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-   -   4th Gen Clearing up the Confusion on Regions - Regional Differences in Pokémon Games (https://www.pokecommunity.com/showthread.php?t=81853)

wakachamo June 1st, 2007 7:37 AM

Sure, thanks. I'll add it asap.

Piplup_WazUp June 10th, 2007 7:37 PM

I really want to buy this game no matter what. The new features seem awesome!

MetalMario June 12th, 2007 7:03 PM

Wakachamo: I think the only situations where we disagree are in matters of speculation, so let's not turn this into a needless fight.

Quote:

Originally Posted by wakachamo (Post 2498237)
What I can't understand is that you still put yourself through reading this thread even though you didn't want to.

I didn't. I read the first page.

Quote:

Originally Posted by wakachamo (Post 2498237)
When did I say there were any restrictions, software-wise? Plus, Different-languaged games are compatible over local wireless.
Plus, you have to stop thinking that language = region. They're two completely different things.

For the first "software," I was speaking of the DS firmware. Sorry if that wasn't clear. From what I've been following in the DS homebrew community, there's no functional difference between DSes from different regions, hardware or firmware.

Quote:

Originally Posted by wakachamo (Post 2498237)
And do note that I'm basing this off just pure logic, since I can't confirm this. (yet, btw) This also has a bit of personal experience. When I talk about that "experience", it's when something weird happened to me. I tried to play against my friend. I had a US Metroid Demo, and he had a UK one. Since I knew at that time that DS software was in no way region-restricted, it must've been because of the DS. My DS was American, and his was European. So, even though this might contradict many people on the fact that the DS isn't actually hardware-locked (which I'm almost sure is true, like you said in your post), I think it's still possible that NoE might screw with things every once in a while. However, don't get offended with what I say, since I can't confirm this. I'm still, as of now, basing this off logic and basing it off of this little happening as well. Nonetheless I will try to confirm this ASAP when D/P comes out here.

Judging by that, I'd guess that the Metroid Prime Demos are different between the US and UK, not the DSes. Games from different regions are sometimes byte-per-byte identical, but at other times, they can vary completely, even in communications protocols.

Demos, even more than finished games, would tend to be different between releases because they're unfinished. Maybe Retro Studios decided to change the MPH communications protocols after the US demo release but before the UK one?

Quote:

Originally Posted by wakachamo (Post 2498237)
Of course that works. Why? Because it's probable that you both have a DS bought in the US. Plus in this thread, I'm not talking about JP-US differences. I'm talking about US-EUR differences. You might've not realized that NoE does make a lot of changes in games very often.

You're right in that it doesn't provide any info as to the existence of a hardware incompatibility. The point I was trying to make is that different-regioned and/or different-languaged games are often compatible with each other. We probably both agree on this, but I couldn't tell at the time.

Quote:

Originally Posted by wakachamo (Post 2498237)
Tell me how they're much more complicated in their communications. In fact, it should be the opposite. Do note that Mario Kart DS has to request the player's coordenates all the time, and D/P doesn't even need to do something close to that.

I was speaking only of language-specific communications. Kart coordinates and such are no different in Japanese. Pokémon nicknames are different between languages, however. (The English/French/German/Italian/... names use 1 byte per character @ 10 characters, while the Japanese names use 2 bytes per character @ 5 characters.)

Quote:

Originally Posted by wakachamo (Post 2498237)
English D/P and Jap D/P work fine. 1Up confirmed this. And please take note that playing over the net is very different when comparing to local wireless. That's a big mistake, since the two don't work the same way. (One's actually connecting to a network, the other's communication via ad-hoc)

All I was saying is that the string formatting hurdle had already been overcome, demonstrated by the third-gen interoperability (which I've experienced) and the internet interoperability. It follows that the local ad-hoc ought to work as well, which you say it does.

Quote:

Originally Posted by wakachamo -- stuff that the boards won't let me quote (Post 2498237)
I think it does. The base of the connection is handled by the DS itself, I believe. I can't confirm this nonetheless, but I will be able to as soon as D/P comes out here in Europe.

From what I've been following in the homebrew community, this is not true. All but the lowest layers are handled entirely by the game. These lowest layers are the same regardless of where your DS is from.

Quote:

Originally Posted by wakachamo (Post 2498237)
Language barriers don't exist on DS and Wii games.

Not on their own, but the D/Ps from different regions (or at least those of different languages) have different programming. (Particularly the offsets of various data structures in the save file.) Japanese PBR may not know how to handle a US D/P. Someone ought to test, but I'd guess that Japanese PBR can't link with US D/P.

