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-   -   Map Rating/Review Thread (https://www.pokecommunity.com/showthread.php?t=81829)

colcolstyles October 14th, 2009 5:27 PM

Quote:

Originally Posted by QuilavaKing (Post 5195018)
Map Name: None
Game: Emerald
Comments: I just posted this in the Map of the Month thread and decided to get some reviews at the same time. I know some people don't like this natural style of mapping. If you're one of them, then don't even bother reviewing unless you're going to give some real advice.

Hey! ...this is really good!
The underlying concept is fantastic and it seems like the type of map that would be so fun to play through in-game! I like the fact that the path runs sort of tangent to the lake and how the lake is down a level from the path. The way you did the mountains is also really cool, in some unexplainable way^^ (though there're some tile errors at the base of the hill on the north-western edge of the lake :O ). The ledges are a nice touch but the southern one seems a little weird to me :\ Also, I don't like the style that you used for placing tress but I'll bet that it took a heck of a lot of time so kudos to you for that ;D Paths are good, grass placement is great, only a few tile errors. Overall, this is one of the best maps I've seen in a long time, not because of excellent mapping per se, though there definitely is some of that ;), but because of the idea behind the map. It's really neat!
Looking forward to more maps of this quality from you =)

Alice October 14th, 2009 7:56 PM

1 Attachment(s)
Quote:

Originally Posted by colcolstyles (Post 5220664)
Hey! ...this is really good!
The underlying concept is fantastic and it seems like the type of map that would be so fun to play through in-game! I like the fact that the path runs sort of tangent to the lake and how the lake is down a level from the path. The way you did the mountains is also really cool, in some unexplainable way^^ (though there're some tile errors at the base of the hill on the north-western edge of the lake :O ). The ledges are a nice touch but the southern one seems a little weird to me :\ Also, I don't like the style that you used for placing tress but I'll bet that took it a heck of a lot of time so kudos to you for that ;D Paths are good, grass placement is great, only a few tile errors. Overall, this is one of the best maps I've seen in a long time, not because of excellent mapping per se, though there definitely is some of that ;), but because of the idea behind the map. It's really neat!
Looking forward to more maps of this quality from you =)

Yay! That's the kind of review I like to see. The long kind.


Anyway, I don't think it's nearly as good, but here's another.
Map Name: None
Game: Emerald
Comments: It was good in theory, but it just doesn't actually look very good. If you look closely at the way the lines move, it makes the shape of an R, with the river as an outline of the letter, which was basically what I was trying to do, and it does look pretty cool. I just think the bottom mountain looks kinda stupid. To be honest... I gave up on it and just rushed to finish as quickly as possible... so I'm mostly just posting to show off the map. I definitely would still appreciate some reviews though. Maybe I will get an idea to make it better from one of them.

I decided to connect these last two maps just for fun, but they don't match up very good. I'll post what I did to fix that problem... well, when I'm done with it.

Kyouya October 15th, 2009 11:44 AM

Map Name: Lui Checkpoint
Map Game: firered
Comments: none
rombase:~SSKD Project~
Mapshot:

TB Pro October 15th, 2009 3:48 PM

Quote:

Originally Posted by Naoi (Post 5220603)
I have a brand new map, and a lot better than my other one I posted. :3

Hack: N/A
Name: N/A
Base Rom: Ruby
Credits: Kyledove, Alistait, Zeikku, Jesse[TB Pro]
Mapshot:

Yay! You put my style to good use. Just keep practicing. The paths still seem too diagonal for my like, but meh. I realize there is a ledge there for a script, but it just looks really tacky and out of place. The fence is looks awkward(it may just be the tile), maybe make it less boxy? Also the grass placement is just weirdish, try studying nintendo maps for a little while, and look at where they place it. Anyways, looks a lot better than your last map. I can help you more on MSN if you like.

Master Terrador October 15th, 2009 4:03 PM

Quote:

Originally Posted by Kyouya (Post 5222726)
Map Name: Lui Checkpoint
Map Game: firered
Comments: none
rombase:~SSKD Project~
Mapshot:

I Have a couple of issues to address on this one, Lets begin.

- Your grass placement is too random, its better in clumps, not individual little patches.
- Add on to that mountain to the north, I'd hardly call it a mountain, also, you used the wrong stair tile.
- Tree placement is pretty inadequate, And the houses are a little too close together in my opinion, Put one on the other side.
- I Find that fence next to the second house a little pointless, not to mention that particular fence has a tile error at the end going into the tree.

