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Old June 20th, 2005 (9:46 PM).
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Kenny_C.002 Kenny_C.002 is offline
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    Dawnwalker
    2WW
    Creature - Human Knight
    2/2
    Kicker W (You may pay an additional W as you play this spell.)
    If you paid the kicker cost, Dawnwalker comes into play with a +1/+1 counter on it and has "Dawnwalker can't be blocked except by artifact creatures and/or white creatures."
    Uncommon

    2/2 for 4 without much abilities isn't very attractive for an uncommon. with kicker, it's a 3/3 for 5 with reversed fear, which is a perfect common slotter.

    Serra Bureaucrat
    2WW
    Creature - Human Cleric
    2/2
    When Serra Bureaucrat comes into play, put three white 1/1 Human Soldier creature tokens into play.
    "'Good is relative. Do Phyrexians think anything better of Yawgmoth?' - Radiant, archangel"
    Uncommon

    Make it 2 tokens or even one. At this current moment, the card breaks white's weenies too much, since it's essentially a 5/5 for 4 without any drawback FOR WHITE, which is unheard of. Heck a 4/4 for 4 is rare with white.

    Serra's Edict
    WW
    Enchantment
    Whenever an opponent plays a black spell, that player loses 1 life and you gain 1 life.
    "'Serra's purity permits no other.' - Radiant, archangel"
    Uncommon

    No comment

    Order of Radiant
    3W
    Creature - Human Knight
    2/2
    Order of Radiant can't be blocked except by artifact creatures and/or white creatures.
    Whenever Order of Radiant deals damage to a player, you gain that much life.
    Uncommon

    It's pretty good. Not sure about rarity.

    Children of Radiant
    2WWW
    Creature - Angel
    2/2
    Flying, vigilance
    2W, Tap an untapped creature you control: Put X +1/+1 counters on Children of Radiant, where X is the tapped creature's converted mana cost.
    "With limited time and nearly unlimited resources, Radiant used the essence of one soldier to strengthen another."
    Uncommon

    Personally speaking, that ability is VERY powerful for a creature like that. Of course, among the many ways to break it, I'm only worried if it'll be too easily breakable. Either way, vigilance should be taken out.

    Serra Revenant
    1WW
    Creature - Spirit
    2/2
    Flying
    Tap an untapped creature you control: Serra Revenant gets +2/+2 until end of turn.
    Common

    Pretty standard stuff.

    Serra Infiltrator
    2WW
    Creature - Human Rogue
    2/2
    2U: Exchange control of Serra Infiltrator and target creature. (This effect doesn't end at end of turn.)
    "'It is Serra's will incarnate: efficient flesh that replaces inefficient metal.' - Radiant, archangel"
    Uncommon

    Cool

    Serra Reaper
    3WW
    Creature - Angel
    3/3
    Flying, vigilance
    Whenever Serra Reaper blocks or becomes blocked by a non-white creature, remove that creature from the game.
    "She desires only to help Phyrexians get rid of the dry, numb skin of undeath."
    Common

    Heck this is rare material baby! The ability is powerful, coupled with flying and vigilance on a 3/3 for 5 is more than a deal in mana cost. Again, vigilance shaves one cost off to make it at least close enough to what it should be costed.

    Radiant's Slayer
    2WW
    Creature - Human Soldier
    2/2
    Whenever Radiant's Slayer blocks or becomes blocked by a non-white creature, remove that creature from the game.
    "Urborg was only the first region terrorized by Radiant's specialized killers."
    Common

    No comment.

    Tribute to Serra
    1WW
    Instant
    As an additional cost to play Tribute to Serra, tap two untapped creatures you control.
    Choose one Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
    "'Everybody's got something to offer to Serra.' - Radiant, archangel"
    Common

    I'm not sure what to think of with this card. This is due to the last part with BOTH artifact and enchantment. IT might be too powerful for a common tho.

    Soratami Thunderer
    1U
    Creature - Moonfolk Soldier
    2/2
    Flying
    1, Return a land you control to its owner's hand: Soratami Thunderer gets +2/+2 until end of turn. Play this ability only once per turn.
    Common

    Agressive blue flyer? 2/1 Also +1/+1, since blue sucks with creatures.

    Soratami Blizzard Shaper
    1UU
    Creature - Moonfolk Wizard
    2/2
    Flying
    When Soratami Blizzard Shaper leaves play, target opponent returns a land he or she controls to its owner's hand.
    Common

    Might want to cost 4...

    Soratami Fogmaker
    2UU
    Creature - Moonfolk Wizard
    3/3
    Flying
    Soratami Fogmaker can't be the target of spells or abilities.
    T, return two lands you control to their owner's hand: Creatures you control can't be the target of spells or abilities until end of turn.
    "No matter where you find them, moonfolk love clouds."
    Uncommon

    Sure. Make it a 3/1 or a 1/3 tho Moonfolk are notorious for crappy stats

    Soratami Cloudtalker
    1UU
    Creature - Moonfolk Wizard
    2/2
    Flying
    When Soratami Cloudtalker comes into play, add U to your mana pool.
    Return a land you control to its owner's hand: Add U to your mana pool.
    Common

    Uhhh....what's pretty insane mana acceleration there. This card needs to go back to the drawing board...

    Soratami Saboteur
    3UU
    Creature - Moonfolk Ninja
    2/2
    Flying, ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
    Whenever Soratami Saboteur deals combat damage to a player, that player returns a land he or she controls to its owner's hand.
    Uncommon

    No comment other than Ninjutsu for 1UU

    Shosura, Unseen Sniper
    1UU
    Legendary Creature - Moonfolk Rogue
    2/2
    Flying
    Whenever an opponent plays a Spirit or Arcane spell, counter that spell unless that player returns two lands he or she controls to their owner's hand.
    Rare

    Interesting. I kinda like that

    Naoko the Highblood
    3W
    Legendary Creature - Human Samurai
    2/3
    Naoko the Highblood has bushido X, where X is the number of Samurai you control. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
    Creatures you control have vigilance.
    Rare

    I feel that the vigilance again puts it out of the 4 range. You can a) make it 2WW or b) make it 4W. You just can't have this guy splashable IMO, so 2WW is the better choice. However, that only gives vigilance to just the samurai, and not the entire band of samurai. So 3WW is the safest choice. costed aggro you make it 2WW and hope for the best. (I prefer the aggro cost in this case.)

    Nice stuff there. Just minor fixes and stuff and we're all happy.
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