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I reinsert a new "Trainer Back" but the Sprite of the Trainer changes(to the Original one), when he threw the Pokeball. I used PokeDsPic and edited the "trbgra.narc". Does anyone know a solution or an alternativ?????Please help |
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Hi, I have been actively viewing this thread for almost all of today. I got an account so i could ask some questions about this. I recently downloaded PokeTEX and I can't get any of the roms to work. I tried a Japanese Diamond ROM and then I replaced the list.txt file with the listus.txt file that was given out on the fourth page here, and it still isn't working. I don't know why. It just shows a warning screen or something, then nothing happens.
And I've tried the ROM's on the Emulator and it works. I've check videos on youtube, and I've read nearly every post here. If I can get PokeTEX to work, then I'm sure I could contribute a lot in this thread! Please help me out. |
I do use a US ROM, nothing happens but a warning screen. Maybe somebody can make a vid of how to open it or something? I tried tilemolester but i kept saying it was missing some language file or something.
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The offsets given in the list.txt in Poketex all start with <b>TEX</b>** now the two *'s after TEX can be a number of things. Im not sure if they represent different types of textures or whatnot. But the texture "types" i found in my hex editor are as follows:
Spoiler:
i not really sure wether this is actually helpfull or not. :cool: |
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For overworld sprite use the lists that Trunks(D-Trogh) posted above and PokeTEX. Quote:
EDIT: The Pokeball Throw Sequences for DP are stored in \battle\graphic\batt_obj.narc If you unpack the narc file then you can find them at files 195-202 and the corresponding palettes in files 47-54. The offsets in the ROM are: Start of First Palette: 0x01CEB92C Start of Last Palette: 0x01CEC844 each palette is 0x228 bytes long. First Pokeball Throw Sequence: Hero M: 0x01CF8054 Hero F: 0x01CF9768 Rival: 0x01CFADC4 Cheryl: 0x01CFC308 Riley: 0x01CFDA18 Marley: 0x01CFEF04 Buck: 0x01D00454 Mira: 0x01D017D8 These images are not encrypted so some manipulation with Tile Molester should work. |
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It's not helpful because it's WRONG.. TEX0 is the type-name of the 'file' located at that offset.. ;) (The offsets point to where the texture files start.) The next four bytes contain the total size of that TEX0 'file'.. Edit: SCV, if I read that post before I could've saved you the work to search for them, lol :) |
ok yeah, that makes sense:knockedou anyway if found one texture that is kinda interesting but im not sure were exactly it is in the game.
Spoiler:
Hey Trunks o_0 you can add these to your list they r the UG Pokedoll Textures *These are for Diamond, for the Pearl offsets add 28 "in hex" to the offset* Spoiler:
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Gee...thanks for the ehlp guys -_- *No help received.*
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@Are you going to release that OW editor? |
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i downloaded no$GBA once but i didnt know the controls so i deleted it and i want it again, but my computer wont let me extract .ZIP files.
my other computer will let me but it has no inernet and i lost my memory stick so.... can someone thik up a solution please because i am stuck |
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ive been searchinthrough the textures in the diamond rom. so ar ive found over 186 that includes repeates but with different offsets |
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can someone help me with the text in Diamond?
I want to edit the text in PKM Diamond into my language, so I'm looking for a software can help me. |
Hey anyone try the ds emulator for psp?
i have it somewhat working now |
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www:youtube:com/watch?v=AQe6G1z0SE8 (replace : with . i havent gooten 15 postes yet) in this video i basically edited some textures in jubilife.i could only do one quwadrand because of littlie time.sorry its slow because i had to use a slow computer cause i'm moveing. i also heard thhat we could edit scripts.how are they in hex i wanted to edit some scripts as proof. any way happy new year |
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Idea for video: Make it so that there is another trainer in a position near the first trainer such that you get into a double battle. (This cannot be one of the trainers already in the route it must be a completely new trainer). All the information you need is in the thread I linked to above. Now I am wondering, do you mind telling us what you did for your map hack videos? Was it just editing the map stuff that Pichu2000 mentioned? Or have you found something new? |
Where can i download the program to edit where it says
2005-2006 Grame Freak e.t.c And if it is another page on this topic I didn't see it. (Like 60 pages!) |
no i don't mind telling you SCV i'm makeing a modle and texture list for diamond, and i alrready checed out the thread before. any way thanks for the idea i might use it, but i was thinking of makeing some people say some thing different and then walk you around
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I Found PokeText!!!!
