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So although we can hack battles, we can't hack moves? Finally, something to experiment with that's completely original :D lol.
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Too bad ^^ Quote:
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Couldn't you just turn down the sound on your speaker? [/commonsense]
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It's not much, but I've been looking at the evolution data. I just compiled a reasonably vague guide on the tupes of evolution data. It's set out in the same way as the FR/LG/R/S/E games. You'll see in the guide that there are a few of them that I'm still unsure of. Like the Glaceon/Leafeon/Magnezone.
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I'll see if I can find anything else. |
ive been searching all over for tools for hacking diamond and pearl, ive skimeed through this thread, and i cant find the links to any tools.
can any one help? much thanx ;] |
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In other news, i figured out how to hack textures today, and i think i'm getting abit closer to the maps |
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And I got a few of each and checked how that Pokemon evolved. As an example, the Eevee>Glaceon Evolution is: 1A 00 00 00 D701 The way it evolves, according to Bulbapedia, is leveling up in Route 217. And since the 00 00 follows, it means there mustn't be any value's for the middle to change it, So that's why I assume it's 'Level Up in Route 217'. And the final double-byte is always, Pokemon to evolve to. Which you get through D701>reverse>01D7>hex-dec>471=Glaceon. |
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sorry if i took it the wrong way, but kthanxbai is really kinda unnecessary, and i fuess it just
rubbed me the wrong way. sorry if i blew up, but im really into this kinda stuff and i wanna start working with it and learning more. and gamefreak i did use the search function, but when you search poketex tons of links to this thread come up, on different pages, as it is mentioned in many posts. and i did find your link, and i thank you for the work you did in translating some of the program. and bundling it with the sprites form emerald. sorry for blowing up its my bad. anyways hope i can start off fresh :] so does poke tex only allow editing of sprites? or is that all thats listed in the list.txt |
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anyways i forgot how many posts there were. sorry about that comment. as far as i know it allows you to edit sprites as well as some other stuff. i don't know what else it can edit. i know it only shows what's in the list.txt file though. the reason for that is that it reads the hex offsets from the list.txt file and those offsets tell it where to edit. if you want to edit it/make your own, here is the format: label,hexoffset |
ok thanx, and im kinda new at this, so what program would i use to search through the rom for offsets and hex codes?
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I suggest Hex Workshop, its really easy to use.
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so how do i go about doing this? (sorry if am am being very newbish, i just dont really know where to start :/)
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Take your Diamond Rom, load it into your Hex editor, and go for it!
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so in 010 editor, when i open up the rom, do i have to change any settings? how do i change the settings to label, hexoffset? |
@Heatran:
Ya, I told Gabe about 010 Editor, as I thought it was really good. I thought I told you to try it on MSN, maybe I didn't. I don't know. Anyways it's not too resource intensive like UltraEdit was, but it is complex enough that it does just about everything I'll need. Quote:
label,hexoffset example in the list.txt file would be: babyboy1,211A938 babyboy1 is the label, so you know what it is, thats what shows up in PokeTEX on the drop-down list. the 211A938 is the location in the NDS file where the littleboy1 "tex" is. P.S. This stuff is REALLY hard to explain. You're mostly going to have to learn it on your own. I learned on my own, so I'm sure you can too. Although you may need to start with other, smaller things. -gamefreakfatty |
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oooooooooh i see. thank you for making it more clear for me. i feel really stupid, but i understand now. so basically the label can be anything i want, but it is the offset that is the sprites and other things in the game. thanks for the help. also how can i make a bmp a poke file? or how can i edit a poke file to change sprite colors and such? and lastly, when i open the rom in my hex editer what mode should i view it in? like how do you get 211A938 out of all the strings of numbers that go along with littleboy? |
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