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-   -   My personal team, give me a rating (https://www.pokecommunity.com/showthread.php?t=96462)

sims796 July 28th, 2007 8:04 PM

My personal team, give me a rating
 
I could use a second opinion on my team. I don't urgently need the help, but I could use the advice.

Noctowl-Light Clay
Reflect
Hypnosis
Whirlwind
Air Slash
EV:200 HP, 152 SP.DEF, 108 DEF, 50 SPEED

She is meant to be my Reflect support. She can also use Hypnosis & Whirlwind, effectivly shutting down teams. And with Sthealth Rock support, Whirlwind can do some side damage as well.



Raichu-Light Clay/Leftovers/Zap Plate
Nature:Modest
Thunderbolt
Grass Knot
Nasty Plot
Light Screen/Focus Blast
252 SPEED, 252 SP.ATK, 6 SP.DEF

Raichu cam make to be a sweeper. His moves are obvious, but I added Light Screen to support my team. I have a knack for setting up Light Screen & Reflect, ask c-dog.



Gyarados-Leftovers???(My lead)
Nature:Adamant
Waterfall
Ice Fang/Taunt
Earthquake
Dragon Dance
EV:252 ATK, 252 SPEED, 6 SP.DEF

From what I hear, Gyarados can make an effevtive sweeper. She is my lead, butI don't know if I should keep Ice Fang or Taunt.


Torterra-Leftovers
Nature:Impish
Wood Hammer
Earthquake
Rock Slide/Stone Edge
Synthesis
EV:252 HP, 148 ATK, 108 DEF

He is my wall, I believe? I don't know if he should go for the power of Stone Edge, or the accuracy of Rock Slide.



Vileplume-Black Sludge
Nature:Calm
Energy Ball
Stun Spore/Toxic
Aromatherapy
Hidden Power(Ground)
EV:252 HP, 124 SP.ATK, 136 SP.DEF

Vileplume is my favorite pokemon, so I had to make a place for him. When I learned that he could use Aromatherapy, I was excited. I know I should get a different HP, maybe Ice, but it took soooooo long for this, I said the hell with this.



Claydol-???
Nature: Bold
Earthpower
Ice Beam
Stealth Rock
Rapid Spin
EV:252 HP, 160 DEF, 40 SP.ATK, 58 DEF

I was in dire need of a Stealth Rocker, I thought, why not kill three birds with one stone? Now I got a Rapid-Spinner, Stealth Rocker, and Ice Beamer, I needed an anti-Dragon move.



I'm not replacing any pokemon, these are my feavorites. If I can't play with what I want, there is no point in playing. I tried to make them as usable as possible, and I think I did a pretty damn good job. Give me a rating, and any opinions/suggestions.

If there are any bad scores, please post why.

Azonic July 28th, 2007 8:12 PM

Surfing Raichu also takes care of Ground types instead of Grass Knot, and reliable power too. Never let a pokemon hold a Plate because it only benifits one attack.

You need a good wall.

sims796 July 28th, 2007 8:14 PM

Thank you. Constructive criticisim is always welcome. And I can't get surfing Raichu without one of those God-awful game.

EDIT: What kind of wall? Special? Who could I afford to replace?

Azonic July 28th, 2007 8:24 PM

I prefer Tangrowth over Vileplume. With Sunny Day, it is amazing at sweeping and also benefits Solarbeam, speed, and Torterra's Synthesis.

Rain Dance is neccesary too to benifit Raichu and Gyarados. I prefer Electivire over Raichu, if you switch in for that, no need for Rain Dance. Electivire can be a mean sweeper at times.

Toxic-plume is helpless against the likes of Magnet Rising Steels(Magnezone).

sims796 July 28th, 2007 8:24 PM

I've noticed two people gave my team a bad rating. Why? What's wrong with it? I know it's not THAT bad, but if you give such an extreme rating, at least give some reason as to why.

Eos Aduro July 28th, 2007 8:25 PM

I wuld go a physical wall, maybe Aggron or uuuuh Tangrowth is one of my personal favorites. ( I try to use both). I'd replace Vileplume (sorry dude). I dont use Chatot or Jolteon, even though I love them.

