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-   -   Diamond/Pearl/Platinum hacking (https://www.pokecommunity.com/showthread.php?t=82080)

pimpfuu March 21st, 2008 6:48 PM

Quote:

Originally Posted by thethethethe (Post 3419997)
I looked through it, and most of the stuff in it we already knew how to do.

yea, i messed with it a little more, and its pretty much just a pokemon and item editor.

you cant edit and maps or textures or anything like that

Virtual Chatot March 21st, 2008 8:15 PM

Quote:

Originally Posted by pimpfuu (Post 3420167)
yea, i messed with it a little more, and its pretty much just a pokemon and item editor.

you cant edit and maps or textures or anything like that

Then its pretty much useless to us :/

pimpfuu March 21st, 2008 8:57 PM

yea. thats what i realized. woulda been good a long time ago, but now you guys can do all that already :/

Virtual Chatot March 22nd, 2008 6:21 AM

Quote:

Originally Posted by sebbe17 (Post 3420858)
I was once playing with this 3D program named Blender, which not has a lot to do with my story, but i remeber these things called Polygons? I don't remember what they did... But remember them... By locking for traniers today i found this...
polygon0........polygon1........polygon2........polygon3........polygon4........polygon5........polygon6........polygon7 Coult this be connected to mapping or any 3d? It happents many times... The offset is 02DA6C5C... But there are many of these things..
I have no idea about 3d or any thing... So sorry if im wrong...
I also found this...
d_mat01.........window01........window02........shelf01.........shelf02.........tv01.1..........tv01.2..........sink01..........ref01...........plant01.........cushion01.......shelf03.........clock01.........chair01.........box01...........t_map01.........stair01.........bed_h01.........game_h01........pc_moni.1.......pc_moni.2.......pc_moni.3.......pc_moni.4.......table_l01.......chair02.........chair03.........chair04.........shelf04.........book01..........poster01........d_map04.........book02..........table01.........ch_l01..........ch_l02..........h_kage..........ma_l01_1........ma_l01_2........lab_01_1........lab_01_2........ma_l03_1........ma_l03_2........shelf05.........shelf06.........shelf07.........shelf08.........shelf09.........win_sch1........win_sch2........sofa_a..........pc_s06_1........pc_s06_2........counter_pc04....win_jpn01.......flower_jpn01....poster_jpn01....post_fs.........chair_jpn01.....flower_jpn02....pc_s04_1........pc_s04_2........pc_s05a.........pc_s05b.........pc_s03_1........she_pc01........pc_s02..........pc_s01..........pc_s07_2........esca_up1.1......esca_up1.2......esca_up1.3......esca_up1.4......esca_up2.1......esca_up2.2......esca_up2.3......esca_up2.4......pc_esca.........pc02a...........pc_door01.......pc_sheet01......gym_obj1........gym_obj2........pc03............h_dumy01........fs_s04..........scope...........win03...........shelf_lib01.....poster02........poster03........poster04........poster05........plant02..........
Is it any thing? Or should i just stop locking for stuff like this?
Its just these "gym_obj1........gym_obj2" Thing...

Edit: Should i also post the hex value? This is from the acii field... But when i gave the offset you can lock it by you self?

Thats...wow o_o
Um...Please send me everything you've found in a quote bubble

Heart's Soul March 22nd, 2008 6:33 AM

Quote:

Originally Posted by sebbe17 (Post 3420858)
I was once playing with this 3D program named Blender, which not has a lot to do with my story, but i remeber these things called Polygons? I don't remember what they did... But remember them... By locking for traniers today i found this...
polygon0........polygon1........polygon2........polygon3........polygon4........polygon5........polygon6........polygon7 Coult this be connected to mapping or any 3d? It happents many times... The offset is 02DA6C5C... But there are many of these things..
I have no idea about 3d or any thing... So sorry if im wrong...
I also found this...
d_mat01.........window01........window02........shelf01.........shelf02.........tv01.1..........tv01.2..........sink01..........ref01...........plant01.........cushion01.......shelf03.........clock01.........chair01.........box01...........t_map01.........stair01.........bed_h01.........game_h01........pc_moni.1.......pc_moni.2.......pc_moni.3.......pc_moni.4.......table_l01.......chair02.........chair03.........chair04.........shelf04.........book01..........poster01........d_map04.........book02..........table01.........ch_l01..........ch_l02..........h_kage..........ma_l01_1........ma_l01_2........lab_01_1........lab_01_2........ma_l03_1........ma_l03_2........shelf05.........shelf06.........shelf07.........shelf08.........shelf09.........win_sch1........win_sch2........sofa_a..........pc_s06_1........pc_s06_2........counter_pc04....win_jpn01.......flower_jpn01....poster_jpn01....post_fs.........chair_jpn01.....flower_jpn02....pc_s04_1........pc_s04_2........pc_s05a.........pc_s05b.........pc_s03_1........she_pc01........pc_s02..........pc_s01..........pc_s07_2........esca_up1.1......esca_up1.2......esca_up1.3......esca_up1.4......esca_up2.1......esca_up2.2......esca_up2.3......esca_up2.4......pc_esca.........pc02a...........pc_door01.......pc_sheet01......gym_obj1........gym_obj2........pc03............h_dumy01........fs_s04..........scope...........win03...........shelf_lib01.....poster02........poster03........poster04........poster05........plant02..........
Is it any thing? Or should i just stop locking for stuff like this?
Its just these "gym_obj1........gym_obj2" Thing...

