yes I made this map, yes I have all the permissions to use it and the tiles for my own free-style mapping, yes im a mapper for the once great hack. Yes, I made this ages ago..

Very nice map. 10/10

Hack name: Pokemon: Blue Islands (No it hasn't been abandoned, i just haven't updated the thread in ages)
Tiles: Nintendo
Map name: Cicatriz City


Gimme some feedback:)

Larvitar170 December 23rd, 2009 1:52 PM

Quote:

Originally Posted by RainDogg54 (Post 5416013)
Very nice map. 10/10

Hack name: Pokemon: Blue Islands (No it hasn't been abandoned, i just haven't updated the thread in ages)
Tiles: Nintendo
Map name: Cicatriz City


Gimme some feedback:)

Great transition to the dirt in the mountains, it doesn't look rushed like some do.
Good city layout, and nice spacing between buildings. There is something bothering me with the small trees, but that is most likely because I get annoyed by a ton of the small trees together. It looks good though. I would say 9 out of 10, since something could always be better.

And I gotta know. Is that a murder in the mountains?

RainDogg54 December 23rd, 2009 2:11 PM

Quote:

Originally Posted by Larvitar170 (Post 5416040)
Great transition to the dirt in the mountains, it doesn't look rushed like some do.
Good city layout, and nice spacing between buildings. There is something bothering me with the small trees, but that is most likely because I get annoyed by a ton of the small trees together. It looks good though. I would say 9 out of 10, since something could always be better.

And I gotta know. Is that a murder in the mountains?

Thank you :) I appreciate the feedback.

And no lol. No murder. It was a "rock slide" allegedly caused by a legendary shiny Tyranitar that lives deep in the mountains of Cobalt Island. It's supposed to be kind of like a King Kong-ish legend but with a shiny Tyranitar. Haha at least that's what I'm aiming for :P

Deokishisu December 23rd, 2009 8:42 PM

1 Attachment(s)
Just wanna see if I've still got it.

Name: No name, just for fun
Hack of: Firered

I tried to make it interesting, and big and imposing like a real city, while still having a Nintendo-y feel. I thought the pink color made it feel more alive and balanced out the bigness than the others I tried. Not to mention the fact that if this were in a hack, that'd be a normal-type gym. The trees are at the edges to make some sense of the inevitable grassy tree-lined routes that would connect to the city. Just a bit of realism, and you wouldn't be able to see much of it in-game. There also wouldn't be any border errors because you wouldn't be able to get close enough to see it. Decided to leave the Game Corner red to make it "loud" and pop, isn't that what real casinos do to draw you in? :P

kingfisher309 December 24th, 2009 5:31 AM

Quote:

Originally Posted by Deokishisu (Post 5417428)
Just wanna see if I've still got it.

Name: No name, just for fun
Hack of: Firered

I tried to make it interesting, and big and imposing like a real city, while still having a Nintendo-y feel. I thought the pink color made it feel more alive and balanced out the bigness than the others I tried. Not to mention the fact that if this were in a hack, that'd be a normal-type gym. The trees are at the edges to make some sense of the inevitable grassy tree-lined routes that would connect to the city. Just a bit of realism, and you wouldn't be able to see much of it in-game. There also wouldn't be any border errors because you wouldn't be able to get close enough to see it. Decided to leave the Game Corner red to make it "loud" and pop, isn't that what real casinos do to draw you in? :P


I love the complexity and almost symmetrical feel to the city, it looks very nice, but you may witsh add more buildings of interest, I can imagine it also took AGES to do, I like it, but the only problem I see here is the border, its just plain square and very default, maybe change it a bit? Overall I give it a 7.8/10. Lovely work.

TB Pro December 25th, 2009 1:54 AM

Whoooooo, another map from me. I'm just working on mapping with my new forest tileset. Note: the tiles are NOT inserted in Mahogany. ;D

Map Name: Corian Forest
Map Game: FireRed
Mapshot:
Comments: It's hard as hell to map with these tiles, so yeah. Also, don't worry about the border, I worked it out.
Credits: Zein - Tiles, Palettes; Me - Tiles

Chaos Rush December 25th, 2009 9:28 PM

Quote:

Originally Posted by Jesse[TB Pro] (Post 5421070)
Whoooooo, another map from me. I'm just working on mapping with my new forest tileset. Note: the tiles are NOT inserted in Mahogany. ;D

Map Name: Corian Forest
Map Game: FireRed
Mapshot:
Comments: It's hard as hell to map with these tiles, so yeah. Also, don't worry about the border, I worked it out.
Credits: Zein - Tiles, Palettes; Me - Tiles

The grass tiles are kinda poorly done. The colors contrast a little too much with each other, try making softer shades.

