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-   -   Diamond/Pearl/Platinum hacking (https://www.pokecommunity.com/showthread.php?t=82080)

Blader December 29th, 2008 11:36 AM

Quote:

Originally Posted by neonal18 (Post 4221461)
Thanks! I just need the location in Nitro Explorer of these sprites: The Pokeball throw animation, the Trainer ID picture, and the overworld sprites. I found the icon for the player in the trgra folder, but when I changed it, nothing happened. Could you please help? Thanks!

I´m interested in that facts,too!
I reinsert a new "Trainer Back" but the Sprite of the Trainer changes(to the Original one), when he threw the Pokeball. I used PokeDsPic and edited the "trbgra.narc".
Does anyone know a solution or an alternativ?????Please help

Potatomuffin December 29th, 2008 12:32 PM

Quote:

Originally Posted by SCV (Post 4227475)
Do you mean Crystal Tile? Does it allow you to insert narc files that are a different size than the original?

yes it dose scv,i inserted a bunch of map narc files

Dude678 December 29th, 2008 8:44 PM

Hi, I have been actively viewing this thread for almost all of today. I got an account so i could ask some questions about this. I recently downloaded PokeTEX and I can't get any of the roms to work. I tried a Japanese Diamond ROM and then I replaced the list.txt file with the listus.txt file that was given out on the fourth page here, and it still isn't working. I don't know why. It just shows a warning screen or something, then nothing happens.

And I've tried the ROM's on the Emulator and it works. I've check videos on youtube, and I've read nearly every post here. If I can get PokeTEX to work, then I'm sure I could contribute a lot in this thread!

Please help me out.

Dude678 December 30th, 2008 11:52 AM

I do use a US ROM, nothing happens but a warning screen. Maybe somebody can make a vid of how to open it or something? I tried tilemolester but i kept saying it was missing some language file or something.

Anonamous December 30th, 2008 4:20 PM

The offsets given in the list.txt in Poketex all start with <b>TEX</b>** now the two *'s after TEX can be a number of things. Im not sure if they represent different types of textures or whatnot. But the texture "types" i found in my hex editor are as follows:

Spoiler:

TEX0d
TEX0h
TEX0l
TEX0p
TEX0t
TEX0x
TEX0D
TEX0H
TEX0L
TEX0P
TEX0T
TEX0X
TEX04
TEX08


i not really sure wether this is actually helpfull or not. :cool:

SCV December 30th, 2008 5:08 PM

Quote:

Originally Posted by neonal18 (Post 4221461)
Thanks! I just need the location in Nitro Explorer of these sprites: The Pokeball throw animation, the Trainer ID picture, and the overworld sprites. I found the icon for the player in the trgra folder, but when I changed it, nothing happened. Could you please help? Thanks!

I don't know where the pokeball throw animation is for DP. In Platinum it is in trbgra.narc but cannot be edited with PokeDSPic.

For overworld sprite use the lists that Trunks(D-Trogh) posted above and PokeTEX.

Quote:

Originally Posted by Blader (Post 4234448)
I´m interested in that facts,too!
I reinsert a new "Trainer Back" but the Sprite of the Trainer changes(to the Original one), when he threw the Pokeball. I used PokeDsPic and edited the "trbgra.narc".
Does anyone know a solution or an alternativ?????Please help

You need to find the Pokeball Throw Sequence for DP.

EDIT:

The Pokeball Throw Sequences for DP are stored in \battle\graphic\batt_obj.narc

If you unpack the narc file then you can find them at files 195-202 and the corresponding palettes in files 47-54.

The offsets in the ROM are:
Start of First Palette:
0x01CEB92C
Start of Last Palette:
0x01CEC844

each palette is 0x228 bytes long.

First Pokeball Throw Sequence:
Hero M: 0x01CF8054
Hero F: 0x01CF9768
Rival: 0x01CFADC4
Cheryl: 0x01CFC308
Riley: 0x01CFDA18
Marley: 0x01CFEF04
Buck: 0x01D00454
Mira: 0x01D017D8

These images are not encrypted so some manipulation with Tile Molester should work.

D-Trogh December 30th, 2008 5:30 PM

Quote:

Originally Posted by Anonamous (Post 4238071)
The offsets given in the list.txt in Poketex all start with TEX** now the two *'s after TEX can be a number of things. Im not sure if they represent different types of textures or whatnot. But the texture "types" i found in my hex editor are as follows:
Spoiler:

TEX0d
TEX0h
TEX0l
TEX0p
TEX0t
TEX0x
TEX0D
TEX0H
TEX0L
TEX0P
TEX0T
TEX0X
TEX04
TEX08
i not really sure wether this is actually helpfull or not. :cool:

It's not helpful because it's WRONG..
TEX0 is the type-name of the 'file' located at that offset.. ;)
(The offsets point to where the texture files start.)
The next four bytes contain the total size of that TEX0 'file'..

Edit:
SCV, if I read that post before I could've saved you the work to search for them, lol :)

Anonamous December 30th, 2008 6:36 PM

ok yeah, that makes sense:knockedou anyway if found one texture that is kinda interesting but im not sure were exactly it is in the game.

Hey Trunks o_0 you can add these to your list they r the UG Pokedoll Textures
*These are for Diamond, for the Pearl offsets add 28 "in hex" to the offset*
Spoiler:
Charmander Doll,2690824
Bulbasaur Doll,2690ca4
Squirtle Doll,2691124
Chikorita Doll,2691a34
Torchic Doll,2692344
Treeko Doll,26927c4
Pikachu Doll,2693e84
Clifary Doll,2694c24
Jigglypuff Doll,26950a4
Wubbofett Doll,2695524
Meowth Doll,26959a4
Glameow Doll,26962b4
Weavile Doll,2696bc4
Munchlax Doll,2697044
Mantyke Doll,2698274
Buizel Doll,26986f4
Manaphy Doll,2699004
Wailord Doll,2699914
Happiny Doll,269a6b4

Dude678 December 30th, 2008 8:09 PM

Gee...thanks for the ehlp guys -_- *No help received.*

hi sir tomato my password is syvniti December 31st, 2008 1:32 AM

Quote:

Originally Posted by Dude678 (Post 4238636)
Gee...thanks for the ehlp guys -_- *No help received.*

You're welcome *No X-Box received for x-mas*


@Are you going to release that OW editor?

Wichu December 31st, 2008 6:39 AM

Quote:

Originally Posted by Anonamous (Post 4238409)
ok yeah, that makes sense:knockedou anyway if found one texture that is kinda interesting but im not sure were exactly it is in the game.

It's the Dialga/Palkia statue in Eterna City.

dialga2103 December 31st, 2008 7:47 AM

i downloaded no$GBA once but i didnt know the controls so i deleted it and i want it again, but my computer wont let me extract .ZIP files.
my other computer will let me but it has no inernet and i lost my memory stick so....
can someone thik up a solution please because i am stuck

Anonamous December 31st, 2008 7:49 AM

Quote:

Originally Posted by Dude678 (Post 4238636)
Gee...thanks for the ehlp guys -_-

ur welcome now that will be 400.55$:P

ive been searchinthrough the textures in the diamond rom. so ar ive found over 186 that includes repeates but with different offsets

gabe_k December 31st, 2008 8:09 AM

Quote:

Originally Posted by Dude678 (Post 4238636)
Gee...thanks for the ehlp guys -_- *No help received.*

Yeah, it totally sucks when people won't just do whatever you want, I can barely stand to think of what a hardship it must have been.

mr.sai January 1st, 2009 2:20 AM

can someone help me with the text in Diamond?