Edit: Should i also post the hex value? This is from the acii field... But when i gave the offset you can lock it by you self?

*thinking* These are items in the game. Shelf08 is a shelf, poster is posters. These are *guessing* underground items. Play with it to find out. *thinks about a gym statue in the water in Lake Verity*

Virtual Chatot March 22nd, 2008 6:55 AM

Quote:

Originally Posted by YankeeX (Post 3421264)
*thinking* These are items in the game. Shelf08 is a shelf, poster is posters. These are *guessing* underground items. Play with it to find out. *thinks about a gym statue in the water in Lake Verity*

They don't have to be underground base items, they could be building items :/

loadingNOW March 22nd, 2008 7:54 AM

@Heatran and whoever replyed: you are looking at a ds 3d file there. The names are internal names for the nodes/geometry data/textures/materials and whatsever. There is no actual use in them exept for the engine to identify the objects and combine them in the right way

gabe_k March 22nd, 2008 9:02 AM

i've known about this for quite awhile. i don't know how to modify them to make them do anything. at the places where it lists objects, that is just the objects on maps, modifying them dosn't do anything but make it crash.

snakehead March 22nd, 2008 3:21 PM

i was looking at shinygold on advancemap and i found d/p tilesets? is this right?
And they loaded on advancemap so will we be able to use that to hack d/p?

Virtual Chatot March 22nd, 2008 3:28 PM

Quote:

Originally Posted by snakehead (Post 3422908)
i was looking at shinygold on advancemap and i found d/p tilesets? is this right?
And they loaded on advancemap so will we be able to use that to hack d/p?

Zel imported some DP tiles into Pokemon ShinyGold, so no.

gabe_k March 22nd, 2008 5:40 PM

Quote:

Originally Posted by snakehead (Post 3422908)
i was looking at shinygold on advancemap and i found d/p tilesets? is this right?
And they loaded on advancemap so will we be able to use that to hack d/p?

yes, sure, why not? of course we can...

pimpfuu March 23rd, 2008 12:09 AM

Quote:

Originally Posted by gabe_k (Post 3423337)
yes, sure, why not? of course we can...

rofl:laugh:
so hows things been goin? this thread isnt as active as it was

hi sir tomato my password is syvniti March 23rd, 2008 12:55 AM

Quote:

Originally Posted by loadingNOW (Post 3421480)
@Heatran and whoever replyed: you are looking at a ds 3d file there. The names are internal names for the nodes/geometry data/textures/materials and whatsever. There is no actual use in them exept for the engine to identify the objects and combine them in the right way

Damn... But is it then like, Blocks in the other games? Like which kind of objekt there are atthe map? Map_2_4 And all those things is it then what there is at the map 2_4?

~Red March 23rd, 2008 2:26 AM

We're all using HEX but maybe Nintendo used a completely different computer language? I don't know much about this but i am realising we arent finding much with HEX editors.

thethethethe March 23rd, 2008 2:30 AM

Quote:

Originally Posted by ashandmisty (Post 3424127)
We're all using HEX but maybe Nintendo used a completely different computer language? I don't know much about this but i am realising we arent finding much with HEX editors.

Well, Nintendo most likely would have worked with Binary. But like Hex>Dec, we can easily convert it Bin>Hex, and it's hex editing again.
It's not that we can't find anything, it's that it's a 'little' harder to "decode" than previous games, because of 3D structure of maps.

~Red March 23rd, 2008 2:41 AM

Quote:

Originally Posted by thethethethe (Post 3424134)
Well, Nintendo most likely would have worked with Binary. But like Hex>Dec, we can easily convert it Bin>Hex, and it's hex editing again.
It's not that we can't find anything, it's that it's a 'little' harder to "decode" than previous games, because of 3D structure of maps.

ok, i get it now. One question, if the buildings and objects are 3D, how are you going to do it? Because the map and the object placements are comepletely different, you can tell because if you WtW the gatehouse that's to the left of Jubilife, the buildings and textures are gone but the "heightmap" isnt (the people are still there too)

gabe_k March 23rd, 2008 5:07 AM

Quote:

Originally Posted by ashandmisty (Post 3424157)
ok, i get it now. One question, if the buildings and objects are 3D, how are you going to do it? Because the map and the object placements are comepletely different, you can tell because if you WtW the gatehouse that's to the left of Jubilife, the buildings and textures are gone but the "heightmap" isnt (the people are still there too)

I'm not entirely sure what you mean, but as someone who's spent too much time time in front of the computer trying to hack the maps, i can pretty much tell you how their made. First off, it's all 3D, i know, it sucks. It is, for some odd reason, fully 3D (from what i've seen). I don't know about the indoors, but i think it's just somewhat un3D, 3D. We'll edit them the same way the edit maps and objects in pc games, with 3D modling programs, and extreme difficulty.

