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Samike360 November 24th, 2009 2:48 PM

Quote:

Originally Posted by andyp159 (Post 5346536)
MAP GAME : Fire Red
MAPSHOT:
COMMENTS: My first attempt at Cave mapping. My thoughts on it is that it is not too bad, but maybe a bit empty. Suggestions and further comments please.

I haven't rated many maps, but I really liked your hack so I'll try to help you out. I give it 5/10.

First off, lets look at the island with the cave thingy in the middle. The top of it is filled with tile errors. You have the wrong tile your using for the top back of the mountain (it's hard to explain, but there are two more tiles, one for each side, that you should be using. Your tiles are cutting off the mountain in the middle of it, which isn't right). Use the other tiles.

Secondly, on the ground level the single-spaced rocks are NOT meant to be used. If you look closely at them, you can tell that the base of them is meant to be a second-level mountain. Especially the one in the bottom-left near the ladder on the left side. That has a mountain-back tile in it- it is wrongly used and it looks bad. If you want to fix these, you can probably easily do it in block editor.

Third, the use of the sand is incorrect. The sand tiles are not single-tile decorations, think of them as pieces of a miniture path, but one more squarish than straight. Look at the regular Mt. Moon map- you can see the sand running into the wall and in bigger blobs than what you're using. If you could zoom in on them, it would look like random path pieces splattered all over the map. You can delete them, but please try to use more bigger sandy patches, they look a lot better.

Fourthly (and finally), I personally dislike the huge random row of bubble thingys at the very bottom. That is very random, and unnatural, it is like having a mountain on a route and putting 15 single spaced rocks together on one row. It doesn't make any since, and it is bugging me. Also, at the very bottom-right there is another tile error.

Besides these things it is a pretty good map. I understand if you want to leave empty space for a ground-level cave map. Good luck on your maps in the future.

Ninja Caterpie November 24th, 2009 10:01 PM

I thought I'd put out a map to rate. =P

Name: Banter Town
ROM: Emerald
Comments: Nothing much, just a town I made. Lab's on the hill, with the Professor's house next to it.

http://img687.imageshack.us/img687/3285/bantertown.png

Alice November 24th, 2009 11:58 PM

1 Attachment(s)
Quote:

Originally Posted by QuilavaKing (Post 5343691)
Map Name: None. Just some outpost/town type thingy.

Map Game: Emerald

Comments: I've never liked making towns, so I usually map caves or routes. I just never like the way my towns turn out, but this one's ok I guess. I made this one specifically to connect 2 other routes that I had made. I might post the whole thing once it's done, but if not, it goes something like this: Starting town -> small route -> cave -> big route -> this town -> another big route -> small route -> large city. I've only made the 2 big routes, the town and the 2nd small routes, so I dunno exactly how it'll end up being yet. (If I even make the whole thing. Not like any of it's gonna be used in a hack or anything.)

I actually thought that the shape of this was perfect to just be a normal route, while keeping the house on the right as a sort of pseudo-pokemon center. I tried making it like that, but I just couldn't get it to look right, so I left it as a town. Another part that I couldn't get looking right was the very middle, where there is a gab between 2 large paths. It looks way better this way, but it's fairly unrealistic... in the end, I just decided to make up a story to go along with it, instead of trying to connect the paths properly.

The story goes: When you first get to the town, you would heal your pokemon (which means you enter from the bottom), then try to continue on, and find that the path has been blocked by some sort of rock, or landslide or something, I dunno (in the grassy area in the middle of the map, between the paths). After that, you have to go back and do something else, and they will clean it up so you can go through in the meantime. Generic plot event really, but it fixed the problem for me lol.

Annnyyyywaaayyy. Towns are really new to me. This is basically the first one I've ever done. (... sorta, but I kinda sucked back then lol.) So, please give me some detailed reviews on how I can improve.

Still looking for some reviews.

Pokepal17 November 25th, 2009 4:53 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5348965)
I thought I'd put out a map to rate. =P

Name: Banter Town
ROM: Emerald
Comments: Nothing much, just a town I made. Lab's on the hill, with the Professor's house next to it.

http://img687.imageshack.us/img687/3285/bantertown.png

Well, it's very nice, but I would say put some flowers in some other places to give the map a nicer effect.

Overall 9/10.

Shiny_Noctowl November 25th, 2009 5:35 PM

Cinnabar Island
FireRed
I made this map because I've always thought that Cinnabar Island needs a volcano.
img403.imageshack.us/img403/1884/cinnabarisland.png

NiKaNoRoU November 26th, 2009 12:54 AM

Quote:

Originally Posted by Shiny_Noctowl (Post 5351135)
Cinnabar Island
FireRed
I made this map because I've always thought that Cinnabar Island needs a volcano.
img403.imageshack.us/img403/1884/cinnabarisland.png

Seems...average. The volcano hole sure needs filling up, in order to cover the black gap. Use more downside tiles.