I want to edit the text in PKM Diamond into my language, so I'm looking for a software can help me.

Lucario Lvl: 100 January 1st, 2009 10:17 AM

Hey anyone try the ds emulator for psp?

i have it somewhat working now

Potatomuffin January 1st, 2009 10:18 AM

Quote:

Originally Posted by E-Bag (Post 4239812)
Yeah, it totally sucks when people won't just do whatever you want, I can barely stand to think of what a hardship it must have been.

thanks for the sarcasem E-bag,i was wondering how it would take for some good ole' sarcasem.any way i posted a new video on youtube be sure to check it out here:
www:youtube:com/watch?v=AQe6G1z0SE8
(replace : with . i havent gooten 15 postes yet)
in this video i basically edited some textures in jubilife.i could only do one quwadrand because of littlie time.sorry its slow because i had to use a slow computer cause i'm moveing.
i also heard thhat we could edit scripts.how are they in hex i wanted to edit some scripts as proof. any way happy new year

SCV January 1st, 2009 6:55 PM

Quote:

Originally Posted by Potatomuffin (Post 4242975)
thanks for the sarcasem E-bag,i was wondering how it would take for some good ole' sarcasem.any way i posted a new video on youtube be sure to check it out here:
www:youtube:com/watch?v=AQe6G1z0SE8
(replace : with . i havent gooten 15 postes yet)
in this video i basically edited some textures in jubilife.i could only do one quwadrand because of littlie time.sorry its slow because i had to use a slow computer cause i'm moveing.
i also heard thhat we could edit scripts.how are they in hex i wanted to edit some scripts as proof. any way happy new year

Yes we can edit some scripts. But I think that giving the information as to what you did to edit a certain part is much better than making a video about it. See Pichu2000's guide to hacking DP http://www.pokecommunity.com/showthread.php?t=157092 for some information about scripting. So far its very minimal. I posted how to find and change the trainer battle scripts. But you can change the battles anyways with my editor. So that's not of too much use. Actually it could be, sort of, useful if you add trainers to a route using the info I put about person events and then edit a battle that the game doesn't use and then put the right value to get that battle.

Idea for video: Make it so that there is another trainer in a position near the first trainer such that you get into a double battle. (This cannot be one of the trainers already in the route it must be a completely new trainer).

All the information you need is in the thread I linked to above.

Now I am wondering, do you mind telling us what you did for your map hack videos? Was it just editing the map stuff that Pichu2000 mentioned? Or have you found something new?

Artonkn January 2nd, 2009 5:21 AM

Where can i download the program to edit where it says

2005-2006 Grame Freak e.t.c


And if it is another page on this topic I didn't see it. (Like 60 pages!)

Potatomuffin January 2nd, 2009 1:55 PM

no i don't mind telling you SCV i'm makeing a modle and texture list for diamond, and i alrready checed out the thread before. any way thanks for the idea i might use it, but i was thinking of makeing some people say some thing different and then walk you around

opearn January 2nd, 2009 4:54 PM

1 Attachment(s)
I Found PokeText!!!!
its to edit the games messages!
attaching now

SCV January 3rd, 2009 8:22 AM

??? Arceus
 
Quote:

Originally Posted by opearn (Post 4247180)
I Found PokeText!!!!
its to edit the games messages!
attaching now

Yes I used that and the information on the event file structures to make this rom: I did not make the video, just gave fenzo a patch.



Quote:

Originally Posted by Potatomuffin (Post 4246610)
no i don't mind telling you SCV i'm makeing a modle and texture list for diamond, and i alrready checed out the thread before. any way thanks for the idea i might use it, but i was thinking of makeing some people say some thing different and then walk you around

It cool that you are making those lists it will be a good contribution. As to the walking you around, we can't do that with scripting yet, that I know of. As far as I know the actual structure of the script files has not been figured out. So we can't insert things, like I did with the event file for the Hall Of Origin for the video above, without causing the game to crash.

loadingNOW January 4th, 2009 8:21 AM

first someone has tio figure out how
map<->event<->script<->textfile
are linked


once that is known the script files should not really be a big deal (besides the fact that there are a lot of commands)

SCV January 4th, 2009 8:33 AM

Quote:

Originally Posted by loadingNOW (Post 4251833)
first someone has tio figure out how
map<->event<->script<->textfile
are linked


once that is known the script files should not really be a big deal (besides the fact that there are a lot of commands)

Do you mean how they are figured out by the game? Or would a list made by "brute force" be fine.

I have a list for DP of Location <-> Event and put notes that would allow me to make a Location <-> Map <-> Event list.

The way I made it was by going through each event file and guiding myself off of what overworld sprites the event file said were in that place. Also event files are order corresponds very closely to the map order. This also helped, as I was able to use pokesav's Map/coordinate editing and coordinates from the event file to work my way through all of Sinnoh and even find places that I had never been to in the game. Some that did not make it into the game. (Like 3rd and 4th floors of some houses, in one you even get an item from a person laying in a bed.) There seem to be alot more script files but I saw that most of them are pretty empty. For the entries that I have now for Location <-> Script the order is the same as for the Event case. Except the numbers are different because there are so many empty files in between.

I am working on Location <-> Script, thanks to the script handler offset.

Right now I have more entries for the Platinum Location <-> Script, than DP. But I am going back to DP now.

I am not sure if you had this info before. But this morning I identified the structure of the script files. Now its just a matter of looking at individual scripts to try to figure out commands.

So now a video like what Potatomuffin wanted to make is almost possible. (I also have all the necessary movement commands). The telling you something different could be a problem. I have not figured out how to change what people say by linking to a different message. However, I did find out how to edit who said something. Like making the hero or assistant say "What's going on" when you enter lake verity for the first time (instead of the rival saying it).

I am thinking of writing a program that would make it easier for us to play around with editing script files to find out what the commands are. Right now its a hassle to have to repoint everything that need to be repointed withing the script. Then the narc file. I build a small program based on your narcreader class to insert files into any narc. But its very sloppy. I just did it because I wanted to insert something into a script, yesterday. Since I did not know the structure and did not repoint the appropriate things the game crashed. Now I can make a program to repoint within script files. But then we have to use three different programs just to insert something into a script.

loadingNOW January 4th, 2009 11:51 AM

as a start normal lists would be fine as a start i assume (although you want to be able to change that sometime in the future & collecting data like that is not my cup of tea, i blame my short attention span ;))

Textfile<->Script would also help a LOT since script references help.

