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Old December 4th, 2005 (5:30 PM).
Tyler's Avatar
Tyler Tyler is offline
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    Join Date: Nov 2005
    Location: Minnesota
    Age: 25
    Gender: Male
    Nature: Relaxed
    Posts: 619
    Great Game, but it lags a bit.
    I think you should use near Fantastica's Anti Lag Script
    Quote:
    #======================================
    # ■ Anti Event Lag Script
    #======================================
    #  By: Near Fantastica
    # Date: 12.06.05
    # Version: 3
    #======================================

    #======================================
    # ■ Game_Map
    #======================================

    class Game_Map
    #--------------------------------------------------------------------------
    def in_range?(object)
    screne_x = $game_map.display_x
    screne_x -= 256
    screne_y = $game_map.display_y
    screne_y -= 256
    screne_width = $game_map.display_x
    screne_width += 2816
    screne_height = $game_map.display_y
    screne_height += 2176
    return false if object.real_x <= screne_x
    return false if object.real_x >= screne_width
    return false if object.real_y <= screne_y
    return false if object.real_y >= screne_height
    return true
    end
    #--------------------------------------------------------------------------
    def update
    if @scroll_rest > 0
    distance = 2 ** @scroll_speed
    case @scroll_direction
    when 2
    scroll_down(distance)
    when 4
    scroll_left(distance)
    when 6
    scroll_right(distance)
    when 8
    scroll_up(distance)
    end
    @scroll_rest -= distance
    end
    for event in @events.values
    if in_range?(event) or event.trigger == 3 or event.trigger == 4
    event.update
    end
    end
    for common_event in @common_events.values
    common_event.update
    end
    @fog_ox -= @fog_sx / 8.0
    @fog_oy -= @fog_sy / 8.0
    if @fog_tone_duration >= 1
    d = @fog_tone_duration
    target = @fog_tone_target
    @fog_tone.red = (@fog_tone.red * (d - 1) + target.red) / d
    @fog_tone.green = (@fog_tone.green * (d - 1) + target.green) / d
    @fog_tone.blue = (@fog_tone.blue * (d - 1) + target.blue) / d
    @fog_tone.gray = (@fog_tone.gray * (d - 1) + target.gray) / d
    @fog_tone_duration -= 1
    end
    if @fog_opacity_duration >= 1
    d = @fog_opacity_duration
    @fog_opacity = (@fog_opacity * (d - 1) + @fog_opacity_target) / d
    @fog_opacity_duration -= 1
    end
    end
    end

    #======================================
    # ■ Spriteset_Map
    #======================================

    class Spriteset_Map
    #--------------------------------------------------------------------------
    def in_range?(object)
    screne_x = $game_map.display_x
    screne_x -= 256
    screne_y = $game_map.display_y
    screne_y -= 256
    screne_width = $game_map.display_x
    screne_width += 2816
    screne_height = $game_map.display_y
    screne_height += 2176
    return false if object.real_x <= screne_x
    return false if object.real_x >= screne_width
    return false if object.real_y <= screne_y
    return false if object.real_y >= screne_height
    return true
    end
    #--------------------------------------------------------------------------
    def update
    if @panorama_name != $game_map.panorama_name or
    @panorama_hue != $game_map.panorama_hue
    @panorama_name = $game_map.panorama_name
    @panorama_hue = $game_map.panorama_hue
    if @panorama.bitmap != nil
    @panorama.bitmap.dispose
    @panorama.bitmap = nil
    end
    if @panorama_name != ""
    @panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)
    end
    Graphics.frame_reset
    end
    if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue
    @fog_name = $game_map.fog_name
    @fog_hue = $game_map.fog_hue
    if @fog.bitmap != nil
    @fog.bitmap.dispose
    @fog.bitmap = nil
    end
    if @fog_name != ""
    @fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue)
    end
    Graphics.frame_reset
    end
    @tilemap.ox = $game_map.display_x / 4
    @tilemap.oy = $game_map.display_y / 4
    @tilemap.update
    @panorama.ox = $game_map.display_x / 8
    @panorama.oy = $game_map.display_y / 8
    @fog.zoom_x = $game_map.fog_zoom / 100.0
    @fog.zoom_y = $game_map.fog_zoom / 100.0
    @fog.opacity = $game_map.fog_opacity
    @fog.blend_type = $game_map.fog_blend_type
    @fog.ox = $game_map.display_x / 4 + $game_map.fog_ox
    @fog.oy = $game_map.display_y / 4 + $game_map.fog_oy
    @fog.tone = $game_map.fog_tone
    i=0
    for sprite in @character_sprites
    if sprite.character.is_a?(Game_Event)
    if in_range?(sprite.character) or sprite.character.trigger == 3 or sprite.character.trigger == 4
    sprite.update
    i+=1
    end
    else
    sprite.update
    i+=1
    end
    end
    #p i
    @weather.type = $game_screen.weather_type
    @weather.max = $game_screen.weather_max
    @weather.ox = $game_map.display_x / 4
    @weather.oy = $game_map.display_y / 4
    @weather.update
    for sprite in @picture_sprites
    sprite.update
    end
    @timer_sprite.update
    @viewport1.tone = $game_screen.tone
    @viewport1.ox = $game_screen.shake
    @viewport3.color = $game_screen.flash_color
    @viewport1.update
    @viewport3.update
    end
    end
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