Anyways I finally completed the player's house and the rival's house.

Any suggestions? It's supposed to look like the Pallet Town interiors from HG/SS.

Rabbit December 25th, 2009 9:44 PM

Quote:

Originally Posted by kingfisher309 (Post 5411671)
Map Name - Dusk Cliffs
For Hack - Pokemon Nirvana, which I last heard had closed down.
Tileset Credits - Ray Maverick

Yes I made this map, yes I have all the permissions to use it and the tiles for my own free-style mapping, yes im a mapper for the once great hack. Yes, I made this ages ago..

I like the shape of the route. It's very natural. However, I don't like the way the trees are scattered around. It makes it difficult to see the route, which is uncomfortably narrow in some parts. Ninetendo usually fills in all the non-navigatable areas with dense trees, and I guess I'm used to that. Same for the patches of sand. They're normally used to show where the path is, but you've placed them around more or less randomly.

And the park benches? What are they doing here? Isn't this route, like, unmapped wilderness?

Quote:

Originally Posted by RainDogg54 (Post 5416013)
Very nice map. 10/10

Hack name: Pokemon: Blue Islands (No it hasn't been abandoned, i just haven't updated the thread in ages)
Tiles: Nintendo
Map name: Cicatriz City


Gimme some feedback:)

It's an alright city. I guess. But the mountains and pond are painfully square. The elevation on the right side of the map is the most unnatural. I guess you're going for a FireRed/LeafGreen feel, but even those maps didn't go this far with the squareness.

Most of the tall grass in this map can't be reached... what is it doing there? And the rocks south of the cave entrance look very peculiar.

You might want to enlarge the area around the cave entrance for playability reasons. The area is only three tiles high. The player could jump off the ledge quite accidentally and not be able to get back. Especially since it's the only spot where you can actually walk through the tall grass...with the ledge so close, it's a very precarious place to train.

Quote:

Originally Posted by Deokishisu (Post 5417428)
Just wanna see if I've still got it.

Name: No name, just for fun
Hack of: Firered

I tried to make it interesting, and big and imposing like a real city, while still having a Nintendo-y feel. I thought the pink color made it feel more alive and balanced out the bigness than the others I tried. Not to mention the fact that if this were in a hack, that'd be a normal-type gym. The trees are at the edges to make some sense of the inevitable grassy tree-lined routes that would connect to the city. Just a bit of realism, and you wouldn't be able to see much of it in-game. There also wouldn't be any border errors because you wouldn't be able to get close enough to see it. Decided to leave the Game Corner red to make it "loud" and pop, isn't that what real casinos do to draw you in? :P

Superb! It has a nice 'large city' feel while being less annoying to navigate than Goldenrod. There's a nice variety of building sizes. It's nice that you avoided making it completely symmetrical. The one thing that bugs me is the pink. There's a lot of it. Have you tried a neutral colour, like mocha brown?

→goon December 26th, 2009 10:13 PM

Quote:

Originally Posted by loitraitim (Post 5424771)
MAPPING

- Rom: Pokémon Freestyle
- Name: Kilomet 5
- Time: 4~5 hours
- Credits: Wesley FG, >Dante<


Look familiar?

Map your own stuff.

Quote:

Originally Posted by loitraitim (Post 5424771)
- Time: 4~5 hours

Also, this is completely irrelevant. Time means nothing.