For narc reading/writing I use this python class nowdays (basicly ever since i switched to physton for most of my prototyping stuff) it's also the one used in newpoketext
Code:

from struct import *
from array import *

class BTAF:
    def __init__(self, rawdata):
        if len(rawdata)>0:
            self.magic = rawdata[:4]
            self.header = unpack("II", rawdata[4:12])
            if self.magic != "BTAF":
                raise NameError, "BTAF tag not found"
        else:
            self.magic = "BTAF"
            self.header = (12, 0)

        self.table = []
        rawdata=rawdata[12:]
        if len(rawdata)>0:
            for i in range(self.getEntryNum()):
                self.table.append(unpack("II", rawdata[i*8:i*8+8]))
    def getSize(self):
        return self.header[0]
    def getEntryNum(self):
        return self.header[1]
    def ToFile(self, f, t):
        f.write(self.magic)
        f.write(pack("II", self.header[0],self.header[1]))

        for pair in t:
            f.write(pack("II", pair[0], pair[1]))
    def addFile(self):
        s, e=self.header
        s += 8
        e += 1
        self.header=s, e

class BTNF:
    def __init__(self, rawdata):
        if len(rawdata)>0:
            self.magic = rawdata[:4]
            self.header = unpack("IIHH", rawdata[4:0x10])
            if self.magic != "BTNF":
                raise NameError, "BTNF tag not found"
        else:
            self.magic = "BTNF"
            self.header = (16, 4, 0, 1)
    def ToFile(self, f):
        f.write(self.magic)
        f.write(pack("IIHH", self.header[0],self.header[1],self.header[2],self.header[3]))         

class GMIF:
    def __init__(self, rawdata, t):
        if len(rawdata)>0:
            self.magic = rawdata[:4]
            self.size = unpack("I", rawdata[4:8])[0]
            if self.magic != "GMIF":
                raise NameError, "GMIF tag not found"
        else:
            self.magic = "GMIF"
            self.size = 8

        self.files = []
        for ofs in t:
            self.files.append(rawdata[8+ofs[0]:8+ofs[1]])

    def appendFile(raw):
        data += raw
        self.header.size += len(raw)
    def ToFile(self, f):
        f.write(self.magic)
        f.write(pack("I", self.size))
        for d in self.files:
            f.write(d)
    def addFile(self, data, size):
        self.files.append(data)
        self.size += size
    def buildIndex(self):
        index = []
        c = 0
        for f in self.files:
            l = len(f)
            index.append((c, c+l))
            c=c+l
        return index

class NARC:
    def __init__(self, rawdata):

        if len(rawdata)>0:
            self.magic = rawdata[:4]
            if self.magic != "NARC":
                raise NameError, "NARC tag not found"
            self.header = unpack("IIHH", rawdata[4:16])
        else:
            self.magic = "NARC"
            self.header = (0x0100FFFE, 0x10+12+8 + 0x10, 0x10, 3)

        rawdata= rawdata[16:]
        self.btaf = BTAF(rawdata)
        rawdata= rawdata[self.btaf.getSize():]
        self.btnf = BTNF(rawdata)
        rawdata= rawdata[self.btnf.header[0]:]
        #print rawdata[:10]
        self.gmif = GMIF(rawdata, self.btaf.table)

    def ToFile(self, f):
        f.write(self.magic)
        f.write(pack("IIHH", self.header[0],self.header[1],self.header[2],self.header[3]))
        self.btaf.ToFile(f, self.gmif.buildIndex())
        self.btnf.ToFile(f)
        self.gmif.ToFile(f)
    def addFile(self, s):
        size = len(s)
        mark, narcsz, hdrsize, sect = self.header
        narcsz += (size + 8)
        self.header = (mark, narcsz, hdrsize, sect)
        self.btaf.addFile()
        self.gmif.addFile(s, size)
    def replaceFile(self, index, s):
        newmold = len(s) - len(self.gmif.files[index])
        mark, narcsz, hdrsize, sect = self.header
        narcsz += (newmold)
        self.header = (mark, narcsz, hdrsize, sect)
        self.gmif.size += (newmold)
        self.gmif.files[index] = s



Potatomuffin January 5th, 2009 11:50 AM

Wow this is amazeing,SCV! great job! can you give us those programs?

SCV January 5th, 2009 12:08 PM

Quote:

Originally Posted by Potatomuffin (Post 4254853)
Wow this is amazeing,SCV! great job! can you give us those programs?

Well the one that will make it easier to edit scripts and other stuff has yet to be started. It was in its planning stage, but now I think I am ready to begin writing it. However, I just started school again, so progress in finishing the program might be slow.

I am trying to recruit people to help me study scripts and events (check my signature). I posted a link to a zip file with useful programs, more will be added later. Those programs include Tahaxan Tihaxa by Arcnor, NDS Editor by kiwi.ds, NitroExplorer2 by Treeki and a small program PPNFR, which I made based on what I use in my trainer editor (based on some codes by loadingNOW, me and HackMew) to allow one to reinsert files into a narc files. This is how I was able to insert the pokeball behind arceus into the event narc. You can download that program there. and eventually I will add the link to my sig as well (probably once I get home tonight). Unfortunately, I have no idea when the other one will be done.

When I get some time this week I will publish some information on the structure of the script files for everyone to play around with. But there won't be a program to repoint within script files yet. I will explain what should be done later.

I am also getting some help on making the list of event files that I have presentable enough to be posted and I will post it once it is available. In the mean time I posted some of the list in the thread that is in my sig.

EDIT: I have written a first article on scripts I will post it here as well.

Spoiler:
Scripts are located in \fielddata\script\scr_seq_release.narc

Very little is know about script files. But recently I figured out the general structure.

The first thing to know about script files is that they are store individual scripts. These can be scripts corresponding to things that happen in a particular location or sometimes for things the same type of things but happen in many places. For example, there is one script file which is called whenever a trainer battle is called, no matter where the trainer battle happens. Another script file contains all the scripts for the items that you get from pokeballs on the ground. In the example above with a trainer battle the script is linked by way of the B9 0B. Those two bytes link to the script. For other person events it might have 01 00 or low values such as that. That refers to what script they use from within the script file for that location.


I will give an example, the following is the beginning of script file number 342, it corresponds to lake verity, first visit.

1A000000 46000000 63000000 50060000
7F060000 BA060000 B8060000 13FD 4D01
0040 1100 0040 0000 1C00 010F 0000 0011

The first part of a script file consists of offsets to the scripts that the script file contains. For example, the 1A000000, says that starting from the end of those 4 bytes go 0x0000001A bytes to find the first script. That takes you to the part I bolded. As you will notice if you look at alot of script files. The first 4 bytes always point you to the place right after 13FD. 13FD represents the end of the first part. However this mechanism of linking is also used within scripts, more on that later.

Now the 46000000 tells you that the second script starts at offset 0x8+0x46 in the file.

One of the commands that I have been able to identify is the movement command.

it is the following:

005E AAAA BBBB, Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero. (I have not tested whether its BBBBBBBB or just BBBB).

An example from the game is:

5E00 0500 91040000 5E00 FF00 41050000 5F00

The AAAA is the person event ID. The BBBB and offset used like in the first part. What it links to is the movement commands.

They look like this:
0D00 0100 0E00 0100 0D00 0300 0E00 0100 0D00 0600 4500 0100 FE00 0000

Each 4 bytes describe a movement. The first two bytes are the type and the second two are the repetition or waiting. FE00 is the command for end movement. Basically you can keep adding on movement commands to make what ever movement you want, and you end it with FE00.

Movement for more than one person or thing is done adding the movement command for the next person after the previous one. You tell the game that no more simultaneous movements are to be carried out by the game.


Here is the zip I mentioned earlier: http://rapidshare.com/files/179900486/ROMHackingTools.zip and I also added a link to it in my signature.

