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KING KRIS December 14th, 2008 9:56 AM

http://www.flickr.com/photos/[email protected]/3108031476/

Christos December 14th, 2008 10:07 AM

Please don't only post links to the map. Follow the map posting form, post your map name, code base and comments. You're also breaking the 4 word posting rule.

Liquid Shadow December 14th, 2008 6:02 PM

Quote:

Originally Posted by halobro35 (Post 4161186)
Hey all, I made another map called Shorley Town.

Like I stated earlier, I'm new to mapping and this is only my third map, so please feel free to critique me and give me advice.

Here it is:

http://img56.imageshack.us/img56/8758/mapletowncv9.png

Quoting myself since nobody rated it... I think..

Thrace December 14th, 2008 10:56 PM

Quote:

Originally Posted by Binary (Post 4194221)
Map Name: Route101
Base: Pokemon Ruby
Comments: A ma after a long time. It has no grass because the player doesn't have any pokemon at this stage.

Rating: 7/10
Reasons: The palette and tiles look great. Mapping is so-so. The paths don't look great but at least they are of uniform length. The mountain parts look decent but theres a lot of room for improvement.
Suggestions: Redo the map. Theres just too much stuff going on in the map right now. Some places look really empty. Its just too difficult to work with as it is now. You're better off clearing the map and starting again.

Quote:

Originally Posted by KING KRIS (Post 4194494)

Rating: 2/10
Reasons: Lots and lots of tile errors. Buildings are using incorrect tiles. Looks really empty. The sea looks really nice though even if you've made some tile errors there as well.
Suggestions: Read some mapping tutorials. Fix the tile errors. Don't mix tiles like that. Use more trees. Don't make it look symmetrical.

Quote:

Originally Posted by NeoNemesis (Post 4195663)
Quoting myself since nobody rated it... I think..

Rating: 4/10
Reasons: You've got the right idea about how to make maps look natural but you've gone way overboard with it. You're tree placement isn't very good. The shape of the beach looks terrible. You've also used shadows incorrectly in some places.
Suggestions: Smooth out the edges of the beach so the build up gradually instead of just jerking up in random places. Arrange the trees tighter around the town.

-----------------------------


Map Name: Route 7
Map Of: FireRed
Description: I've restarted Genesis so I've remade all the maps and since I had some spare time and was bored I thought I'd post this map which has been bugging me for a while.

Ninja Caterpie December 15th, 2008 1:03 AM

Map Name:Genimie Town
Map Of: FireRed
Description: The final town in the beta of Pokemon Moonshine, it's situated on the side of a mountain, and was majorly dug onto the side. The bottom feels a bit iffy, but most of it isn't seen.
http://img367.imageshack.us/img367/2787/genimietownmn4.png

Thrace, only half your map appears to me. :\

Hiche.. December 15th, 2008 2:03 AM

Quote:

Originally Posted by Ninja Caterpie (Post 4196173)
Map Name:Genimie Town
Map Of: FireRed
Description: The final town in the beta of Pokemon Moonshine, it's situated on the side of a mountain, and was majorly dug onto the side. The bottom feels a bit iffy, but most of it isn't seen.
http://img367.imageshack.us/img367/2787/genimietownmn4.png

Thrace, only half your map appears to me. :\

Very nice Ninja ;) I like, the shape of the city, the placement of houses, and trees, and the shape of the mountain. I don't know if it's me, but there isn't shading for the trees.

Rating: 8.8/10

Ninja Caterpie December 15th, 2008 2:16 AM

Quote:

Originally Posted by Hiche (Post 4196201)
I don't know if it's me, but there isn't shading for the trees.

You see, the trees mostly don't need the shading.

zetavares85 December 15th, 2008 8:59 AM

Quote:

Originally Posted by zetavares85 (Post 4186740)
http://img120.imageshack.us/my.php?image=011234zx8.png

Map Name: New Island
Map Game: I didn't used Advance map to create it so it doesn't have a base game
Comments: As I've said I didn't used Advance Map, I used Tiled to make it; that's above the Orange Islands and below Sevii Islands. If you want to use it message me first.

