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This is not straightforward since the textures are not located in the land_data_files. EDIT: I also figured out the maps. Spoiler:
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Cool, how did you do this? tell me please! this is great news!
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The original version and my modification can be obtained, here: http://tahaxan.arcnor.com/index.php?option=com_smf&Itemid=29&topic=65.75 I'll attach it as well, for simplicity. The nsbmd file has to be copied out of the land data files and the correct texture found in: \fielddata\areadata\area_map_tex\map_tex_set.narc Name both of them the same, exampe: map.nsbmd, map.nsbtx |
I have a problem when trying to launch the program.
"C:\Documents and Settings\Owner\Desktop\NSBMD\nsbmd.exe This application failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." Did I do something wrong? I have carefully read your instructions but they don't seem very clear. Quote:
When you stated map.nsbmd and map.nsbts am I looking for one file in the Pokemon ROM or two? Then I just rename the two files to the map.nsbmd and map,nsbtx? Please help me. |
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The first 16 bytes tells you how big each of the 4 sections of a land data is. The numbers are stored in little endian form. You want to go to the part where the the model file starts. Search "BMD0", copy as many bytes as the beginning of the file says the third section is. Example (land_data_release0) 00080000800100002489000080010000 are the first 16 bytes. This tells us that the first section is 0x800 bytes long, the next is 0x180 and the third is 0x8924, so you go to 0x10+800+0x180 and copy 0x8924 and make a new file from it. Quote:
The land data files are in \fielddata\landdata\land_data_release.narc. Quote:
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s0 have u found the map editor yet?
I dun't fell like lookin 1000 + pages for answer lulz. |
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how do you get this thing to work? i downloaded the program and the Microsoft thingy,but when i opened it, it just closed! help please
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ds sprite editor plz :| me tried looking for one but... no luck wellsome luck but me no speek italiano
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There are already programs for getting edited pokemon, trainer, pokemon party, sprites into a hack. |
Problem with pokedspic, Item program specifically.
I extracted a regular pokeball, edited it in paint, but when I opened it in pokedspic, I got 2 errors (Needs to be 8bbi or something and needs to be 160x80/80x160) I then redid the edit in photoshop, and when I saved it THERE I got rid of the first error, then I saved it as the size it wanted, but it becomes squished and ugly looking (No errors though). So how do I extract, edit, and re-insert an item sprite? |
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I attached a fixed version. The image should be 8bpp and 32x32. |
Still a bit glitchy, here's what happened.
When I opened my edited image (Pokeball2.bmp), I got this. http://i144.photobucket.com/albums/r181/NTATai/problem2.png It looked fine at first, but then when I wrote to the narc file, it looked like this. http://i144.photobucket.com/albums/r181/NTATai/problem.png (Yes, it is a quickly made pokecube, I'm just testing it with something simple) Edit: Tested after inserting. It looks like that in game as well. Edit2: When opening as a 4bpp, it switches the palette about badly (Yet again, after writing to narc). http://i144.photobucket.com/albums/r181/NTATai/problem3.png Edit3: Inserted and tested again, it looks like that (Overly big orange box and all, unlike the previous, which removed the grey at least) in game. |
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What did you use to make a 4bpp image? As far as there is no program that will produce those. I had to set up the program to turn 8bp images into 4bpp images, but you have to stick to 16 colors otherwise you color loss. In photoshop, you would choose: mode--> indexed mode--> 8bit/channel |
i tried da webite but no links to a emulator
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For an emulator search for no$gba. |
I used the EXACT colors that were used in the original pokeball sprite. I also did not move it whatsover and as you can see the first pixel would be the color that should be transparent.
Also, I used Photoshop CS4, when saving as a bmp, it gives the option for 4bpp. |
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Also make sure you insert the palette and the image separately. The palette goes in the (228) and the image in the (230). |
i cant wait till ds hacks aree popular
thats gonna be awesome |
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can you plese make your instructions for extracting map from land_data_release0 simpler plese thanx sorry for the extra work iam n00b |
i have a question by modifying the same program used to translate the japanese version of pokemon platinum to english (a patch does exist not complete though) do you think we can make a script editor???
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Anyways, I have already made a script editor. Look some number of posts up. It is a part of PPRE. Its not like the script editors for GBA because we don't know most of the commands, it would be great if you helped out with some commands. I will be releasing a revamped version in a few weeks, maybe interpreting some commands that we already know. Quote:
Not really since that is as easy as it gets. |
Would it be possible to make a combination hack? For example, a game with Ranger tiles and the same pokemon-encountering method but with classic battling a la diamond and pearl?
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and renamed it to map.nsbtx when i run the program with the texture i get a error it works fine with texture |
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