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mitchel1 October 25th, 2009 2:11 AM

I though I'll repost my previous post, because it wasn't rate ;)

Map name: Purity Forest
Map from: Pokemon dark cry: the legend of giratina.
Base: http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png
Comments: well like I said this map is from Pokemon dark cry: the legend of giratina so don't steal it. Please ignore the border block and te empty places, those woudn't be able to see in-game. (Btw, I bet for 5$ you wouldn't find a map bug :P)
Map shot:


Map name: Route 601
Map from: Pokemon dark cry: the legend of giratina.
Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png
Comments: well like I said this map is from Pokemon dark cry: the legend of giratina so don't steal it. Please ignore the border block and te empty places, those woudn't be able to see in-game.
Mapshot:


(Btw. Dark cry isn't dead, I'm only really bussy with personal life)
Thats all people.
-------------------------------------------
Mitchel1

Crimson Stardust October 25th, 2009 4:14 AM

Quote:

Originally Posted by mitchel1 (Post 5257864)
I though I'll repost my previous post, because it wasn't rate ;)

Map name: Purity Forest
Map from: Pokemon dark cry: the legend of giratina.
Base: http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png
Comments: well like I said this map is from Pokemon dark cry: the legend of giratina so don't steal it. Please ignore the border block and te empty places, those woudn't be able to see in-game. (Btw, I bet for 5$ you wouldn't find a map bug :P)
Map shot:


Map name: Route 601
Map from: Pokemon dark cry: the legend of giratina.
Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png
Comments: well like I said this map is from Pokemon dark cry: the legend of giratina so don't steal it. Please ignore the border block and te empty places, those woudn't be able to see in-game.
Mapshot:


(Btw. Dark cry isn't dead, I'm only really bussy with personal life)
Thats all people.
-------------------------------------------
Mitchel1

For the first map,i really like it..it is almost perfect..but imo,you can add abit more trees..i rate it 9/10

The second map,what i like is the tree plcement..the mountain is good too..i rate this 10/10

romancandle October 25th, 2009 7:44 AM

Quote:

Originally Posted by romancandle (Post 5255387)
My turn I guess:

Base Rom: FireRed
Hack Name: Orange Storm
Tiles: Firered.


This map leads from the First Gym City to the 2nd, including an early rival battle at the beginning. The higher levels of the cave are blocked off until the player gets more badges. I know the corners on the south side of the mountain are not right, but they're so far over, the player will never see it.

Skipped the first time, so reposting it.

Mew~ October 25th, 2009 9:52 AM

Map name: Route 609
Map from: Pokemon Green sapphire version
Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png
Comments: Well this first started off as practice thing i would do when i got bored and after a week i noticed how much i liked it so i decided to finnish it and put it into my hack!
I know its kinda square... but look at the real games.... SQUARE! The route was supposed to look kinda that way anyway... IT WAS MY VISION @[email protected]
Oh yeah, could someone tell me if the pond looks a bit odd or outta place so i could fix/remove it!
Also, im wondering if anyone thinks its empty?
Mapshot:


Lyzo October 26th, 2009 6:25 AM

Quote:

Originally Posted by Pokemon League Champion (Post 5259055)
Map name: Route 609
Map from: Pokemon Green sapphire version
Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png
Comments: Well this first started off as practice thing i would do when i got bored and after a week i noticed how much i liked it so i decided to finnish it and put it into my hack!
I know its kinda square... but look at the real games.... SQUARE! The route was supposed to look kinda that way anyway... IT WAS MY VISION @[email protected]
Oh yeah, could someone tell me if the pond looks a bit odd or outta place so i could fix/remove it!
Also, im wondering if anyone thinks its empty?
Mapshot:


First of all, you'd be a great Nintendo Mapper! It's very square, but since that's what you're going for I'd say this is a good thing.

