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What about uncommonly used 'mon and their movesets?
I've seen a lot of movesets for commonly used pokemon. However, I am intrigued by some of the lesser used and likely lesser powered pokemon. What movesets would you use for them? Let's take Mawile and Kecleon as the first examples.
What moveset would you use with Mawile? What role might it fill (annoyer/staller/pseudohazer/hazer.......)? What moveset would you use with Kecleon? What role might it fill? Thanks in advance! I look forward to seeing what you think..... I would put my own up there, but I'm still quite the newbie and not ashamed to admit it. :laugh: How 'bout making a real challenge by excluding Egg Moves?! Anyone up to it? |
I already have two fairly underused monsters in my party. Swalot and Grumpig. I'm actually thinking of adding Mawile for my fifth.
Mawile [Adamant] Atk: 252, Def: 252, HP: 6 Swords Dance Brick Break Ancientpower Poison Fang/Return His rubbish Special Defence wouldn't have him lasting as a staller/annoyer for very long ;). Fake Tears could help him become an average Special Attacker too (Ice Beam/Crunch/Flamethrower), but I think that's all a bit too much for the little, err, thing, to handle. Also, the king of underused/underpowered Pokemon, Nosepass. Some extremely lame Attack stats, abismal Speed/HP and great Defence. I suppose Explosion is all the guy's mainly fit for. That and inflicting paralysis with Thunder Wave. Nosepass [Calm] Defence: 252, Special Defence: 252, Attack: 6 Thunder Wave Explosion Rock Slide Earthquake Underuseds own. :cool: [EDIT] Calm would lower it's Attack even more. Whoops. Whichever nature boosts Sp Def and minuses Sp Atk then. |
Thanks, Lucifer. I thought about the Fake Tears route and Icebeam/Flamethrower, etc. Especially if Egg Moves are excluded.....
Anyone else have a moveset for Mawile and Kecleon? |
Egg moves excluded is quite... weird o.o;
There are plenty of UU/NU out there... and they'll be needing every single egg move they can possibly get in order to survive. I'm definitely not good enough to use NU/UU though... I'm afraid I can't help you on this one. I have difficulties winning with some pretty standard Pokemon on NB =/ |
Kecleon can… use Trick and get off the choice band, and you can add focus punch if you expect them to switch to dodge it.
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I liked under used pokemon myself. Anyone have some moveset ideas for the following Spinda, Roselia, Volbeat/Illumise, and Shiftry? I was thinking about placing Wigglytuff on the team I was working on now. With the ev training now, do you go physical attack or go special attack for Wigglytuff?
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The problem with getting Egg moves in the age of R/S is that it's so tedious. If you wanted a Mawile with Ancientpower, then you have to keep hatching eggs until you get the right sex, nature and ability. Whereas in G/S you only had to worry about the gender. It usually gets to the point where I'll settle for the next-best nature just to get on with it.
Anyway: Shiftry [Modest] Faint Attack Giga Drain Leech Seed/Toxic Extrasensory Shiftry [Adamant] Shadow Ball Brick Break Return/Leech Seed/Toxic Explosion |
I'm enjoying this, thank you!
Shiftry was another that intrigues me. I find I'm more interested in non-Uber, non-legendary which seems to be unusual with many of the teams I see posted. How's this for Mawile(btw, I'm thinking more in-game than NB for these Movesets): Swords Dance Sludge Bomb HP Steel (tricky to get, I'm sure)/Return/Facade Sandstorm/Ancient Power Or: (basically what Lucifer already pointed out) Fake Tears Icebeam Flamethrower/Fire Blast Crunch Also: Is it possible to set up Focus Punch for Mawile? I did not see a way.... And Shiftry, would Shiftry work with a combo of Rest and the ability of Early Bird or is that too unreliable? |
I suppose. With Early Bird, Rest becomes like a two-turn full recovery move. But bare in mind Shiftry's a part Grass-type, and most Pokemon have a strong move to KO a Grass in a few turns.
Until FR/LG arrive with Substitute, Mawile can only Focus Punch with Attract, which isn't 100% reliable. Or Double Team of course. :cool: |
Shiftry is actually a very powerful UU. Both of its nature is an awesome abililty.