Why nobody rated my map yet ?

0m3GA ARS3NAL December 16th, 2008 12:37 AM

Quote:

Originally Posted by zetavares85 (Post 4196690)
Why nobody rated my map yet ?

Don't rush the process, lol, here I'll rate it...

I like it, nice cave placement, Pretty good size, I didn't see any tile errors... ( I didn't look very hard, I'm kinda busy...)

I'll give it a 7/10
But next time, just wait a while longer for ratings... Kay? :t157:

TB Pro December 16th, 2008 6:56 AM

Quote:

Originally Posted by Binary (Post 4194221)
Map Name: Route101
Base: Pokemon Ruby
Comments: A map after a long time. It has no grass because the player doesn't have any pokemon at this stage.

Rating: 5/10
Why the heck? First of all, the tree shading is done wrong, which is kind of a turn-off. Although, I do like how the trees are placed, for the most part anyway, except for the ones that are placed in a long straight line. The mountain shape is pretty nice, however there is an issue with the top ledge for the grassy mountains. The path shape is nice, for the most part, but it is a little too straight for my taste in a few areas. The flowers also have a sort of an issue with placement; they are bunched up a bit to the lower of the map, and should be more evenly distributed. The map is also kind of generally empty, but it's good for being away for a while.

P.S. I rate harshly, don't take it to heart.


Quote:

Originally Posted by Thrace (Post 4196088)

Map Name: Route 7
Map Of: FireRed
Description: I've restarted Genesis so I've remade all the maps and since I had some spare time and was bored I thought I'd post this map which has been bugging me for a while.

Rating: 7/10
Why the heck? Okay, the first thing I notice is the mountains, which are, in general, fairly good, but they seem to follow the same path a tad too much. The paths are good, they have a nice windy feel to them, and they're not too straight, which is a plus. I noticed you used a lot of alternating grasses, which is a big plus in my book. The tree placement is great, gives the map almost a maze feel to it, however, ahem, you didn't do the tree shadows correctly, which surprised me. The wild grass is ugly, way too blocky. In nature, grass dosen't grow in blocks, it runs free and is scattered around, It has a dense concentration of it in areas, but it's definantly not blocky. There is also a tad of empty space, but I'm trying to remove myself from loweing ratings on account of a little empty space, as it really dosen't look bad in-game as long as tere are enough people to fill it up.

Makorin December 16th, 2008 2:15 PM

Quoting myself since i dont think any1 rated my maps...

Quote:

Originally Posted by Avatar Ryan (Post 4190926)
OK since i havnt post a map in a while i mite as well!

Map Name: Tohja Desert
Map Game: Fire Red
Comments: This map is a special area in my Hack Pokemon Golden Rainbow
Mapshot:http://i376.photobucket.com/albums/oo208/Mew_Ryn/th_TohjaDesert430.jpg

Map Name: Tohja Desert
Map Game: Fire Red
Comments: This map is a special area in my Hack Pokemon Golden Rainbow
Mapshot:http://i376.photobucket.com/albums/oo208/Mew_Ryn/th_TohjaDesert431.jpg


~Teh Panda~ December 16th, 2008 10:03 PM

Map Name: Claremont Heights
Base: Pokemon Fire Red
Comments: The 2nd town in my hack. A mountain village sort.
http://img380.imageshack.us/img380/2702/picture15pi9.png

Credits: Kyledove, wesley FG

Tropical Sunlight December 16th, 2008 10:56 PM

Quote:

Originally Posted by TehTehTehTeh (Post 4200983)
Map Name: Claremont Heights
Base: Pokemon Fire Red
Comments: The 2nd town in my hack. A mountain village sort.
http://img380.imageshack.us/img380/2702/picture15pi9.png

Credits: Kyledove, wesley FG

The path is a little bit too straihgt and to fat. There is also a tile error in the upper right corner. You can't see it in-game. But the rest of map looks okay.