This map gives me a Nintendo feeling except, it's better. It has more variety than Nintendo Maps have, which makes it look better than most other Nintendo maps.
What I especially like is the mix of all the different things together (flowers, rocks, bushes, grass). However you kinda overdid it with the bushes in the bottom left of the map (not such a nice playability).
I also like how you placed the small fences and how you placed the paths, they go well with the rest of the map.

Now most people here hate Nintendo's mapping style, but the good thing about Nintendo's maps is their playability. And I actually like this map, despite my hatred for Nintendo Style.

The pond and the small mountain both look a bit out of place. The smaller rocks and the medium sized rocks however, give a nice feeling to the map, so keep that ;)
The ledges in the bottom left corner of the map are kinda weird, but that has nothing to do with your mapping, that's just the tile...

Anyway rating (not taking points of because of squarishness :P) : 7.5/10

.Tactic. October 26th, 2009 7:39 AM

Map name:Tandillo Route
Map from: Pokemon Elemental Curse

Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png
Comments:Testing my new tiles with a new map
Mapshot:

Ray Maverick October 27th, 2009 12:43 AM

Quote:

Originally Posted by Codec (Post 5261956)
Map name:Tandillo Route
Map from: Pokemon Elemental Curse

Base:http://i121.photobucket.com/albums/o211/xXscytherXx/badge-firered.png
Comments:Testing my new tiles with a new map
Mapshot:

Comments/Suggestions: Although it screws up the border block, It's much better than the last time. I don't like how you put the mountain though, while the tree's are Nintedo style, the mountains aren't and it makes a weird combination. And don't make the pathways too only one tile width, leave the player some space to move. And i noticed that you didn't use paths. They could add something to this (if there were space), believe me.
Rating: 6.8/10

Banjora Marxvile October 27th, 2009 3:58 AM

Right, I love mapping caves now...

Name: Rockfall Cave
ROM: Ruby
Credits: Kyledove (Tiles and Pallettes)
Notes: I hate mapping, but I like mapping Caves. It was originally a bit different, but now it is like this, so... Consider this the revised map, in a way.

Map:

Alice October 27th, 2009 6:45 PM

Quote:

Originally Posted by QuilavaKing (Post 5221099)
Game: Emerald
Comments: It was good in theory, but it just doesn't actually look very good. If you look closely at the way the lines move, it makes the shape of an R, with the river as an outline of the letter, which was basically what I was trying to do, and it does look pretty cool. I just think the bottom mountain looks kinda stupid. To be honest... I gave up on it and just rushed to finish as quickly as possible... so I'm mostly just posting to show off the map. I definitely would still appreciate some reviews though. Maybe I will get an idea to make it better from one of them.

Still hoping for a lengthy review.

BlitŻ October 28th, 2009 8:19 PM

Map Name: Darklurk Forest/Advent Orphanage
ROM: FireRed
Hack: Pokemon Aether
Map:

Comments:Basically the first outside map of my hack, so rates?

Credits: WaH for tiles, Zelda series for the fence, Kyledove for the house.

.Tactic. October 29th, 2009 2:05 AM

Quote:

Originally Posted by Fan King (Post 5270914)
Map Name: Darklurk Forest/Advent Orphanage
ROM: FireRed
Hack: Pokemon Aether
Map:

Comments:Basically the first outside map of my hack, so rates?

Credits: WaH for tiles, Zelda series for the fence, Kyledove for the house.

Nice Tiles.
Goes Well with Borders.
Playable.
Good to look at.
the ledges near the house dont look right tho.
And I can a couple of tile-errors.
9/10

mitchell114 October 29th, 2009 5:40 AM

Overall the map looks good but I don´t like te house, and the fences doesn´t fit in a pokemon hack. 7.0

Blaziquaza October 29th, 2009 12:31 PM

Quote:

Originally Posted by Fan King (Post 5270914)
Map Name: Darklurk Forest/Advent Orphanage
ROM: FireRed
Hack: Pokemon Aether
Map:

Comments:Basically the first outside map of my hack, so rates?

Credits: WaH for tiles, Zelda series for the fence, Kyledove for the house.

