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I won't critique the flowers by the Gym, though there are quite a lot. However, the flowers at the top of the map should be spread around the town, not clustered all together. There is an obvious tile error on the second house to the left of the PokeCenter that should be fixed. Rating: 5/10 Can you or someone else please rate my maps? I'm the third post from the top. I only got one rating, which was severely lacking in detail. I'd like someone to give proper suggestions and a rating please. xD |
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Mkay, so I have some time...
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The First Town: Well, it's good to know that those paths on the side are farm patches, but still the player doesn't know that, so you'll need to make some extra tiles for that... But ignoring that, here's my other comments: First of all, the border with trees is very well done, you haven't made it square at all and you've "randomed it up" nicely. Here and there you could add an extra tree, but it's done quite well. The house placement is ok, but what really bothers me about this map, is that it is quite empty. Fill it up with paths, that will give it a bit of a fuller feeling. The thing that you did in the center of the map is meh... xD It doesn't look very natural, try to fill it up with something else. Try a few different things, maybe just some extra trees, or something with fences or bushes, I dunno, but don't put ledges in a square like that. Ledges often don't belong in a town at all. As an extra touch, try not to put the flowers to the side like that and so close together. Put them throughout the map and try to avoid putting them next to each other. Oh, and try to do the tree shading correctly! (shading when it's next to a tree and when there is no tree, then no shading) Uhm, I'd give it a 6/10 The Route: Again, tree shading xD!!! One thing about routes, a player must never be able to walk through a route without going through tall grass! This is exactly what is happening in your map! The tree placement is again done wonderfully. Also try to add some paths in there, it fills the map up. Also nicely done, with using all the different types of grass tiles ;) I'd give this a 7/10 Quote:
Buuut moving on to the rating of these maps! I'm not exactly sure how these two maps are connected, seeing as one ladder goes up and two are going down :\... But... you should really work on natural mapping, I've seen more of your maps and you should try do do things with the comments you get... These aren't very natural, try to connect each mountain with the side of the map, you don't see mountains in caves do you? Make them more like walls by connecting them together. Add more layers to the border and random them up a bit, you've got them exactly the same as the previous layers... Try looking at how QuilavaKing makes his cave maps, as he is a genius at making them xD Here's an example: Spoiler:
It might seem like a lot of work, and believe me, it is xD But the result is really nice. The average amount of time put into a good map is probably about 2 - 5 hours, depending on the size of the map. But study other maps to get your maps right ;) Quote:
I disagree that this map is too large, a map can almost never be too large, if you fill it up correctly and beautifully. But I have to say, that this map is very unnatural. The mountains are very square, try making those mountain edges more random because the way they are now, well it doesn't look nice... The rest of the map is really empty, which is why simdu probably said that the map was too big, try putting more trees in there, and don't put them there in square patches, but make them like Breets does (The maps at the top of this post). But really fill the map up with more trees. Put some more flowers in there, add some bushes and most importantly, how about adding a few paths here and there? Also, the fence idea with the trees, at the top of the map, it's a nice try, but it doesn't really look natural. I also notice a lot of tile errors when it comes to the mountain areas! Rating: 4.5/10 (really work on it a bit more!) Quote:
Well I actually really, really like this map. It's great how you used 5 different kinds of trees, this really adds great variety to the map! Your tree placement is also really great, those paths in there are great as well. But, however nice it may look, there is really too much tall grass in there. When walking through here as a player, you'd probably hate this forest, because you'd be getting into too many battles. Try putting the grass together in patches (and no, not square patches, because that would ruin the natural look of the map, but just patches that block the road and aren't so spread out). I'm not exactly sure how you'll be doing this with the border block :\ But I love the rest of this map! Rating: 9/10 (bonus points for it being your first map, but point deduction because of the playability of the map) Well that was it xD |
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There are lots of itty bitty paths in this forest, like the one at the top and the one between two patches of trees in the middle. Can the player actually enter these paths? Are they meant to lead anywhere? You also have really wide paths, like in the left half of the map. It's a little confusing. I prefer maps with a clearly visible 'main route' to make it easy for the player. Because you don't have that, the player will have to wade through miles of tall grass. The map is also rather uniform - one side looks much like the other. It's just a vague sort of forest. Maybe if you added a large pond, or some ledges, to give it structure. Looking closely, I can actually count six kinds of trees. Are you going to be using the same varieties of trees in all of your maps? It might be a good idea to save some trees for certain areas, to give the impression of a different climate/landscape. Furthermore, the variety might go unnoticed because all of the trees use the same palette. Your two fir trees are practically identical, and the two two-tile trees are also quite similar at a first glance. |
well here is route 3 for my hack (the building is a fake gym run by the evil team)
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By the way may I use this idea and recreate this map for my blue hack (1st gen hack)? I probably won't release it ever, so..? rating: 9/10 |
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I just have a quick question though. What do you mean by tree shading? |
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What I mean with tree shading is that you have two different tree tiles in the tileset, as you may have noticed. The one has more shade in the back than the other. Here is your first map again with some markings: Spoiler:
The red squares are examples of the shaded tiles. While the purple squares are examples of the non shaded tiles ;) |
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Thanks a ton for pointing that out to me! I'd have never caught that! xD |
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5.5/10 |
Map Name: None.