its to edit the games messages! attaching now |
??? Arceus
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first someone has tio figure out how
map<->event<->script<->textfile are linked once that is known the script files should not really be a big deal (besides the fact that there are a lot of commands) |
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I have a list for DP of Location <-> Event and put notes that would allow me to make a Location <-> Map <-> Event list. The way I made it was by going through each event file and guiding myself off of what overworld sprites the event file said were in that place. Also event files are order corresponds very closely to the map order. This also helped, as I was able to use pokesav's Map/coordinate editing and coordinates from the event file to work my way through all of Sinnoh and even find places that I had never been to in the game. Some that did not make it into the game. (Like 3rd and 4th floors of some houses, in one you even get an item from a person laying in a bed.) There seem to be alot more script files but I saw that most of them are pretty empty. For the entries that I have now for Location <-> Script the order is the same as for the Event case. Except the numbers are different because there are so many empty files in between. I am working on Location <-> Script, thanks to the script handler offset. Right now I have more entries for the Platinum Location <-> Script, than DP. But I am going back to DP now. I am not sure if you had this info before. But this morning I identified the structure of the script files. Now its just a matter of looking at individual scripts to try to figure out commands. So now a video like what Potatomuffin wanted to make is almost possible. (I also have all the necessary movement commands). The telling you something different could be a problem. I have not figured out how to change what people say by linking to a different message. However, I did find out how to edit who said something. Like making the hero or assistant say "What's going on" when you enter lake verity for the first time (instead of the rival saying it). I am thinking of writing a program that would make it easier for us to play around with editing script files to find out what the commands are. Right now its a hassle to have to repoint everything that need to be repointed withing the script. Then the narc file. I build a small program based on your narcreader class to insert files into any narc. But its very sloppy. I just did it because I wanted to insert something into a script, yesterday. Since I did not know the structure and did not repoint the appropriate things the game crashed. Now I can make a program to repoint within script files. But then we have to use three different programs just to insert something into a script. |
as a start normal lists would be fine as a start i assume (although you want to be able to change that sometime in the future & collecting data like that is not my cup of tea, i blame my short attention span ;))
Textfile<->Script would also help a LOT since script references help. For narc reading/writing I use this python class nowdays (basicly ever since i switched to physton for most of my prototyping stuff) it's also the one used in newpoketext Code:
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Wow this is amazeing,SCV! great job! can you give us those programs?
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I am trying to recruit people to help me study scripts and events (check my signature). I posted a link to a zip file with useful programs, more will be added later. Those programs include Tahaxan Tihaxa by Arcnor, NDS Editor by kiwi.ds, NitroExplorer2 by Treeki and a small program PPNFR, which I made based on what I use in my trainer editor (based on some codes by loadingNOW, me and HackMew) to allow one to reinsert files into a narc files. This is how I was able to insert the pokeball behind arceus into the event narc. You can download that program there. and eventually I will add the link to my sig as well (probably once I get home tonight). Unfortunately, I have no idea when the other one will be done. When I get some time this week I will publish some information on the structure of the script files for everyone to play around with. But there won't be a program to repoint within script files yet. I will explain what should be done later. I am also getting some help on making the list of event files that I have presentable enough to be posted and I will post it once it is available. In the mean time I posted some of the list in the thread that is in my sig. EDIT: I have written a first article on scripts I will post it here as well. Spoiler:
Here is the zip I mentioned earlier: http://rapidshare.com/files/179900486/ROMHackingTools.zip and I also added a link to it in my signature. With the information above about movements and linking, and using PPNFR, you can insert movement sequences into a script by editing the script file and replacing the file you edited with PPNFR then reinserting the narc with NitroExplorer2. |
How can I change the text entry in Pokemon Platinum?