With the information above about movements and linking, and using PPNFR, you can insert movement sequences into a script by editing the script file and replacing the file you edited with PPNFR then reinserting the narc with NitroExplorer2.

Sceptile Leaf January 6th, 2009 11:29 AM

How can I change the text entry in Pokemon Platinum?
 
I want too much change the text entry (where we edit Player's name in Pokemon Platinum) I'll put the sprite text entry in English.
Please Help me!!!!!!!!!!!!

Potatomuffin January 9th, 2009 9:00 PM

Hey guys, i'm almost fished with that model list. it turns out i may even make a model editor.also lots of the modles are weird red square thingys.i'll probabaally finish the list tommorow.
and septile leaf, there is already a english key board in the text entery.
also my next vid will be comeing out some time soon.

loadingNOW January 11th, 2009 3:19 AM

okay so yes i decided to finally relase an official version of thenewpoketext
http://pokeguide.filb.de/dl/thenewpoketext.zip
if you already know the experimental version not much has changed since then
a source relase will also happen but now the bad news i am not going to make a gui version.

D-Trogh January 11th, 2009 4:54 AM

Ah, finally everyone can enjoy 'thenewpoketext' :)
Very nice loadingNOW!
About the GUI; I don't think it really needs one.. oh well, I don't need one anyway.
Someone else can make one if he/she really wants one :P

sabrina-psychic January 11th, 2009 11:45 AM

Ok I don't know if this has been resolved or not but I am not sifting through 60+ threads looking for the answer. Could someone tell me if you can use POKETEX to change the main character to a different sprite. Like could I play as a psychic (mystery in poketex) instead of the two main characters they give you. Also, on the listus there's only a male psychic where's the female one? Is it also possible to use sprites from FireRed in Diamond and Pearl? And one last thing...how do I transfer all of these changes to a Nintendo DS Lite? Thanks a million!!!!!!!!

EvilCrazyMonkey January 11th, 2009 2:20 PM

Please, at least from now on, start reading threads.
I'll still answer the questions, though.

Quote:

Originally Posted by sabrina-psychic (Post 4270864)
Ok I don't know if this has been resolved or not but I am not sifting through 60+ threads looking for the answer. Could someone tell me if you can use POKETEX to change the main character to a different sprite.

You can.

Quote:

Originally Posted by sabrina-psychic (Post 4270864)
Like could I play as a psychic (mystery in poketex) instead of the two main characters they give you.

Well, you can change it to whatever, so I suppose.

Quote:

Originally Posted by sabrina-psychic (Post 4270864)
Also, on the listus there's only a male psychic where's the female one?

I don't know. I haven't used Pokétex; I know how it works, though.

Quote:

Originally Posted by sabrina-psychic (Post 4270864)
Is it also possible to use sprites from FireRed in Diamond and Pearl?

Pokémon sprites or overworld sprites?
It's possible to use Pokétex for the overworlds; I do not know how to change the Pokémon sprites (I'm quite sure it's possible, though).

Quote:

Originally Posted by sabrina-psychic (Post 4270864)
And one last thing...how do I transfer all of these changes to a Nintendo DS Lite? Thanks a million!!!!!!!!

I'm not sure of the details (as I haven't done it), but I know you need a flash cartridge. I think you can get them on eBay or something.

sabrina-psychic January 11th, 2009 3:08 PM

very much appreciated!! THANX

So how would I go about designating the psychic sprite as my main character?

Sceptile Leaf January 12th, 2009 11:18 AM

But, Potatomuffin, I know, but Don't have to put the name selection box in English like Pokemon Diamond and Pearl English? I don't like name selection box in Japanese, because the player's name is BIG!

But Potatomuffin, I want to put the name selection in English like Pokemon DP English.
Because the player's name is BIG!

and in thenewpoketex, there is a file called patchedintro.xml for what is this file?

Please Help Me!

SCV January 12th, 2009 12:03 PM

Quote:

Originally Posted by Sceptile Leaf (Post 4274113)
and in thenewpoketex, there is a file called patchedintro.xml for what is this file?

Please Help Me!

You use patchedintro.xml to make thenewpoketext give you a new intro.
Consider it special message from loadingNOW, ;).

Sceptile Leaf January 12th, 2009 12:58 PM

How can I use thenewpoketex? I never used PokeTex!
Anybody can teach me?

D-Trogh January 12th, 2009 1:54 PM

Quote:

Originally Posted by Sceptile Leaf (Post 4274359)
How can I use thenewpoketex? I never used PokeTex!
Anybody can teach me?

It's POKETEXT.. It edits TEXT..
Read the ReadMe and the "Help" in the program..

Sceptile Leaf January 12th, 2009 3:08 PM

But in thenewpoketext don't have the option Help and when I open the program, open the command prompt. Help

SCV January 13th, 2009 7:30 AM

2 Attachment(s)
Quote:

Originally Posted by Sceptile Leaf (Post 4274868)
But in thenewpoketext don't have the option Help and when I open the program, open the command prompt. Help

When you get to the command prompt press "h", then enter.
___________________________________________________________________________________
Well I have finished a first script editor (As part of PPRE). Its mainly a research tool. I basically made it so that its easier for me to identify commands for DPP scripting. But I am releasing it publicly for everyone to play around with.

Here is a video where I inserted some new commands to the script sequence and added new text with newpoketext. Its very minor and more complicated things can be done but they are a bit tedious right now because PPRE does not automatically repoint some things that need to be repointed within the individual script files (i.e., pointers to movement commands)




For PPRE, DO NOT go through the combo boxes on the left or right too fast, this will cause the program to crash. (EDIT: Actually this is an unhanded exception that I don't know how to fix yet. Just press continue and choose something else.)

here is a list of a few script numbers (by pichu2000, damio):
02 Jubilife city
342 Lake Verity
392 Route 201
978 Twinleaf Town
981 Hiro's House 1 floor
982 Hiro's Room
984 Sandgem Town

Look for those numbers on the left. On the right are the individual scripts for that location/script file.
Once we have a more complete script file list I will add it to PPRE.
Also this is to be a DPP Rom editing program but as it is mainly a research tool I am only supporting US DP for now. The research will mostly be the same, so there's no need to worry about adding Platinum support now. I will add platinum support for a particular feature once that feature is out of the research stages.

Sceptile Leaf January 13th, 2009 1:08 PM

Sorry, but I don't understand press "h", but when I press the button continue the same, other thing is when I open thenewpoketext.exe, I write the Rom's name in "romname" and after the program create a file called tmp_"rom's name" and don't open nothing.

Maybe anybody teach me use patchedintro.xml in thenewpoketext?
for what the "batch" in the file?
Teach me please !
For I learn fast, you can use image or videos!

SCV January 13th, 2009 2:10 PM

Quote:

Originally Posted by Sceptile Leaf (Post 4277140)
Sorry, but I don't understand press "h", but when I press the button continue the same, other thing is when I open thenewpoketext.exe, I write the Rom's name in "romname" and after the program create a file called tmp_"rom's name" and don't open nothing.

Maybe anybody teach me use patchedintro.xml in thenewpoketext?
for what the "batch" in the file?
Teach me please !
For I learn fast, you can use image or videos!

1) Put the rom in the same directory as thenewpoketext.

