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-   -   Pokemon Neon: Chapter One- Kanto (https://www.pokecommunity.com/showthread.php?t=93389)

Fallen Angel_Messiah Of Black Roses July 15th, 2007 4:24 PM

Pokemon Neon: Chapter One- Kanto
 
Made with: RM2K3

Plot:

Set four Years after G\S\C

You are Toby, You have just turned old enough to start your Pokemon Journey, You live in the small Town Of Pallet in the Kanto Reigon. After the day of your Twelth birthday, you are summoned by Proffesor Oak into his lab, which is still moving in. ( New Spot)

He wants you and your Rival Michael to Explore the Pokemon world, Fill up the Pokedex and Become Champion. Michael is overconfident and alot like the Rival from Gold, Silver and Crystal. Oak gives you a Pokedex and Six Pokeballs, and your choice of Starter: Eevee, Charmander, Squirtle, Bulbasaur. Your Rival will pick the oppisite of yours, or if you get Eevee he will get Charmander.

He will challenge you to a battle, doesn't matter if you win or lose on this one.

Afterwards he will leave, Oak will tell you to visit your mother before you leave. Visit her and you will get a few things, Running Shoes, Pokegear, Old Rod, Town map. Now you can try to leave and a Wild Pikachu from Pallet will follow you.

This Pikachu is now yours and will follow you, like from Yellow.

The Pokemon Neon Team:

Fallen Angel: Director and Main Mapper
Rageman: Head Spriter and Chapter 2 Mapper
Lyxlia: Shiny Spriter
Sunflorazumarill; Concept Design






For this one, There are three places:

Kanto
Orange Islands
Sevii Islands

Features:

Day and Night system: Has been Done
CMS: Building one
CBS: Krypton Knight Ex is willing to do it
Pokegear: Could use some help
Nearly 200 Pokemon to catch: Origional 151 and some others
Trainer card: No Flippin Idea how to
New Pokemon: A Few Completly New ones


In need of: Code Writers


Specific Needs:

More Charsets, Such as Oak and Nurse Joy.
Help with the CMS
Help with the CBS
Better Chipsets
Pokemon Back sprites

Pics:

http://img440.imageshack.us/img440/1268/collageofpokeneonscreenqs4.png


Pallet Town: ( Needs Expanding?)

http://img530.imageshack.us/img530/773/palletoj8.png



Route One:

http://img110.imageshack.us/img110/9102/routeonepicsol8.png

Any criticism would be helpful.

Waudby July 17th, 2007 1:06 AM

The cross between D/P graphics and R/S/E graphics don't really go, stick to one style. Makes it overal look more professional.

Also the mapping could do with a bit of work, for instance the inside of a house never has the southern walls, aand most of the buildings only have a wall two tiles high.

The ideas are good, sticking to the traditional catch pokemon and be the best idea.

But i like the twist with the pikachu.

Fallen Angel_Messiah Of Black Roses July 17th, 2007 4:06 AM

Those DP Sprites are most likley Temporary.

http://img406.imageshack.us/img406/2294/delibirdevolutiondm5.png

Delibird Evo, Name Undecided.


http://img259.imageshack.us/img259/1014/rotomevolutionyt2.png

Rotom Evo, Name Undecided

Krypton-knight EX July 17th, 2007 6:07 AM

Its a good game but I surely would like to tell you one thing

I saw that you resized the screenies .No need for that.If you press F5 then the screen will become the normal pokemon size.

And I'm ready to do the CBS for you exept I have no idea on how to go about on making a CMS.So after your CMS is done I will make a CBS for you

The ruby tiles look great.If you have ripped them yourself then I will not ask for them but if you have got them from somewhere can I also please use them?

Thanks in advance

Waudby July 17th, 2007 6:26 AM

I've not used rm2k3 for a long while,

But I think I can remember that, if you want to use the pokemon sytle message window, you have to save it at the right size and width etc and overlay it as a picture.

I could be wrong, but I think this is how I've done it before.