Tropical Sunlight December 27th, 2009 2:14 AM

Quote:

Originally Posted by loitraitim (Post 5424771)
MAPPING

- Rom: Pokémon Freestyle
- Name: Kilomet 5
- Time: 4~5 hours
- Credits: Wesley FG, >Dante<


Isn't this Dante's map? o.O

Ben. December 28th, 2009 7:39 AM

Quote:

Originally Posted by H2O Turquoise (Post 5425071)
Isn't this Dante's map? o.O

Yes of cousre it is, look in the credits xD

Logan December 28th, 2009 9:05 AM

Um, I consider the above conversation over. Please, stop replying to each other. I took care of it yesterday, which you'd notice if you looked at the deletion notice. There's no need to revive something that is done and dead.

onyx79 December 28th, 2009 9:37 AM

- Rom: Pokémon fire red
- Name: rote 49
- Credits: Wesley FG

http://img15.imageshack.us/img15/9567/22704032.png

for my hack of curse (=

Tropical Sunlight December 28th, 2009 11:51 AM

Quote:

Originally Posted by onyx79 (Post 5428072)
- Rom: Pokémon fire red
- Name: rote 49
- Credits: Wesley FG

http://img15.imageshack.us/img15/9567/22704032.png

for my hack of curse (=

I'm not going to lie. This map is probably just a mistake.
It's too square, rows of trees, level problems with the bridge etc.
I'm not going to rate because you would probably be offended. Look at some maps from R/S/E or some maps in this thread with a high rating. Good luck to you.

Magneto20 December 28th, 2009 12:51 PM

Quote:

Originally Posted by onyx79 (Post 5428072)
- Rom: Pokémon fire red
- Name: rote 49
- Credits: Wesley FG



for my hack of curse (=

This map is too plain and squarish. The shape of it is very bad. The bridge just looks wrong. The small desert islands are pointless. Flower placement is poor. Why are there puddles there?

4/10


Anywho....

Map name: Halma's Path
Map game: WARPED (base = fire red)




Basically, you teleport and land on the right of the map, heading left to...

Map name: Garnet City


Stoutert December 28th, 2009 1:38 PM

Map name: Atrum Cave
Hack name: Pokémon Dark Light
Comments: Don't mind the empty spot on the right- and left -bottom. You won't see that in-game.

http://i867.photobucket.com/albums/ab231/joshuadt/ATRUMCAVE.jpg

Chaos Rush December 28th, 2009 6:24 PM

Finally inserted HG/SS tiles, and edited FR/LG tiles...


Map name: Pallet Town
Rom Base: Pokemon Emerald

Obviously, it's supposed to look like how Pallet Town does in HG/SS.

Tile Credits:
Alucus - Some HG/SS tiles
Novus - Some HG/SS tiles, top 2 houses
Pokemon FireRed - Lab
Me - Trees, and edited lab, and some of the ground tiles

Rabbit December 28th, 2009 11:23 PM

Quote:

Originally Posted by Stoutert (Post 5428639)
Map name: Atrum Cave
Hack name: Pokémon Dark Light
Comments: Don't mind the empty spot on the right- and left -bottom. You won't see that in-game.

http://i867.photobucket.com/albums/ab231/joshuadt/ATRUMCAVE.jpg

A nice-looking cave. I have no complaints. It's neither too regular, nor super annoying to walk through. This must be a middle section of the cave, right? Post the entrance and exit!

Quote:

Originally Posted by AztecFire (Post 5429516)
Finally inserted HG/SS tiles, and edited FR/LG tiles...


Map name: Pallet Town
Rom Base: Pokemon Emerald

Obviously, it's supposed to look like how Pallet Town does in HG/SS.

Tile Credits:
Alucus - Some HG/SS tiles
Novus - Some HG/SS tiles, top 2 houses
Pokemon FireRed - Lab
Me - Trees, and edited lab, and some of the ground tiles

Well, you succeeded. Now go map something interesting. ~_~ How can I comment on your mapping if you just copy Nintendo?

Fine, then I'll comment on the tiles. The red houses are kinda cool. I'd rather the red was darker, though. The lab is really dorky. I've always hated that lab. The path on the grass is really, really faint. And the trees...well, they make your grass look turquoise. That's not good. You should make the grass yellower or the trees bluer.

loitraitim December 29th, 2009 12:03 AM

Map Name: Reborn City
Map Game: Freestyle
Credits: Wesley FG, Kyledove
Mapshot:


PS: H2O Turquoise, thanks you!

