| Ineffable~ |
August 30th, 2008 9:38 PM |
Thanks a 627 quintillion, coolerboilmayonnaise (food puns, yay!)
But in emerald, correct me if I'm wrong, does 0E constitute an
immunity removal with foresight? (I found 00 07 0E instead of 00 07 00.
Quote:
Originally Posted by lookoutapiano
(Post 2758792)
I was wondering if I could ask a question regarding this tutorial? I managed to locate the bytes and recognise them,(02 01 14, flying X2 damage to fighting etc...) but I wondered how exactly it is possible to add a new type to the game? If you need to edit a old type in order to do this editing 09(???) would be a good choice as you wouldn't lose any of the others but I couldn't see any data regarding types attacking 09, or visa versa. Am just not looking hard enough or is the process of adding new types much more complicated? Sorry if this question sounds dumb, I'm not familiar with hex editing, but sounds fun to learn. I was also wondering what would mean x1 damage? I am hacking Ruby version by the way.
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There is nothing that means 1x damage. They don't list 1x damage.
That's default.
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