Shiftry- [atk + / sp.atk -] @ lum berry (sunny day) / quick claw (non sunny day) EV: (depends... very flexible depending on strategy) -extrasensory -3 of the following: sunny day, swords dance, explosion, brick break, quick attack, rest, aerial ace Too much stuff to do... and the stats aren't all that bad. Spinda... Err.... I do have a strategy in mind but the stats won't be agreeing with me... Spinda- [def or sp.def + / atk-] @ leftovers EV: distribute them in any defensive manner you want, in HP/def/sp.def -teeter dance -protect -wish -toxic If extra attack power is needed to take care of natural cure users, use seismic toss somewhere (but have fun against recover o.o; ) Roselia with levle balance is quite strong actually... it's just a weaker version of Sceptile with spike and aromatherapy. Horrid defense and weird stats, with one of the best movepool ever Roselia @ leftovers/quick claw (Natural Cure) EV: -leech seed -protect/substitute -ingrain -spike NOTE: super low defensive stats do not really support this at all... but however I'll imagine that it'll be fun to play. EV and nature are not supported because... you'll be needed some creativity to think of how this thing can ever survive a hit ^_^; You can also go with a sweeping Roselia with mixed abilities (its attack isn't all that bad, just the defense... ;_; ) Volbeat and Illumise both can't do much again due to stats... best to go with annoyer?... Tail Glow is awesome... but it'll take some major luck to survive 2 rounds of attacks after using tail glow (it's really not that fast even though that is the best stat it has) Volbeat- [spd or sp.def+ / sp.atk -] @ lum berry/quick claw/leftovers EV: Spd and Sp.def, some hp -thunderwave -light screen -confuse ray -seismic toss/silverwind/signal beam/quick attack Illumise- [spd or sp.def+ / atk-] @ lum berry/quick claw/leftovers -wish -attract -thunderwave -thunderbolt/HP (special) Hmm it just looks like a weaker version of Plusle/Minun to me, who are a weaker version of Raichu... Mawile- [def + / sp.atk or atk-] @ leftovers/lum berry/quick claw (Intimidate) EV: Hp and Def -iron defense/swords dance -baton pass -fire blast/rock slide -counter/toxic *shrug* With defense boost and iron defense, it may work out to stall physical attacks not too bad (as long as there's no STAB quake/brick break... ahem). Fire blast for anti Skarm/something to do against Wheezing. Baton pass is always helpful. |
[email protected]
Body Slam Thunder (Skarmorys) Shadow Ball Seismic Toss Or: [email protected] Rain Dance Water Pulse Thunder Psychic [email protected] Berry Teeter Dance Shadow Ball Rock Slide Skill Swap/Toxic |
Unless Shiftry can learn Swords Dance in FR/LG, it's not possible in R/S.
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i need one for TentaCruel lvl 40. Currently:
Barrier Acid Surf Ice beam NOTE: I am just at Mosdeep |
I’d give Wiggly counter, but that’s just me~
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here's what I use for my Corsola, it's not a commonly used pokemon, but
I think it's pretty cool looking, so I use it whenever I can. Corsola (female) -Brave- Toxic Attract Mirror Coat Ancient Power I've been thinking however of removing Mirror Coat and teaching it rest, but it's stats aren't so great so...I don't really know if I should but yeah, here's my Corsola Moveset. |
I use Mightyana. Not too oftenly used... I think *looks around self suspicioulsy* ^_^ My Mightyana: Brave Route 101 Blackglasses Crunch, Shadow Ball, Roar, and Poision Fang... So how do you like me now?
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Well Shadow Ball and Crunch together...
And Tentacruel...Another member oof the Blissey/Snorlax group...Sky-High Sp. Defense... [email protected]/Chesto Berry Surf Barrier Rest Toxic I prefer him as a Staller... As for Counter on Wigglytuff, Wiggly cant resist any Physical attack (exept for Blissey's Pound like Frostweaver suggested) so why use Counter (trust me, no more Counter on Wiggly since he got OHKO'd by a Dugtrio's Magnetude 7)? |
If Wiggly is using counter, then max hp and max defense automatic. With 400+ hp at your disposal, it's gurantee doom if counter succeeds (just like how blissey has counter too at times).