2) Type the name of the rom when you enter poketext (I thought that was pretty self explanatory)

3) Enter "h" into the command prompt and you will see the different commands that you can use.

4) Enter "patch patchedintro.xml"

5) Enter "mkrom new.nds"

Then open new.nds with no$gba and start a new game.

Sceptile Leaf January 13th, 2009 3:05 PM

Dude, When I put the rom's name and press the letter "h" in command prompt write "h"
It's very confused. Don't you have videos or pictures?

SCV January 13th, 2009 3:09 PM

Quote:

Originally Posted by Sceptile Leaf (Post 4277616)
Dude, When I put the rom's name and press the letter "h" in command prompt write "h"
It's very confused. Don't you have videos or pictures?

Is that clear enough for you? That tells you what the commands are.
http://i367.photobucket.com/albums/oo119/SCVgeo/newpoketext.jpg

Sceptile Leaf January 13th, 2009 3:25 PM

I use Pokemon Platinum rom, but I hope patched intro change the name selection in Pokemon Platinum, what changes happens with patched intro?

My msn is [email protected]

SCV January 13th, 2009 4:02 PM

Quote:

Originally Posted by Sceptile Leaf (Post 4277688)
I use Pokemon Platinum rom, but I hope patched intro change the name selection in Pokemon Platinum, what changes happens with patched intro?

My msn is [email protected]

This probably won't work how you want it to for platinum. The program looks to edit things in msg.narc but if there are things in pl_msg.narc that you want edited they won't be.

Do you know Japanese?

Otherwise it is not a good idea to edit the text for platinum.

Sceptile Leaf January 13th, 2009 4:15 PM

Oh man, are you kidding? I want too much change the name selection in Pokemon Platinum!
Can you try change the Name Selection Box in Pokemon Platinum into English?
Man if you can, you are the BEST POKEMON HACKER!

SCV January 13th, 2009 4:29 PM

Quote:

Originally Posted by Sceptile Leaf (Post 4277853)
Oh man, are you kidding? I want too much change the name selection in Pokemon Platinum!
Can you try change the Name Selection Box in Pokemon Platinum into English?
Man if you can, you are the BEST POKEMON HACKER!

Well, that would be more work that its worth. Just wait for the US Platinum release. Only a bit more than two months now. There are many more things for us to worry about for DPP hacking than changing the name selection. Sorry.

D-Trogh January 14th, 2009 9:57 AM

Quote:

Originally Posted by Sceptile Leaf (Post 4277853)
Man if you can, you are the BEST POKEMON HACKER!

Yeah, sure.. - -'
Sceptile Leaf, you really need to try some things on your own..
By always asking other people to do it, you won't learn anything - -'

Potatomuffin January 14th, 2009 10:18 PM

Congragulations SCV! its gerate that we finally have a script editor! and sorry about my video and modle list, i have lots of school work, so... i coludnt even check tjis thread for a while.

SCV January 14th, 2009 10:57 PM

PPRE beta 0.02
 
2 Attachment(s)
Quote:

Originally Posted by Potatomuffin (Post 4281028)
Congragulations SCV! its gerate that we finally have a script editor! and sorry about my video and modle list, i have lots of school work, so... i coludnt even check tjis thread for a while.

Thanks.

_________________________________________________________
I updated PPRE.

I got rid of a nasty bug where I was trying to make arrays of negative size. All scripts should now display properly.

Cuccio123 January 15th, 2009 5:24 PM

You know, looking through here, no one answers the question. If you make your own sprites for D/P on Paint or Photoshop, how can you import them into PokeTEX? Do you need some program? A certain file? (If so, how do you make one?) This would help a lot. Not just me, but many people who want to use more than a recolour or previous characters from the game.

Sceptile Leaf January 15th, 2009 7:00 PM

Hey guys, anybody knows what's the program see the pokemon platinum rips?
Help me

Litengaupe January 20th, 2009 8:29 AM

Okay.
Basically, what I want to do, is edit the male trainers sprite, to my Johto protoganist revamp overworld. But I don't understand how to. I have PokeTex, but when I try to import a new sprite sheet, with the correct dimensions and everything, the image just appears blank. I know you lot are busy and all, but could you just tell me what I'm doing wrong, and the correct method of performing this...?
Thanks alot <3

Potatomuffin January 20th, 2009 4:21 PM

Quote:

Originally Posted by Sceptile Leaf (Post 4283355)
Hey guys, anybody knows what's the program see the pokemon platinum rips?
Help me

what do you mean Sceptile Leaf?
any ways I got my model list done and now its in the documents and tutorials and is called:
Pokemon d/p/p model list
and i need help with scripting,so it would be great if SCV could give me a table of all the commands.

SCV January 20th, 2009 6:11 PM

Quote:

Originally Posted by Potatomuffin (Post 4298069)
what do you mean Sceptile Leaf?
any ways I got my model list done and now its in the documents and tutorials and is called:
Pokemon d/p/p model list

By the way, you missed alot of values. Also alot of the red block things you put are actually other models that maybe did not display right because of the method you used.


Quote:

and i need help with scripting,so it would be great if SCV could give me a table of all the commands.
Well, it would be great if I have a full list of commands. Sadly I don't. I am working towards it. It will take quite a while to get them all.

If you tell me what exactly you are trying to do I can tell you whether I have those commands yet.

gabe_k January 21st, 2009 7:14 AM

Quote:

Originally Posted by Potatomuffin (Post 4298069)
what do you mean Sceptile Leaf?
any ways I got my model list done and now its in the documents and tutorials and is called:
Pokemon d/p/p model list
and i need help with scripting,so it would be great if SCV could give me a table of all the commands.

Which is the exact reason you shouldn't be asking for help with it.

Litengaupe January 21st, 2009 8:12 AM

Can someone please answer my earlier question please?

SCV January 21st, 2009 8:22 AM

Quote:

Originally Posted by Litengaupe (Post 4299654)
Can someone please answer my earlier question please?

Just paste the hex for each entry in the area that appears after you press the expand button.

SethAragorn January 21st, 2009 8:48 AM

Has anyone made a d/P hack yet?
And if anyones planing to i would be beta tester.

SCV January 21st, 2009 9:03 AM

Quote:

Originally Posted by SethAragorn (Post 4299713)
Has anyone made a d/P hack yet?
And if anyones planing to i would be beta tester.

Read the thread.

Anyone making a DPP hack can beta test themselves. It would be much better if you offered your help in researching DPP hacking.

I made an event editor. Its a beta that you can test and try to figure out what some one the unknown labels should be (i.e., what they change). Look in the last few pages for it.

Litengaupe January 21st, 2009 9:08 AM

Okay, I've searched around, and I can't seem to find that translated version of PokeTex, can someone attach it please?

SCV January 21st, 2009 9:14 AM

Quote:

Originally Posted by Litengaupe (Post 4299754)
Okay, I've searched around, and I can't seem to find that translated version of PokeTex, can someone attach it please?

Its somewhere in this thread, but I don't have time to look for it.
You can get it from here: http://db.pokesav.org/upload/index.php?action=view&filename=PokeTEXenglish.zip&directory=Others

alexander7161 January 21st, 2009 1:34 PM

i can help with development

11235 January 22nd, 2009 8:03 PM

PokeTEX for Platinum
 
3 Attachment(s)
Hello everybody,

Been a long time since I've been on here. Anyway, I'm posting here because I've figured out how to make PokeTEX work on Platinum (the Japanese version of course).

