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-   -   Rate/Fix My Team (https://www.pokecommunity.com/showthread.php?t=88491)

Extric June 21st, 2007 9:12 AM

Rate/Fix My Team
 
Okay, this team is my secound ever EV team. I may need a couple of edits since I'm still new to this:

Salamence @ Choice Specs
Ability: Intimidate | Modest Nature
EVs: 252 SP.ATK/252 SPD/6 HP
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse

Tyranitar* @ Leftovers
Ability: Sand Stream | Adamant Nature
EVs: 252 ATK/252 SPD/6 HP
- Taunt
- Stone Edge
- Earthquake
- Crunch

Skarmory @ Leftovers
Ability: Sturdy | Impish Nature
EVs: 252 HP/252 DEF/6 SPD
- Drill Peck
- Roar
- Spikes
- Roost

Porygon-Z @ Life Orb
Ability: Adaptability | Timid Nature
EVs: 252 SP.ATK/252 SPD/6 HP
- Tri Attack
- Thunderbolt
- Ice Beam
- Dark Pulse

Blissey @ Leftovers
Ability: Natural Cure | Bold Nature
EVs: 252 HP/252 DEF/6 SP.DEF
- Heal Bell
- Softboiled
- Light Screen
- Ice Beam

Medicham @ Leftovers
Ability: Pure Power | Jolly Nature
EVs: 252 ATK/252 SPD/6 HP
- Psycho Cut
- Hi Jump Kick
- Fire Punch
- Ice Punch

Jinnai taichou June 21st, 2007 10:52 AM

Honestly, just to be on the super safe side, you might want to replace Skarmory's Roar with Whirlwind.

Adventure-Chan June 21st, 2007 11:10 AM

Besides what Jinnai taichou said it's a pretty good team!;)

Jinnai taichou June 21st, 2007 11:27 AM

Quote:

Originally Posted by Lex Rextron (Post 2544261)
Okay, this team is my secound ever EV team. I may need a couple of edits since I'm still new to this:

Salamence @ Choice Specs
Ability: Intimidate | Modest Nature
EVs: 252 SP.ATK/252 SPD/6 HP
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse

Pretty good. The standard SpecsMence. Can't go wrong there. I'm assuming this is your lead?


Tyranitar* @ Leftovers
Ability: Sand Stream | Adamant Nature
EVs: 252 ATK/252 SPD/6 HP
- Taunt
- Stone Edge
- Earthquake
- Crunch

Eh, I'm kinda' torn between Crunch and Taunt taking up two slots. Tyranitar isn't exactly the speediest Pokemon, so you need to be careful with Taunt, or it'll be you who end up getting taunted. Then again, all you have is attacks, so, lawl. Seems alright.

Skarmory @ Leftovers
Ability: Sturdy | Impish Nature
EVs: 252 HP/252 DEF/6 SPD
- Drill Peck
- Roar
- Spikes
- Roost

No comment here. Standard scary Skarmory. Just be mindful of teh fire and you're good. You were already aware of that though. I already mentioned Whirlwind on being the safer choice between Roar and itself, but ah well.

Porygon-Z @ Life Orb
Ability: Adaptability | Timid Nature
EVs: 252 SP.ATK/252 SPD/6 HP
- Tri Attack
- Thunderbolt
- Ice Beam
- Dark Pulse

If you want, you can go even further making this thing deadly by replacing Dark Pulse with NP. Problem is, it's a frail Poke, so it's risky using NP, plus you have Life Orb. Not to mention Dark Pulse covers extra type coverage. Nice.


Blissey @ Leftovers
Ability: Natural Cure | Bold Nature
EVs: 252 HP/252 DEF/6 SP.DEF
- Heal Bell
- Softboiled
- Light Screen
- Ice Beam

Honestly, I'm a little skeptical about Light Screen over T-Wave or Stealth Rock. Blissey's Sleath Rock and Skarm's Spikes can really tear it up. However, it's whatever you want.

Medicham @ Leftovers
Ability: Pure Power | Jolly Nature
EVs: 252 ATK/252 SPD/6 HP
- Psycho Cut
- Hi Jump Kick
- Fire Punch
- Ice Punch

Not really too familiar with Medicham, but the moves seem good for it.

There you go. While I'm not the best on making teams or all of that, I still have a GENERAL knowledge of Pokemon and I hope I helped in some way. Your team seems good to go though. The only thing I'm a little "Hmm" on is Medicham, but it seems alright.

kohei June 22nd, 2007 4:38 AM

I use a standard Skarm like you do, but I recently replaced Drill Peck with Pluck.

While it does less damage, it may save you from tight spots.
For example, when my Skarm was burnt, it managed to cure itself by plucking off a Lum Berry from the opponent.


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