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Pokemon Neon: Chapter One- Kanto
Made with: RM2K3
Plot: Set four Years after G\S\C You are Toby, You have just turned old enough to start your Pokemon Journey, You live in the small Town Of Pallet in the Kanto Reigon. After the day of your Twelth birthday, you are summoned by Proffesor Oak into his lab, which is still moving in. ( New Spot) He wants you and your Rival Michael to Explore the Pokemon world, Fill up the Pokedex and Become Champion. Michael is overconfident and alot like the Rival from Gold, Silver and Crystal. Oak gives you a Pokedex and Six Pokeballs, and your choice of Starter: Eevee, Charmander, Squirtle, Bulbasaur. Your Rival will pick the oppisite of yours, or if you get Eevee he will get Charmander. He will challenge you to a battle, doesn't matter if you win or lose on this one. Afterwards he will leave, Oak will tell you to visit your mother before you leave. Visit her and you will get a few things, Running Shoes, Pokegear, Old Rod, Town map. Now you can try to leave and a Wild Pikachu from Pallet will follow you. This Pikachu is now yours and will follow you, like from Yellow. The Pokemon Neon Team: Fallen Angel: Director and Main Mapper Rageman: Head Spriter and Chapter 2 Mapper Lyxlia: Shiny Spriter Sunflorazumarill; Concept Design For this one, There are three places: Kanto Orange Islands Sevii Islands Features: Day and Night system: Has been Done CMS: Building one CBS: Krypton Knight Ex is willing to do it Pokegear: Could use some help Nearly 200 Pokemon to catch: Origional 151 and some others Trainer card: No Flippin Idea how to New Pokemon: A Few Completly New ones In need of: Code Writers Specific Needs: More Charsets, Such as Oak and Nurse Joy. Help with the CMS Help with the CBS Better Chipsets Pokemon Back sprites Pics: http://img440.imageshack.us/img440/1268/collageofpokeneonscreenqs4.png Pallet Town: ( Needs Expanding?) http://img530.imageshack.us/img530/773/palletoj8.png Route One: http://img110.imageshack.us/img110/9102/routeonepicsol8.png Any criticism would be helpful. |
The cross between D/P graphics and R/S/E graphics don't really go, stick to one style. Makes it overal look more professional.
Also the mapping could do with a bit of work, for instance the inside of a house never has the southern walls, aand most of the buildings only have a wall two tiles high. The ideas are good, sticking to the traditional catch pokemon and be the best idea. But i like the twist with the pikachu. |
Those DP Sprites are most likley Temporary.
http://img406.imageshack.us/img406/2294/delibirdevolutiondm5.png Delibird Evo, Name Undecided. http://img259.imageshack.us/img259/1014/rotomevolutionyt2.png Rotom Evo, Name Undecided |
Its a good game but I surely would like to tell you one thing
I saw that you resized the screenies .No need for that.If you press F5 then the screen will become the normal pokemon size. And I'm ready to do the CBS for you exept I have no idea on how to go about on making a CMS.So after your CMS is done I will make a CBS for you The ruby tiles look great.If you have ripped them yourself then I will not ask for them but if you have got them from somewhere can I also please use them? Thanks in advance |
I've not used rm2k3 for a long while,
But I think I can remember that, if you want to use the pokemon sytle message window, you have to save it at the right size and width etc and overlay it as a picture. I could be wrong, but I think this is how I've done it before. |
Well, I'm up with some of my Proto-type screens, so here they are.
http://www.imagehosting.com/out.php/i915145_starttown.PNG http://www.imagehosting.com/out.php/i915146_2ndtown.PNG http://www.imagehosting.com/out.php/i915147_1stroute.PNG Enjoy. Working on new sprites, you guys can PM me with some ideas. THEY ARE NOT KANTO, THEY ARE PROTOTYPES FOR FURTHER PLACES NOT ADDED. |
My first comment would have to be to try to script a battle system before you try to build the maps. Because if you don't try to do that earlyu on, you'll never get it done.
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We Already have someone willing to do a CBS for us, we just need to get our CMS done first,
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Right now, working on secret project for Neon.
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Does anyone know where I Can find the Pokemon Text Patch thing?
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On those prototypes, are those custom chips or what, you didn't really say what was a prototype. If thats a prototype map, I would suggest you make a custom house that would go on sand or something, just a thought. |
Are you talking about Ragemans or mine? His are prototype right now. The Patch I'm looking for is the one that makes the Text show up better and larger, more clear... I'm trying to look for an example...
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The guy who is willing to do a CBS for you doesn't have a clue on how to make a CMS?
That's weird... |
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i didnt read any other posts. i just want to say, what the hell is with the walls?
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Helps make the Rooms Smaller... Kind of hard to do that.
Update: Pewter City Gym Info: http://img110.imageshack.us/img110/4500/pewtergympicsjr2.png Gym Leader: Forrest Pokemon: Geodude: Lv.10 http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa074.png Onix: Lv. 12 http://pokemon-safari.com/sitio/juegos/gb/oro_plata/sprites/gold/095GPic.gif Steelix: Lv.14 http://www.bmoviecomic.com/board/images/smiles/SteelixNormalSprite.gif Prize: 2000$, Boulder Badge, TM31 Rock Blade We need two Gym Trainers for Pewter City Gym, Ask If you want to submit a character. |
Still working on project. May be halfway done in 1-2weeks.
For MAJOR Pokemon Neon news, click the spoiler. Spoiler:
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Am I too late to help out with this game likw you stated in that PM?
Well, Here are all the Pokémon I've thought up. http://www.pokecommunity.com/showthread.php?t=42035 (Older Pokémon) http://www.pkmncommunity.com/showthread.php?t=82864 (Newer Pokémon) |
No, We Still need you! :)
First, We were wondering if you could help us with our first two pokemon up there, The Delibird Evo and the Rotom Evo. We already decided how they evolve, but we need movesets and names and all that stuff. Are you willing to do it? |
Okay! Just give me some time and I'll eventually have some for you!
