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I'd go with Porygon-Z for it's insane base Attack. It has an ability that powers up same type attacks so imagine a STAB Hyper Beam from this bad boy. He also has Nasty Plot at his disposal so even one of these will completely obliterate a Pokemon. He also has Tri-Attack to top it off.
What about Togekiss? It too is an awesome Special Sweeper. |
For the record, Gengar's Base SAtk is 130, not 135. ^^'
Now then, out of that list, Porygon-Z makes an excellent Sp. Sweeper. It gets Thunderbolt and Ice Beam, and can also run Tri Attack, which gets a friendly 1.5 Boost thanks to Adaptability, making it completely scary even with STAB. Nasty Plot also helps on it if you can pull one off. Otherwise, I'd usually run with Dark Pulse, and give it Life Orb, Choice Specs, or Wise Specs. |
Sorry about the Gengar mistake. I agree about the Porygon-Z. We will go with that. So far we have:
[email protected] ?? EV's: Attack-255, Defense-255 Nature: -Meteor Mash -Thunder Punch -Earthquake -?? [email protected] Choice Specs EV's SpAttack-255, Speed-255 Nature: -Tri-Attack -Dark Pulse or Nasty Plot -Ice Beam -Psychic (I put this in to make sure no fightingh types can get a shot in.) If you would like me to change something, please post. Now we are going to move on to walls. Do we need a physical AND speical wall, or do we need two good walls in both areas. Here are some suggestions. Shuckle is not on this list because his terrible HP makes his God defense not worth it. Examples: Probopass Base Def: 145, SpDef: 150 Weak: Water, Ground, Fighting Skarmory Base Def: 140, SpDef: 70 Weak: Fire, Elec Dusknoir Base Def: 135, SpDef: 135 Weak: Dark, Ghost Blissey Base HP: 255, SpDef: 135 Weak: Fighting Mantine Base Def: 70, SpDef: 140 Weak: Elec, Rock Umbreon Base Def: 110, SpDef: 130 Weak: Fighting, Bug Milotic Base Def: 79, SpDef: 125 Weak: Grass, Elec Most of these pokemon have tactics specific to them. Ex. Skarmory, Blissey. If you have another suggestion, just post. Otherwise just post which one would be the best choice and why. |
I would suggest probably skarmory and Blissey, that way you can spike rock them as well as have sturdy walls. probably give skarm whirlwind,spikes,rocks, and roost. but im not sure about blissey's moveset. im not the best person for blissey advice
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I think we should go with a Dusknoir. It has great Def and SpDef. It can cut walls down to size with Pain Split, with Pressure, you can break down PP. Not affected by Normal or Fighting, and only weak against Dark and Ghost. I also like to use a Curse Dusknoir.
Pain Split Noir [email protected] Leftovers EV's Def: 255, SpDef:255 Nature:Calm -Pain Split -Rest -Mean Look -Shadow Punch Curse Noir [email protected] Leftovers EV's Def: 255, SpDef:255 Nature:Calm -Curse -Rest -Mean Look -Destiny Bond |
Dusknoir is awesome. There are so many good walls but so little space. Most of these walls serve a dual purpose too. Skarmory is a Spiker, Bliss a Healer, Milotic a Special Attacker, Umbreon a Toxi-tank Wish supporter. Kinda hard to choose.
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I agree Punishment. i like Dusknoir, but we need to pick the two that stand out above the rest. I think Dusknoir could handle the most situations that could occur. It will be hard to choose two that everyone agrees with.
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It's actually kinda funny though, that mixed infernape can take apart most of these walls by himself. flamethrower takes care of skarmory, close combat takes care of blissey and umbreon, and grass knot with good prediction on switch-ins or after nasty plot takes care of milotic...
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Thank you for pointing that out c_dog (i am not being sarcastic if it sounds like it). We have already choosen a pokemon that has a weakness to fighting, Porygon-Z, and we already have a weakness to fire, Metagross. We could POSSIBLY have two of the same weakness, but i would rather not. Dusknoir fits these requirements.
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Well lets eliminate Probopass and Mantine. Sure Probopass has an insane base defense stat his weaknesses are to commmon.
So we have Skarmory, Blissey, Milotic and Umbreon left. |
I say we go Milotic and Dusknoir. That way we have no repeating weaknesses. Agree or Disagree?
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With the advent of powerful fighting moves, Blissey and Umbreon dont last as long as they use to. Everyone is expecting a Skarmory on nearly every team so it ownt last long as it use too.
Milotic on the other hand is a handy dandy Pokemon. IT can switch into a sweeper or special sweeper. I've seen it take Grass and Electric attacks like nothing. Though the latter you have to be a bit cautious. Not to mention Ice Beam takes care of those pesky grass types. (and the rampaging dragons) So yeah I agree on Dusknoir and Milotic. |
Agreed. I always had a bit of trouble fighting Milotic. However, I wouldn't rule out Blissey just yet. Sure, she's spoken of so much her name sounds redundant, but with the right moveset, she still last. Problem with her is that her moveset is also too standard (I'm tired of hearing Siesmec Toss).
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I think Milotic makes the best physical wall these days since most teams have counters for Skarms and Blissey. Skarms fall easily to any decent mix sweeper with fire attacks, as opposed to 3rd gen when people had to carry magnimite with magnet-pull. Blissey is a victim of the new poweful fighting attacks such as close combat, effectively cutting its usefulness. Umbreon was never that good a wall to be honest and it hasn't changed(Vaporeon always was and always will be better).
