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The Smeargle Moveset Factory
http://www.geocities.com/nicky_jrt/smeargle.jpg
Ah, Smeargle. Such an underpowered pokemon, barely used because of its abysmal stats. But I think being able to learn every move in the game must give it some potential, along with the addition of the Focus Sash, which will allow it to survive long enough to actually do something. So I did some thinking, and made some very different movesets for Smeargle. And these are only trials. Give me a role a pokemon can play, and I will give Smeargle a moveset for performing that task: 1) Physical Sweeper: [email protected] Sash Nature: Adamant EVs: 252 Atk, 252 Spd, 6 HP -Spore -Swords Dance -Return/Flail -Night Slash/Agility The idea here is obvious. Spore, Power up, and Sweep. The choices are up to you. Max Power Return will give a solid base 104 but if you're sure you'll get hit while powering up, use Flail. Base 300 power + 3 SDs = Pain, even on Smeargle. The last slot...Night Slash hits Ghosts for more type coverage, but you can use Agility if you fear faster foes. 1 Agility should be enough to outrun most things. 2) Special Sweeper: [email protected] Sash Nature: Modest EVs: 252 SAtk, 252 Spd, 6 HP -Spore -Tail Glow/Nasty Plot -Judgement/Hyper Voice/Swift -Dark Pulse/Agiliy Basically the same basic idea as the physical set. Judgement because it's the best Special move Smeargle can use. However since it is not currently possible to obtain, you'll probably have to use Hyper Voice, or Swift on a technician Smeargle. 3) Cheap Sweeper: [email protected] Sash Nature: Jolly or Timid EVs: 252 Spd, the rest into Def & SDef -Spore -Agility/Recover -Lock-On/Mind Reader -Sheer Cold Obvious. Sheer Cold over the others because it has no immunities. 4) Perish Smeargle: [email protected] Sash Nature: Jolly or Timid EVs: 252 Spd, the rest into Def & SDef -Spore -Agility/Recover -Mean Look/Spider Web -Perish Song Fairly obvious. 5) Counter Smeargle: [email protected] Sash Nature: Any -Spd nature EVs: 252 HP, Rest into Def and SDef -Metal Burst -Recover -Spore -*Filler* Let the foe hit you, Burst, then Spore the next guy and Recover. Rinse and repeat. 6) Tank: [email protected] Sash Nature: Bold or Calm or Careful or Impish EVs: Put 'em all into Defences and HP -Spore -Cosmic Power/Defend Order -Recover -Confuse Ray/Toxic Spore, boost Defences, and Recover on the brink of death. Toxic or Confuse Ray to actually do some damage. 7) My Fave: [email protected] Sash Nature: Any -Spd nature EVs: Put 'em into the Atk stats, away from Speed or Defences -Endeavor -Aqua Jet -Spore -Recover What I like about this set over the others is that it actually benefits from Smeargle's fragility, and even a Lv1 Smeargle can KO anything with it if successful. The reason for the nature is because you have to be slower than your opponent to pull this off. Let the opponent wallop you down to 1 HP and hopefully you will have used Endeavor. Next turn, use your First-Strike move and watch them die. Spore and Recover are a way of preparing to do it again, though hard to get back to full health, it can work. And that's what I've got so far. But as I've said above, Give me a role a pokemon can play, and I will give Smeargle a moveset for performing that task. |
Ok, how about annoyer? Can you do that?
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um, I don't see how these would work. a balanced team would have a first-strike move like extreme speed, quick attack, mach punch, fakeout, etc., not to mention some would have pseudohazers with roar/whirlwind. this may work in game but I wouldn't expect this to work against real people.
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I know. He said “give me a role” so I did. Just wanted to know if it could be done. Well, can you make it a team clergy (with maybe Aromatherapy)?
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Most of these sets WON'T work. Quote:
Also, I can't believe you forgot two of the most commonly used Smeargles: Belly Drum Passing Smeargle and Baton Pass Chain Smeargle. Belly Drum Passing Smeargle @Salac Berry Jolly Nature EVs: 252 Spd, make sure your HP is divisible by 4 -Spore -Substitute -Belly Drum -Baton Pass Use the moves in that order. You MUST have an HP number divisible by 4 for this to work, since Belly Drum and Substitute take away exactly 75% health and Salac activates as soon as you hit 25%. Baton Pass Chain Smeargle @Leftovers EVs: 252 HP -Spore -Ingrain -Baton Pass -Mean Look/Block/Substitute This only works if you Baton Pass defense and speed to Smeargle. Don't try to have Smeargle stat boost by itself, because it can't pull it off. The main reason to use this set is Ingrain. In a Baton Pass chain, the two moves you want LEAST to encounter are Roar and Whirlwind (phazing moves basically). Ingrain prevents opponents from phazing you out. Use Mean Look or Block only if Umbreon isn't a part of your BP chain. Otherwise, use Substitute to block status/critical hits. Oh, and sims796, annoyers don't work in competitive battling and Smeargle is too frail to be a cleric. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* |
I never said the sets were super-powerful. I just said it was possible for Smeargle to fill most team roles. Not effectively, but it can still be done. It's the best you can get out of him. And though your Endeavor set would probably work better than mine, Palette Punch & Vacuum Blade are First-strike moves with no immunities. So they could be used instead of Dragon Rage. No Immunities was what I was aiming for, I just forgot about Water Absorb, as it's rarely useful. Nobody would use a water attack on anything with it anyway, except Quagsire.
And yes, sims, while Smeargle could serve as a Cleric, he wouldn't make a very good one. You'd only get one use at best. |
What a shame. Smeargle could be such an amazing pokemon if it only had, at least, decent stats. (I'd settle for just 65 base att & def). Guess they just had to balance it out.
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Smeargle doesn't have much potential. Possibly a BP'er though.
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