Rageman July 17th, 2007 12:35 PM

Well, I'm up with some of my Proto-type screens, so here they are.
http://www.imagehosting.com/out.php/i915145_starttown.PNG

http://www.imagehosting.com/out.php/i915146_2ndtown.PNG

http://www.imagehosting.com/out.php/i915147_1stroute.PNG
Enjoy. Working on new sprites, you guys can PM me with some ideas.
THEY ARE NOT KANTO, THEY ARE PROTOTYPES FOR FURTHER PLACES NOT ADDED.

Glitchfinder July 17th, 2007 12:47 PM

My first comment would have to be to try to script a battle system before you try to build the maps. Because if you don't try to do that earlyu on, you'll never get it done.

Fallen Angel_Messiah Of Black Roses July 17th, 2007 1:34 PM

We Already have someone willing to do a CBS for us, we just need to get our CMS done first,

Rageman July 17th, 2007 5:21 PM

Right now, working on secret project for Neon.

Fallen Angel_Messiah Of Black Roses July 17th, 2007 5:31 PM

Does anyone know where I Can find the Pokemon Text Patch thing?

PokeCreator_09 July 17th, 2007 7:37 PM

Quote:

Originally Posted by Fallen Angel_Messiah Of Black Roses (Post 2636892)
Does anyone know where I Can find the Pokemon Text Patch thing?

Maybe if you described what text patch maybe I could fid it. I see alot of potential in this project, but there's one thing I don't like. In the first post, the maps are too large, too many tiles horizontal and vertical. I dunno maybe it's just me but it kinda bothered me.

On those prototypes, are those custom chips or what, you didn't really say what was a prototype. If thats a prototype map, I would suggest you make a custom house that would go on sand or something, just a thought.

Fallen Angel_Messiah Of Black Roses July 17th, 2007 7:54 PM

Are you talking about Ragemans or mine? His are prototype right now. The Patch I'm looking for is the one that makes the Text show up better and larger, more clear... I'm trying to look for an example...

~Azura July 17th, 2007 8:27 PM

The guy who is willing to do a CBS for you doesn't have a clue on how to make a CMS?

That's weird...

Rageman July 17th, 2007 8:38 PM

Quote:

Originally Posted by PokeCreator_09 (Post 2637351)
Maybe if you described what text patch maybe I could fid it. I see alot of potential in this project, but there's one thing I don't like. In the first post, the maps are too large, too many tiles horizontal and vertical. I dunno maybe it's just me but it kinda bothered me.

On those prototypes, are those custom chips or what, you didn't really say what was a prototype. If thats a prototype map, I would suggest you make a custom house that would go on sand or something, just a thought.

Eh, I'll try. You see my mapping power soon when I reveal, "the project". ;-)

Krypton-knight EX July 17th, 2007 9:30 PM

Quote:

Originally Posted by ~Azura
The guy who is willing to do a CBS for you doesn't have a clue on how to make a CMS?

That's weird...

xD ,I dont,really .I'm kinda bad with the "key input processing" commands .If I try I''d be able to make one but it would look noobishly coded so I prefer not do even try.Well I'm good at making a CBS ,though

jaysonic July 17th, 2007 11:06 PM

i didnt read any other posts. i just want to say, what the hell is with the walls?

Fallen Angel_Messiah Of Black Roses July 18th, 2007 10:41 AM

Helps make the Rooms Smaller... Kind of hard to do that.

Update: Pewter City Gym Info:

http://img110.imageshack.us/img110/4500/pewtergympicsjr2.png



Gym Leader: Forrest

Pokemon:

Geodude: Lv.10 http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa074.png

Onix: Lv. 12 http://pokemon-safari.com/sitio/juegos/gb/oro_plata/sprites/gold/095GPic.gif


Steelix: Lv.14 http://www.bmoviecomic.com/board/images/smiles/SteelixNormalSprite.gif

Prize: 2000$, Boulder Badge, TM31 Rock Blade

We need two Gym Trainers for Pewter City Gym, Ask If you want to submit a character.