I want too much change the text entry (where we edit Player's name in Pokemon Platinum) I'll put the sprite text entry in English.
Please Help me!!!!!!!!!!!! |
Hey guys, i'm almost fished with that model list. it turns out i may even make a model editor.also lots of the modles are weird red square thingys.i'll probabaally finish the list tommorow.
and septile leaf, there is already a english key board in the text entery. also my next vid will be comeing out some time soon. |
okay so yes i decided to finally relase an official version of thenewpoketext
http://pokeguide.filb.de/dl/thenewpoketext.zip if you already know the experimental version not much has changed since then a source relase will also happen but now the bad news i am not going to make a gui version. |
Ah, finally everyone can enjoy 'thenewpoketext' :)
Very nice loadingNOW! About the GUI; I don't think it really needs one.. oh well, I don't need one anyway. Someone else can make one if he/she really wants one :P |
Ok I don't know if this has been resolved or not but I am not sifting through 60+ threads looking for the answer. Could someone tell me if you can use POKETEX to change the main character to a different sprite. Like could I play as a psychic (mystery in poketex) instead of the two main characters they give you. Also, on the listus there's only a male psychic where's the female one? Is it also possible to use sprites from FireRed in Diamond and Pearl? And one last thing...how do I transfer all of these changes to a Nintendo DS Lite? Thanks a million!!!!!!!!
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Please, at least from now on, start reading threads.
I'll still answer the questions, though. Quote:
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It's possible to use Pokétex for the overworlds; I do not know how to change the Pokémon sprites (I'm quite sure it's possible, though). Quote:
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very much appreciated!! THANX
So how would I go about designating the psychic sprite as my main character? |
But, Potatomuffin, I know, but Don't have to put the name selection box in English like Pokemon Diamond and Pearl English? I don't like name selection box in Japanese, because the player's name is BIG!
But Potatomuffin, I want to put the name selection in English like Pokemon DP English. Because the player's name is BIG! and in thenewpoketex, there is a file called patchedintro.xml for what is this file? Please Help Me! |
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Consider it special message from loadingNOW, ;). |
How can I use thenewpoketex? I never used PokeTex!
Anybody can teach me? |
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Read the ReadMe and the "Help" in the program.. |
But in thenewpoketext don't have the option Help and when I open the program, open the command prompt. Help
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___________________________________________________________________________________ Well I have finished a first script editor (As part of PPRE). Its mainly a research tool. I basically made it so that its easier for me to identify commands for DPP scripting. But I am releasing it publicly for everyone to play around with. Here is a video where I inserted some new commands to the script sequence and added new text with newpoketext. Its very minor and more complicated things can be done but they are a bit tedious right now because PPRE does not automatically repoint some things that need to be repointed within the individual script files (i.e., pointers to movement commands) For PPRE, DO NOT go through the combo boxes on the left or right too fast, this will cause the program to crash. (EDIT: Actually this is an unhanded exception that I don't know how to fix yet. Just press continue and choose something else.) here is a list of a few script numbers (by pichu2000, damio): 02 Jubilife city 342 Lake Verity 392 Route 201 978 Twinleaf Town 981 Hiro's House 1 floor 982 Hiro's Room 984 Sandgem Town Look for those numbers on the left. On the right are the individual scripts for that location/script file. Once we have a more complete script file list I will add it to PPRE. Also this is to be a DPP Rom editing program but as it is mainly a research tool I am only supporting US DP for now. The research will mostly be the same, so there's no need to worry about adding Platinum support now. I will add platinum support for a particular feature once that feature is out of the research stages. |
Sorry, but I don't understand press "h", but when I press the button continue the same, other thing is when I open thenewpoketext.exe, I write the Rom's name in "romname" and after the program create a file called tmp_"rom's name" and don't open nothing.
