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First off, lets look at the island with the cave thingy in the middle. The top of it is filled with tile errors. You have the wrong tile your using for the top back of the mountain (it's hard to explain, but there are two more tiles, one for each side, that you should be using. Your tiles are cutting off the mountain in the middle of it, which isn't right). Use the other tiles. Secondly, on the ground level the single-spaced rocks are NOT meant to be used. If you look closely at them, you can tell that the base of them is meant to be a second-level mountain. Especially the one in the bottom-left near the ladder on the left side. That has a mountain-back tile in it- it is wrongly used and it looks bad. If you want to fix these, you can probably easily do it in block editor. Third, the use of the sand is incorrect. The sand tiles are not single-tile decorations, think of them as pieces of a miniture path, but one more squarish than straight. Look at the regular Mt. Moon map- you can see the sand running into the wall and in bigger blobs than what you're using. If you could zoom in on them, it would look like random path pieces splattered all over the map. You can delete them, but please try to use more bigger sandy patches, they look a lot better. Fourthly (and finally), I personally dislike the huge random row of bubble thingys at the very bottom. That is very random, and unnatural, it is like having a mountain on a route and putting 15 single spaced rocks together on one row. It doesn't make any since, and it is bugging me. Also, at the very bottom-right there is another tile error. Besides these things it is a pretty good map. I understand if you want to leave empty space for a ground-level cave map. Good luck on your maps in the future. |
I thought I'd put out a map to rate. =P
Name: Banter Town ROM: Emerald Comments: Nothing much, just a town I made. Lab's on the hill, with the Professor's house next to it. http://img687.imageshack.us/img687/3285/bantertown.png |
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Overall 9/10. |
Cinnabar Island
FireRed I made this map because I've always thought that Cinnabar Island needs a volcano. img403.imageshack.us/img403/1884/cinnabarisland.png |
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Also, looks too square for me. But the most improtant problem is that you need to go on a boring walk in order to reach the pokecenter and the mart. also, there is a tile mistake here that makes it look like it's unaccessible. Spoiler:
An overall 5/10. |
Map Name: Pallet Town
Map Game: Pokémon: Fire Red Comments: a Pallet Town Remake based from the old map.. Mapshot: http://img442.yfrog.com/img442/2909/pallettown.png |
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First, within the bordering woods, there are skinny trees in groups of two. They don't really fit in the FRLG style. Also, your flowers are all over the ground; consider placing them like the small bushes. Then, the ground below that signpost in front of Oak's lab looks a little awkward. So, if those little things get fixed, this would be how Pallet should have looked in FRLG. And here's my map that I would like to get rated: Map name: Unnamed coast - Unnamed mountain road - Unnamed village - Unnamed canyon ROM: Gold Hack: Pineapple (working title) Comments: I've had the idea for this for years. |
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However, unless you're using the flowers from Emerald, I would advise you to bunch up the flowers in groups no smaller than three. Spart from that, I really like it. :3 8/10. |
Map Name: 2nd Town
Map Game: Pokémon Fire Red Comments: Just testing. Mapshot: http://i264.photobucket.com/albums/ii179/laidjon/UrutoramarinTown.png |
Cinnabar Island
FireRed I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere. img21.imageshack.us/img21/1884/cinnabarisland.png |
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Although I must admit that this 'empty' space around the pokecenter makes me feel a bit awkward... maybe you should add some eye candy on the path, make a rocky mix, you decide. Or, alternatively, you could add the lab next to the pokecenter and fill up the area where the lab currently is. You got up by one point five points on my view. Good luck. 6,5/10. |
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- Don't have straight mountains, make them look natural. - Put some trees, and some flowers in, to make it look nice. - Also, do a lot of block edits, so you can make your map look much nicer. Once you've done that, then I'll rate it. But, at the moment it's a 3/10 for me. |
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The part around and above the Pokemon Center could still do with some work, though... |
Map name: Russet Town (Russet is a reddish shade of brown)
ROM: Firered Hack: An upcoming hack by me (no thread) Comments: My favorite part of mapping is making the mountains on routes...so I decided to make an entire town in the mountains. This town will house the first gym, maybe (I don't want to use the overused rock type as the first gym). Also, I spent forever on the block editor trying to make the houses and gym not on grass. Credits: I'm using MASTEROFPUPPET's rom base, and it rocks! Mapshot: Spoiler:
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game: pokemon ruby
map name: none comments:probobly one of my last freestyled routes.... please don't worry about border errors. you guys will either love it or hate it(preferably the first). credits: Ozuma and JH corp mapshot: Spoiler:
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9/10 - Good map and would probably take hours to get through. |
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It's a really great map in my opinion, there are many twists and turns throughout to make the map confusing and fun :) However, in many places the player would be ridiculously cramped, and with the addition of trainers, people, and items, the player would be very limited in mobility. Also, I'm not counting off for the tiles, but the ledges don't look great in my opinion on top of the rocks, and I'm not a huge fan of the johto trees. |
Map name : none
Comments : this is the second route I've made. Sorry, there aren't any flowers, I'll add them later. Link - i45.*.com/2n7oyu9.jpg |
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I actually quite like this map. The tree placement is good, however, tree shading is non-existent. Look at the tileset - there are 2 types of large tree. The other is for ones that are touching others, and has a slightly different shadow features, making the map look more complete. The main things that bug me are the path at the bottom - it doesn't lead to anywhere, or come from anywhere - is there a point to it? Also, towards the bottom of the map, there are several areas with only one square paths in which the player can walk in - not very good from a playability term. Remove some trees. Arrangement of the houses are poor also. Too square, and together. Anyways, a good map - 5/10, (6/10 with flowers) :) incidentally, remember to place flowers in clumps of at least three, touching diagonally, as it looks a lot more realistic. Good luck. Also, please place images in link tabs or a spoiler as I have edited above - it makes replying a lot easier process. Thanks. |
Pynha Canyon
FireRed You get to this area after becoming the Champion. The ruins have a legendary Pokémon in them. img513.imageshack.us/img513/660/pynhacanyon.png |
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7/10. |
Pynha Canyon
FireRed I fixed the parts that were too square and added extra rocks. img192.imageshack.us/img192/660/pynhacanyon.png |
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