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-   -   Updated Team - Rate/Fix (https://www.pokecommunity.com/showthread.php?t=99686)

ScizorRules August 10th, 2007 8:39 PM

Updated Team - Rate/Fix
 
Again, same deal. Overall improved, but I have just about everything and can breed just about everything, so any further viable suggestions/fixes are welcome. Still might not be perfect on the spreads (and again, they might not be exactly accurate, but accurate enough), but I think the movesets are just about done (with maybe a few exceptions, still wondering about the last move for Tyranitar and whether I should use Rain Dance with Rain Dish or Swift Swim or just use Substitute).


http://smg.photobucket.com/albums/v76/Powerpunk/th_Gengar.png
Scope Lens/Lax Incense
Modest Nature
Ability: Levitate
EVs: 252 SP.ATK/252 SPD/4 HP
Hypnosis
Shadow Ball
Focus Blast
Psychic


http://smg.photobucket.com/albums/v76/Powerpunk/th_Milotic.png
Leftovers
Bold Nature
Ability: Marvel Scale
EVs: 252 HP/252 DEF/4 SP.ATK
Ice Beam
Surf
Rest
Sleep Talk


http://smg.photobucket.com/albums/v76/Powerpunk/th_Tyranitar.png
Choice Band
Adamant Nature
Ability: Sand Stream
EVs (Need help on this one): 128 HP/252 ATK/30 DEF/100 SP.DEF
Earthquake
Stone Edge
Crunch
Ice Fang


http://smg.photobucket.com/albums/v76/Powerpunk/th_Infernape.png
Life Orb
Hasty Nature
Ability: Blaze
EVs: 252 ATK/252 SPD/4 SP.ATK
Close Combat
Flamethrower
Thunder Punch
Earthquake


http://smg.photobucket.com/albums/v76/Powerpunk/th_Ludicolo.png
Leftovers
Calm Nature
Ability: Rain Dish
EVs: 252 HP/252 SP.DEF/4 DEF
Ice Beam
Toxic
Leech Seed
Rain Dance (Substitute? Or stick with Rain Dance?)


http://smg.photobucket.com/albums/v76/Powerpunk/th_GSC-Scizor.png
Leftovers
Impish Nature
Ability: Swarm
EVs: 252 HP/252 DEF/4 ATK
Swords Dance
X Scissor
Agility
Baton Pass

MKDS_PoKE August 10th, 2007 9:57 PM

Quote:

Originally Posted by ScizorRules (Post 2739130)
Again, same deal. Overall improved, but I have just about everything and can breed just about everything, so any further viable suggestions/fixes are welcome. Still might not be perfect on the spreads (and again, they might not be exactly accurate, but accurate enough), but I think the movesets are just about done (with maybe a few exceptions, still wondering about the last move for Tyranitar and whether I should use Rain Dance with Rain Dish or Swift Swim or just use Substitute).


http://smg.photobucket.com/albums/v76/Powerpunk/th_Gengar.png
Lax Incense
Modest Nature
Ability: Levitate
EVs: 252 SP.ATK/252 SPD/4 HP
Hypnosis
Shadow Ball
Focus Blast
Psychic

Thunderbolt over psychic. No need for it when you already have Shadow Ball.


http://smg.photobucket.com/albums/v76/Powerpunk/th_Milotic.png
Leftovers
Bold Nature
Ability: Marvel Scale
EVs: 252 HP/252 DEF/4 SP.ATK
Ice Beam
Surf
Rest
Sleep Talk

Ok.


http://smg.photobucket.com/albums/v76/Powerpunk/th_Tyranitar.png
Choice Band
Adamant Nature
Ability: Sand Stream
EVs (Need help on this one): 128 HP/252 ATK/30 DEF/100 SP.DEF
Earthquake
Stone Edge
Crunch
Substitute

If your going to run CBtar, why are you using substitute O_o. Switch it out for Pursuit.