Maybe anybody teach me use patchedintro.xml in thenewpoketext? for what the "batch" in the file? Teach me please ! For I learn fast, you can use image or videos! |
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2) Type the name of the rom when you enter poketext (I thought that was pretty self explanatory) 3) Enter "h" into the command prompt and you will see the different commands that you can use. 4) Enter "patch patchedintro.xml" 5) Enter "mkrom new.nds" Then open new.nds with no$gba and start a new game. |
Dude, When I put the rom's name and press the letter "h" in command prompt write "h"
It's very confused. Don't you have videos or pictures? |
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http://i367.photobucket.com/albums/oo119/SCVgeo/newpoketext.jpg |
I use Pokemon Platinum rom, but I hope patched intro change the name selection in Pokemon Platinum, what changes happens with patched intro?
My msn is [email protected] |
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Do you know Japanese? Otherwise it is not a good idea to edit the text for platinum. |
Oh man, are you kidding? I want too much change the name selection in Pokemon Platinum!
Can you try change the Name Selection Box in Pokemon Platinum into English? Man if you can, you are the BEST POKEMON HACKER! |
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Sceptile Leaf, you really need to try some things on your own.. By always asking other people to do it, you won't learn anything - -' |
Congragulations SCV! its gerate that we finally have a script editor! and sorry about my video and modle list, i have lots of school work, so... i coludnt even check tjis thread for a while.
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PPRE beta 0.02
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_________________________________________________________ I updated PPRE. I got rid of a nasty bug where I was trying to make arrays of negative size. All scripts should now display properly. |
You know, looking through here, no one answers the question. If you make your own sprites for D/P on Paint or Photoshop, how can you import them into PokeTEX? Do you need some program? A certain file? (If so, how do you make one?) This would help a lot. Not just me, but many people who want to use more than a recolour or previous characters from the game.
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Hey guys, anybody knows what's the program see the pokemon platinum rips?
Help me |
Okay.
Basically, what I want to do, is edit the male trainers sprite, to my Johto protoganist revamp overworld. But I don't understand how to. I have PokeTex, but when I try to import a new sprite sheet, with the correct dimensions and everything, the image just appears blank. I know you lot are busy and all, but could you just tell me what I'm doing wrong, and the correct method of performing this...? Thanks alot <3 |
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any ways I got my model list done and now its in the documents and tutorials and is called: Pokemon d/p/p model list and i need help with scripting,so it would be great if SCV could give me a table of all the commands. |
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If you tell me what exactly you are trying to do I can tell you whether I have those commands yet. |
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Can someone please answer my earlier question please?
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Has anyone made a d/P hack yet?
And if anyones planing to i would be beta tester. |
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Anyone making a DPP hack can beta test themselves. It would be much better if you offered your help in researching DPP hacking. I made an event editor. Its a beta that you can test and try to figure out what some one the unknown labels should be (i.e., what they change). Look in the last few pages for it. |
Okay, I've searched around, and I can't seem to find that translated version of PokeTex, can someone attach it please?
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You can get it from here: http://db.pokesav.org/upload/index.php?action=view&filename=PokeTEXenglish.zip&directory=Others |
i can help with development
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PokeTEX for Platinum
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Hello everybody,
Been a long time since I've been on here. Anyway, I'm posting here because I've figured out how to make PokeTEX work on Platinum (the Japanese version of course). Anyway, just replace the list.txt file with the listpljp.txt, and it'll work on Platinum. I attached listdp.txt and listjp.txt, which are the English and Japanese versions for diamond and pearl as well. (I made the first one) Anyway, good to be on again, and good luck everyone, 11235 |
11235, I allready posted a Platinum list some pages ago.. lol :S
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Oh
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Actually, even searching for it, I still can't find it, but whatever. :) Well, I was still the first to post the list for English on Diamond and Pearl. |
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btw, D-Trogh posted the list under a different account. Here |
(pant,pant)i have(pant,pant)to much(pant,pant)home work!(pant,pant)
if any body sees E-bag tell him that triangle shaped grass rocks!!! |
I have honestly no idea what you are talking about.