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But Boltbeam Blissey is getting quite popular these days too.
Milotic is the choice then. Not to many people are running Grass moves these days. As for the Umbreon/Vaporeon thingy Umbreon servs a different purpose. Her role is a Toxi-tank and I am pretty sure Vaporeon can never take that role. But Blissey and Umbreon falter to the new mosts such as Close Combat and even a Focus Punch. |
Ok. Sounds like we all agree on Milotic. I think that Blissey is always used too. People are starting to put powerful fighting moves to take on Blissey, and besides, we already have a normal type, and two normal types on a team is a bad idea. Alright. This is the total team we have so far:
[email protected] ?? EV's: Attack-255, Defense-255 Nature: -Meteor Mash -Thunder Punch -Earthquake -?? [email protected] Choice Specs EV's SpAttack-255, Speed-255 Nature: -Tri-Attack -Dark Pulse or Nasty Plot -Ice Beam -Psychic (I put this in to make sure no fightingh types can get a shot in.) [email protected] Leftovers EV's SpDef: 255, Def: 255 Nature: Calm -Mean Look - - - [email protected] Leftovers EV's SpDef: 255, ??? Nature: ??? -Ice Beam -Surf -Recover - We will figure out natures, attacks, EV's after we pick all the pokemon. Now we need to decide on the last two pokemon. Do we want a Baton Passer, another wall, or an all around good pokemon? We will take any suggestions. Remember, we already have weaknesses to: Fire Fighting Ground Grass Elec Dark Ghost We want as few repeating weakness as possible. |
What we need in there is an annoyer. May I suggest Ludicolo which is a Grass/Water which is weak to only Bug (meh), Poison and Flying. It is one of the few Pokemon, Milotic and most bulky types have troble taking out. It laughs at all attempts of Surf and Ice Beam.
I also think we need a FLying type in there or a Pokemon with Levitate. |
I agree that we need a levitate, flying type, or a pokemon that is resistant to ground attacks. Someone with a Sweeping Garchomp could really hurt us. Ludicolo is OK. It has a shaky Def. Poisn Fang, Poisn Tail, X-Scissor is probably a OHKO. I think we use a Heracross. It is resistant the Ground attacks, Base Attack:125, Base SpDef: 95. We have Megahorn for Grass, Psychic, and Dark. Close Combat for Blissey, Earthquake for fire types, Rock Slide for flying types.
[email protected] ?? EV's Attack-255, ?? Nature: -Earthquake -Megahorn -Close Combat -Rock Slide |
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Here's my personal Choice Band setup: Metagross @ Choice Band Adamant Nature EVs: 252 Attack, 252 HP, 6 Speed - Meteor Mash - Earthquake - Thunder Punch/Explosion - Pursuit/Ice Punch (Metagross will often cause a switch, so Pursuit can do some serious damage, and maybe even a OHKO, as you then switch out against the one coming in). Magnet Rise is more of a novelty, BTW... but a Metagross without a Ground weakness is so much harder to take down, being that his ONLY weakness becomes Fire. It essentially becomes Levitating Bronzong, but with amazing Attack, which is why I mention it. You could even replace Explosion/Thunder Punch with it. If you're lucky enough to Agility AND use Magnet Rise, it's nearly a clean sweep for Metagross, as Earthquake will take care of most Fire-using Pokes. |
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Maybe Skarmory in the set? It does Fly and be the overused Spiker. I still stand by Ludicolo. Sure those attacks can kill it but how many people would really leave it out to get KOED?
It is a perfect staller again bulky Pokemon. (especially water types) |
Ok, how is this set up Richard Steel.
Metagross @ Choice Band Adamant Nature EVs: 252 Attack, 252 Speed, 6 HP. - Meteor Mash - Earthquake - Thunder Punch - Magnet Rise/Explosion Personally, i dont like Magnet Rise. It only lasts for 5 turns, and even with Choice Band, it can get outrun and hit by an Earthquake. Metagross has a Defense instead of HP, so i think EV's should focus on speed if he is a sweeper. I am sorry about EV's mistake. The Serebii.net description didnt say anything about that. |
Ok, First the Salamence. I have no problem adding Salamence to the team. It would be a good flying type, good against Garchomp, except for Dragon moves (Salamence could outrun Garchomp anyway). It would be hard finding a GOOD team without repeating any weaknesses. Rock Slide is out, Stone Edge is in. If a Garchomp came out, i would switch to Milotic. You are right about Garchomp, most people run him with a Fire Fang. I think Milotic does its job of stalling, and Ludicolo is no good against protecting physical attacks. A good fighting type could take care of Ludicolo.
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Oh, and with Choice Band, it's customary never to use a non-attacking move, like Agility or Magnet Rise. The only things I would change in that lineup is switch HP and Speed for EVs, and bag Magnet Rise in favor of Explosion. With Choice Band, Explosion is nearly a guaranteed OHKO, even on a Skarmory, who otherwise resists it. Choice Band Metagross is seriously a monster (one of the more feared CBers, if you ask me), and if played right he can sweep an entire team, despite not having acess to Swords Dance, or the likes. |
Ok, i agree 100%. This is the new lijne up for Metagross.
Metagross @ Choice Band Adamant Nature EVs: 252 Attack, 252 HP, 6 Speed - Meteor Mash - Earthquake - Thunder Punch - Explosion I've gotta say, thats a nice Metagross. |
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