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-   -   Map Rating/Review Thread (https://www.pokecommunity.com/showthread.php?t=81829)

Rabbit May 8th, 2010 12:21 AM

Quote:

Originally Posted by Ray Maverick (Post 5781566)


Poshley Town, exclusive new tree, path made by me (based on the HGSS obviously), the Station tiles, and the University.
Credits to: zein, Kyledove, Alucus

Very nice! The street tiles look fantastic next to the grass. Are those little dots...drains? XD Wow. There's a lot of detail in this map that makes it very appealing. My favourite bit is the patch of grass with two benches in front of the university. It's the kind of place you'd want to stop in to have a look around.

There are only a few things I'm going to nit-pick. First, your long bush tiles (if that's what they are) resemble an eclair with green icing. Second, there's a patch of grass above the top right bench that seems to lead somewhere...does it really? Is it a park of some sort? Third, the trees in the bottom right-hand corner are unevenly spaced. What's up with that? I think I see why you did it, actually. But I think it would be better to shift a whole row of trees to the right one tile, to make them line up, than to make random holes in them to cover up the fact that they don't align.

Chimchar 9 May 8th, 2010 1:26 AM

Quote:

Originally Posted by Ray Maverick (Post 5781566)


Poshley Town, exclusive new tree, path made by me (based on the HGSS obviously), the Station tiles, and the University.
Credits to: zein, Kyledove, Alucus

I haven't rated a map in a while so here goes.

Well of course the tiles are nice and everything, but if I must say so the house placement is pretty poor. For example the house on the bottom left, it looks like it's been placed there randomly. You might want to move the houses around, I'm not telling you have to it's just what I think will be better. One more thing thats really annoying me about it is that signpost when you come in to the town, I think you should move it on the side of the path as it looks like it's in the way. Anyway everything else is nice and I think you've done a good job. I'll give it a 7.5/10.

AWind13 May 8th, 2010 5:50 AM

Quote:

Originally Posted by Ray Maverick (Post 5781566)
<AWind13 hasn't made 15 posts yet, therefore can't post links>
Poshley Town, exclusive new tree, path made by me (based on the HGSS obviously), the Station tiles, and the University.
Credits to: zein, Kyledove, Alucus

I like just about everything about this map, and doesn't it seem a LOT like POSHLEY HEIGHTS from Paper Mario: The Thousand Year Door? Anyhow, the street edge fits right into the rest, I like the placement of the trees and houses, and it's pretty much flawless.

Rating: 9.25/10

Umbreon_ May 8th, 2010 6:22 AM

Quote:

Originally Posted by Ray Maverick (Post 5781566)


Poshley Town, exclusive new tree, path made by me (based on the HGSS obviously), the Station tiles, and the University.
Credits to: zein, Kyledove, Alucus

All I can say is that this map is influenced by Nintendo. :]

Everything is nicely placed and the idea of the town is well-thought.

10/10

ultiomos May 8th, 2010 12:28 PM

1 Attachment(s)
Noone rated my last one so here's another.

Obsidian Town
Pokémon Jade (FR Rom Hack)
Starting Town

chrunch May 8th, 2010 4:29 PM

Just a little practice map made by me, it's not in a hack:
http://www.freeimagehosting.net/uploads/th.d30a2b77a6.png
ignore the border errors, they've been fixed.
Sorry for the bad ice puzzle, I just didn't have any time to make a good one...
Credits to Neti, and whoever made the tiles in his snow rombase(Sorry, I forgot.:()

violentiris777 May 8th, 2010 6:17 PM

Quote:

Originally Posted by ultiomos (Post 5783039)
Noone rated my last one so here's another.

I'm not trying to be mean, especially as I'm only a decent mapper in my humble opinion, but everything about this map hurts my eyes. It's mediocre placement, the paths through the trees also would be nice to fix. Also, the houses are rather weird looking. All of them. I've tried to do what you're doing, meaning, using the same house tiles to make different looking houses, and trust me: it doesn't work. The end result is always rather iffy.