Map Game: Emerald Comments: Made for my hack, which still doesn't have a name... lol. This one took quite awhile, but it was worth it. About the strength puzzle... the hole in the middle will be walk-over-able after pushing two of the boulders into it, and if you look at the ice directly south of the boulder puzzle, you'll see that there is a patch of breakable ice from FR/LG. I tried to blend it in, but I dunno if I did a very good job of it... Anyway, it's there because you're supposed to push another boulder into it, but I didn't want the player to be able to fall in while sliding around on the ice. Oh, and the items are just collectibles scattered around for an extra challenge. I wouldn't actually put 7 items on the same floor lol. Mapshot: Spoiler:
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It's also the biggest ice puzzle I've ever seen. Have you actually played through it? It's fairly easy to get to the boulder puzzle from the stairs down - so easy, in fact, that some of the rocks seem superfluous. Once the boulder puzzle is finished, though, there seems no way for the player to continue. She falls into the crevasse with the item at the bottom and runs out of options. There's a similar problem with the path from the stairs up. Once the player passes the patch of ground and rock in the middle of the ice, she moves down and to the right, picking up the item there. From there, the only way to go is left and up, which leads to another item. But from that item, you can only go down and right...the player is stuck. Some areas seem to be unreachable, like the item at the very top, and the patch of ground surrounded by rock not far from the stairs up. I could be wrong. It's annoying not being able to actually play through it. If you have a solution to the puzzle, post the path through it, 'cause I'd like to see it. Ooh, tile error! You're missing an elbow tile on a rock pyramid in the bottom half. |
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JAJAJAJAJA
Ohai, well I've been working on this for a while, but I still have mixed feelings about it, can I get a few ratings?
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Credits to Fangking Omega for the house tiles. |
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To be honest, I find nothing wrong with it. The layout of the city is beautiful except that bit above the Pokemon Center. Maybe you could move the whole thing, including the ledge, down? that way, that awkward little bit of path near that lower-right house goes away too. :D The path outside the gym is a big dodgy looking too. Maybe a tile across? The Mart and Gym should also be block-edited so the roofs don't stand out like sore thumbs. And on the topic of the Mart, that little block of land above it seems rather superfluous, as does the sand bank next to it. And is that dark water meant to be for diving? :D |
Can people stop bumping their maps unless a page has passed, please? Thank you!
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The one thing I don't like is how the stairs to the gym don't line up with the edge of the path below it - but that's minor. Quote:
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Rating: 9.5/10 |
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Your routes make mine look like crap though ._. |
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Seeing as this map isn't going to be used, I'll just post it. Spoiler:
Help anyone? D: |
Well I'm not very good with ratings but I'll give it a shot.
You don't always have to add tree's or flowers or something to fill up space, empty space might make you obsess (trust me I know the feeling) but in game it honestly looks fine. Too much stuff can make the map feel really busy in game. Maybe even out the trees on the top right, and take out those flowers, and maybe extend the path a bit. I like the layout of the map though, the buildings are placed very well. Maybe extend the bridge/port thingy a little. (Just an idea to make it more original/exciting) Maybe instead of the beach, at that whole estuary/shallow water thing you had in that map you made with emerald tiles. That was awesome :3 |
Ninja Caterpie, your map is simple and enjoyable. There's a couple of tile errors, though.
First tile error is at the small bridge-thing at the beach. I think you used the wrong tile here. Not sure, though. Second tile error is the tree shadowing in some places. An example is above the PokeCenter. Other than that, the map is playable and nice. I give it an 8/10. Chad - |
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