Anyway, just replace the list.txt file with the listpljp.txt, and it'll work on Platinum.

I attached listdp.txt and listjp.txt, which are the English and Japanese versions for diamond and pearl as well. (I made the first one)

Anyway, good to be on again, and good luck everyone,

11235

D-Trogh January 23rd, 2009 9:30 AM

11235, I allready posted a Platinum list some pages ago.. lol :S

11235 January 23rd, 2009 8:21 PM

Oh
 
Quote:

Originally Posted by D-Trogh (Post 4304849)
11235, I allready posted a Platinum list some pages ago.. lol :S

Lol, didn't have the patience to read through the whole thread again. Sorry.

Actually, even searching for it, I still can't find it, but whatever. :)

Well, I was still the first to post the list for English on Diamond and Pearl.

SCV January 23rd, 2009 8:27 PM

Quote:

Originally Posted by 11235 (Post 4306118)
Lol, didn't have the patience to read through the whole thread again. Sorry.

Actually, even searching for it, I still can't find it, but whatever. :)

Well, I was still the first to post the list for English on Diamond and Pearl.

Actually, D-Trogh posted the list for English DP as well. Or did you post one a long time ago?

btw, D-Trogh posted the list under a different account. Here

Potatomuffin January 23rd, 2009 11:19 PM

(pant,pant)i have(pant,pant)to much(pant,pant)home work!(pant,pant)
if any body sees E-bag tell him that triangle shaped grass rocks!!!

gabe_k January 24th, 2009 12:48 AM

I have honestly no idea what you are talking about.

D-Trogh January 24th, 2009 3:29 AM

Quote:

Originally Posted by 11235 (Post 4306118)
Lol, didn't have the patience to read through the whole thread again. Sorry.

Actually, even searching for it, I still can't find it, but whatever. :)

Well, I was still the first to post the list for English on Diamond and Pearl.

Ah, yes.. should've said I posted the list with an other account ^^
And as SCVsaid, the list included English D/P ;)

I myself couldn't do much lately as I want to do TO MANY things at the same time.. and in the end, I do nothing :(
Btw, wasn't this thread locked for some days?
I think it wasn't a bad idea.. We need a NEW arranged thread!

Potatomuffin January 24th, 2009 12:41 PM

hello! i got my video done at last!!! here it is:
http://www.youtube.com/watch?v=KhE_Sxj64oM
in this one I edited Oreburg city.also can some one make a table of all the maps?it would be very helpful because i'm running out of stuff to edit. also can some one post ,like a poketext tutorial?i also want to program a model editor but i dont have too much progrming expeiance!

~Frozen Darkness~ January 24th, 2009 3:23 PM

I hacked the sprite of Turtwig in PokeDSPic, and it became a green blob in Platinum. What did I do wrong?

gabe_k January 24th, 2009 4:11 PM

Quote:

Originally Posted by Potatomuffin (Post 4307961)
hello! i got my video done at last!!! here it is:
http://www.youtube.com/watch?v=KhE_Sxj64oM
in this one I edited Oreburg city.also can some one make a table of all the maps?it would be very helpful because i'm running out of stuff to edit. also can some one post ,like a poketext tutorial?i also want to program a model editor but i dont have too much progrming expeiance!

Please stop saying it's the first. The first person to hack maps was loadingNOW I believe, BMD data has been public for a while, I put a crappy little tutorial out a while ago, and it's clear that you have no grasp whatsoever of how it works.

assasinx January 25th, 2009 8:17 AM

thenewpoketext error
 
i'm keep getting the same error with thenewpoketext
(i'm using the german patched pokemon platinum)
this:
Spoiler:
the NEW Poketext
(C) 2008/2009 loadingNOW
Romname:Cannot create temp Folder tmp_asd (this is no problem if it exsists an
d contains a complete rom)
>| = = = = = = = = = = = = = = = = = = = = | 100%
| = = = = = = = = = = = = =
Traceback (most recent call last):
File "<string>", line 119, in <module>
File "<string>", line 45, in GetTextAll
File "thenewpoketext\buildthenewpoketext\out1.pyz/poketext", line 57, in decry
pt
File "thenewpoketext\buildthenewpoketext\out1.pyz/poketext", line 99, in Decyp
tTxt
File "thenewpoketext\buildthenewpoketext\out1.pyz/poketext", line 10, in read1
6
IndexError: array index out of range
Druk op een toets om door te gaan. . .


i've tried everything i could think of :(
i've also asked SCV about this but he didn't know either
here's the link to my xml and NARC:
http://www.megaupload.com/nl/?d=COEJ7FXJ

thanks in advance,
assasinx(ds22)

shriner January 26th, 2009 12:08 PM

Hey, i'm a little confused... can we hack scripts and sprites yet? (Sorry, i cant be bothered to read 64 pages.)

SCV January 26th, 2009 12:13 PM

Quote:

Originally Posted by shriner (Post 4312252)
Hey, i'm a little confused... can we hack scripts yet? (Sorry, i cant be bothered to read 64 pages.)

Yes, we can. But the command list we have now is very very small. PPRE includes a script editor.

shriner January 26th, 2009 12:55 PM

ah, i tried it yesterday, it didnt work and also, i didnt understand it ^^;

SCV January 26th, 2009 12:57 PM

Quote:

Originally Posted by shriner (Post 4312335)
ah, i tried it yesterday, it didnt work and also, i didnt understand it ^^;

Well its a "for experts or people willing to experiment program for now" once we find out more commands it will be easier to use.

That doesn't mean you can't learn to use it, it will just take a while.

EDIT: I found some code that could lead to a starter sprite editor:

Aurasan January 27th, 2009 2:30 PM

do we have something that edits attacks yet?

Scythe_Ironclaw January 27th, 2009 5:56 PM

Some Questions: Can we edit:
Scrips?
Sprites?
Textures/Tiles?
Add/Edit Maps?
Music?
Map Tags?
Map Music?
3D Objects/Placement?
Collisions?
Text?
Map Section Size (I.E. Twileaf is 34x34x1 Tiles/Blocks, I want it to be 34x42 cuz I want to!)
Things I found:
We can Edit Wild Encounters. Using that ROM Extracter thing, I used another program found at Wack A Hack and edited the wild encounters. I also Used another program to edit the starters.
Forget TURTWIG, PIPLUP, and CHIMCHAR! Welcome the 2nd generation! CHICKORITA, CENTIQUILL, and TOTODILE!
Funny thing that I have done:
Edit the "Old Rod" fishing spot encounter in Twinleaf Town to be able to encounter:
-Lv 5~8 Feebas
-Lv 5~8 Quilfish
-Lv 5~8 KYOGRE! That's right! KYOGRE!
The Northern Section of the route south of Floraroma Town is SWARMED WITH MUNCHLAX!
I call this version of a Pokemon Pearl Hack; "Pokemon Sexxy Version"

Something I would like to do:
Hack Pokemon Pearl, Add the "Lillycove City Cameo Music" from Platinum and create Lillycove City!
(Then start working on a Pokemon Crystal Remake called Pokemon Topaz)
Oh! And why are Diamond/Pearl like this?: Diamond,+Pearl+Platinum.
Platinum!? Platinum would fit in with Gold and Silver, as they are metals.
Diamond+Pearl+Topaz
and:
Gold+Silver+Platinum.