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New POKEMON ALERT
A silhouette has been leaked through some of our backscene artists.. take a gander. http://www.imagehosting.com/out.php/i923906_skarmpresil.PNG |
Some Pics Of Viridian City, Please Comment.
http://img241.imageshack.us/img241/5670/viridiancitynotfinishedad8.png I'll add the Insides of the buildings up soon |
Expect more news very, very soon.
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http://img293.imageshack.us/img293/2710/viridianbuildings1ta4.png
That is the Viridian City Pokecenter and Viridian Cave. http://img517.imageshack.us/img517/4803/route2picsfn0.png These are of Route 2, There isn't any Viridian Forest, |
Question: Why is there no grass its just a plain green? Not the grass that you catch Pokemon but the walking on Grass with non Pokemon? Because otherwise your maps look plain. Also, the Pokecenter looks very Bad. I think you really need to redo it.
P.S. Why not just make some test maps of your own to get better and making maps, also why dong you make the maps with Black in them like the real games? |
Done up to Violet city. Will try to finish up to Azelea tonight or tommorow.
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It's Looking Good Rageman,
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Well, Johto is almost donw folks. I'm up to Lake of Rage. No screenies yet, though.
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Pewter City!
http://img515.imageshack.us/img515/6804/pewtercitypicsap2.png This shows the main city, Took out the Mesuem and replaced with special Area where you can catch special pokemon and get special items, but you have to get eight badges first. |
Some more Pics, Route 3. And a big update: I Implemented a hedge system.
http://img524.imageshack.us/img524/6230/route3picsgj4.png And Heres Mt. Moon http://img524.imageshack.us/img524/8509/mtmoonpicsonepe4.png http://img524.imageshack.us/img524/7203/mtmoonpics2jk3.png I'll post some Route 4, Cerulian City and the gym up soon. |
Don't take this the wrong way but your maps need a lot of work :/
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I know, I'm still... whats the word? Ahh.. Amateur
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hey i got a pm asking about coding help so do you still need me, if so what should i do. (note i cant do any work for about a week and 1/2 cos im at my grannies and she only has mac)
also for a cms try this: 1. make a common event and call it 'cms call' or something like that make it parrallell and have a switch- menu availiable required to be on make another called menu code- under the 'autostart' codition requireing switch 'menu code' to be on 2. in th code section: key input prosscessing (password)- stoage var: 'key input' wait untill key is pressed select 'esc' (6) now make a conditional branch- if var 'key input' = 6 { switch 'menu availiable' off show picture --- x:--- y:--- (this displays the cursor a the top off the menu in *1 pic) for options such as have not got pokedex or pokemon make more conditional branches in this one under the switch which says you have a pokemon and/ or pokedex and display the pictures there instead (out of picture display conditions) var - 'key input' = 0 switch- 'menu code' on } *important i will add code for menu code tomorrow or later today hope that helps |
Thanks, shadow Pingu.
Update: I won't be able to do much for about a week due to computer issues. |
Things are looking interesting here, looking forward to seeing everything progress.
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ok here is step 3 for the cms- making the menu move and stuff
3. i/ open the common event menu code ii/ enter this code label 1 variable- 'key input' = 0 (for when the event restarts for the next option) condition - variable - 'menu area' (the command you are on in the menu) = 0 { (= 0 represents the selection at the top of the menu) key input- 'key input' - wait untill pressed - now tick- up(4), down(1), esc(6) and enter(5) condition- variable key input = 1 (if you press down) { var 'menu area' = 1 show picture- exactly the same as before but cursor 1 option down jump to label 1 } condition- variable key input = 4 (if you push up) { var 'menu area' = (the no. the lowest option would equal)(for multiple options add more conditions here) show picture- the one from the bottom of the list } condition- variable 'key input' = 5 (enter) { (link this to the common event that represents the selected choice) } condition - var 'key input' = 6 (esc) { switch 'menu code'- off swtich 'menu availiable'- on (you can fork this with conditions if the menu is force called in a place where it is unnavailiable) jump to label 2 (this may or may not work if not remove this line and the line stating label 2) } } now do the same with menu area = 1, 2, 3 etc. Just change the numbers and of menu area when up/ down is pushed and the picture displayed, you should not have linked the (enter) conditions yet (bottom of event) label 2 end of part 3. Part 4- Trainer Card i/ create a common event named 'Trainer Card'- auto start- switch 'trainer card' on ii/ open the common event 'Menu Code' and go to the section which represents the trainer card iii/ go to the push enter condition and enter this code- switch 'menu code' off switch 'trainer card' on show picture (of trainer card in centre, use the menu pic no. +1) iv/ open the 'Trainer Card' common event I have no Idea where to go from here so i will need to experiment when I get back on my own pc. Fallen Angel_Messiah Of Black Roses- try what I have so far and tell me if it works :p |
Looking good!However your mapping needs some work,at the moment it isnt really good
Apart from that,the tiles are nice and overall I'd give it a 7/10.BTW Since krypton-knight has been banned do you have anyone making a CBS for you.If you dont you can add K-k at [email protected] Hope that helps, SkySlayer |
im going to be working on the cbs (according to the pm i recieved from Fallen Angel_Messiah Of Black Roses
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I'm Back! And Getting started back on this!
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I'm just going to come out and say it. Is this game still under development or has it been discontinued, because I want to finally get into helping out with the Pokémon for this game. Do you still want me to do things such as movesets for the Delibird and Rotom evos or have you already done things like that? I also have some vague ideas for other Pokémon that can be used. Do you want to use them?
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