I quite like this map.But the player can avoid grass.9.5/10
Volcana path remake
Name:Volcana Path
Game:Shadow Blast
http://img171.imageshack.us/img171/1963/volcanapath.png
Comments:Nobody liked my old Volvana Path much.This one looks more like a mountain path.There's a new cave here,which leads to Victory Cave.Up the top leads to Mt.Volcana,and going down leads to Flare Town,where the Pokemon Heatran is obtained.The house is lived in by-The Ghostbusters.For some reason,they'll trade you Haunter for Gyarados.

BlitŻ October 29th, 2009 4:07 PM

Quote:

Originally Posted by BlaziquazaLv.Z (Post 5272859)

I quite like this map.But the player can avoid grass.9.5/10
Volcana path remake
Name:Volcana Path
Game:Shadow Blast
http://img171.imageshack.us/img171/1963/volcanapath.png
Comments:Nobody liked my old Volvana Path much.This one looks more like a mountain path.There's a new cave here,which leads to Victory Cave.Up the top leads to Mt.Volcana,and going down leads to Flare Town,where the Pokemon Heatran is obtained.The house is lived in by-The Ghostbusters.For some reason,they'll trade you Haunter for Gyarados.

xD, I guess I'll return the favor

Well, it is certainly better than your last maps, as you are improving. Their are borders errors at the top as I think it would be cumbersome to not have a big exit, and the mountain it self, if you plan to have a different border than the previous map.Tile errors wise, you have some errors on the mountain when the walls (?) of the mountains meet. You're grass placement needs to be rearranged, as the player can simply walk through the path to get from one side to another. The path should be interrupted with some grass or barrier for the player to go around. The mountains have a nintendo style, which is good or bad depending on your opinion. Your use of flowers could lessen also, as the occasional one or two degrade form the map, between the patterns look good if there's a reason for it

Overall, I give this map a 5.5/10

Hohoo October 30th, 2009 4:19 AM

1 Attachment(s)
Map name: Purple Path - Red Isle - Dewy Island
Hack: Pineapple (working title)
ROM: Gold
Comments: Purple Path is the top right area with the bridges and small islands. Red Isle is the little town in the middle. Dewy Island is the big island with the forest and one house.

There are some still some border errors but please don't mind them.

Alice October 30th, 2009 6:50 AM

Quote:

Originally Posted by Hohoo (Post 5274645)
Map name: Purple Path - Red Isle - Dewy Island
Hack: Pineapple (working title)
ROM: Gold
Comments: Purple Path is the top right area with the bridges and small islands. Red Isle is the little town in the middle. Dewy Island is the big island with the forest and one house.

There are some still some border errors but please don't mind them.

I have no clue if this map is good by GSC standards, but I love it. The layout is perfect, but there's a couple minor things that I'll point out. They aren't really actual mistakes or anything though.

First of all, it seems a little weird to make the town on such a tiny island, and then have no trees or anything on the island. Maybe make it a bit bigger on the right with some grass or something?

Also, the area in the top left with the entrance to the forest seems like it might be a little bit hard to find. You should make the water entrance a bit more defined imo. And finally, are you sure that's how you're supposed to do the bridges? It looks weird to me.

That's all I really have to say though, since I don't really know what's good or bad in GSC mapping. I will say that I love the GSC tiles though, and you'd be hard pressed to make a map for it that I didn't love. I think this one is especially good tho cuz I like all of the little secret spots and stuff lol.

Hohoo October 30th, 2009 7:19 AM

Quote:

Originally Posted by QuilavaKing (Post 5274854)
I have no clue if this map is good by GSC standards, but I love it. The layout is perfect, but there's a couple minor things that I'll point out. They aren't really actual mistakes or anything though.

First of all, it seems a little weird to make the town on such a tiny island, and then have no trees or anything on the island. Maybe make it a bit bigger on the right with some grass or something?

Thanks for the suggestion. I'll try to extend it.