Now for the Math.
10 Overall - 4 Issues = 6 Outcome
Final Verdict - 6/10

Resultz October 16th, 2009 2:05 PM

Can this one Be rated Please?..



Its The summit of the mountain in my map.

Credits-Neti-Rombase.

Name-Cardinal Summit

Time taken-about 1Hr 15 mins


Please Rate, This is the third time its been posted with no reply!!

TB Pro October 16th, 2009 2:32 PM

Quote:

Originally Posted by Resultz (Post 5226206)
Can this one Be rated Please?..



Its The summit of the mountain in my map.

Credits-Neti-Rombase.

Name-Cardinal Summit

Time taken-about 1Hr 15 mins


Please Rate, This is the third time its been posted with no reply!!

The rock placement is bad. Just use trees...or anything else(pretty much) to make what you were going for. Placing the rocks in the way you did is like...gross. I guess you were going for a maze-ish map here, but maze maps can look great too. There should be more walking space, as traversing this map would be a *****. Also,you could take some pointers from nintendo with your grass placement. Mountains are alright, but a little square. Look at some maps by Colcolstyles, Disturbed, or sasquatchd00d for some ideas of mountain shape.

~Gibson~ October 17th, 2009 5:01 AM

Got skipped for some reason^^, but I really want you to rate that map;):



Credits:
Xiros
Kyledove
Saurav
WesleyFG

greetz,
Gibson

Hohoo October 17th, 2009 9:46 AM

1 Attachment(s)
Hack: none (yet)
Map name: some route
ROM: Gold
Comments: I tried to create a scenic route similar to Bond Bridge, 38/39 and Hoenn routes. The player enters it first time from top right and goes southwest.

The map is not finished yet but you get the idea. There are still some quirks around the southern area.

iTeruri October 17th, 2009 10:41 AM

Map name: Mt. Helius
Base: FR
Comments: /
Click here

Please let me know what you think and how I can improve the map :)

TB Pro October 17th, 2009 6:59 PM

Quote:

Originally Posted by iTeruri (Post 5230010)
Map name: Mt. Helius
Base: FR
Comments: /
Click here

Please let me know what you think and how I can improve the map :)

Ooh, nice cave bro. The part in the middle that goes down farther than anywhere else just looks odd to me. Other than that,it's a nearly flawless map. Kudos for that.

tente2 October 18th, 2009 10:57 AM

Route 389
 
1 Attachment(s)
Map Name:Route 389

Rom:
Firered

Comments:
This route exists only so the player gets HM cut after their 6th badge.They go in one cave,get the HM,get out the other.First of all,this route is based entirely on my favorite route,so I know what routes look like. Second,the trees may look square,but they look perfect to me,so don't complain.Third,this route is packed with items and trainers,so there won't be very much empty space. Lastly,I only have tiles to make the grass in square patches.

Credits:
I'm a big Alistair fan but I had to use Kyledove's too.

EDIT
I'll post a link,the thumbnails' to small.
http://i47.photobucket.com/albums/f172/tente_01/Route389.png?t=1255901361

tente2 October 18th, 2009 1:18 PM

Quote:

Originally Posted by Hohoo (Post 5229740)
Hack: none (yet)
Map name: some route
ROM: Gold
Comments: I tried to create a scenic route similar to Bond Bridge, 38/39 and Hoenn routes. The player enters it first time from top right and goes southwest.

The map is not finished yet but you get the idea. There are still some quirks around the southern area.

I'm rating this map 8/10.

It's pretty good actually.It's very creative to demake something,with everybody remaking.I really like the ledge puzzle near the second bridge.A few suggestions though.(I don't know what "quirks" means by the way.)

First of all,on the road upward,there is a big blotch of sidewalk.This makes the spot seem somewhat empty,not to mention changing the width of a path looks horrible unless a path is becoming the cement of a city.
Next,unless some special event like Suicine appears in the grass in the top-left corner,or an HM,it's rather pointless to put it there,where on the other hand putting it on the trail causes the player to waste a repel (yay!).
Also,I wouldn't put rocks next to a bridge.Lastly,this has to do with the mountains.The lower part overlaps the upper in the indents.And with the 3rd layer of the mountain,wouldn't it look better to simply connect them?

EDIT
Crap!Double post!