Rageman July 18th, 2007 5:40 PM

Still working on project. May be halfway done in 1-2weeks.
For MAJOR Pokemon Neon news, click the spoiler.
Spoiler:
Project info:
Pokemon Neon: Chapter Two, The Johto Journeys.
I have been mapping Johto for two days. This is great mapping imo, and scroll down for maps.
New Bark town: http://i10.*.com/6h874zo.png

Route 29: http://i8.*.com/4qnqakm.png

Cherrygrove City: http://i18.*.com/4xmz9zt.png

Route 30: http://i13.*.com/4lyo7z4.png

Sunflorazumarill July 18th, 2007 6:47 PM

Am I too late to help out with this game likw you stated in that PM?

Well, Here are all the Pokémon I've thought up.

http://www.pokecommunity.com/showthread.php?t=42035 (Older Pokémon)

http://www.pkmncommunity.com/showthread.php?t=82864 (Newer Pokémon)

Fallen Angel_Messiah Of Black Roses July 18th, 2007 7:01 PM

No, We Still need you! :)

First, We were wondering if you could help us with our first two pokemon up there, The Delibird Evo and the Rotom Evo. We already decided how they evolve, but we need movesets and names and all that stuff. Are you willing to do it?

Sunflorazumarill July 18th, 2007 7:15 PM

Okay! Just give me some time and I'll eventually have some for you!

Rageman July 18th, 2007 7:54 PM

New POKEMON ALERT
A silhouette has been leaked through some of our backscene artists.. take a gander.
http://www.imagehosting.com/out.php/i923906_skarmpresil.PNG

Fallen Angel_Messiah Of Black Roses July 18th, 2007 9:18 PM

Some Pics Of Viridian City, Please Comment.

http://img241.imageshack.us/img241/5670/viridiancitynotfinishedad8.png

I'll add the Insides of the buildings up soon

Rageman July 19th, 2007 2:08 PM

Expect more news very, very soon.

Fallen Angel_Messiah Of Black Roses July 19th, 2007 5:58 PM

http://img293.imageshack.us/img293/2710/viridianbuildings1ta4.png

That is the Viridian City Pokecenter and Viridian Cave.


http://img517.imageshack.us/img517/4803/route2picsfn0.png

These are of Route 2, There isn't any Viridian Forest,

Revolution July 19th, 2007 8:11 PM

Question: Why is there no grass its just a plain green? Not the grass that you catch Pokemon but the walking on Grass with non Pokemon? Because otherwise your maps look plain. Also, the Pokecenter looks very Bad. I think you really need to redo it.

P.S. Why not just make some test maps of your own to get better and making maps, also why dong you make the maps with Black in them like the real games?

Rageman July 19th, 2007 9:29 PM

Done up to Violet city. Will try to finish up to Azelea tonight or tommorow.

Fallen Angel_Messiah Of Black Roses July 22nd, 2007 3:30 PM

It's Looking Good Rageman,

Rageman July 22nd, 2007 4:49 PM

Well, Johto is almost donw folks. I'm up to Lake of Rage. No screenies yet, though.

Fallen Angel_Messiah Of Black Roses July 23rd, 2007 1:44 PM

Pewter City!

http://img515.imageshack.us/img515/6804/pewtercitypicsap2.png

This shows the main city, Took out the Mesuem and replaced with special Area where you can catch special pokemon and get special items, but you have to get eight badges first.

Fallen Angel_Messiah Of Black Roses July 26th, 2007 7:41 PM

Some more Pics, Route 3. And a big update: I Implemented a hedge system.

http://img524.imageshack.us/img524/6230/route3picsgj4.png

And Heres Mt. Moon

http://img524.imageshack.us/img524/8509/mtmoonpicsonepe4.png

http://img524.imageshack.us/img524/7203/mtmoonpics2jk3.png

I'll post some Route 4, Cerulian City and the gym up soon.