Now, as for how the maps are:
Each map does NOT have an elevation limit.
When a "Block" is placed down it is registered as "Mapname" "Map Size (Say 10x10) and let's lay
the map down like this
0123456789
111111111111
222222222
333333333
444444444
555555555
666666666
777777777
888888888
999999999

Now for the elevation/collision
N=Normal W=Water X=No Pass 0~9=elevation
N1 N1 N1 N1 X1
N1 N1 X2 N2 X2
N1 X2 N2W2 X2
N1 N1 X2 W2 X2
N1 N1 X2 W2 X2
N1 N1 X2 N1 X2
N1 N1 N1 N1 N1

"Mystery Zone" is all ways at height=0
The Leftmost Side of Mysteryzone if you head directly WEST of TWINLEAF TOWN is a WARP ZONE consisting of EVERY ROUTE IN THE GAME but without graphics. If you head EAST out of bounds of the overworld map YOU WILL APPEAR BACK ON THE WEST SIDE and then THE WARP ZONE and finnaly TWINLEAF TOWN! NORTH and SOUTH appear to be reserved for HOUSES/BUILDINGS/CAVES

Pressing (Y) to open the TOWN MAP (Refreshing the Overworld Texture Set) and then closing the map in the Mystery Zone will cause graphics to look odd. Some 2D Objects (Trees) show that they are 2D-3D Objects. I.E. 1-Polygon Objects.
* A Fun thing to do: Snowless Snowpoint Town: Go Out of Bounds, Press Y and make the graphics reset in the mystery zone, NOW WITHOUT ENCOUNTERING POKEMON OR OPENING THE MAP, OR MAKING THE GRAPHICS REFRESH return to Snowpoint Town and look at that! YOU ARE SINKING THE THE GRASS! LULZ! Also The route south of Snowpoint Town seems to have a problem with Global Warming LULZ!
*Doing this inside a building or in anywhere else becides the world map can have odd effects:
Most often, THE MAP DISSAPEARS!
One notible thing is this though;
1. Go to "Raveged Path"
2. Walk Into Mystery Zone
3. Open Map (To Refresh Graphics)
4. Walk Back to "Raveged Path"
TADAH! BETA RAVEGED PATH! LULZ!

Chibi Robo January 27th, 2009 6:40 PM

Im having trouble saving the palletes on the english poketex can somebody point out where I save the palletes because I cant find it?

gabe_k January 28th, 2009 5:42 AM

Quote:

Originally Posted by DJ91990 (Post 4315441)
Some Questions: Can we edit:
Scrips?
Sprites?
Textures/Tiles?
Add/Edit Maps?
Music?
Map Tags?
Map Music?
3D Objects/Placement?
Collisions?
Text?
Map Section Size (I.E. Twileaf is 34x34x1 Tiles/Blocks, I want it to be 34x42 cuz I want to!)
Things I found:
We can Edit Wild Encounters. Using that ROM Extracter thing, I used another program found at Wack A Hack and edited the wild encounters. I also Used another program to edit the starters.
Forget TURTWIG, PIPLUP, and CHIMCHAR! Welcome the 2nd generation! CHICKORITA, CENTIQUILL, and TOTODILE!
Funny thing that I have done:
Edit the "Old Rod" fishing spot encounter in Twinleaf Town to be able to encounter:
-Lv 5~8 Feebas
-Lv 5~8 Quilfish
-Lv 5~8 KYOGRE! That's right! KYOGRE!
The Northern Section of the route south of Floraroma Town is SWARMED WITH MUNCHLAX!
I call this version of a Pokemon Pearl Hack; "Pokemon Sexxy Version"

Something I would like to do:
Hack Pokemon Pearl, Add the "Lillycove City Cameo Music" from Platinum and create Lillycove City!
(Then start working on a Pokemon Crystal Remake called Pokemon Topaz)
Oh! And why are Diamond/Pearl like this?: Diamond,+Pearl+Platinum.
Platinum!? Platinum would fit in with Gold and Silver, as they are metals.
Diamond+Pearl+Topaz
and:
Gold+Silver+Platinum.

Now, as for how the maps are:
Each map does NOT have an elevation limit.
When a "Block" is placed down it is registered as "Mapname" "Map Size (Say 10x10) and let's lay
the map down like this
0123456789
111111111111
222222222
333333333
444444444
555555555
666666666
777777777
888888888
999999999

Now for the elevation/collision
N=Normal W=Water X=No Pass 0~9=elevation
N1 N1 N1 N1 X1
N1 N1 X2 N2 X2
N1 X2 N2W2 X2
N1 N1 X2 W2 X2
N1 N1 X2 W2 X2
N1 N1 X2 N1 X2
N1 N1 N1 N1 N1

"Mystery Zone" is all ways at height=0
The Leftmost Side of Mysteryzone if you head directly WEST of TWINLEAF TOWN is a WARP ZONE consisting of EVERY ROUTE IN THE GAME but without graphics. If you head EAST out of bounds of the overworld map YOU WILL APPEAR BACK ON THE WEST SIDE and then THE WARP ZONE and finnaly TWINLEAF TOWN! NORTH and SOUTH appear to be reserved for HOUSES/BUILDINGS/CAVES

Pressing (Y) to open the TOWN MAP (Refreshing the Overworld Texture Set) and then closing the map in the Mystery Zone will cause graphics to look odd. Some 2D Objects (Trees) show that they are 2D-3D Objects. I.E. 1-Polygon Objects.
* A Fun thing to do: Snowless Snowpoint Town: Go Out of Bounds, Press Y and make the graphics reset in the mystery zone, NOW WITHOUT ENCOUNTERING POKEMON OR OPENING THE MAP, OR MAKING THE GRAPHICS REFRESH return to Snowpoint Town and look at that! YOU ARE SINKING THE THE GRASS! LULZ! Also The route south of Snowpoint Town seems to have a problem with Global Warming LULZ!
*Doing this inside a building or in anywhere else becides the world map can have odd effects:
Most often, THE MAP DISSAPEARS!
One notible thing is this though;
1. Go to "Raveged Path"
2. Walk Into Mystery Zone
3. Open Map (To Refresh Graphics)
4. Walk Back to "Raveged Path"
TADAH! BETA RAVEGED PATH! LULZ!

Son, that was the most depressing post I've read. Back to the cave.

SCV January 28th, 2009 10:13 AM

Quote:

Originally Posted by DJ91990 (Post 4315441)
Some Questions: Can we edit:
Scrips?

