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I never thought that Kyledove's Inside PC tiles can be set up into an HGSS styled PC. 10/10 For the Originality :D |
Map Name: Ludastalion Town
Map Game: FireRed Comments: This is the first map of my hack, Pokemon White Mist. Please post constructive criticism. Thank you! Mapshot: http://img180.imageshack.us/img180/5020/firsttownnew.png |
Twinleaf Town
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Can someone rate this map plz?
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@ Frozen -
It's not a bad map at all, it's just extremely simple, try adding more things going on, and making it pop out more unless you are trying to go for a more simple styled 1st map of the game. Also, at the bottom of the map with the rocks there is a border error there, possibly extend them up a little bit so you won't have a border error. The tiles work well though and I don't see any tile errors that really stand out so good job with that! Spice it up a bit. 5/10 @ Rexo - The outline of the map is very good, it stands out well and pops out a lot, however there are border errors all over this map. I like the combination of the rocks, it looks well done and it seems you probably spent a great deal of time with the map. Just fix up the border errors, the map has great potential, keep up the good work! 7/10 |
http://i919.photobucket.com/albums/ad34/Blaziquaza/SnoworaTown.png
Snowora Town ROM: FireRed Game: Fury of Shadows Credits: Alistair, WesleyFG- tiles Comments: The last town in the game before Victory Road and the E4. The cave leads to Mt. Blizzard and half of VR inside it. The surf area is where you enter the town. Somebody will heal your Pokemon for free, and his wife will give you a egg( Not telling what's in it, too special.) |
@Blaziquaza -
Alright, well you seem to have quite a few errors that I have noticed, starting with the water that you enter there are tile errors all up the coast as the waters do not match each other at all. Another thing is that you have way too many flowers going on. You are using 2 different tree tops for your borders, one has a pointy top and one has a round top, just fix that in block editor. I know you are kinda going for something different with half the town being covered in snow and the other half not. But it just seems out of place, as well as the flowers all fine and blossimy in the snow when most likely they would probably be dead or in fact covered by that thick snow the tiles show. As well as the random white trees outside of the snow and in the grass. On a end note what's with all 3 of those signs so clamped together, is there really a need for ALL 3 of them? Anyways I am kinda in a rush so I didn't look at it all completely but that is what I noticed in a rush. Score: 3/10 |
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ROM: Fire Red
Name: Twin Isles Hack: None really. Credits: Me, for respriting tiles. Basicly two maps with a fresh nature, the cave has the MT.EMBER tiles inside, so it is heating up the islands and the water. |
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Oops, forgot to rate. 8.5/10 |
@Pellas -
The map looks very well done, just a few things that are bothering me is similar to what the poster above me said. Maybe try and open it up a little bit in the amount of tile spaces there are. Another thing that caught my eye is the number of signs you have on the left island, is there a need for every single on of those signs? And on the last note, I know the this doesn't have to do much with the look of the island, but why call it the Twin Islands when neither of the islands are 'twins.' I'm not saying this is a bad name or anything it kinda just threw it off for me a little bit. But another than that I think your map is very well done. Keep up the good work! Score: 7/10 |
Name: Forest Hill
ROM: Ruby Game: None Comments: I tried something with the ledges to hide the fact that I don't have tiles for grassy tops of mountains. http://www.iaza.com/work/100426C/Forest_hill61219.png |
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Why do you need grassy tops of mountains, anyway? The map otherwise is okay, but the ledges take up too much of the little space there is and the grass patches are pathetic. |
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8/10. |
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EDIT: Ok, I fixed it for you :D http://www.iaza.com/work/100426C/Forest_hill19378.png And a new map joins on: http://www.iaza.com/work/100426C/Hill51190.png Just noticed that slight mismatched bit, ignore it. |
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Fair enough, here is the caves under the island.
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wow, your maps are not bad, they are even good :D but you musn't forget the borders, you got many border errors in you maps, mainly in the second, that looks really bad in the game..... if not I don't know what I an yet tell you to improve......^^ rating: map 1: 9/10 map 2: 7.5/10 coz of the many border errors :( no my map: map name: route 104 map game: pokemon forgiveness(ruby hack) comments: this is only one half of the map, the other half which is above I cut It off coz it isn't completely finished, but rate anyway the first half of the map ^^ http://i788.photobucket.com/albums/yy168/simdu68/route104.jpg ps: don't pay atention on the stairs, I did a new stair tile but I did something wrong and now it looks like this-_-' but I'll fix it as soon as possible ;) credits: Wesley FG rombase (but I also inserted many of my own tiles like the tree, the rocks, the sand.......^^) OK, SO RATE PLZ!! THX A LOT :D |
Well, what can I say? I can never stay away from Rom Hacking '-__-
These maps I have made are meant for Saturn, for which i paused a month back because i had a lack of motivation, but have decided to start up because I now appreciate my work ^-^. Map Name: Balen City Map Game: Pokemon Saturn Mapshot: Spoiler:
Comments:The region of which Pokemon Saturn is placed in nears the equator. Being hot and sunny as the equator is, I have combined the sunny nature of the equator with Pokemon, causing , in my opinion, the bright colors. The lack of organization in this city is due to the recent industrialization of the lower half of the nation. Also, if leading off to the left is the Balen Station, :3 enjoy =D Map Name: Balen Station and Interior Map Game: Pokemon Saturn Mapshot: Spoiler:
Comments: This is Balen Station ;D. I get my partner in crime Ben. to mod wesley FG's port building (Don't steal!) Basically, this station is the southern half of Aloaya's exit to the rest of the world. The interior, i basically ripped from ruby :F. I love it though <3 |