Azonic July 28th, 2007 8:26 PM

Ahhh... they're just playing games with you.

It has excellent coverage, but a tank is needed. I give you a 4.

sims796 July 28th, 2007 8:31 PM

Quote:

Originally Posted by The_Chatot_Pirate (Post 2680244)
I wuld go a physical wall, maybe Aggron or uuuuh Tangrowth is one of my personal favorites. ( I try to use both). I'd replace Vileplume (sorry dude). I dont use Chatot or Jolteon, even though I love them.

But thats what I mean, Chatot. What point is there playing if it's all geneic? No offense, of course. If you would rather play like that, so be it. But I paid money that could of went to another Wii game. I God-well better get my moneys worth, and play with what I like.



Thants Penguinpal. Even if you gave me a one, at least you backed it up with reasons and advice, unlike the jerks who would rate poorly and not back it up.


How about Dusknoir? I always wanted that.

Anti July 28th, 2007 8:37 PM

Don't listen to 'em. I gave you a four. I think it's good. A dusklops (or dusknoir, I guess) would be fine for your team. When I said don't listen to 'em, I meant to keep Vileplume. It is deadly when used properly and you should be proud you don't have a boring, generic team with Skarmbliss and heracross and salamence. You should be proud of that, plus it isn't a half bad team. Needs a tank or wall or something but yeah, it's good.

sims796 July 28th, 2007 8:39 PM

Thank you. That's just what I mean. I won't make a team the way everybody else is, just cause it suceeds. I can be succesful my own way, though from time to time, Gyarados will be replaced for Dusknoir.

Azonic July 28th, 2007 8:45 PM

Dusknoir is best when used with Spikes/Toxic Spikes. Rapid Spinners use Rapid Spin but when Dusk is in play, Rapid Spin doesn't do anything and Spikes stay right there.

I advise you to lead with Claydol and Raichu. Raichu since it has good type coverage movepool and only one weakness, and Claydol so you can get the most damage out of Stealth Rock.

You would need a good bulky water w/o Gyarados though.

sims796 July 28th, 2007 8:49 PM

I see. Doesn't Claydol have great defenses?

Anti July 28th, 2007 8:50 PM

Good advice. Never thought of the fact rapid spin wouldn't work against ghosts. This is a very good team of favorites. I hate OU pokemon...so...boring. I'd lead w/ claydol rather than raichu but that's just me.

sims796 July 28th, 2007 8:59 PM

I was thinking this as a Dusknoir moveset

Dusknoir-???
Will-o-Wisp
Ice Punch
Pain Split/Curse
Grudge/Mean Look
EV:???


This is my first time on Noir, but I believe this is a winner. I am VERY spiteful, so he is perfect for me. I can't decide on nature & EV for Noir, so advice is welcome.

Grude is to make the opponent feel my final wrath. Mean Look & Curse could work, along with Pain Split. Ice Punch is for that anti-dragon.

Is this good?

Anti July 28th, 2007 9:04 PM

Would definately take down the dragons that like to power up, so I'd definately keep Ice punch.

sims796 July 28th, 2007 9:07 PM

I'm thinking Trick Room for the final move.

Anti July 28th, 2007 9:12 PM

Is that the one that messes up the speed thing? I'd go with will o wisp as the second move. I dunno about trick room. In case you forgot, curse is much different for ghost types.

Richard Lynch July 28th, 2007 9:12 PM

Quote:

Originally Posted by sims796 (Post 2680198)
Claydol-???
Nature: Bold
Earthpower
Ice Beam
Stealth Rock
Rapid Spin
EV:252 HP, 160 DEF, 40 SP.ATK, 58 DEF

I was in dire need of a Stealth Rocker, I thought, why not kill three birds with one stone? Now I got a Rapid-Spinner, Stealth Rocker, and Ice Beamer, I needed an anti-Dragon move.

I use a Claydol myself, and love him. However, I'm not a fan of Earthpower... I personally run an Earthquake/Ice Beam/Rest/Rapid Spin set. Rest is almost a given, since Claydol is a wall by all means. Ice Beam takes care of Dragons (for the most part, although he's KOed by a Swords Danced Garchomp's Dragon Claw), and Earthquake scares Blissey away, and is effective against Metagross (although be careful, because Meteor Mash is at most a 3KO). He makes a great Rapid Spinner, but Stealth Rock may be better suited on someone else, if for anything to be able to keep Caydol alive with Rest.

