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June 16th, 2005 (8:29 PM).
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Pay 800 Life Points. Select 1 monster on your side of the field.
until the end of turn, if
the monster is destroyed and sent to the Graveyard, it is Special Summoned to the field
I'm never a fan of the big "indefinite" spells where effects carry on for like 10 turns before it activates...and by that time people have forgotten about it. The solution to this was to add the "end of turn" clause to keep it on 1 turn, but change it to quick magic so you can save monsters still like normal. Functionally this card might be BETTER than the original version (due to it being of a faster spell speed), so I think this is a good shot. Now for the costing...might want to do discarding a card instead of paying premature life (get it? premature life? HAHAHA
). Not bad in concept, and definitely a worthy attempt.
The equipped monster cannot attack. Increase the ATK and DEF of the equipped monster by 500 during each of your Standby Phases. If you successfully Tribute Summon a monster with the monster equipped to this card, increase the ATK and DEF of the Tribute monster by the ATK and DEF of the monster equipped with this card.
A more interesting thing IMO would be the transfer of the actual equip magic onto the new tributed monster. This card isn't going anywhere in terms of power anyway, so we're good.
Joined Nov 2003
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