Tentacruel is nowhere close to the blissey/snorlax rank. Blissey/Snorlax can stall out physical moves a bit too (provided no STAB fighting moves). Blissey can self heal and armoatherapy, and even thunderwave. Snorlax can sweep easily. Tentacruel just can't do too much as its hp isn't high enough to stall out sp.def (and being weak to psychic and electric doesn't help). |
wat about:
sableye cacturn luvdisc castform linoone shedinja those r 'some' of the underused pkmn in r/s. i put cacturn and linoone there so i can have 2 powerful shinys. cacturn-quiet sandstorm neddle arm faint atk and wen frlg comes out: revenge linoone-hardy headbutt ??? ??? ??? |
Linoone is actually NOT that underpowered...
Linoone- [spd or atk + / sp.atk -] @ liechi/salac berry EV: Atk and Spd max! -belly drum -extremespeed -shadowball -HP Ground/Sub Luvdisc- don't ask me how to use this crappy thing... ask Kairi for this one as she beat a Salamence with Luvdisc *crazy* Cacturne- [def or sp.def + / sp.atk -] @ leftovers/quick claw? EV: defensive EVs -destiny bond -spike -leech seed -protect not sure... GREAT movepool but crappy stats for all those supportive type movepools Shedinja- [atk + / def -] @ lum berry EV: Atk and Spd -shadowball -aerial ace -silver wind -protect As if there are any other sets anyway XD; Sableye- [def or sp.def + / sp.atk -] @ leftovers EV: defensive EVs -toxic -confuse ray -recover -shadowball/seismic toss/knock off *shrug* I don't know... Castform- [sp.atk + / atk -] @ quick claw? EV: (dunno...) -weather ball -sunny day -solarbeam -thunderbolt/thunderwave The attacks are easy to make... just the stats manipulation that's hard... |
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*wipes the tears off my eyes* actually by following cacturns ability it can be annoying in a way since ull "almost" never hit it. cacturn-quiet sandstorm(ability) neddle arm(flinching and good atk) double team(making it more annoying:P) revenge(since its quiet and slower itll be more powerful) Quote:
luvdisc-modest[f] ice beam atract/rain dance double team/rain dance sweet kiss/rain dance/safeguard is that good enogh to beat slamence. well maybe a low-leveled one. |
I know that she used choice band on Luvdisc... o.o; *not even going to try to think about such complicated matter*
Setting up sandstorm and surviving all those turns with double team will take miralce =/ And then salamence comes out, and aerial ace, and ggkthxnorm =/ If you're going with double team, at least use brightpowder with Tyranitar's help. Don't use revenge as what's the point of it if you won't be hit? Go Focus punch if you're risking double team. |
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cacturn has a very good strategy with sandstorm but one or two aerial aces and :dead:. ok so lets see how it is shall we cacturn-quiet(have to stick to it bcuz im talking bout my shiny)-brightpower sandstorm double team focus punch~thanks frosty never would of remembered bout that neddle arm its pretty good, its a pkmn of luck(and hopefully no aerial ace).never would of thought that one day id hav to fear the flying type. and ill take the risk, risk is my middle name after dangerous, kind, curagious, helpful, misgiveus, ect. man i really need to shorten my middle name. :P now it just hit me, wat happens if sneasel, dragonite, or alakazam use focus punch and get attacked. will they flintch or not flintch thanks to "inner focus". |
For me, most Grass types are too fragile and have too many weaknesses. That's one problem I have with Cacturne even though I actually like him. Low defences and Speed don't help matters. By the time you've set up your evasive tactics the enemy will have most likely struck you with a super effective hit (Fire, Ice, Bug, Fighting, Poison, Flying - most teams have at least one strong move of each of those types methinks).
