![]() |
It's an odd glitch that I've performed once, but never filmed. Why? I don't have a camera or DSi.
|
Honestly, this is not your personal glitch thread, this the the DPP Hacking thread. If you want to talk about your glitches then go make a thread, don't just derail this thread.
|
PokeTex Code
1 Attachment(s)
*yahns* just spent an hour coding charmander to poketex
TERMS OF USE this took an hour for a 32x32 pixel image sooo please don't claim is your own. If Used you must give credit! Give Credit to: Opearn for poketex conversion, Samiyagenyo for original image. here he is (only one peice) Code:
Code:
Hope You Like It To use: 1. edit pallette to as stated above 2. Press the bottom right button on poketex this extends the window adding a new text box 3. Delete Current Code In text box and replace with my code 4. press the button on the bottom right or check image in attachments |
|
double post
3 Attachment(s)
here is a slightly different charmander
(it takes more than one sprite to walk you know) same terms of use apply here it is: Code:
will do more after school tonight btw the 2 png show the images previous post = 1 this post = 2 EDIT* whoops forgot the pallette change. 6 = really dark red enjoy -opearn NEw Charmander Image Code poketex code is: Code:
Code:
|
I posted this in pichu2000's tutorial but I'm not sure anyone noticed it, it was a sequence of three edits:
Here is an example of trainer battle events and of trainer battle scripts. These are trainers in Route 202. Code:
This is the second battle with Cyrus: E5 00 94 01 00 00 EC If you search the script file for E500 you will get 102 instances. Not all of these are trainer battles. Only the ones that have a number between 0x1 and 0x1 and 0x351. Quote:
74 00 6B 03 9C 01 00 00 [2 bytes for X coordinate] [2 bytes for Y coordinate] [two bytes for Map Number] [2 bytes for warp number within that map] The event files have 4 sections. As of now I don't know what the first and last are for but I will figure it out. The file starts out with 4 bytes telling you how many of the first type of events there are. Then each entry is 0x14 bytes long. Then come 4 bytes telling you how many "person" events there are. Each person event is 0x20 bytes long. Then come 4 bytes telling you how many warps there are. Each warp event is 0xC bytes long. Then come 4 bytes telling you how many of the fourth type of events there are. Each of these events is 0x10 bytes long. Now all locations use all of these types of event. When a type is not used the 4 bytes which tell you how many of that type there are will be 00000000, then then next 4 bytes will be how many of the next type of event there are. There are a few event files which don't have any events at all. The look like: 00000000 0000000 00000000 00000000 |
hello people, i have a question for D-trogh, where is that sprite editing tool? its not in the Toolbox. where can u download it, i have a friend who is good at sprite editing. And some one tell rucariox TO STOP POSTING DUMB GLITCHES!!!!!!!!!!!!!!!!!!
|
Quote:
Poketex is also one you can use (but D-Trogh's will be easier to use). You can find links to in in this thread. Please search. For pokemon sprites look in the thread for PokeDSPic by loadingNOW. |
Quote:
|
Quote:
Anyway, I haven't really posted here recently, but amazing work SCV, nice to see some people still working on DP. |
Hi everybody. I read earlier(much earlier) that someone said we could edit sprites in D/P/P completely. Well, do you mean all sprites, including in-battle Pokemon and Trainer Sprites, or only overworld sprites? Could someone clarify?
|
All sprites can be edited.
|
Well that's good. Do you or anyone anyone know how to change the types I mentioned before, i.e. in-battle trainer and pokemon sprites?
|
Quote:
http://www.pokecommunity.com/showpost.php?p=4179710&postcount=1468 |
Thanks for the link, but I'm clueless. How do I get the .narc files? And it only has things about Platinum. Can you help?
|
Quote:
Open the rom with Nitro Explorer 2 and look in the poketool folder then in the pokegra folder for the pokemon sprites. Use the extract function to save these narc files to your computer. Look in the trgra folder for two narc files with trainer sprites. I believe I included loadingNOW's version for DP in my package. But if not then you can download it at loadingNOW's site: http://pokeguide.filb.de/ (look for the link to PokeDSPic). |
Thanks! I just need the location in Nitro Explorer of these sprites: The Pokeball throw animation, the Trainer ID picture, and the overworld sprites. I found the icon for the player in the trgra folder, but when I changed it, nothing happened. Could you please help? Thanks!
|
whoa!! i'm getting excited in learning to hack P/D/Pl games...
|
Gym Leader Pics in the Trainer Card
Does anybody know how the pictures of the Gym Leaders in the Trainer Card can be edited??? THX
|
wow very nice job hope there gonna be some hacks soon
|
you know Cristalaky Tlie works just as well as nitro explorrer?and i also found the hp bar for when your battleing. theres tons of pictures just sitting there all you have to do is browse throgh the rom.
|
Quote:
|
D-Trogh could you give me the link to the programs you used to change main character?
|
Quote:
But, I uploaded a video on YouTube that shows people how to edit the overworlds with TileMolester; and TM can easily be found by searching on the interwebs! |
oke thanks m8 and keep the good work!!
|
| All times are GMT -8. The time now is 10:28 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.