Flameguru July 27th, 2007 7:45 AM

Don't take this the wrong way but your maps need a lot of work :/

Fallen Angel_Messiah Of Black Roses July 27th, 2007 7:09 PM

I know, I'm still... whats the word? Ahh.. Amateur

Shadow Pingu July 29th, 2007 7:03 AM

hey i got a pm asking about coding help so do you still need me, if so what should i do. (note i cant do any work for about a week and 1/2 cos im at my grannies and she only has mac)

also for a cms try this:
1. make a common event and call it 'cms call' or something like that
make it parrallell and have a switch- menu availiable required to be on
make another called menu code- under the 'autostart' codition requireing switch 'menu code' to be on

2. in th code section:
key input prosscessing (password)- stoage var: 'key input'
wait untill key is pressed
select 'esc' (6)
now make a conditional branch- if var 'key input' = 6
{
switch 'menu availiable' off
show picture --- x:--- y:--- (this displays the cursor a the top off the menu in *1 pic)
for options such as have not got pokedex or pokemon make more conditional branches in this one under the switch which says you have a pokemon and/ or pokedex and display the pictures there instead
(out of picture display conditions)
var - 'key input' = 0
switch- 'menu code' on
}
*important

i will add code for menu code tomorrow or later today

hope that helps

Fallen Angel_Messiah Of Black Roses July 30th, 2007 12:57 PM

Thanks, shadow Pingu.

Update: I won't be able to do much for about a week due to computer issues.

Rahi-1 July 30th, 2007 1:18 PM

Things are looking interesting here, looking forward to seeing everything progress.

Shadow Pingu July 31st, 2007 3:05 AM

ok here is step 3 for the cms- making the menu move and stuff
3.
i/ open the common event menu code

ii/ enter this code

label 1
variable- 'key input' = 0 (for when the event restarts for the next option)
condition - variable - 'menu area' (the command you are on in the menu) = 0
{ (= 0 represents the selection at the top of the menu)
key input- 'key input' - wait untill pressed - now tick- up(4), down(1), esc(6) and enter(5)
condition- variable key input = 1 (if you press down)
{
var 'menu area' = 1
show picture- exactly the same as before but cursor 1 option down
jump to label 1
}
condition- variable key input = 4 (if you push up)
{
var 'menu area' = (the no. the lowest option would equal)(for multiple options add more conditions here)
show picture- the one from the bottom of the list
}
condition- variable 'key input' = 5 (enter)
{
(link this to the common event that represents the selected choice)
}
condition - var 'key input' = 6 (esc)
{
switch 'menu code'- off
swtich 'menu availiable'- on (you can fork this with conditions if the menu is force called in a place where it is unnavailiable)
jump to label 2 (this may or may not work if not remove this line and the line stating label 2)
}
}
now do the same with menu area = 1, 2, 3 etc. Just change the numbers and of menu area when up/ down is pushed and the picture displayed, you should not have linked the (enter) conditions yet
(bottom of event)
label 2

end of part 3.

Part 4- Trainer Card
i/ create a common event named 'Trainer Card'- auto start- switch 'trainer card' on
ii/ open the common event 'Menu Code' and go to the section which represents the trainer card
iii/ go to the push enter condition and enter this code-
switch 'menu code' off
switch 'trainer card' on
show picture (of trainer card in centre, use the menu pic no. +1)
iv/ open the 'Trainer Card' common event
I have no Idea where to go from here so i will need to experiment when I get back on my own pc.

Fallen Angel_Messiah Of Black Roses- try what I have so far and tell me if it works :p

skyslayer August 3rd, 2007 9:25 PM

Looking good!However your mapping needs some work,at the moment it isnt really good

Apart from that,the tiles are nice and overall I'd give it a 7/10.BTW Since krypton-knight has been banned do you have anyone making a CBS for you.If you dont you can add K-k at [email protected]

Hope that helps,
SkySlayer

Shadow Pingu August 4th, 2007 8:20 AM

im going to be working on the cbs (according to the pm i recieved from Fallen Angel_Messiah Of Black Roses

Fallen Angel_Messiah Of Black Roses August 6th, 2007 5:45 PM

I'm Back! And Getting started back on this!

Sunflorazumarill January 22nd, 2008 6:42 PM

I'm just going to come out and say it. Is this game still under development or has it been discontinued, because I want to finally get into helping out with the Pokémon for this game. Do you still want me to do things such as movesets for the Delibird and Rotom evos or have you already done things like that? I also have some vague ideas for other Pokémon that can be used. Do you want to use them?


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