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-   -   Pokemon: Rocket's Return- An RMXP project (https://www.pokecommunity.com/showthread.php?t=96549)

Yuoaman July 29th, 2007 9:14 AM

Pokemon: Rocket's Return- An RMXP project
 
STORY
~~~~~
Kamon is a new Team Rocket Grunt, who has just finished his basic training and is ready to be deployed in the field. He is shipped away from the Rocket's Island Headquarters in the Erneil region to Pallet Town, of Kanto, and is told to disguise himself as a new trainer just beginning his journey. You will learn more of your mission as you progress through the game.
When he arrives he finds no starter Pokemon left for him, three trainers: Red, Blue, and Green have already chosen them, so you steal an Eeevee and begin your journey...

FEATURES
~~~~~~~
-Pokemon you catch will be transported to The Boss, so; you can't access them until a Waypoint
-At certain Waypoints Grunts will offer you a choice of 3 Pokemon
-You can steal Pokemon from people, if your theft meter is full, also the more you steal, the better you'll get and more often get away with it
-You can dress in different clothes
-Travel to Johto

SCREENS
~~~~~~

http://i32.photobucket.com/albums/d39/yuoaman/Redstv.png
Red never has to know...

http://i32.photobucket.com/albums/d39/yuoaman/gettownmap.png
Why call it a Town Map?

http://i32.photobucket.com/albums/d39/yuoaman/firstbattle.png
I know it's horrible, yet it should be good for now.

TEAM
~~~~
-Storyliners: Yuoaman
-Spriters: N/A
-Coders: N/A
-Mappers: Yuoaman

NEEDED
~~~~~
I need:
Coders
Spriters

PROGRESS
~~~~~~~
Mapping: 25%
Events: 1%
Story: 55%

GRAPHICAL REQUESTS
~~~~~~~~~~~~~~~
Could someone make charsetts for biking, running, and surfing for Kamon?

And could someone edit this to look like Kamon? http://i32.photobucket.com/albums/d39/yuoaman/goldsprites23jinew.png

NOTES
~~~~~
*This game has officially started, as I've gotten permission.*

*The progress report is just my guesstimates, so they are not fully accurate.*

*I am looking for a team, so volunteers would be welcome.*

CREDITS
~~~~~~
Avatar-Sprites
(If I've used anyones resources without crediting them, please mention it, and you will be added to this list.)

Merovin July 30th, 2007 1:03 AM

Nice Start.
Like The Way Point Idea.
Along With The Theft Meter.
Very Nice.
Keep It Up Yuoaman.
I Got My Eyes On This =]

Yuoaman July 30th, 2007 9:02 AM

Thanks bud, of course this has a long way before it'll be close to finished, thanks for you support.

nickburns August 3rd, 2007 8:17 PM

Ths looks liek a very good game, wher can i find a beta?

Yuoaman August 4th, 2007 1:01 PM

Dude... did you read my last post, this isn't anywhere close to being finished...

Right now I'm looking for a team to help.

Dogboy2709 August 6th, 2007 2:21 PM

not bad.. I liked the waypoint idea, it's something differnt...

I'll have my eye on this.

KUTGW!

Fangking Omega August 7th, 2007 1:37 PM

Well, Acanthite was the first game to put Kamon in Team Rocket, so nyer :P Although you've put your own spin on it so that's ok.

Good luck with this. I think your interior maps need a little extra detail and a little less size so they look more like the official ones. Battle system's a fair start. Long way to go yet though, but keep working away ;)

jonsploder August 8th, 2007 12:26 AM

This looks pretty good for 5 days old or something. I agree with Fangking Omega, you need a bit better house maps.

I am willing to help you with mapping. Before this gets to big can we please move this to rpgmaker2003? I just think that it is better than XP and much more flexible.

As I said, mapping i can do.

Fangking Omega August 8th, 2007 4:20 AM

Can I just contradict you there? :P

RMXP is 100 times more flexible than RM2k3 as it gives you the ability to modify the scripts which is much more efficient than creating systems based on events. RM2k3 is not really designed to make an imitation of a Pokémon game.

jonsploder August 9th, 2007 12:01 AM

Quote:

Originally Posted by Fangking Omega (Post 2725796)
Can I just contradict you there? :P

RMXP is 100 times more flexible than RM2k3 as it gives you the ability to modify the scripts which is much more efficient than creating systems based on events. RM2k3 is not really designed to make an imitation of a Pokémon game.


Thats if you can script, I can't, but i see your piont.
Still, you can do anything will RM2K3 if you know how to use it, it just takes a while;).

And xp was not designed for recreating pokemon games or have i missed something?

Fangking Omega August 9th, 2007 2:58 AM

Quote:

Originally Posted by jonsploder (Post 2730031)
Thats if you can script, I can't, but i see your piont.
Still, you can do anything will RM2K3 if you know how to use it, it just takes a while;).

And xp was not designed for recreating pokemon games or have i missed something?

With XP's scripting function you can definitely create working Pokémon systems directly at the core of the game instead of a huge number of events, as I shall be set to prove very soon ;) I cannot script well either, but that isn't to say other people can't :P

So all in all, RMXP is the much better option as it's easily manipulated through script. I'd recommend this project continues to use it.

jonsploder August 11th, 2007 5:21 PM

OK, OK.

Hey dude can we have some updates? Keep us interested.

Yuoaman August 12th, 2007 11:09 PM

I will update, but I still need some people to help, I may post something new tomorrow...

BlueSonic August 18th, 2007 7:49 AM

This looks fine to me, nice game! Nice job!

Yuoaman August 19th, 2007 11:36 AM

Sorry I haven't been on lately, but I am working on the game, and next time I'm on I'll post some screens.

BlueSonic August 20th, 2007 3:01 AM

This game is nice, got anymore news?

pyromaniacv3 August 20th, 2007 7:58 AM

So far so good yuoaman. If you happen to need any help, Let me know :)

Yuoaman August 20th, 2007 3:02 PM

Some new screens, to show we're still alive!

http://i32.photobucket.com/albums/d39/yuoaman/gtmusemu.png
Yay! A Museum!!


http://i32.photobucket.com/albums/d39/yuoaman/rcktbasecurln.png
What could he be guarding?

-And pyromaniacv3 what can you do, so I know if I'll need you?

BlueSonic August 21st, 2007 7:17 AM

Yeah, sounds/looks great so far! :)

Yuoaman August 21st, 2007 1:12 PM

Thanks, if I can get a decent team together, I could have a demo by November!

Merovin August 29th, 2007 4:45 PM

What Could He Be Guarding =P

Ahh Your Doing Well With The Project.
Keep It Up Man.
I Expect Great Things =P

Yuoaman August 29th, 2007 7:54 PM

Thank you. And those great things would come faster if other people would partake in my glorious project... just kidding... I know that mine doesn't stack up to, say Acanthite. Though I believe this project does have potential... So people, come and help!!

jonsploder August 30th, 2007 12:52 AM

So sorry but i'm already tied to 4 games. 2 of mine and 2 others. I'd love to help but i can't get by well either. Sorry.

Yuoaman September 14th, 2007 3:30 PM

Sorry that I haven't posted in a while, it's just that I've been super busy with school. Though I'll probably post something over the weekend.

Question: How do I make a person disappear after his event is done, because in one event, after I finish talking with a guy I have him erased, yet after I exit a building, he reappears. All help is appreciated.

jonsploder September 14th, 2007 5:11 PM

Easy, delete the event. Its up move event or something it's something event.


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