Anyway I'm needing help with Magcargo. My G/S/C one had Flamethrower, Rock Slide, Body Slam and Amnesia. His Attack stat was low then, but in R/S without EVs its going to be abismal, so I guess no Rock Slide/Body Slam. And yes I know he's a pretty lame fighter, but isn't that half the point of the thread. ;) |
Marcargo is a joke... has THE MOST weakness within the game, and I believe he's the only Pokemon with 2 x4 weakness. Blah that's worst than Eggy and Celebi. Too bad a good Pokemon with good stats only 2 messed up types to screw it over.
Well... I've seen a Cacturne off lucky few days ago using double team just once and all my fire punch missed from then on as he keeps using double team... =/ But that's once in a life time. Grass types have a few good Pokemon... I personally think that these are all usable -Eggy (most common grass types by far) -Sceptile (2nd most common?) -Celebi (note: semi-ubar) -Breloom -Cradily Uncommon but are definitely usable (to me) -jumpluff -victreebel -meganium There maybe a few others... |
Choice band? Nonononononono…. Focus Band. I hung on and took it out in two blizzards. ^_^;;;
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Ok... so another word that was just luck x_x;
(relying your whole life on 10% chance =/ ) |
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http://www.serebii.net/pinball_rs/pkmn/183.gifvs.http://upc.pkmn.co.uk/pictures/sapphire/sappn396.gif we can clearly see the winner of this battle. a cute little pink luvdisc :P |
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But yeah, Magcargo's best stat is its Defence, and the rest are pretty lame. You'd think a Pokemon with such low Speed, HP and Attack would have extra boosts to its Special Attack or something (not that his Sp Atk is atrocious or anything), but hey. I think Torkoal's come along and owned Magcargo in every way possible anyway. Even has higher Defence. But he's not as cool. XD |
for me macargo only has 2 uses:stalling and breeding
it owns 3 very useful atks that many beggining pkmn can learn:body slam, flamethrower, and rock slide altough torcoal could learn 2 of thoughs moves. it can even learn earthquake but that move is practicly unbreedable. i think torcoal should of been the evolved form of macargo i mean its better than it in every way except sp.def. |
Rock/Ground has tons of 2x weakness and 1 4x weakness, but it doesn't have 2 x4 weakness.
But then yes I forgot Aggron... it is x4 weak to fighting and ground (it's steel/rock so yeah...) But then Aggron is superior against any other physical moves ^_^; (but still, not that useful at all... Rhydon > Aggron) Just leave Torkoal as a turtle, and Marcargo a flaming snail ^_^; Torkoal is super NU though due to the super lack of speed, and the difficult EV distributions it have (since it MUST mix sweep due to lack of movepool, but it is a very nice surprise having explosion XD) |
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I would've thought Torkoal would be used quite a bit. Amnesia, Iron Defence, Explosion, Overheat/Flamethrower maybe? Oh and I'm glad Torkoal isn't the evolved Magcargo XD. Why would a snail evolve into a turtle? It does have seemingly Magcargo stage-3 stats though. Maybe they should continue his evolution chain in the next pair of games. |
o.o; Yeah... guess I forgot about grass. Never seen anyone use a grass attack for too long to remember anything about it.
Torkoal with that moveset requires too long of a setup, and also since it can't heal up afterward, it's quite useless. Plus a "friendly" toxic will always wear you out if you do not have rest for a staller. |
since this is a thread on uncommonly used pokemon... what's a good move set for Sneasal?
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Sneasil- [atk + / sp.atk -] @ liechi berry
EV: Atk, Spd -substitute -quick attack/return -shadowball -swords dance *shrug* I just randomly threw moves together pretty much... =/ Not sure if swords dance and liechi are redoned as that slot could have been brick break, but it also seems like Sneasil needed that help o.o; |
it seems that sneasle wouldn't need swords dance though, that's its second highest stat (after speed)
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However do take note of the benefits you can get from using sub first, block a status changing move, and the free turn to swords dance. It is a rather deadly combo at times.
If swords dance is too redoned, use aerial ace or brick break instead then. |
should i put brick break in instead of return or quick attack?
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Absolutely not Quick Attack. BB vs Return could depend on your whole team so I'd look over your pogeys to see what your weaknesses/strengths are. Then check if that helps in your choice for Sneasel. Although BB's ability to break through Light Screen and Reflect is pretty cool.