7/10

Neti December 16th, 2008 11:24 PM

Quote:

Originally Posted by TehTehTehTeh (Post 4200983)
Map Name: Claremont Heights
Base: Pokemon Fire Red
Comments: The 2nd town in my hack. A mountain village sort.
http://img380.imageshack.us/img380/2702/picture15pi9.png

Credits: Kyledove, wesley FG

I love that tiltes, theyre so calm... would you mind making a rombase with them?

amtrax December 17th, 2008 12:20 AM

1 Attachment(s)
this is my edited pallet town for my hack, dawning silver
i added the extra house for green, red and blue, and the the zeppelin airport as my hack goes to the orange isles after kanto

Binary December 17th, 2008 7:38 AM

Quote:

Originally Posted by Thrace (Post 4196088)
Rating: 7/10
Reasons: The palette and tiles look great. Mapping is so-so. The paths don't look great but at least they are of uniform length. The mountain parts look decent but theres a lot of room for improvement.
Suggestions: Redo the map. Theres just too much stuff going on in the map right now. Some places look really empty. Its just too difficult to work with as it is now. You're better off clearing the map and starting again.

Thanks for the suggestions. It took me alot of time to do the map, but I'll redo it and try to improve it. Thanks.

Quote:

Originally Posted by ¿TB Pro™ (Post 4199025)
Rating: 5/10
Why the heck? First of all, the tree shading is done wrong, which is kind of a turn-off. Although, I do like how the trees are placed, for the most part anyway, except for the ones that are placed in a long straight line. The mountain shape is pretty nice, however there is an issue with the top ledge for the grassy mountains. The path shape is nice, for the most part, but it is a little too straight for my taste in a few areas. The flowers also have a sort of an issue with placement; they are bunched up a bit to the lower of the map, and should be more evenly distributed. The map is also kind of generally empty, but it's good for being away for a while.

P.S. I rate harshly, don't take it to heart.

Thanks I'll try to improve. But if you're talking about the palm trees with wrong shading then it was made by Peyi, who I think is an excellent spriter. Thanks for the suggestions though. I'll make room for improvement.

I''d like to post another map.
Map Name: Dawn Town
Base: Pokemon Ruby
Comments: The second town in my hack.
http://img396.imageshack.us/img396/4951/map2sx7.png

Alucus_Of_Borg December 17th, 2008 7:59 AM

http://i105.photobucket.com/albums/m225/bitrzo/townonepreview.gif

this is the first town in a pokemon flash game I am going to start once I get a proper team up and running

Tropical Sunlight December 17th, 2008 10:07 AM

http://www.shrani.si/f/3C/fM/2doLEelI/kayto.png
Just testing the new way of drawing region maps. If anyone wishes to have it, give me credits.
The city in the upper left corner doesn't have an island for a reason. It's of water (like Venezia).
The palletes are stricted to 16 colors, GBA standards.

treecko 22 December 17th, 2008 1:31 PM

map name:route 1
game hacked:fire red
comments:this is for my first hack ever, so please rate.

map:

http://i294.photobucket.com/albums/mm104/GOLDENRIOLU/map-6.jpg?t=1229547429


hope you like it !

AdvanceMapper December 17th, 2008 3:07 PM

Map Name: Mt. GeoStone (it sucks)
Map Game: FR
Clikce!
http://img214.imageshack.us/img214/5669/mtgeostonepx7.png
http://img214.imageshack.us/img214/mtgeostonepx7.png/1/w640.png

Comments:
It's the second route from my hack, from Argian Town to Rocky Town.
Flame me all you's want.

Dr Gregory House December 17th, 2008 3:14 PM

Quote:

Originally Posted by treecko 22 (Post 4202356)
map name:route 1
game hacked:fire red
comments:this is for my first hack ever, so please rate.

map:

http://i294.photobucket.com/albums/mm104/GOLDENRIOLU/map-6.jpg?t=1229547429


hope you like it !

i do like it
7/10
mainly because there are 4 entry points... unless it's meant to be central?


