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There are only a few things I'm going to nit-pick. First, your long bush tiles (if that's what they are) resemble an eclair with green icing. Second, there's a patch of grass above the top right bench that seems to lead somewhere...does it really? Is it a park of some sort? Third, the trees in the bottom right-hand corner are unevenly spaced. What's up with that? I think I see why you did it, actually. But I think it would be better to shift a whole row of trees to the right one tile, to make them line up, than to make random holes in them to cover up the fact that they don't align. |
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Well of course the tiles are nice and everything, but if I must say so the house placement is pretty poor. For example the house on the bottom left, it looks like it's been placed there randomly. You might want to move the houses around, I'm not telling you have to it's just what I think will be better. One more thing thats really annoying me about it is that signpost when you come in to the town, I think you should move it on the side of the path as it looks like it's in the way. Anyway everything else is nice and I think you've done a good job. I'll give it a 7.5/10. |
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Rating: 9.25/10 |
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Everything is nicely placed and the idea of the town is well-thought. 10/10 |
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Noone rated my last one so here's another.
Obsidian Town Pokémon Jade (FR Rom Hack) Starting Town |
Just a little practice map made by me, it's not in a hack:
http://www.freeimagehosting.net/uploads/th.d30a2b77a6.png ignore the border errors, they've been fixed. Sorry for the bad ice puzzle, I just didn't have any time to make a good one... Credits to Neti, and whoever made the tiles in his snow rombase(Sorry, I forgot.:() |
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I won't give a rating, because I feel like I'd seem mean. But really, work on the issues, and see where it goes. :) Quote:
The one thing that really bugs me on this map is the grass placement. I know that grass grows randomly sometimes, but it's just too sporadic to be very realistic to me imo. It's like the randomness is too controlled, if you know what I mean? Make it random, but don't make it seem like it's TRYING to be random. And the ice puzzle isn't too bad at all. Nothing outrageous, but it's by far the most interesting part of the map. Despite my seeming harshness, I do like how the layout of this map overall. It's just that the grass bugs me a ton. I'd give it a 7 or 8 out of 10. |
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Space is also an issue. In some places (like the top exit) there isn't enough. In others, there's just too much and the sporadic grass looks like you're trying to fill it up. Also some tree shading errors around. The idea of the map is nice, but the checkerboard grass placement ruins it. |
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I'd agree I went abit overbard with all the grass though. Anyway, here's another map by me to rate, using the same rombase: http://www.freeimagehosting.net/uploads/th.9bc30ccedc.png Remember, to ignore border errors. |
Hmmm, looks pretty good to me, just one of the city tiles are wrong (Did you mean to put it that way?). Anyway, I'd give it a 6/7 out of 10.
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On to what I like now. I really like your diversity in vegetation. It's something I myself always strive for in my maps, but I can never really get it. I really love all the tiles actually. They fit so well and they really convey the city feel. Especially the sidewalk and road tiles. I love those. It's a really nice city map. 8.5/10 |
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Just wanted to check out your opinions on this map. I know it's small, but I do hope you'll like it. All credits belong to Nintendo. |
It's alright, and indeed it is small. Just a quick look over it I found no tiling errors. 6.5/10
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I can't see any excitement that will be happening in that map. The grasses didnt' have any sense since you can pass easily. :/ 3/10 |
Well, here is my next map.
It's my first scratch-made cave, the only other cave I made was SNOWY MOUTAIN (I spelled mountain wrong), and that was a Mt. Moon edit. Anyway here it is: Map Name: Sandrift Cave Rom Base: Fire Red Rom Hack: TriColor Floors/Rooms: R2 Weather: Clear Description: Sandrift cave is the first dungeon you visit, even though it's really small. Before you get to R2, Green confronts you, and challenges you to a battle. Green has a level eight Snorunt, so it's not a problem. R2 is a straight path down, with a item ball near the north. after avoiding or battling a optional hiker you are let into a sandy room with the stairs leading to the next Dungeon, Pebblestone Perch. Image: http://img232.imageshack.us/img232/921/sandriftcave.png |
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Anyways the map has many blank spaces, I think you should map the mountain to be more natural, with more natural folds some more mountain-type texture like this map here: Spoiler:
There are also a lot of empty spaces and the map looks quite boring as well. |
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Here is the new version: Spoiler:
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just reposting a map because I had no ratings for it, hope someone rates this time :) |
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What I don't like is, the sand tile. It looks too bright, and doesn't match with the long grass - long grass on a beach? You need a crossover tile of some sort... (also why is there sand under some of the long grass tiles in the middle of the map?) Moreso, I don't like the top forest, small trees. I can't explain why, I just don't. Also, One bit of advice, try not ton put flowers in long grass. I don't think it looks great. Flowers should be grouped together, in small groups not touching each other directly, to make them look good. Overall, a good map, 7/10 |
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Nice map, grass needs more veriety since It's just one tile. Other then that It's brilliant. 96% |
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I'll post my own stuff once I get 15 posts. |
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well, here is a small map i made mainly for a tile test. maybe some rates? :) Spoiler:
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Map Name: Amber Pass Game: Fire Red Comments: Umm . . . to tell you the truth this is the first map I have ever made. Different trees I didn't connect because I lacked the desire to block edit. Enjoy!! ;) Spoiler:
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I don't know, the map seems pretty flawless to me. The first thing I noticed was that the path isn't linear - it forks. It's easy to make a boring fork, but you've avoided that. The path has a nice curvy shape to it, yet it isn't too even, and the mountain tiles help vary it up a bit. The patches of tall grass are well spaced, so the player doesn't have to wade through a lot of random encounters. I especially like the way you've used the sandy 'path' tiles - it looks very natural, and I don't see that often. Even the flowers aren't out of place, partly because they're a nice blue instead of firetruck red. The one thing I could complain about (ha, ha) is that the top path is somewhat narrow. But there's probably a reason for that - a canyon, maybe? |
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