I won't give a rating, because I feel like I'd seem mean. But really, work on the issues, and see where it goes. :)

Quote:

Originally Posted by chrunch (Post 5783890)
Just a little practice map made by me, it's not in a hack:

I really love the tiles that he's got there. I know you didn't do them, but they're very nice all the same.

The one thing that really bugs me on this map is the grass placement. I know that grass grows randomly sometimes, but it's just too sporadic to be very realistic to me imo. It's like the randomness is too controlled, if you know what I mean? Make it random, but don't make it seem like it's TRYING to be random.

And the ice puzzle isn't too bad at all. Nothing outrageous, but it's by far the most interesting part of the map.

Despite my seeming harshness, I do like how the layout of this map overall. It's just that the grass bugs me a ton. I'd give it a 7 or 8 out of 10.

Ninja Caterpie May 8th, 2010 8:27 PM

Quote:

Originally Posted by chrunch (Post 5783890)
Just a little practice map made by me, it's not in a hack:
http://www.freeimagehosting.net/uploads/th.d30a2b77a6.png
ignore the border errors, they've been fixed.
Sorry for the bad ice puzzle, I just didn't have any time to make a good one...
Credits to Neti, and whoever made the tiles in his snow rombase(Sorry, I forgot.:()

that grass is just...ew. It's all sporadic and random. That's not natural, that's not playable, that's just bad. Please, just group them together.

Space is also an issue. In some places (like the top exit) there isn't enough. In others, there's just too much and the sporadic grass looks like you're trying to fill it up. Also some tree shading errors around.

The idea of the map is nice, but the checkerboard grass placement ruins it.

chrunch May 8th, 2010 10:29 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5784585)
that grass is just...ew. It's all sporadic and random. That's not natural, that's not playable, that's just bad. Please, just group them together.

Space is also an issue. In some places (like the top exit) there isn't enough. In others, there's just too much and the sporadic grass looks like you're trying to fill it up. Also some tree shading errors around.

The idea of the map is nice, but the checkerboard grass placement ruins it.

I just hate it when all the grass is bunched together in nintendo styled maps...
I'd agree I went abit overbard with all the grass though.

Anyway, here's another map by me to rate, using the same rombase:
http://www.freeimagehosting.net/uploads/th.9bc30ccedc.png
Remember, to ignore border errors.

Madmadness65 May 9th, 2010 10:00 AM

Hmmm, looks pretty good to me, just one of the city tiles are wrong (Did you mean to put it that way?). Anyway, I'd give it a 6/7 out of 10.

sasquatchd00d May 9th, 2010 12:53 PM

Quote:

Originally Posted by Ray Maverick (Post 5781566)


Poshley Town, exclusive new tree, path made by me (based on the HGSS obviously), the Station tiles, and the University.
Credits to: zein, Kyledove, Alucus

First look, wow, very nice map. On my second look though, I noticed that this map is heavily unbalanced. Everything and anything that's important is at the top half of the map. Another thing I noticed is that the storm drains, while they are a nice touch, are clustered together. I'd say spread those out more and it won't be a difficult change. Also, at the top right house, is it possible to walk behind it to get to the small area there? Because if it isn't possible to go there, I wouldn't put that opening. It makes the player think there is some way to get there and that there may be a hidden item. I don't really like the sign in the middle of the path at the bottom as someone else also pointed out.

On to what I like now. I really like your diversity in vegetation. It's something I myself always strive for in my maps, but I can never really get it. I really love all the tiles actually. They fit so well and they really convey the city feel. Especially the sidewalk and road tiles. I love those. It's a really nice city map.

8.5/10

ben_pokemon May 10th, 2010 11:56 AM


Just wanted to check out your opinions on this map. I know it's small, but I do hope you'll like it. All credits belong to Nintendo.

Madmadness65 May 10th, 2010 3:07 PM

It's alright, and indeed it is small. Just a quick look over it I found no tiling errors. 6.5/10

Umbreon_ May 10th, 2010 10:53 PM

Quote:

Originally Posted by ben_pokemon (Post 5789549)

Just wanted to check out your opinions on this map. I know it's small, but I do hope you'll like it. All credits belong to Nintendo.

