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What happened to Ground being good on Grass Pokemon?
I remember in RYB you could easily defeat a grass type by using a ground move. I remember this odd type advantage and they fixed it from GSC on, but go try it. Find a wild Oddish or something and take it out with Dig it's super effective in RYB... I don't know why they changed it on the next generation, but yeah I always wondered about it.
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I'll try it...I have my old Lime Green Game Boy Color on my nightstand with Red in the cartridge slot. :D
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If I'm correct, before Grass didn't effect anything with Ground-type moves. Oddish was part posion, so Dig would've been super-effective. Now it's not very effective against grass, so normal damage is dealt instead of 2x.
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I've noticed now adays that the same Pokemon I was able to destroy with ground moves have them "not very effective" anymore.
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Examples please. Cause as Flavaquil has already mentioned, chances are there's a perfectly valid explanation as types and abilities were added.
However, as AngelicExcalibur already pointed out, the poison part of Oddish would have made it susceptible to ground type moves, but would have been balanced out by it's grass type. |
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It could just be possible that Grass types were unaffected and dealt with normal damage by Ground type attacks back then. |
Yes, ground attacks were neutral on grass in RBY, but they are now not very effective.
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I know, that's what I'm still puzzled about.
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O.o Maybe there was a mistake in their programming back then.... it doesn't add up at all.
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In RBY, if an attack did normal damage to a Pokemon because the two types cancel eachother out, it will still refer to the move as "super effective." Another example: Grass on Gyarados. It would do the same thing.
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Here is what I was meaning to say... I used a ground move on Oddish in RYB it's super effective, now it's neutral effectiveness. I'm wondering why Grass/Poison is suddenly not effected as much by ground moves. I just wondered why they did that... it's about as crazy as changing Caterpie's mouth color.
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[QUOTE=Gunn Yoshiaki;2611784]The whole "Ground-type effective against Grass-type" still doesn't make sense. In my Yellow version, I used my Dugtrio's Earthquake attack on a Parasect (Grass/Bug) and it still resulted as "Not very effective ... ."
It maybe was not very effective because Bug is strong against ground attacks. Grass back then must have been neutral. |
yeah, there were many changes from red and blue, such as mewtwo not being invincible. =D
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There are many instances like this. In RBY Charizard was weak to Ice even though it should be neutral. The reason is in RBY they did not take both types in account for damage calculation, therefore some moves which should be neutral were only affected by one of the defending pokemon's attack. Due to this Oddish's Poison type was acknowledged by earthquake and not the grass type resulting in super effective damage. Same goes for Charizard. It's Flying type not it's Fire type was calculated when receiving damage from ice moves. Hope this helps explain your dilemma.
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Oddish isn't the only one
The original RBY series had a lot of type advantage/disadvantage quirks. Although I dont' have the games anymore, I can recall atop of my head that an electric attack would be "not very effective" against a Dragonite when in reality it should do normal damage (1×) since it's part-Flying.
Just my 2¢ |
http://img410.imageshack.us/img410/4965/example3gy3.png
http://img503.imageshack.us/img503/6933/example1va4.pngBest way I can go about it, in RSE there isn't a "it's super effective!" but yeah, I don't really get it either... (Groudon was the only Pokemon that had a ground move in my save... so... yeah.) I think I know what it is though... back then mixed types weren't perfected so they retained both weaknesses due to their types... that's the only way I can think of it... |
thats what i was saying, THANK YOU SO MUCH for providing pictures.
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i dont know how ground would be super effective against grass... but then again, the first game i played through to the end was emerald.
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I question the credibility
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The original RBY series quirk I highilghted in my previous post was merely a bug which was fixed starting with Gold&Silver&Crystal. Since Earthquake is a Ground type attack and Oddish is part Poison, the move would be calculated to do "normal" damage, therefore it woudn't be "super-effective" nor "not very effective" |
yes, the point is that ther ws no efectivmess message, not that the fainting wouldnt happen.
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well it's hard to show there isn't a "It's Super Effective." screen when it doesn't exsist.
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Oh, and just so everyone knows, in RBY there were a few differences in type allignments. For one, ice was neutral against fire for some weird reason, as opposed to being "not very effective". I tested this out a few seconds ago on a wild Growlithe. Also, poison and bug were both super effective against each other. As in, a Caterpie would be hurt more by Weedle's poison sting, and a Koffing would be hurt more by Zubat's leech life.
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