Stoutert December 29th, 2009 1:21 AM

@rabbit: Thanks dude... Here you go:

Map name: Atrum Cave (2)
Hack name: Pokémon Dark Light
Comments: Just rate it. :)

http://i867.photobucket.com/albums/ab231/joshuadt/ATRUMCAVE2.jpg

onyx79 December 29th, 2009 11:28 AM

Map name: Valencia Island
Hack name: Pokémon ower of one
Notes:an improved version of my starting town map


http://img52.imageshack.us/img52/5783/50261235.png

Matteron (96) December 29th, 2009 12:48 PM

Quote:

Originally Posted by onyx79 (Post 5431227)
Map name: Valencia Island
Hack name: Pokémon ower of one
Notes:an improved version of my starting town map


http://img52.imageshack.us/img52/5783/50261235.png

first off it is way to square. Try making the water and the path a little more natural. Also what's with that stair case?


Edit:
Here's a new map it's called Palm Isle.
Base: Fire red
Hack Name: Pokemon Makaygee Islands
Comments:I didn't insert any tiles for this map, unless you consider block editing.
Additional info:This is the starting town in the hack, it is inhabited by only you, your dad, and some elders, so there the town is meant to be small and crowded.
Map shot:

Tropical Sunlight December 30th, 2009 2:12 AM

Quote:

Originally Posted by Matteron (96) (Post 5431454)
first off it is way to square. Try making the water and the path a little more natural. Also what's with that stair case?

Edit:
Here's a new map it's called Palm Isle.
Base: Fire red
Hack Name: Pokemon Makaygee Islands
Comments:I didn't insert any tiles for this map, unless you consider block editing.
Additional info:This is the starting town in the hack, it is inhabited by only you, your dad, and some elders, so there the town is meant to be small and crowded.
Map shot:

Something good to start with. I understand why you made the lower part unaccessable. But, if I were you, I'd put windows on both sides of the houses; it should look better that way. The map itself is OK, but the tile errors in the northern part of the map (at mountain edges).
It's nothing special. 8/10

Rabbit December 30th, 2009 12:34 PM

Quote:

Originally Posted by Stoutert (Post 5430345)
@rabbit: Thanks dude... Here you go:

Map name: Atrum Cave (2)
Hack name: Pokémon Dark Light
Comments: Just rate it. :)

http://i867.photobucket.com/albums/ab231/joshuadt/ATRUMCAVE2.jpg

Very cute. It seems pretty easy to get through, though. I could do it on one Repel.

Pokestick, good times. December 31st, 2009 6:58 AM

Quote:

Originally Posted by loitraitim (Post 5430216)
Map Name: Reborn City
Map Game: Freestyle
Credits: Wesley FG, Kyledove
Mapshot:


PS: H2O Turquoise, thanks you!

Well, let's do some map rewiews!

This is in my opinion a really good city map (and even though it doesn't belong here, I love your choice on tiles!), With a Nintendoish squareness that (I think) is OK in a map like this.
I'm wondering a little about the houses: First off, they look a bit boring, with hardly any windows or other details. Also, on some spots (mainly in the south), the overlap each other in quite an unatural way. There are few entraces, which again makes it feel boring, but I think the tiles shine in a way that keeps the eye interested.
I do worry about the trucks: don't you think they look too many? If not, then possibly the placement of them, or the way their pallette doesn't really mixture with the enviroment. I would change that if I could.
Then, I have no idea if the storyline or the style of the hack/game makes any difference, maybe it causes the trucks to make perfect sense. I don't know.
Then, I'm a little confused about the fact that there's just one small entrance to such a big, crowded town. And that this entrance basicly just is a sand path. Doesn't seem like the best solution for a town full of cars. But this is just me speculating, I have no idea how the storyline or anything else does to this.

Well, I like this map, this is really good quality. I just commented on the bad things, as that's the way my mind works ^_^"

Overall, I'll give the map a strong 9/10.

Hope this helped!

~ Pokey out!

andyp159 December 31st, 2009 7:07 AM

Map name: Halma's Path
Map game: WARPED (base = fire red)




Basically, you teleport and land on the right of the map, heading left to...

Map name: Garnet City


SonicBlazePlatinum December 31st, 2009 9:14 AM

FARFETCH'D POST
 
Quote:

Originally Posted by andyp159 (Post 5437271)
Map name: Halma's Path
Map game: WARPED (base = fire red)




Basically, you teleport and land on the right of the map, heading left to...

Map name: Garnet City


I like both your maps, is the big building a garden center? I give them 9/10 for use of Fire Red tiles. You are a so good map maker it makes pie jealous.

arpeejajo December 31st, 2009 1:19 PM

Rated Map: andyp159's map

Rating: 9/10

Reason: I think this map is very well done. It looks really natural, like something you'd actually see in a game.