Also, looks too square for me. But the most improtant problem is that you need to go on a boring walk in order to reach the pokecenter and the mart.

also, there is a tile mistake here that makes it look like it's unaccessible.
An overall 5/10.

X-Buster November 26th, 2009 4:56 AM

Map Name: Pallet Town

Map Game: Pokémon: Fire Red

Comments: a Pallet Town Remake based from the old map..

Mapshot:
http://img442.yfrog.com/img442/2909/pallettown.png


Hohoo November 26th, 2009 6:25 AM

1 Attachment(s)
Quote:

Originally Posted by X-Buster (Post 5352046)
Map Name: Pallet Town

Map Game: Pokémon: Fire Red

Comments: a Pallet Town Remake based from the old map..

Mapshot:
Spoiler:
(I'm not posting warez or anything; why can't I just post images?)

I'd give it a 8/10. The overall layout is perfect, but there are some little details that stick out.

First, within the bordering woods, there are skinny trees in groups of two. They don't really fit in the FRLG style. Also, your flowers are all over the ground; consider placing them like the small bushes.

Then, the ground below that signpost in front of Oak's lab looks a little awkward.

So, if those little things get fixed, this would be how Pallet should have looked in FRLG.


And here's my map that I would like to get rated:

Map name:
Unnamed coast - Unnamed mountain road - Unnamed village - Unnamed canyon
ROM: Gold
Hack: Pineapple (working title)
Comments: I've had the idea for this for years.

Pokepal17 November 26th, 2009 4:24 PM

Quote:

Originally Posted by X-Buster (Post 5352046)
Map Name: Pallet Town

Map Game: Pokémon: Fire Red

Comments: a Pallet Town Remake based from the old map..

Mapshot:
http://img442.yfrog.com/img442/2909/pallettown.png

Looks nice!

However, unless you're using the flowers from Emerald, I would advise you to bunch up the flowers in groups no smaller than three. Spart from that, I really like it. :3

8/10.

Laidjon* November 27th, 2009 6:55 AM

Map Name: 2nd Town

Map Game: Pokémon Fire Red

Comments: Just testing.

Mapshot:
http://i264.photobucket.com/albums/ii179/laidjon/UrutoramarinTown.png


Shiny_Noctowl November 27th, 2009 7:12 AM

Cinnabar Island
FireRed
I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere.
img21.imageshack.us/img21/1884/cinnabarisland.png

NiKaNoRoU November 27th, 2009 7:26 AM

Quote:

Originally Posted by Shiny_Noctowl (Post 5354742)
Cinnabar Island
FireRed
I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere.
img21.imageshack.us/img21/1884/cinnabarisland.png

Much better now! less square, a more realistic crater, that error is fixed...

Although I must admit that this 'empty' space around the pokecenter makes me feel a bit awkward... maybe you should add some eye candy on the path, make a rocky mix, you decide. Or, alternatively, you could add the lab next to the pokecenter and fill up the area where the lab currently is.

You got up by one point five points on my view. Good luck.
6,5/10.

Pokepal17 November 27th, 2009 9:46 AM

Quote:

Originally Posted by Laidjon* (Post 5354716)
Map Name: 2nd Town

Map Game: Pokémon Fire Red

Comments: Just testing.

Mapshot:
http://i264.photobucket.com/albums/ii179/laidjon/UrutoramarinTown.png

It looks nice, but I would say that you need to use those blue and red flowers a little more to add colour. Apart from that, it's very good. 8/10.

Chimchar 9 November 27th, 2009 10:59 AM

Quote:

Originally Posted by Shiny_Noctowl (Post 5354742)
Cinnabar Island
FireRed
I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere.
img21.imageshack.us/img21/1884/cinnabarisland.png

Right, heres how to improve this map:
- Don't have straight mountains, make them look natural.
- Put some trees, and some flowers in, to make it look nice.
- Also, do a lot of block edits, so you can make your map look much nicer.
Once you've done that, then I'll rate it.
But, at the moment it's a 3/10 for me.

Ninja Caterpie November 27th, 2009 3:05 PM

Quote:

Originally Posted by Shiny_Noctowl (Post 5354742)
Cinnabar Island
FireRed
I've fixed the problems people pointed out in the earlier version. The map is less square and you don't have to go on a long, boring walk to get anywhere.
img21.imageshack.us/img21/1884/cinnabarisland.png

Awesome! Looks a lot better now.

The part around and above the Pokemon Center could still do with some work, though...