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And as SCVsaid, the list included English D/P ;) I myself couldn't do much lately as I want to do TO MANY things at the same time.. and in the end, I do nothing :( Btw, wasn't this thread locked for some days? I think it wasn't a bad idea.. We need a NEW arranged thread! |
hello! i got my video done at last!!! here it is:
http://www.youtube.com/watch?v=KhE_Sxj64oM in this one I edited Oreburg city.also can some one make a table of all the maps?it would be very helpful because i'm running out of stuff to edit. also can some one post ,like a poketext tutorial?i also want to program a model editor but i dont have too much progrming expeiance! |
I hacked the sprite of Turtwig in PokeDSPic, and it became a green blob in Platinum. What did I do wrong?
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thenewpoketext error
i'm keep getting the same error with thenewpoketext
(i'm using the german patched pokemon platinum) this: Spoiler:
i've tried everything i could think of :( i've also asked SCV about this but he didn't know either here's the link to my xml and NARC: http://www.megaupload.com/nl/?d=COEJ7FXJ thanks in advance, assasinx(ds22) |
Hey, i'm a little confused... can we hack scripts and sprites yet? (Sorry, i cant be bothered to read 64 pages.)
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ah, i tried it yesterday, it didnt work and also, i didnt understand it ^^;
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That doesn't mean you can't learn to use it, it will just take a while. EDIT: I found some code that could lead to a starter sprite editor: |
do we have something that edits attacks yet?
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Some Questions: Can we edit:
Scrips? Sprites? Textures/Tiles? Add/Edit Maps? Music? Map Tags? Map Music? 3D Objects/Placement? Collisions? Text? Map Section Size (I.E. Twileaf is 34x34x1 Tiles/Blocks, I want it to be 34x42 cuz I want to!) Things I found: We can Edit Wild Encounters. Using that ROM Extracter thing, I used another program found at Wack A Hack and edited the wild encounters. I also Used another program to edit the starters. Forget TURTWIG, PIPLUP, and CHIMCHAR! Welcome the 2nd generation! CHICKORITA, CENTIQUILL, and TOTODILE! Funny thing that I have done: Edit the "Old Rod" fishing spot encounter in Twinleaf Town to be able to encounter: -Lv 5~8 Feebas -Lv 5~8 Quilfish -Lv 5~8 KYOGRE! That's right! KYOGRE! The Northern Section of the route south of Floraroma Town is SWARMED WITH MUNCHLAX! I call this version of a Pokemon Pearl Hack; "Pokemon Sexxy Version" Something I would like to do: Hack Pokemon Pearl, Add the "Lillycove City Cameo Music" from Platinum and create Lillycove City! (Then start working on a Pokemon Crystal Remake called Pokemon Topaz) Oh! And why are Diamond/Pearl like this?: Diamond,+Pearl+Platinum. Platinum!? Platinum would fit in with Gold and Silver, as they are metals. Diamond+Pearl+Topaz and: Gold+Silver+Platinum. Now, as for how the maps are: Each map does NOT have an elevation limit. When a "Block" is placed down it is registered as "Mapname" "Map Size (Say 10x10) and let's lay the map down like this 0123456789 111111111111 222222222 333333333 444444444 555555555 666666666 777777777 888888888 999999999 Now for the elevation/collision N=Normal W=Water X=No Pass 0~9=elevation N1 N1 N1 N1 X1 N1 N1 X2 N2 X2 N1 X2 N2W2 X2 N1 N1 X2 W2 X2 N1 N1 X2 W2 X2 N1 N1 X2 N1 X2 N1 N1 N1 N1 N1 "Mystery Zone" is all ways at height=0 The Leftmost Side of Mysteryzone if you head directly WEST of TWINLEAF TOWN is a WARP ZONE consisting of EVERY ROUTE IN THE GAME but without graphics. If you head EAST out of bounds of the overworld map YOU WILL APPEAR BACK ON THE WEST SIDE and then THE WARP ZONE and finnaly TWINLEAF TOWN! NORTH and SOUTH appear to be reserved for HOUSES/BUILDINGS/CAVES Pressing (Y) to open the TOWN MAP (Refreshing the Overworld Texture Set) and then closing the map in the Mystery Zone will cause graphics to look odd. Some 2D Objects (Trees) show that they are 2D-3D Objects. I.E. 1-Polygon Objects. * A