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Oops :P didn't realise you had to select game type BEFORE you loaded narc files, I was loading the files and then choosing platinum.
Works great now :P brilliant tool, thanks SCV! Quote:
Not sure about jolteon as hero, isn't that sprite off a completely different game (although the hero in my game is now the hero from ruby, caus he is much cooler :P. So who's to say that sprites from pokemon dungeon team or whatever it's called won't work :P) |
Can someone give me sprite sheets of different pokemon so I can change the look of my hero character. Thanx for the help!
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Which sheets do you want?
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Well maybe a Jolteon sheet and a Mew sheet please. Thanx for your help calebpresent!
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Perhaps this is a bit too soon to be asking this but, I am looking for a tool to edit the locations of Pokemon in Platinum...
I basically just wanna make a "493" version of Platinum, so I guess I need to know how to begin... There isn't much in the way of D/P/P hacking tutorials so I really don't know how to approach this... I'm guessing I need a tool to edit the PokeDex locations too? |
There are already tools for DP that do that roland, no doubt it won't belong before they are made compatible with diamond.
When you say 493 you intend to include legendaries as wild pokemon? Rather than events? Seems a little odd :P |
well, for example, with bloody diamond, there was a <1% chance to find mew in the one forest
***2nd post*** Ok, so after a little research I have come to find out that certain Diamond files do in fact work in Platinum, so I am now taking a new approach that could cut my work load by 99% But I need to know 2 things: 1.) What file(s) inside the rom contains the encounter rates and locations? 2.) What file(s) inside the rom cantains the pokedex area information? A better explaination for 2.) would be: when you go into the pokedex and select a pokemon, and then goto area to see where you can catch it it highlights a section of the map. I need to know the files that control that... |
Encounter data is in the pl_enc_data.narc, extract it using nitroexplorer 2b.
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Yea, I have nitro explorer along with like 3 others that let me rip the rom wide open! ;-P I thought that was the encounter file, what I wonder is why there is a Diamond and Pearl encounter file in Platinum o.0 (it's seems there is 3 encounter files) but I'm not really concerned about that, my next concern is that Pokedex Area info... What files are they?
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Does anyone knows how to convert bmp to poke for PokeTEXenglish?
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I think if it is properly indexed you can just rename it, but don't quote me on that, I'm not 100% sure (I know there is a way seeing as I have done it, I just can't remember how right now.... yes I'm an idiot sometimes). |
Ok, I have a lot of the tools I need but do we have a visual script editor that will work with Platinum? (something similiar to XSE)
I honestly don't think I could do the hex-editing... And has anyone found the pokedex area file yet? I'm sorry if it's listed in this forum somewhere, I am going through page by page and am currently on 18... EDIT: I also need some sort of evolution editor... Found Darthatron's Evo Editor! Still need a script editor and something for the pokedex area's... |
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While I was on page 34 an idea struck me, is it possible to hex edit the offsets of the pokedex area locations?
If so is an address list available? I guess I still need to know the file if I were to do it though... And come to think of it a D/P pokedex hex list might not work for platinum... Still scouring the thread, on page 36 now... Any help with my previous post would be appreciated... |
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I don't think people have bothered with that kind of detail yet, there are some slightly larger things that need to be worked out first, such as: -Mapping -Scripting (Although SCV's brilliant tool has gone a long way towards this being finished) -Inserting sprites for trainer and pokemon fronts and backs for battles (PokeDSpic platinum will only allow you to change pallets at the moment) -Editing wild pokemon in platinum without crashing the new areas. P.S. I can't believe I started doing all this in order to slightly customise my brothers Diamond game and I have ended up getting quite interested in this, I don't even play pokemon, I just enjoy the editing of things, I let my little bro do all the actual playing :P |
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***Second Post*** I have officially gone through 69 pages in this thread and I still can't figure out how to edit the pokedex area locations like Buffy did in his hack! And I would like to add some text boxes to one of the NPCs in Sandgem town so that you can obtain the NationalDex from him, but I can't quite figure out how to do it... I'm pretty sure this is all I have left to figure out for me to begin my hack... ***Third Post*** And I have now come to find out that Darthatron's Evo Editor and PokeSpam's PokeShop2008 works with D/P but not Platinum! The Evo Editor gives me a runtime error 380 everytime I open the Platinum rom! I am officially going to curl up into a ball and cry... |
This may be a silly question, but is it possible to change the player sprite/model in Platinum to somebody else--say, one of the multiplayer avatars? If it's possible, then which tools would I need in order to accomplish this?
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Now after a good night's rest, I am still stuck where I was but I shall now begin placing all 493 Pokemon in Platinum and hope that someone helps me with my problems by the time I am done (if not my hack is stuck at that point) Feel free to IM me at Aim: Roland0928, MSN: [email protected], Yahoo: RolandHazoto |
Hm, I suppose that *might* work. I was thinking for something more direct, like the sprite editors for the GBA generation games, but I suppose I'd try this.
Of course, I have to track down which .narc file has the sprites/models to begin with... any ideas? |
That my friend you would have to backtrack through these forums and find yourself... Only because I don't recall... Apologies...
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-Open the japanese copy of platinum in PokeTEX -Scroll down the the sprite sheet you wish to use -click the "save poke" button -scroll down to "hero" or "heroine" -click the "load poke" button and load the sprite sheet you saved -Click the "unk" button -Save changes and exit pokeTEX -open up your japanese rom in nitroexplorer 2b and extract mmodel.narc -reinsert the mmodel.narc you just extracted into your english rom (always make a backup) -play with your new overworld. |
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Now if he would just log on so I can ask him if his trainer editor works for US Platinum... |
Alright, I am trying to hack Pokemon Platinum (U), and succeeded.
Now my main objective was to create an entire new game, but not based on Scripting, or Event Adding/Modding. What I was going to do is: 1.) Edit Sprites 2.) Edit Pokemon Types (Fire/Grass, Dark/Normal, the like) 3.) Edit "Pokedex" Info (If I can find it, Ill try to edit it. 4.) Adding Cries 5.) Adding Music The first two (Sprites and Types) have been tested and done, as seen here: watch?v=A75a184wiLo However, I am looking for Spriting Tutorials, either Fusion or Scratch. I also would like a list on what Type Combination's haven't been placed in the game yet. Thank you for either reading or helping me with this :D |
If you were to figure out that pokedex you would be worshpped! We haven't figured out the file structure... I've screwed around with it but I can't get very far as I am only just barely not a beginner...
But as for everything else you are looking for, I advise reading through this thread (I no it's long but I did and got my beta hack out in 3 days) and then heading over to the tutorials section |
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