~Red March 23rd, 2008 5:33 AM

Quote:

Originally Posted by gabe_k (Post 3424487)
I'm not entirely sure what you mean, but as someone who's spent too much time time in front of the computer trying to hack the maps, i can pretty much tell you how their made. First off, it's all 3D, i know, it sucks. It is, for some odd reason, fully 3D (from what i've seen). I don't know about the indoors, but i think it's just somewhat un3D, 3D. We'll edit them the same way the edit maps and objects in pc games, with 3D modling programs, and extreme difficulty.

You dont understand, there's two different things to edit for one map. Theres the terrain file and the object placement file. Try using WtW over the gatehouse, the houses arent modeled to the ground because in place of them is different objects when you do this. It's hard to explain without a video or something, you also have the people/event placement, barriers (as in if its water/wall/walkable) and weather effects!! Also, its all just one big map, if you WtW and run upwards from Jubilife you will eventually appear near snowpoint.

Virtual Chatot March 23rd, 2008 7:57 AM

People have made tools for hacking full 3D games before, this is just another project that's following a long line of others. :/

Zeikku™ March 23rd, 2008 8:58 AM

Quote:

Originally Posted by Heatran (Post 3424976)
People have made tools for hacking full 3D games before, this is just another project that's following a long line of others. :/

Very True Heatran,
Guys, I bet you can remember Mario 64 right, people said that game was impossible to hack...and then "Toads Tools" a 3d level and graphics editor came out.
And I'm sure you guy's know of Dragonball z Budokai or Grand theft auto, for the PS2 and PSP, well those graphics can be hacked also, and look how complex the system and the games are.

This is just a small mountain that guys like us WILL overcome.
It May require a lot of Co-operation and Dedicated researchers for the Program.
Things like this take long.

I've been in a lots of different forms of hacking and I've learned that the longer you spend on creating something, the more amazing it will be.

I believe all of us together will be able to create a whole range of DP Hacking programs.

gabe_k March 23rd, 2008 9:07 AM

Quote:

Originally Posted by ashandmisty (Post 3424577)
You dont understand, there's two different things to edit for one map. Theres the terrain file and the object placement file. Try using WtW over the gatehouse, the houses arent modeled to the ground because in place of them is different objects when you do this. It's hard to explain without a video or something, you also have the people/event placement, barriers (as in if its water/wall/walkable) and weather effects!! Also, its all just one big map, if you WtW and run upwards from Jubilife you will eventually appear near snowpoint.

I know that the objects are seperate from the terrain and placement, i don't believe that this game uses movement premissions, it's just elevated parts of the ground/objects. What is WtW?

Virtual Chatot March 23rd, 2008 9:08 AM

Just to note, I've contacted the creators of Lunar IPS.

Maybe we can work together on a patching and patch making program.

gabe_k March 23rd, 2008 10:14 AM

sweetness. For you people who can't wait for the programs, too bad. WE HAVE A DEADLINE! they will be out by april 27th, we don't know exactly when, but it will be out by then

Heart's Soul March 23rd, 2008 10:21 AM

Quote:

Originally Posted by gabe_k (Post 3425377)
sweetness. For you people who can't wait for the programs, too bad. WE HAVE A DEADLINE! they will be out by april 27th, we don't know exactly when, but it will be out by then

600th REPLY, because gabe_k took the 600th post!

Anyway, DP is considered one of the hardest things to hack now, but I wonder... is it stable like Ruby or Firered, or like Emerald. 1 little mistake and the game dies.
And on the binary theory, isn't it kinda harder to get the correct 8 numbers like 00101102*?
I say HEX is easier, especially if you have Romtext. It translated HEX to English. I even have this thing memorized: 00 - spacebar.
Anyway, that's my theory, even if t don't make sense.

~YX

______________________________________
00101102* -It's a joke. There are no 2's in binary. I made my own version- I know.

gamefreakfatty March 23rd, 2008 11:16 AM

Quote:

Originally Posted by gabe_k (Post 3425195)
I know that the objects are seperate from the terrain and placement, i don't believe that this game uses movement premissions, it's just elevated parts of the ground/objects. What is WtW?

WtW is probably "Walk thru Walls."
I don't know anything about mapping but I can tell you're getting somewhere with it. You're doing well.


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