The map is actually boring. o.o

I can't see any excitement that will be happening in that map. The grasses didnt' have any sense since you can pass easily. :/

3/10

Collen May 11th, 2010 4:03 AM

Well, here is my next map.
It's my first scratch-made cave, the only other cave I made was SNOWY MOUTAIN (I spelled mountain wrong), and that was a Mt. Moon edit.

Anyway here it is:

Map Name: Sandrift Cave
Rom Base: Fire Red
Rom Hack: TriColor
Floors/Rooms: R2
Weather: Clear
Description:
Sandrift cave is the first dungeon you visit, even though it's really small. Before you get to R2, Green confronts you, and challenges you to a battle. Green has a level eight Snorunt, so it's not a problem. R2 is a straight path down, with a item ball near the north.
after avoiding or battling a optional hiker you are let into a sandy room with the stairs leading to the next Dungeon, Pebblestone Perch.

Image:
http://img232.imageshack.us/img232/921/sandriftcave.png

Alignment May 11th, 2010 4:54 AM

Quote:

Originally Posted by Collen (Post 5791341)
Well, here is my next map.
It's my first scratch-made cave, the only other cave I made was SNOWY MOUTAIN (I spelled mountain wrong), and that was a Mt. Moon edit.

Anyway here it is:

Map Name: Sandrift Cave
Rom Base: Fire Red
Rom Hack: TriColor
Floors/Rooms: R2
Weather: Clear
Description:
Sandrift cave is the first dungeon you visit, even though it's really small. Before you get to R2, Green confronts you, and challenges you to a battle. Green has a level eight Snorunt, so it's not a problem. R2 is a straight path down, with a item ball near the north.
after avoiding or battling a optional hiker you are let into a sandy room with the stairs leading to the next Dungeon, Pebblestone Perch.

Image:
http://img232.imageshack.us/img232/921/sandriftcave.png

I see a tile error!
Anyways the map has many blank spaces, I think you should map the mountain to be more natural, with more natural folds some more mountain-type texture like this map here:



There are also a lot of empty spaces and the map looks quite boring as well.

Collen May 11th, 2010 1:42 PM

Quote:

Originally Posted by Alignment (Post 5791380)
I see a tile error!
Anyways the map has many blank spaces, I think you should map the mountain to be more natural, with more natural folds some more mountain-type texture like this map here:

There are also a lot of empty spaces and the map looks quite boring as well.

Thanks for the advice.
Here is the new version:

simdu68 May 14th, 2010 12:03 AM

Spoiler:




no my map:


map name: route 104

map game: pokemon forgiveness(ruby hack)

comments: this is only one half of the map, the other half which is above I cut It off coz it isn't completely finished, but rate anyway the first half of the map ^^


http://i788.photobucket.com/albums/yy168/simdu68/route104.jpg
ps: don't pay atention on the stairs, I did a new stair tile but I did something wrong and now it looks like this-_-'
but I'll fix it as soon as possible ;)

credits: Wesley FG rombase (but I also inserted many of my own tiles like the tree, the rocks, the sand.......^^)


OK, SO RATE PLZ!! THX A LOT :D





just reposting a map because I had no ratings for it, hope someone rates this time :)

andyp159 May 14th, 2010 2:28 AM

Quote:

Originally Posted by simdu68 (Post 5798477)

Spoiler:

no my map:


map name: route 104

map game: pokemon forgiveness(ruby hack)

comments: this is only one half of the map, the other half which is above I cut It off coz it isn't completely finished, but rate anyway the first half of the map ^^


http://i788.photobucket.com/albums/yy168/simdu68/route104.jpg
ps: don't pay atention on the stairs, I did a new stair tile but I did something wrong and now it looks like this-_-'
but I'll fix it as soon as possible ;)

credits: Wesley FG rombase (but I also inserted many of my own tiles like the tree, the rocks, the sand.......^^)