Suggestions:
Keep up the good work.

Pokestick, good times. December 31st, 2009 1:38 PM

Andyp159, I'm gonna give both of your maps a quick rating.

I'm short on time, so pardon me for just focusing on the problems.

Both are well done, natural and all, BUT, I spy severe tree-shadow mistakes on the big trees, and connection errors on the medium-sized.

Also, the flower placement looks really lazy.

Overall, aside from these common problems, this is two maps which are nearly as good as it gets with the FrLg tileset.

Both gets a 8/10.

snap12 December 31st, 2009 3:47 PM

1 Attachment(s)
This is my first submission!

Base: Punk Rocker and Kyledove's rombase
Map Name: Longshore City
Comments: I've only been mapping for a few weeks and this is one of the better one's (i think) that I have come up with. Be brutal, I want to get better :)

edit: I know the cave looks a bit wierd but I cant figure out how to get the top of it looking right. suggestions?

Map shot:

arpeejajo December 31st, 2009 4:18 PM

Rated Map: snap12's map

Rating: 7/10

Reason: Nice layout. Only 1 problem for me, there seems to be too many things (flowers, rocks, etc..) on the map. It's looking too busy.

Suggestions:
Remove some rocks in the grassy areas.

Matteron (96) December 31st, 2009 4:28 PM

Quote:

Originally Posted by snap12 (Post 5438635)
This is my first submission!

Base: Punk Rocker and Kyledove's rombase
Map Name: Longshore City
Comments: I've only been mapping for a few weeks and this is one of the better one's (i think) that I have come up with. Be brutal, I want to get better :)

edit: I know the cave looks a bit wierd but I cant figure out how to get the top of it looking right. suggestions?

Map shot:

well if you want me to be brutal :badsmile:...
way too square, No more to be said.
why on earth would you put fallen logs where mountains are supposed to be? For the cave, make as if it were part of mountain that the city rests on. So that you go under city when you enter the cave. Also there are too many tile errors.
by rating: 3/10

omnimon January 1st, 2010 10:09 AM

1 Attachment(s)
Map Name: Rough Rock Plateau
Map Game: Aura Shard
Credits: 874521, Kyledove
Mapshot:

snap12 January 1st, 2010 10:14 AM

Quote:

Originally Posted by Matteron (96) (Post 5438757)

well if you want me to be brutal :badsmile:...
way too square, No more to be said.
why on earth would you put fallen logs where mountains are supposed to be? For the cave, make as if it were part of mountain that the city rests on. So that you go under city when you enter the cave. Also there are too many tile errors.
by rating: 3/10

very good points. thank you man, I appreciate it

.Tactic. January 1st, 2010 2:47 PM

Map Name: Canen Town
Map Game: Its for Practise
Credits: Me!(I made all the tiles)
Mapshot:

zein January 1st, 2010 6:19 PM

~Codec:

uh! i dont like the tiles of the house and the tree but the map look's good ^^ i gave you 7-10 .

snap12 January 1st, 2010 8:05 PM

1 Attachment(s)
Quote:

Originally Posted by Codec (Post 5441611)
Map Name: Canen Town
Map Game: Its for Practise
Credits: Me!(I made all the tiles)
Mapshot:

I like it except for the two trees right in front of the first house. Plus there is a small tile error on the right side. Interesting new tiles, and props that you made them your self!


7.5/10

Otter January 2nd, 2010 3:56 PM

What better way to spend my time after vacation than to tidy up the map rating thead a bit, eh? Let's see who got left behind...

Quote:

Originally Posted by omnimon (Post 5440872)
Map Name: Rough Rock Plateau
Map Game: Aura Shard
Credits: 874521, Kyledove
Mapshot:

This looked very promising before I brought it up to full size. So the idea is good. High rocky plateau in the middle of a forest.. you seem to have nailed that pretty well, especially with the custom buildings and the large rocks scattered all over. There's a few things I'd tweak, though.

Stairs. You tried playing around with the shape of the plateau, which is good, but having those stairs ascend the entire way up in a straight line is not a good idea in my book. Try to avoid putting more than 2 stairs together, or even better just leave it at 1. However, considering the number of levels you have to climb in this map, that would probably be too complicated, so 2 is fine.