Chimchar 9 October 19th, 2009 1:12 PM

Hack Name: Pokemon: The Ocean Secrets.
Map Name: N/A
Comments: It's Been A While Scince I Last Mapped, So My New Style Isn't All There Yet.
Map:

Tyrantrum October 19th, 2009 6:15 PM

Hack: N/A
Name: N/A
Base Rom: Ruby
Credits: Kyledove, Alistait, Zeikku, Jesse[TB Pro]
Mapshot:
http://img11.imageshack.us/img11/9859/rubyrouteoutofboredom.th.png

Ninja Caterpie October 20th, 2009 12:24 AM

Quote:

Originally Posted by Hohoo (Post 5229740)
Hack: none (yet)
Map name: some route
ROM: Gold
Comments: I tried to create a scenic route similar to Bond Bridge, 38/39 and Hoenn routes. The player enters it first time from top right and goes southwest.

The map is not finished yet but you get the idea. There are still some quirks around the southern area.

This is a very nice map, and I like the de-makey-ness of it. However, it's just not...scenic, it just feels like a random route. Gold tiles aren't particularly good at making something scenic, but eh. It's a good map nonetheless.

8/10

Hohoo October 20th, 2009 5:55 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5241532)
This is a very nice map, and I like the de-makey-ness of it. However, it's just not...scenic, it just feels like a random route. Gold tiles aren't particularly good at making something scenic, but eh. It's a good map nonetheless.

8/10

Scenic may not be the exact word but I was trying to create a route that is close to nature and there are lots of variety in tiles (water, ground, trees, bridges, fences, rocks...).

And while I was making this I had the feeling in mind that I had after walking all the way from Fortree to Lilycove. The very last bridge (in the southern part near the flowers) reminds a little of the end of Route 121.

TB Pro October 20th, 2009 10:09 AM

Quote:

Originally Posted by Munchlax™ (Post 5239418)
Hack Name: Pokemon: The Ocean Secrets.
Map Name: N/A
Comments: It's Been A While Scince I Last Mapped, So My New Style Isn't All There Yet.
Map:

The mountains are like symmetrical, and too straight. The paths should all be connected.

tente2 October 20th, 2009 12:41 PM

Maybe it's irrelevant,but I didn't make this map on A-map,and I don't know how to insert a tileset since they need to be rar.

TB Pro October 20th, 2009 2:59 PM

Quote:

Originally Posted by tente2 (Post 5242646)
Maybe it's irrelevant,but I didn't make this map on A-map,and I don't know how to insert a tileset since they need to be rar.

This should be in the simple questions thread, but I'll answer it anyway. It does not need to be a rar. It needs to be a bmp.

Exon October 20th, 2009 4:39 PM

1 Attachment(s)
Map Name: (Undecided currently) It's the starting town however
Rom/Tileset Used: Pkmn FireRed/Original rom tileset (0/1)

I'm going through the motions, learning the in's and out's of mapping. I made a couple of "rough drafts" and this is the one I've decided on. I wanted to keep the town fairly simple, and I believe I've done that while still trying to focus on things like the aesthetics of parts of the map like the surrounding mountains. (Yes, there is no pokemon lab I know that :-P) It's not meant to be clustered or small. The town is located in the mountains, with very few inhabitants or traffic compared to other areas. Thus, there is a decent amount of space for people to spread out instead of being clustered together.

P.S. I'm a little older than the majority of PC users I would bet, so I have no issue with criticism, as long as it's productive. So, that said, criticize away. :-)

NarutoActor October 20th, 2009 4:42 PM

square roads and un natrual montains and very empty
4/10

Tyrantrum October 20th, 2009 5:09 PM

Just in case people might have missed it...

--------------------------------

Hack: N/A
Name: N/A
Base Rom: Ruby
Credits: Kyledove, Alistait, Zeikku, Jesse[TB Pro]
Mapshot:
http://img11.imageshack.us/img11/9859/rubyrouteoutofboredom.th.png

Exon October 20th, 2009 5:27 PM

Quote:

Originally Posted by narutoactor (Post 5243704)
square roads and un natrual montains and very empty
4/10


Why should the "road" not be square?
(It's basically a dirt path made from the constant movement in those areas, but that is only slightly beyond the point)

How are the mountains unnatural?

It's not meant to be clustered or small. The town is located in the mountains, with very few inhabitants or traffic compared to other areas. (Actually, i'll add this last part to my original post to clear that up)

Not retaliating, you just didn't follow thread rules, thus I'm asking you to finish your post. -Anything good about the map?
-The things you found wrong with the map...how would you fix them, or can you go into greater detail at the very least.
d

DaMexicanMadness October 21st, 2009 10:05 AM

1 Attachment(s)
Hack: N/A
Map Name: Calaha Town - Start town
Base Rom: Punk Rocker's Rom Base
Credits: Kyledove, Peyi, Punk Rocker
Comments: Would like to know how I can improve my mapping please.
Map shot: See attachment


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