OK, SO RATE PLZ!! THX A LOT :D

I quite like this map. It has been a while since I have rated here, so bear with me. The large tree placement is excellent, although some areas look a little cramped together (although I get this feeling playing through HeartGold, so don't worry too much about it.)
What I don't like is, the sand tile. It looks too bright, and doesn't match with the long grass - long grass on a beach? You need a crossover tile of some sort... (also why is there sand under some of the long grass tiles in the middle of the map?)
Moreso, I don't like the top forest, small trees. I can't explain why, I just don't.
Also, One bit of advice, try not ton put flowers in long grass. I don't think it looks great. Flowers should be grouped together, in small groups not touching each other directly, to make them look good.
Overall, a good map, 7/10

Skara May 14th, 2010 3:40 AM

Quote:

Originally Posted by ben_pokemon (Post 5789549)

Just wanted to check out your opinions on this map. I know it's small, but I do hope you'll like it. All credits belong to Game Freak.

Fixed. Game Freak make Pokémon.

Nice map, grass needs more veriety since It's just one tile.
Other then that It's brilliant.
96%

The_Talking_Shellder May 14th, 2010 9:56 AM

Quote:

Originally Posted by chrunch (Post 5784868)
I just hate it when all the grass is bunched together in nintendo styled maps...
I'd agree I went abit overbard with all the grass though.

Anyway, here's another map by me to rate, using the same rombase:
Remember, to ignore border errors.

This is a good attempt at a town. The layout is very nice, and I like the tileset. 8/10.

Quote:

Originally Posted by DuoRyan (Post 5773899)
Map name:Lust Tree Town
Meant to be simple and nintendo,or gamefreak style.

While I've always been of the opinion that three buildings does not constitute a town (contrary to Game Freak), I like what I'm seeing. Reminds me of Littleroot. 9/10.

Quote:

Originally Posted by violentiris777 (Post 5778100)
Wichita
Route 1

Wichita is good. There are a lot of buildings and everything is well-placed. 9/10. Route 1 seems like it's... too big. There's too much unused space relative to how big the map is. 6/10.

I'll post my own stuff once I get 15 posts.

sasquatchd00d May 15th, 2010 6:39 PM

Quote:

Originally Posted by Alignment (Post 5791380)
I see a tile error!
Anyways the map has many blank spaces, I think you should map the mountain to be more natural, with more natural folds some more mountain-type texture like this map here:

oh wow, i mapped that so long ago and people are using it to help other mappers. i'll take that as a compliment. :)

well, here is a small map i made mainly for a tile test. maybe some rates? :)


Ninja Caterpie May 15th, 2010 7:34 PM

Quote:

Originally Posted by sasquatchd00d (Post 5802119)
oh wow, i mapped that so long ago and people are using it to help other mappers. i'll take that as a compliment. :)

well, here is a small map i made mainly for a tile test. maybe some rates? :)


That two-tiled bush is demented. Just sayin'. Other than that, it's a pretty cool map. Don't have any crit, except that the top grass patch is a tad big and the bottom one a tad small.

RedBaron474 May 15th, 2010 7:38 PM

Map Name: Amber Pass
Game: Fire Red
Comments: Umm . . . to tell you the truth this is the first map I have ever made. Different trees I didn't connect because I lacked the desire to block edit. Enjoy!! ;)

Rabbit May 15th, 2010 7:54 PM

Quote:

Originally Posted by sasquatchd00d (Post 5802119)
oh wow, i mapped that so long ago and people are using it to help other mappers. i'll take that as a compliment. :)

well, here is a small map i made mainly for a tile test. maybe some rates? :)


It's hard not to rate the tiles instead of the map, because they're really pretty.

I don't know, the map seems pretty flawless to me. The first thing I noticed was that the path isn't linear - it forks. It's easy to make a boring fork, but you've avoided that. The path has a nice curvy shape to it, yet it isn't too even, and the mountain tiles help vary it up a bit. The patches of tall grass are well spaced, so the player doesn't have to wade through a lot of random encounters. I especially like the way you've used the sandy 'path' tiles - it looks very natural, and I don't see that often. Even the flowers aren't out of place, partly because they're a nice blue instead of firetruck red. The one thing I could complain about (ha, ha) is that the top path is somewhat narrow. But there's probably a reason for that - a canyon, maybe?


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