Red X June 13th, 2007 10:25 AM

Can I still pal pak, if my PEARL is a US Region copy and my DS and EMERALD are EU Region?

wakachamo June 13th, 2007 11:56 AM

Quote:

Originally Posted by MetalMario (Post 252103)
Demos, even more than finished games, would tend to be different between releases because they're unfinished. Maybe Retro Studios decided to change the MPH communications protocols after the US demo release but before the UK one?

Yeah, I'm glad we can discuss this without actually fighting over this. ;P But yeah, you're absolutely right. I did wrong in depending on an actual demo for this experience, which is why I'm keeping this thread on hold until I can get a real confirmation of whether or not this hardware-related regional difference is true or not, even though it's supposedly fake.

Quote:

Originally Posted by Red X (Post 252197)
Can I still pal pak, if my PEARL is a US Region copy and my DS and EMERALD are EU Region?

Yes you will.

Red X June 13th, 2007 10:21 PM

Are you 100% certain? Coz I'm importing pearl next week.

wakachamo June 14th, 2007 5:49 AM

^I can guarantee you it'll work, since it works for me and I have the same circumstances as you. Don't worry; it will.

serpenter June 14th, 2007 6:05 AM

so i can put my fire red pokemon (pal) into an nstc pokemon pearl? great, i wasn't sure weather to get the American game or not.

i have a pal wii and DS, the american ver. of D/P would still work on the battle revolution (pal) wouldn't it?

wakachamo June 14th, 2007 6:22 AM

Question 1: Yes it will.

Question 2: I'm not sure yet, but initially it should be able to work fine.

Red X June 15th, 2007 12:30 AM

Quote:

Originally Posted by wakachamo (Post 2524328)
^I can guarantee you it'll work, since it works for me and I have the same circumstances as you. Don't worry; it will.

But Serebii.net say's it doesn't work


http://www.serebii.net/diamondpearl/palpark.shtml


:(

You see my problem; I don't want to pay for the game and pal pak not work.

wakachamo June 15th, 2007 6:19 AM

^That's because Serebii himself hasn't updated the page's summary in order to reflect the new updates. It works fine for me, and it's been confirmed that it will work with no matter what region you have.

Red X June 16th, 2007 10:32 AM

Thats great news, thanks again.

wakachamo June 22nd, 2007 5:41 AM

OK guys, I've updated the first post with a more tidy and uncluttered layout. I've also completely revamped it with more up-to-date facts and accurate regional differences information. Remember that I'm always editing it whenever I get some news regarding regions, so stay tuned!

Forci Stikane June 26th, 2007 3:22 PM

Waka, I have a clarification: I just got Pokemon Battle Revolution today (NTSC version, of course), and the instruction booklet specifically says that it will NOT work with Diamond/Pearl games of a different language. So,...this would mean that US PBR does NOT work with EU D&P, wouldn't it?

wakachamo June 27th, 2007 3:03 PM

Hmm. This means I'm screwed, lol. I'm not sure why it wouldn't work, though. Maybe it's just compatibility with the Japanese version that gets screwed up. All I can do is wait until PBR comes out until I actually find out whether or not it does block out different-regioned D/P games.

eternal_prince_neptune July 2nd, 2007 8:45 AM

hi!
well, I've got a Japanese Pkmn Pearl and an Italian FireRed/LeafGreen...but I can't import any Pkmn from Italian GBA games to the JAP Pearl!!! Help me!!!

Virtual Headache July 2nd, 2007 10:57 AM

Quote:

Originally Posted by eternal_prince_neptune (Post 2577880)
hi!
well, I've got a Japanese Pkmn Pearl and an Italian FireRed/LeafGreen...but I can't import any Pkmn from Italian GBA games to the JAP Pearl!!! Help me!!!

Because Pal Park is language locked. You'd need Japanese GBA games to make it work.

Hyunbin July 3rd, 2007 4:00 PM

can the manaphy egg be transfered from an american pokemon ranger to a japanese pokemon diamond? o_O

Monty Kensicle July 8th, 2007 7:44 PM

Quote:

Originally Posted by wakachamo (Post 2446082)
You sure it's for NTSC compatibility, instead of just running backups? Running backups by modding the Wii is possible, but I've honestly never heard of anything such as making it able to read NTSC.

Well I have an application that runs off my Playstation 2 memory card that allows me to play the Japanese PAL format game, "Kingdom Hearts-Final Mix" But that is for Playstation, I'm not too sure of what modifications you would need to do in order to get a Wii to do such a thing.


With all due respect,

~Monty Kensicle


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