Samike360 November 27th, 2009 8:05 PM

Map name: Russet Town (Russet is a reddish shade of brown)

ROM:
Firered

Hack:
An upcoming hack by me (no thread)

Comments:
My favorite part of mapping is making the mountains on routes...so I decided to make an entire town in the mountains. This town will house the first gym, maybe (I don't want to use the overused rock type as the first gym). Also, I spent forever on the block editor trying to make the houses and gym not on grass.

Credits: I'm using MASTEROFPUPPET's rom base, and it rocks!

Mapshot:


Pokepal17 November 27th, 2009 8:33 PM

Quote:

Originally Posted by Samike360 (Post 5356391)
Map name: Russet Town (Russet is a reddish shade of brown)

ROM: Firered

Hack: An upcoming hack by me (no thread)

Comments: My favorite part of mapping is making the mountains on routes...so I decided to make an entire town in the mountains. This town will house the first gym, maybe (I don't want to use the overused rock type as the first gym). Also, I spent forever on the block editor trying to make the houses and gym not on grass.

Credits: I'm using MASTEROFPUPPET's rom base, and it rocks!

Mapshot:


I guess it looks okay, but I think it would be better if you had less rocks protruding from the ground. Apart from that, it's okay. 7/10.

sab November 28th, 2009 5:37 AM

game: pokemon ruby
map name: none
comments:probobly one of my last freestyled routes.... please don't worry about border errors. you guys will either love it or hate it(preferably the first).
credits: Ozuma and JH corp
mapshot:

Pokepal17 November 28th, 2009 6:44 AM

Quote:

Originally Posted by sab (Post 5357023)
game: pokemon ruby
map name: none
comments:probobly one of my last freestyled routes.... please don't worry about border errors. you guys will either love it or hate it(preferably the first).
credits: Ozuma and JH corp
mapshot:

It looks okay, I see no tiles errors. However, I would say that you need to use less of the GSC revamped tiles and moe flowers, to make the map looks a lot nicer. :3

9/10 - Good map and would probably take hours to get through.

Samike360 November 28th, 2009 7:31 AM

Quote:

Originally Posted by sab (Post 5357023)
game: pokemon ruby
map name: none
comments:probobly one of my last freestyled routes.... please don't worry about border errors. you guys will either love it or hate it(preferably the first).
credits: Ozuma and JH corp
mapshot:

9/10

It's a really great map in my opinion, there are many twists and turns throughout to make the map confusing and fun :) However, in many places the player would be ridiculously cramped, and with the addition of trainers, people, and items, the player would be very limited in mobility. Also, I'm not counting off for the tiles, but the ledges don't look great in my opinion on top of the rocks, and I'm not a huge fan of the johto trees.

-Omega- November 28th, 2009 8:03 AM

Map name : none
Comments : this is the second route I've made.
Sorry, there aren't any flowers, I'll add them later.
Link - i45.*.com/2n7oyu9.jpg

andyp159 November 28th, 2009 8:29 AM

Quote:

Originally Posted by -Omega- (Post 5357289)
Map name : none
Comments : this is the first route I've made.
Sorry, there aren't any flowers, I'll add them later.
Mapshot:



I actually quite like this map. The tree placement is good, however, tree shading is non-existent. Look at the tileset - there are 2 types of large tree. The other is for ones that are touching others, and has a slightly different shadow features, making the map look more complete.
The main things that bug me are the path at the bottom - it doesn't lead to anywhere, or come from anywhere - is there a point to it? Also, towards the bottom of the map, there are several areas with only one square paths in which the player can walk in - not very good from a playability term. Remove some trees. Arrangement of the houses are poor also. Too square, and together.
Anyways, a good map - 5/10, (6/10 with flowers) :)

incidentally, remember to place flowers in clumps of at least three, touching diagonally, as it looks a lot more realistic.

Good luck.

Also, please place images in link tabs or a spoiler as I have edited above - it makes replying a lot easier process. Thanks.

Shiny_Noctowl November 28th, 2009 1:28 PM

Pynha Canyon
FireRed
You get to this area after becoming the Champion. The ruins have a legendary Pokémon in them.
img513.imageshack.us/img513/660/pynhacanyon.png

NiKaNoRoU November 28th, 2009 2:12 PM

Quote:

Originally Posted by Shiny_Noctowl (Post 5357708)
Pynha Canyon
FireRed
You get to this area after becoming the Champion. The ruins have a legendary Pokémon in them.
img513.imageshack.us/img513/660/pynhacanyon.png

Nice, I really like the rocks and their layout in order to make the place a maze, but it seems too square and boring in some parts. add some spicy terrain or small pouches of rocky areas around to make it look morel ike a cracked canyon. You seem to be improving, though.

7/10.

Shiny_Noctowl November 28th, 2009 2:39 PM

Pynha Canyon
FireRed
I fixed the parts that were too square and added extra rocks.
img192.imageshack.us/img192/660/pynhacanyon.png


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