Oh, and Taunt is standard on Bulky Gyarados... I know from personal experience that it completely screws up any attempt to Haze it (especially from Skarmory, who otherwise walls the set), and forces you to TRY to OHKO it, which is very hard after a Dragon Dance or two. You really do have to act quick to survive this beast when it packs Taunt.

sims796 July 28th, 2007 9:15 PM

Oh I know. THats why I have Curse & Mean Lokk. Make them FEEL the pain.

Quote:

Originally Posted by Richard Steel (Post 2680366)
I use a Claydol myself, and love him. However, I'm not a fan of Earthpower... I personally run an Earthquake/Ice Beam/Rest/Rapid Spin set. Rest is almost a given, since Claydol is a wall by all means. Ice Beam takes care of Dragons (for the most part, although he's KOed by a Swords Danced Garchomp's Dragon Claw), and Earthquake scares Blissey away, and is effective against Metagross (although be careful, because Meteor Mash is at most a 3KO). He makes a great Rapid Spinner, but Stealth Rock may be better suited on someone else, if for anything to be able to keep Caydol alive with Rest.

Oh, and Taunt is standard on Bulky Gyarados... I know from personal experience that it completely screws up any attempt to Haze it (especially from Skarmory, who otherwise walls the set), and forces you to TRY to OHKO it, which is very hard after a Dragon Dance or two. You really do have to act quick to survive this beast when it packs Taunt.

Thanks Richard, any advice on his EV, or hold item?

EDIT by FG: Posts merged. Don't double post. Use the "Edit" button if you have something to add to your message.

Anti July 28th, 2007 9:21 PM

Ouch, good combo then. I'd use mean look, curse, willowisp, and Ice punch.

Richard Lynch July 28th, 2007 9:27 PM

Quote:

Originally Posted by sims796 (Post 2680371)
Thanks Richard, any advice on his EV, or hold item?

For Claydol? I'll give you the set I use:

Claydol @ Leftovers
Relaxed Nature
EVs: 236 HP, [136 Atk or SpAtk], 108 Def, 30 SpDef
- Earthquake
- Ice Beam
- Rest
- Rapid Spin

Relaxed nature if you use Earthquake, because either way, Claydol ain't outrunning anyone it needs to. If you use Earth Power, then Bold will work. As for the EVs, self explanatory... if you do go with Earthquake, and really want him to be a Dragon Counter, then by all means go with 136 EVs into Special Attack. Claydol has the base Defenses to be able to take quite a few hits, especially from stuff he resists (Focus Blast, even from Alakazam, does NOTHING to this bad boy, and Ice Punch from Electivire does around 40-50%, enough time to KO with his own Earthquake if you switch into Thunderpunch or Earthquake, or even Cross Chop), so putting those EVs into either attack stat would turn him into an effective killer as well as a great wall. Rest could be removed in favor of Stealth Rock, but since you have Aromatherapy support, I highly advise Rest. But it's up to personal preference!

sims796 July 28th, 2007 9:30 PM

Thanks Richard. Got an EV spread for Dusknoir?

Anti July 28th, 2007 9:32 PM

Wow, great advice. I guess your team is looking much better.

Richard Lynch July 28th, 2007 9:35 PM

Quote:

Originally Posted by sims796 (Post 2680410)
Thanks Richard. Got an EV spread for Dusknoir?

Dusknoir is like Spiritomb, in that it's difficult to get the best EV spread, since both base Defenses are the same. Either way, make sure to max out HP, and the rest you could divide between Defense and Special Defense, unless you want him to be a specific kind of wall, ie. max out Defense for Physical Wall, or Special Defense for a Special Wall. Or you could do the unoriginal thing and split it equally, putting 126 into both defenses.

No matter how you set up EVs in his defenses, ALWAYS max out his HP, no matter what.

Anti July 28th, 2007 9:37 PM

Maybe put some in attack to power up ice punch, or am I wrong on that?


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