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For Balen City Vegetation: 9/10 the trees, bushes, flowers, and weeds look great for the most part. They're out of the way, so it looks like the developers cleared all the major plants off of the paths (which is good) most of the flowers are bunched up and that’s pretty good. Vegetation suggestions: I think the biggest problem with your vegetation is the flowers. They need to be just a little more clumped up. Also that one stray bush on the edge of the brick/city path really bugs me. Shape: 8.5/10 the shape of the city itself is great, but that small little path on the ocean leading away from the city really irks me. It just doesn’t seem right for a piece of land to go like that. Shape suggestions: add little layers below it and make it a bit wider. Idk what else, it just really turns me off this map. First appearance: 9.5/10 It looks wonderful at first glance, but nothing is perfect... First appearance suggestions: nothing you could do without some pallet changes... Tile errors: I don't count down a rating for having tile errors, I just say where they are. There is one on that long path that goes across the sea. It’s to the right of the little sandy patch just before you go up the stairs. The water land transition just stops before it gets to the mountain. Path: 7/10 the paths are a bit iffy... you said that it was partially because it was just constructed, but that doesn't explain why there are little blocks of 2x2 bricks. Also sand and dirt paths don't mix (at least in my opinion) because I've never seen it happen naturally anywhere in real life. The roads on the upper part of town look good except for that one that is 2 tiles wide. You should think about making it three instead. Last but not least, why would they put down a different path in front of the p.c.? Path suggestions: take out those square 2x2 brick things, edit the dirt path tiles (or take it out all together), and decide on one type of city path instead of two. Ingame play: 9/10 it would be pretty fun to play around in this map. The variety of colors would make it so that it doesn't get real boring, and the tiles are well placed so that the player has to wind his/her way through the map. Ingame play suggestions: maybe add a few jump ledges? I don't know what else to say aside from adding a height change in the middle of the map. Water: 8.5/10 the shape of all the water is very nice, and there don't seem to be any problems with the player surfing off the map. Water suggestions: fix up the placement of the rocks. There are no rocks in the water in the bottom left, and the ones at the top right just look kind of weird. Grass placement: 9.5/10 I'll count if as if it was the beginning of a route down there. The grass looks great! It is clumped up yet it has little highlights in it. That allows it to have a nice patch of wild grass, yet not have a boring generic patch. Final rating: 8.75/10 After that I really didn't have time to rate the other one. |
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8/10 Quote:
7/10 Now im going to show to you the first rute of my hack.
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Please,comment and rate it! |
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Now you're map is HAWTzors, as a image that is. The playability is near the floor :O. It's widest point being only five tiles wide, the player's don't get to see the beauty of your tiles. To improve this, the best plan of action would be to cut down on where the mountain juts out all the way that it reduces the player to only having one tile. Also, the four tile wide tree looks, really good, and i think should be the majority of tree cover, instead of being an extra :P. Overall: 6\10 [Idea:8 Presentation:9 Playability :1 :'O] |
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I posted it 3 days ago and still noone commented and rated it :( just reposting hoping someone will rate it this time ^^ |
http://fc06.deviantart.net/fs70/f/2010/119/a/7/Route_1___Ruta_1_by_ligtherzein.png
I like this, but the two grasses doesn't do it for me, i reckon is you made the HGSS one a bit lighter, and replaced the RSE grass with single squares of HGSS grass, that would look better. Plus, I think the water is a bit too cyan. Finally, I reckon the blue flowers need a more definitive outline. Rating: 6.5/10 Quote:
Rating: 7/10 |
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yeah I see what you mean with the grass, I will change it, I will also try to enlarge the beach, if not the cave has an very important role in the map so you are obliged to go through that place in the game^^ but I will anyway change the layout of the grass.... if not the patch of water I did it like this for now till I will create new tiles, coz if there would be the events on the map you would see that 2 small kids have diged in the sand (and when we dig in the sand there is always water^^) and one of both kids will want to go in it and fall through, it will lead to another place, it will just hapen when you will go down the stairs to the beach, it is to show than this is a warp to anunderground, the is also there sth happening, in the same time you will also need to save the kid..... anyway you couldn't guess it so it's normal^^ well I will soon repost this map imrpoved and with also new tiles... for now, thx :D |
http://img88.imageshack.us/img88/3552/mapoftehawesomnesomgbtw.png
HAYYYYY Ahem... I haven't mapped in a while, so... yah, here's a new map. Do not rate this if you're against nintendo style maps.. Oh and I'm adding tree shading later : D |
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Limestone City
Pokemon Jade [Fire Red Hack] My first map |
Rom Base: Pokemon Fire Red
Hack Name: Pokemon Tri-Color Map Name: Orchard Road Comments: A road where natural wonders meat man-made wonders. At the right of the road is Eggie Farm, famous for their eggs... And their MooMoo milk! Near the farm is a maze-ish headge garden. When you first get there the farm will be closed because of a Psyduck problem. After you defeat the Psyduck, the owner of the farm will sell MooMoo milk. However, the Psyducks are still there. You will run into three more in the headge maze. Weather you battle them or not is up to you, but they're worth the experience. Boardering the road is the Topaz Desert, home to many desert-ish Pokemon. Now, for the image (warning: the map is pretty big): http://img203.imageshack.us/img203/7755/orchardroad.png Edit: Disregard the black space at the bottom-right. I'm adding trees there. |
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