Fun thing to do: Snowless Snowpoint Town: Go Out of Bounds, Press Y and make the graphics reset in the mystery zone, NOW WITHOUT ENCOUNTERING POKEMON OR OPENING THE MAP, OR MAKING THE GRAPHICS REFRESH return to Snowpoint Town and look at that! YOU ARE SINKING THE THE GRASS! LULZ! Also The route south of Snowpoint Town seems to have a problem with Global Warming LULZ! *Doing this inside a building or in anywhere else becides the world map can have odd effects: Most often, THE MAP DISSAPEARS! One notible thing is this though; 1. Go to "Raveged Path" 2. Walk Into Mystery Zone 3. Open Map (To Refresh Graphics) 4. Walk Back to "Raveged Path" TADAH! BETA RAVEGED PATH! LULZ! |
Im having trouble saving the palletes on the english poketex can somebody point out where I save the palletes because I cant find it?
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HELLO IM NEW HELP ME OUT!!!
sorry to say it but im a noob at hacking the d/p/p games (im a noob at hacking everything). can u please tell me where to download the following things:
Text Editor Sprite Editor (By this I mean adding/deleting pokemon, using new heros, ect) Map Editor (Naming Places ect) Events (events like encountering Palkia and Dialga) Thank You -Bulbabeast |
Hey.
Wondering if there's a Pokemon editor (Stats, movesets and things) for Platinum yet, or one of the previous ones built for DP being compatible? Thankyou |
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Oh awesome <3
Thanks so much <33 I'm half way through putting my fakedex into Platinum, and all I need to do is to change the types ect. x3 |
Fakemon?
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Call me an idiot, but how do you change the trainer when they throw the pokeball? I tried swapping the trainer and rival backsprites around using PokeDSPic, and, although it works with the first pose, when they throw the pokeball, they change back to the original sprites. Quite humorous when they switched places during the double battle on Spear Pillar, but it's kinda bugging me.
And how do you change the sprite on your trainer card, too? Swapping them around only seemed to affect the close-up before the Elite-4 battles. Again, minor niggle, but it's because it's a minor niggle that it irritates me. :\ |
are there any that are done? I'd love to test one for you.
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hello people! finally i got some time to post.
sorry about the model list, i know its incomplete and needs to be fixed. i know this and i am going to fix it as soon as possible. i have asked before, but i need help to program a model editor. i have the Microsoft c++ framework thingy. if anyone can help pm me. i also found a pokemon gym leader editor program. |
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Sebbe made a trainer editor? If so then I can promise you it's very incomplete. Use SCV's, it's the best there is.
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Heyho... I was able to reconstruct the maps and display them via OpenGL ... Costed me some hours of hard work... =\
http://sfc.pokemon-inside.net/news-439 news... ^^ |
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P.S. Did you use the NSBMD viewer in some what (I can imagine finding the textures manually and putting them in the same directory as the model) or did you use the source to make your own viewer that finds the right texture and pulls out the bmd file from the land data file? _________________________________________________________________ In unrelated news, I added the ability to insert brand new scripts to PPRE. The latest version is beta 0.04a (attached below) This should be useful for some. I use it to copy over a script I am studying/editing and leave the original there so I don't mess it up. |
Sorry I haven't been here in awhile, but I've been keeping track with e-mails. I just had a thought since there's been progress with open gl. What about google sketchup? Since it's free, it might allow us poor people to do some editing along those lines. Just a thought.
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