Quote:

Also, the area in the top left with the entrance to the forest seems like it might be a little bit hard to find. You should make the water entrance a bit more defined imo.
Spoiler:
It's actually supposed to be a somewhat secret place.
Spoiler:
And the little place with the pond and flowers is home to a legendary Pokémon.

Quote:

And finally, are you sure that's how you're supposed to do the bridges? It looks weird to me.
Could you explain a little? Do you mean the connections between land and the bridges, the shape or the tiles?

Quote:

That's all I really have to say though, since I don't really know what's good or bad in GSC mapping. I will say that I love the GSC tiles though, and you'd be hard pressed to make a map for it that I didn't love. I think this one is especially good tho cuz I like all of the little secret spots and stuff lol.
Well, GSC tiles are a little harder to work with than Gen III tiles, as one tile consists of four 16×16 tiles (Gen III tile size). And then there are not many available tiles, so it's hard to make something like Sevault Canyon. But on the other hand, I have no experience with Gen III hacking.

Konekodemon October 30th, 2009 11:49 PM

New Bark Town on Pokemon Gold

http://archives.bulbagarden.net/media/upload/4/42/Littleroot.png
Original

http://img5.imageshack.us/img5/2497/newbarktown.png
On Pokemon Gold

I know it doesn't look exactly like it. Somethings are sitting in different spots then on Ruby but I was using Gold Map and both GBC and GBA games have different pixals/palletes to them.

Also I'm still kinda new to doing this. This will be for a hack I'm starting on. I'm making Pokemon Ruby for GBC.

Hohoo October 31st, 2009 1:28 AM

Quote:

Originally Posted by Konekodemon (Post 5277027)
New Bark Town on Pokemon Gold

[IMG]
Original

[IMG]
On Pokemon Gold

I know it doesn't look exactly like it. Somethings are sitting in different spots then on Ruby but I was using Gold Map and both GBC and GBA games have different pixals/palletes to them.

Also I'm still kinda new to doing this. This will be for a hack I'm starting on. I'm making Pokemon Ruby for GBC.

It's really nice to see someone else make maps for Gold! I'm tired of all those FireRed maps... Just kidding!
(Fun fact: My first project was Sapphire on GBC.)

Anyway. First, the player's and rival's home has always been a two-storey building. (Unless it's not one in your hack.) The smaller ones are better for NPC houses.

Secondly, the flowers are all over the place. Consider placing them in little "patches" with a few flower tiles in one place.

Sign and tree placement are good.

I give this map a 7/10.

Konekodemon October 31st, 2009 2:36 AM

There I eddited it. Is that much better now?

siper x October 31st, 2009 1:27 PM

1 Attachment(s)
pokemon game base: Fire red
Pokemon game: I haven't named the game yet

this is the starting town for my game

I already earased the flowers by the upper left house, i just had them there so then i could see where things had to go

Banjora Marxvile October 31st, 2009 1:31 PM

Quote:

Originally Posted by Deviation (Post 5264694)
Right, I love mapping caves now...

Name: Rockfall Cave
ROM: Ruby
Credits: Kyledove (Tiles and Pallettes)
Notes: I hate mapping, but I like mapping Caves. It was originally a bit different, but now it is like this, so... Consider this the revised map, in a way.

Map:

Can someone please rate this? Took me ages to make, and any criticism would be appreciated.

Konekodemon October 31st, 2009 2:01 PM

There really isn't much to say about that map expect that it's perfect. I give it a full 10/10. Everything's the right color and placed in the right spot, and the a mount the rocks is just right. Great job!

siper x October 31st, 2009 2:01 PM

1 Attachment(s)
I have another map for the game

rom base: firered
game name: i still haven't named it

this is route 1

Ninja Caterpie October 31st, 2009 3:03 PM

I have a random map I created.

A world map.

xP

http://img519.imageshack.us/img519/1296/tengoworldmap.png'

I was trying to make it Emerald-styled, but that only works with islands.

>_>


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