http://smg.photobucket.com/albums/v76/Powerpunk/th_Infernape.png
Life Orb
Hasty Nature
Ability: Blaze
EVs: 252 ATK/252 SPD/4 SP.ATK
Close Combat
Flamethrower
Thunder Punch
Earthquake

Ok, but maybe over flamethrower use Swords Dance, and Stone Edge over Earthquake possibly, but you have t-punch...


http://smg.photobucket.com/albums/v76/Powerpunk/th_Ludicolo.png
Leftovers
Calm Nature
Ability: Rain Dish
EVs: 252 HP/252 SP.DEF/4 DEF
Ice Beam
Toxic
Leech Seed
Rain Dance (Substitute? Or stick with Rain Dance?)

Ehh, rain dance I guess. If your going to use Rain Dance, you should use another pokemon that gets support from the rain (such as Kingdra?). Or CBFloatzel over Tt-ar?


http://smg.photobucket.com/albums/v76/Powerpunk/th_GSC-Scizor.png
Leftovers
Impish Nature
Ability: Swarm
EVs: 252 HP/252 DEF/4 ATK
Swords Dance
X Scissor
Agility
Baton Pass

Eh, standard.

Overall, your team looks ok.

ScizorRules August 10th, 2007 10:07 PM

Quote:

Originally Posted by MKDS_PoKE (Post 2739320)
Overall, your team looks ok.

Thanks. As far as T-Tar goes, I've gotten different suggestions on him. Pursuit just doesn't seem necessary to me. T-Tar's attack is through the roof now that I've finished training, and with the power he has I don't see Pursuit ever being as powerful as these other moves, not strategically, and certainly not as a general attack.

As far as Infernape, I don't like the idea of non-attack moves simply for the fact that he's mainly an attacker and too fragile to withstand many attacks.

MKDS_PoKE August 10th, 2007 10:11 PM

Quote:

Originally Posted by ScizorRules (Post 2739341)
Thanks. As far as T-Tar goes, I've gotten different suggestions on him. Pursuit just doesn't seem necessary to me. T-Tar's attack is through the roof now that I've finished training, and with the power he has I don't see Pursuit ever being as powerful as these other moves, not strategically, and certainly not as a general attack.

As far as Infernape, I don't like the idea of non-attack moves simply for the fact that he's mainly an attacker and too fragile to withstand many attacks.

Easily predicting switches will allow pursuit to do MASSIVE damage. Also, why would you use substitute when your using choice band? Well, a good alternative for pursuit is an elemental fang.

ScizorRules August 10th, 2007 10:22 PM

Quote:

Originally Posted by MKDS_PoKE (Post 2739347)
Easily predicting switches will allow pursuit to do MASSIVE damage. Also, why would you use substitute when your using choice band? Well, a good alternative for pursuit is an elemental fang.

Good point. I'm just shopping around trying to find a move that's worth using. I guess I can keep Pursuit. As far as the fangs, I'll look into it. I've also thought about Dragon Dance.

MKDS_PoKE August 10th, 2007 10:32 PM

Quote:

Originally Posted by ScizorRules (Post 2739374)
Good point. I'm just shopping around trying to find a move that's worth using. I guess I can keep Pursuit. As far as the fangs, I'll look into it. I've also thought about Dragon Dance.

CBtar does much more damage than DDtar. But if you do choose to do so, then use life orb.

ScizorRules August 10th, 2007 10:39 PM

Quote:

Originally Posted by MKDS_PoKE (Post 2739395)
CBtar does much more damage than DDtar. But if you do choose to do so, then use life orb.

Actually, I think I'll go with Ice Fang. Also, I'm thinking, not definitely, but maybe having Aqua Ring/Hypnosis instead of Rest/Sleep Talk for Milotic (I believe this takes a bit advantage of Ludicolo's Rain Dance), not for sure yet, though.

As far as giving Thunderbolt over Psychic to Gengar, it's a toss-up. Without Psychic, I have nothing too effective against Fighting types without it. With Infernape, at least I have Thunderpunch against Water/Flying types. It's basically 1/1 or 2/0, so for now I think I'll stick with 1/1.


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