Quote:

Originally Posted by AdvanceMapper (Post 4202714)
Map Name: Mt. GeoStone (it sucks)
Map Game: FR
Clikce!
http://img214.imageshack.us/img214/5669/mtgeostonepx7.png
http://img214.imageshack.us/img214/mtgeostonepx7.png/1/w640.png

Comments:
It's the second route from my hack, from Argian Town to Rocky Town.
Flame me all you's want.

first of all it's got nice geographical features.
the only reason it's bad is because there are weird rock overlaps.
8/10 without tile errors
4/10 with tile errors

cheers

Tyrantrum December 18th, 2008 9:03 AM

Quote:

Originally Posted by treecko 22 (Post 4202356)
map name:route 1
game hacked:fire red
comments:this is for my first hack ever, so please rate.

map:

http://i294.photobucket.com/albums/mm104/GOLDENRIOLU/map-6.jpg?t=1229547429


hope you like it !

Very nice~

Rating: 8.9/10
Errors: Empty space.
Suggestions: Fill up the few empty spaces.
Comments: A beautiful map by the brother of Luca 9~
The shape is just so great. The tinyledges are nice. The pond shape is good, and how the grass and flowers are placed is nice too.
Great job~

TB Pro December 18th, 2008 5:18 PM

Quote:

Originally Posted by TehTehTehTeh (Post 4200983)
Map Name: Claremont Heights
Base: Pokemon Fire Red
Comments: The 2nd town in my hack. A mountain village sort.


Credits: Kyledove, Wesley FG

Rating: 4/10
Why the heck? This map really isn't that great, sorry to say. The first thing I notice is the awkward placement of all the buildings. They are just placed in a way that you would never see in a real city. The tree placement is pretty good, except there is a blocky feel to the shape. The paths are not my cup of tea. They are very fat, and uniform in size, and they are very straight. There is quite a bit of empty space, and that's kinda a drawback. The mountains are pretty good, however, they are a tad too straight.


Quote:

Originally Posted by Binary (Post 4201699)
Thanks I'll try to improve. But if you're talking about the palm trees with wrong shading then it was made by Peyi, who I think is an excellent spriter. Nope, I meant the shading on the regular trees, it wasn't used right ^_^

I'd like to post another map.
Map Name: Dawn Town
Base: Pokemon Ruby
Comments: The second town in my hack.

Rating: 7/10
Why the heck? The tree shape is quite nice, it works with the way you placed the houses and path and those such things; however, you didn't use the tree shadows correctly again. The path shape is actually quite nice, it has plenty of bends and turns in it. I can't believe you have a tile error that blatantly obvious :P I like the placement of the buildings, it just compensates the maps whole feel. This map is still pretty empty, but I'll let it slide, because nobody else seems to care much about that :P The water shape is pretty good, but the larger pool seems to have a bit of a blocky feel to it. Also, the small patch should eb calm water, because there is nothing to move the water around. Overall, you did pretty good, keep it up.

zetavares85 December 19th, 2008 11:14 AM

Name: Navel Island (Orange Islands)
Game: Fire Red
Comments: I don't think it's the best I could do butI need suggestions.

http://img528.imageshack.us/img528/7376/8131415181920nz3.th.png
http://www.pokecommunity.com/%5BURL=http://img528.imageshack.us/my.php?image=8131415181920nz3.png%5D%5BIMG%5Dhttp://img528.imageshack.us/img528/7376/8131415181920nz3.th.png%5B/IMG%5D%5B/URL%5D
http://img528.imageshack.us/my.php?image=8131415181920nz3.png

cooley December 19th, 2008 12:26 PM

Quote:

Originally Posted by ~Satoshi Sugimori~ (Post 4181126)
ok fixed the waterfall edges and the back a bit.
http://i128.photobucket.com/albums/p190/Poke-Roy/Congbu/Thing-1.png

:edit:
I think I forgot to do the edges on in at the bottom of the middle waterfall

That map is absolutely beautiful!
The Mountains are perfect, the grass formation is flawless
The Tree Placement is Flawless
The flowers, sea, waterfalls, PERFECT! I could go on and on, but who'd read it? XD

I give it a 6/10 :D
WOOT!

Just kidding, I give it a perfect, 10/10 (aside from the fact that you mentioned the tile errors) ;)


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