Grass. The tall grass, rather. Putting it in cities is generally not a good idea. While the forest area at the very bottom of the map could actually be okay for tall grass (since it's away from the buildings like that), the grass on the bottom right and that random patch in the middle are bad, imo. Save the grass for routes.

Rocks. Most importantly, the small ones on the cliffs. You used them in a different way, which is a nice thing to try with maps, but I'm not sure what purpose it serves here. If you just put them there as decorations, I'd suggest removing them and tweaking the slopes themselves a bit to make it more interesting. You'll have to do that for the stairs anyways. Finally, while the big rocks up top add to the rocky feel nicely, I would suggest moving them around a bit to give more "paths", making it feel more like a town carved out of the plateau, rather than a bunch of houses peppered onto a slab of rock.

Walking Space. Not a huge issue, but you've got some narrow ledges which aren't very good for playability. Also, thinking about it in terms of a real place, people don't want to be walking on a narrow ledge right next to a big cliff. Add some railings OR just extend the ledge a bit and add a few rocks on the side (not a full border) to make it more "safe".

That just about covers it for the big problems. The squareness is nintendo-ey, so that's fine. I'd bug you about flower placement and whatnot, but I think you have enough to work on as is. Just remember that flowers go in clumps. And with that, I'm done. Good job!

Final rating: 7/10

One more, shall we?
Quote:


This is my first submission!

Base: Punk Rocker and Kyledove's rombase
Map Name: Longshore City
Comments: I've only been mapping for a few weeks and this is one of the better one's (i think) that I have come up with. Be brutal, I want to get better :)

edit: I know the cave looks a bit wierd but I cant figure out how to get the top of it looking right. suggestions?

Map shot:
I know this map got a few.. "ratings".. but really you guys, it's his first submission. He deserves a bit more than just "too square". It's also not really a "nice layout", but hey, that's what this thread is for, eh? Let's see what we can cook up.

Shape. The entire map is two giant squares; one is the city, the other is the beach. Yes, as previously stated, it's too "square", but what exactly can you do to fix that? First, extend the forest. Add more trees to the sides of the town. That will give it more of a shape. Next, tweak the shape of the cliff that borders with the beach. Imagine erosion, if you will, wearing away at that wall. Add a little canyon here and there as if a stream cut through there, a little rocky outcropping here and there, and you already have a much better shape. Finally, bring the water's edge closer to the cliff, and mess around with the shape of the beach. All of this brings me to the next point.

Space. Man, the other raters didn't even touch on this subject. Squareness isn't even the biggest issue of this map. This map is empty and huge. There's too many wide open spaces in the town itself, and the beach is much too wide. Once you change the shape of the town and add more stuff, the space issue should be solved there (at the very least, you can put trees in whatever wide open spaces you have left over). However, the beach must be made smaller by at least 2 tiles' width, if not 3 or 4 in some places. Also, some paths in the city are just too wide. Most notably, the lower left and lower right patches of dirt take up too much space (I'll let the top left one slide since I see it acts as a sort of center for the town).

Detail Placement. One of the raters said the map is "too busy". On the contrary, it is ridiculously empty, and only feels busy because small, one-tile details such as rocks, bushes, and flowers were incorrectly used to make up for vast amounts of empty space. This shouldn't be a problem once you add more trees, but know that bushes and rocks cannot fill up space that way. When building a map, these "detail tiles" usually go last, after you have dealt with trees, mountains, paths, and other foundations.

-Optional-

Elevation Changes. The map is really flat, I'll admit. The ledge on the bottom left shouldn't be a substitute for the cliff tiles. I like the other idea of making the cave go "under the city", and that could be made even more interesting if you add another layer or two of cliffs near it. Likewise, the edges of the map could be more interesting with not just trees, but also some hills. The amount of elevation changes you put in your map should depend on the kind of topography you are trying to illustrate in this region of your world (if it is in a hack). If it is mountainous and rocky, then more elevation changes are good. If the land here has gentle slopes and no rough terrain, then don't add more than 2 or 3 different elevation layers in the map.

Seashore Details. Ocean rocks are always nice to add, since they fill up some space in that big blue patch of the map. They also help with borders, which you'd have trouble with if you tried connecting this map to anything else. Some large 2x2 rocks could also be added to the beach, to fill up space, and/or to the ocean. Other ideas to fill up beaches and oceans could include small islands, insertion of palm trees and small shrubs, and a simple downsizing of the map so you have as little ocean/beach space to fill up as possible.