Yes
Quote:

Sprites?
Yes
Quote:

Textures/Tiles?
Yes
Quote:

Add/Edit Maps?
Not quite, there have been a few small edits but nothing signifficant
Quote:

Music?
Some did it but I'm not sure if he ever perfected it.
Quote:

Map Tags?
Not sure what you mean here.
Quote:

Map Music?
Not sure if anyone has looked into this
Quote:

3D Objects/Placement?
Somewhat
Quote:

Collisions?
A few people have looked into it
Quote:

Text?
Yes
Quote:

Map Section Size (I.E. Twileaf is 34x34x1 Tiles/Blocks, I want it to be 34x42 cuz I want to!)
Not that I know of.
Quote:

Things I found:
We can Edit Wild Encounters. Using that ROM Extracter thing, I used another program found at Wack A Hack and edited the wild encounters. I also Used another program to edit the starters.
Forget TURTWIG, PIPLUP, and CHIMCHAR! Welcome the 2nd generation! CHICKORITA, CENTIQUILL, and TOTODILE!
Funny thing that I have done:
Edit the "Old Rod" fishing spot encounter in Twinleaf Town to be able to encounter:
-Lv 5~8 Feebas
-Lv 5~8 Quilfish
-Lv 5~8 KYOGRE! That's right! KYOGRE!
The Northern Section of the route south of Floraroma Town is SWARMED WITH MUNCHLAX!
I call this version of a Pokemon Pearl Hack; "Pokemon Sexxy Version"
So you can use a program someone else made. That's not really finding something. Obviously the person who made the program did all the work for you

Quote:

One notible thing is this though;
1. Go to "Raveged Path"
2. Walk Into Mystery Zone
3. Open Map (To Refresh Graphics)
4. Walk Back to "Raveged Path"
TADAH! BETA RAVEGED PATH! LULZ!
How is that notable before. I found it before by using going through the different map values.

Bulbabeast January 28th, 2009 12:55 PM

HELLO IM NEW HELP ME OUT!!!
 
sorry to say it but im a noob at hacking the d/p/p games (im a noob at hacking everything). can u please tell me where to download the following things:

Text Editor
Sprite Editor (By this I mean adding/deleting pokemon, using new heros, ect)
Map Editor (Naming Places ect)
Events (events like encountering Palkia and Dialga)

Thank You
-Bulbabeast

Litengaupe January 29th, 2009 9:06 AM

Hey.
Wondering if there's a Pokemon editor (Stats, movesets and things) for Platinum yet, or one of the previous ones built for DP being compatible?
Thankyou

D-Trogh January 29th, 2009 10:23 AM

Quote:

Originally Posted by Litengaupe (Post 4318713)
Hey.
Wondering if there's a Pokemon editor (Stats, movesets and things) for Platinum yet, or one of the previous ones built for DP being compatible?
Thankyou

I'll see what I can do this weekend, I have a lot to do for school.. but if I find some time, I might update my editor..

Litengaupe January 30th, 2009 7:52 AM

Oh awesome <3
Thanks so much <33
I'm half way through putting my fakedex into Platinum, and all I need to do is to change the types ect. x3

Bulbabeast February 1st, 2009 1:11 AM

Fakemon?
 
Quote:

Originally Posted by Litengaupe (Post 4320573)
Oh awesome <3
Thanks so much <33
I'm half way through putting my fakedex into Platinum, and all I need to do is to change the types ect. x3

I didnt know that you could put fake pokemon in platinum? could u possibly give me the tools you use to put new pokemon into platinum?

Bidoofguy February 3rd, 2009 2:43 PM

Call me an idiot, but how do you change the trainer when they throw the pokeball? I tried swapping the trainer and rival backsprites around using PokeDSPic, and, although it works with the first pose, when they throw the pokeball, they change back to the original sprites. Quite humorous when they switched places during the double battle on Spear Pillar, but it's kinda bugging me.

And how do you change the sprite on your trainer card, too? Swapping them around only seemed to affect the close-up before the Elite-4 battles. Again, minor niggle, but it's because it's a minor niggle that it irritates me. :\

kptinalynn February 5th, 2009 10:26 AM

are there any that are done? I'd love to test one for you.

Potatomuffin February 5th, 2009 9:14 PM

hello people! finally i got some time to post.
sorry about the model list, i know its incomplete and needs to be fixed. i know this and i am going to fix it as soon as possible. i have asked before, but i need help to program a model editor. i have the Microsoft c++ framework thingy. if anyone can help pm me. i also found a pokemon gym leader editor program.

SCV February 6th, 2009 8:13 AM

Quote:

Originally Posted by Potatomuffin (Post 4335497)
hello people! finally i got some time to post.
sorry about the model list, i know its incomplete and needs to be fixed. i know this and i am going to fix it as soon as possible. i have asked before, but i need help to program a model editor. i have the Microsoft c++ framework thingy. if anyone can help pm me. i also found a pokemon gym leader editor program.

My trainer editor can edit gym leaders. Which program are you talking about (Sebbe's ?).

Potatomuffin February 6th, 2009 4:13 PM

Quote:

Originally Posted by SCV (Post 4336418)
My trainer editor can edit gym leaders. Which program are you talking about (Sebbe's ?).

yes it is sebbe's gym editor. do you by any chance have his trainer editor?i wanted it after using the gym editor.it's GUI was good. send me a copy will you?

gabe_k February 6th, 2009 5:17 PM

Sebbe made a trainer editor? If so then I can promise you it's very incomplete. Use SCV's, it's the best there is.

SCV February 6th, 2009 6:41 PM

Quote:

Originally Posted by Potatomuffin (Post 4337673)
yes it is sebbe's gym editor. do you by any chance have his trainer editor?i wanted it after using the gym editor.it's GUI was good. send me a copy will you?

Quote:

Originally Posted by E-Bag (Post 4337820)
Sebbe made a trainer editor? If so then I can promise you it's very incomplete. Use SCV's, it's the best there is.

As far as I know he does not have a trainer editor, I was just saying you can use my trainer editor rather than that gym editor. Once you do any substantial hacking that resizes the rom, that program will be useless.

Mastermind_X February 8th, 2009 3:34 PM

Heyho... I was able to reconstruct the maps and display them via OpenGL ... Costed me some hours of hard work... =\

http://sfc.pokemon-inside.net/news-439

news... ^^

SCV February 8th, 2009 3:57 PM

2 Attachment(s)
Quote:

Originally Posted by Mastermind_X (Post 4344050)
Heyho... I was able to reconstruct the maps and display them via OpenGL ... Costed me some hours of hard work... =\

http://sfc.pokemon-inside.net/news-439

news... ^^

Good job. Any chance you will give some information as to how you did that? Depending on how you coded this, you might have just leaped closer to a map editor.

P.S. Did you use the NSBMD viewer in some what (I can imagine finding the textures manually and putting them in the same directory as the model) or did you use the source to make your own viewer that finds the right texture and pulls out the bmd file from the land data file?

_________________________________________________________________

In unrelated news, I added the ability to insert brand new scripts to PPRE. The latest version is beta 0.04a (attached below)

This should be useful for some. I use it to copy over a script I am studying/editing and leave the original there so I don't mess it up.

aerowolf February 8th, 2009 4:48 PM

Sorry I haven't been here in awhile, but I've been keeping track with e-mails. I just had a thought since there's been progress with open gl. What about google sketchup? Since it's free, it might allow us poor people to do some editing along those lines. Just a thought.

gabe_k February 8th, 2009 5:27 PM

Quote:

Originally Posted by Mastermind_X (Post 4344050)
Heyho... I was able to reconstruct the maps and display them via OpenGL ... Costed me some hours of hard work... =\

http://sfc.pokemon-inside.net/news-439

news... ^^

There is already a BMD viewer made by kiwi-ds, but very nice work.


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