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I'd go with Substitute, Shadow Ball, Aerial Ace, Swords Dance. As 'Weaver said, Substitute the first turn, giving you a free Swords Dance on the second. Then you're ready to beat down any Fighters (Who Sneasel is 4x weak to) with Aerial Ace and clean up with Shadow Ball. I prefer two 'typed' attacks as opposed to Return, since that doesn't have an advantage over anything.
For the record though, Sneasel's Attack stat isn't exactly sky high (95 Base Stat I think), so he'll need the Swords Dance help to boost it up to Absol-proportions. He definitely has the Speed though. |
This is GREAT! Keep it up, please! What about Loudred/Exploud? Is it UU? What would you use as it's Moveset?
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Exploud can be a physical or special attacker. So his options are pretty well varied. :cool:
Special: Exploud [Modest] EVs: 252 Sp Atk, 252 Speed/HP, 6 [anything but Attack) Ice Beam Flamethrower Extrasensory Water Pulse Physical: Exploud [Adamant] EVs: 252 Attack, 252 Speed/HP, 6 [anything but Sp Atk] Shadow Ball Howl Return Brick Break Or you could take two moves out of either set (if physical then definitely Howl) and add Rest + Sleep Talk. |
Actually quick attack is more useful than you think. It seems trash too but until you battle a lot on netbattle, you'll see why every time MUST have at least one quick attacker.
Quick attack advantages -stop 1 hp reversal/flail users -last attack against something faster than you (most of the time against alakazam. If you sword danced but is weak and you're against alakazam, go quick attack for OHKO. Alakazam is faster than a lot of pokemon, but if you have quick attack it'll save your butt) -stop salac berry abusers who relies on salac to sweep Exploud is definitely UU, but in a UU team it's certainly a powerful team member ^_^ Exploud- [atk + / sp.atk -] @ leftovers/chesto EV: Hp, atk -return -counter/rest -shadowball -extrasensory It's another one of those Pokemon capable of anti Weezing too ^-^ High hp allows it to have a good use of counter. Return for STAB, and Shadowball is for type advantages. If counter doesn't suit you as you think its def is too low, then use chesto rest perhaps. |
Exploud also prevents Skarm from psudeohazing it away, so it makes a nice compliment to Ninjask.
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It doesn't have suction cups... oh wait nvm... Skarm can't use whirlwind and have to use roar x_x; |
Yeah it has Soundproof. Can't be affected by moves like Roar, Screech, etc. Pretty nifty.
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I know... at that time I was thinking that Skarmory can use whirlwind too but I forgot that Skarmory won't be able to spike then x_x;
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Wow, that suddenly made Exploud much more attractive.....
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Well I like swalot. This is a great moveset:
[email protected] {Jolly} Yawn Dream eater Acid armour/Amnesia Sludge bomb Use yawn, and then acid armour/amnesia. If opponent wakes up and hit's you, it may survive, and use yawn again. Then eat their dreams and make it nightmares :badsmile: . |
The above looks fine except... dream eater o.o; don't split EVs for such a pitiful move... yawn is better as a force switch (pseudohaze). Use another physical attack instead of dream eater.
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How about Zangoose? Is it UU?
Solrock? |
Zangoose is pretty strong but is not used as often as Skarmory and Salamence.
Solrock is a rare sight on Netbattle As for Swalot: [email protected] Shadow Ball Yawn Sludge Bomb Ice Beam Ice beam for those UU Dragons |
Castform- [sp.atk + / atk -] @ quick claw
-weather ball -sunny day -rain dance -Hail |
Zangoose? I have one on my team! o.o;
My moveset: Zangoose- [atk + / sp.atk -] @ lum berry EV: Atk and Speed max all -swords dance -double edge -shadowball -quick attack It works very well against anything that isn't called Skarmory (but not like any Zangoose can do something about Skarmory anyway ) Solrock is UU... but it can be a pleasant surprise... Solrock- [atk + / sp.atk -] @ quick claw EV: Atk, def/hp -earthquake/shadowball -rock slide -explosion -overheat |
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