I've written quite a bit here, so you should get an idea of what to do. The town layout itself isn't too bad. Not too square, variation of buildings, plenty of details thrown in, etc. With some more practice, I think you could easily manage to make very interesting maps. I hope my wall of text helped you more than it intimidated you. Walls of text tend to do that sometimes. Good luck!

Final rating: 3/10 ("brutal", as you said, but you know what to do ;p)

snap12 January 2nd, 2010 5:34 PM

@ Otter:

Wow, thanks man. I really appreciate you taking what looks like a large amount of time to give me some great suggestions. I know that it would be easy for a map of the month winner like your self too just ignore my failed attempt, but instead you've given me a lot to think about and that means a lot. I might save that post as a word document and keep it as a quick tutorial haha :)

snap12 January 3rd, 2010 10:34 AM

Here is my edited map that many of you graciously helped me with before. I know its not perfect yet but I think im starting to get a better understanding for mapping. There might be some glaring tile errors that I can see right now so just let me know :)

Longshore City 2! :

Matteron (96) January 3rd, 2010 12:11 PM

Quote:

Originally Posted by snap12 (Post 5447370)
Here is my edited map that many of you graciously helped me with before. I know its not perfect yet but I think im starting to get a better understanding for mapping. There might be some glaring tile errors that I can see right now so just let me know :)

Longshore City 2! :

Oh wow it's almost perfect, a major improvement, but there are still some errors.

The things circled in red are tiles errors and should be removed.
the flowers circled in blue mean they are group together to much.
all together I give you a 7/10
if you have any question pm me.

Rabbit January 3rd, 2010 12:40 PM

Quote:

Originally Posted by Team Fail (Post 5447287)
Map Name: Karian City
Hack of: Pokémon FireRed
Hack Name: Pokemon: At World's End
More about this Map: If you need to know, the reason the Net Center and the Pokemon Center is in there is because the Net Center is the Global Terminal in the GBA versions. I may also post that map for a rating, if I feel like it. I really want feedback on what else should be added or taken from this map.

I think you should read Otter's two reviews on the previous page. ;) This map has WAAAY too much blank space. It's empty and huge. The player is likely to get tired walking from one end to the other. Also, your rocky outcroppings are too square. With all that blank space around them, what purpose are they meant to serve?

snap12 January 3rd, 2010 2:23 PM

Quote:

Originally Posted by Matteron (96) (Post 5447626)

Oh wow it's almost perfect, a major improvement, but there are still some errors.

The things circled in red are tiles errors and should be removed.
the flowers circled in blue mean they are group together to much.
all together I give you a 7/10
if you have any question pm me.

Okay thanks, I see your point.

Well hopefully this is the last time im posting this map, as too not spam the thread.

There are probably too many rocks in the water but im too lazy to change that now.

Map Shot:

Ray Maverick January 3rd, 2010 3:15 PM

Iii thought i should post mah map here.



Comments: The palettes are not Wesley's! Anyway... i know time doesn't really matter but this took me 3 hours.
Credits: Saurav, Kyledove, Nintendo, Deviation, Linkandzelda <3, Zeikku and myself.

EDIT1: OH and Alucus for the pond. ;D
EDIT2: AND Alistair for the lil trees. ^^

bb

~Teh Panda~ January 3rd, 2010 5:11 PM

Testing out my new snow set

-------------------------------

Game: None (tileset in Sea of Dreams)
Map Name: Leisure Path
Credits: TB Pro, Alistair, Wesley FG, Kyledove, ScareX, Ozumas.

Map:

Matteron (96) January 3rd, 2010 5:22 PM

Quote:

Originally Posted by snap12 (Post 5447952)
Okay thanks, I see your point.

Well hopefully this is the last time im posting this map, as too not spam the thread.

There are probably too many rocks in the water but im too lazy to change that now.

Map Shot:

arg! the tile errors are still their! If I were you I would just remove those 2 lumps and swicth them out with normal tile errors.

Ven January 3rd, 2010 8:11 PM

Game: None
Map Name: Boredom Beach
Credits: Nintendo

Map:
Spoiler:
I got bored.


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