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Old September 9th, 2007 (12:40 PM). Edited September 9th, 2007 by Flameguru.
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Flameguru Flameguru is offline
Pokemon: Metallic Silver
     
    Join Date: Oct 2005
    Gender: Male
    Nature: Rash
    Posts: 517

    Alright, thanks for PMing me Poccil about the update (He just updated it again today) He added an Advance Pokemon Selection Menu (To replace the D/P one) and Trainer Battles.

    I will be updating my Pokemon Metallic Silver Demo tonight. Also Minorthreat0987, check your PMs

    EDIT: If anyone can't figure out how to set up Wild or Trainer Battles, here are what I made. These are somewhat easier than Poccil's directions.

    Trainer Battles

    Spoiler:
    Code:
    # ------------------------------------------------------
    #   Pokemon Metallic Silver Pokemon Trainer Encounters
    # ------------------------------------------------------
    #
    # This File contains all Pokemon Trainer Data, and more specifically
    # the Pokemon that they use, the move sets, Names, IV's, Items, and
    # more! There are many ways to set it up, but here is the most common.
    #
    # ------------------------------------------------------
    #
    # LEADER_Roxanne              Trainer Type
    # Roxanne                     Trainer Name
    # 1,FULLRESTORE,FULLRESTORE   Number of Pokemon and upto 4 Items
    # GEODUDE,16                  Pokemon and Level
    #
    # TRIATHLETE_FemaleCyclist    Trainer Type
    # Cindy                       Trainer Name
    # 2                           Number of Pokemon
    # MAGNEMITE,16                Pokemon and Level
    # PIKACHU,12                  Pokemon and Level
    #
    # ------------------------------------------------------
    #
    # There are also advanced ways to create the Trainers Pokemon, such as
    # the folloing. Steelix is Level 22 with 20 IVs, it's holding a Sitrus
    # Berry and knows Sandstorm, Iron Tail, Iron Defense, and Earthquake.
    #
    # STEELIX,22,20,SITRUSBERRY,SANDSTORM,IRONTAIL,IRONDEFENSE,EARTHQUAKE
    #
    # ------------------------------------------------------
    #                       Trainers
    # ------------------------------------------------------
    YOUNGSTER
    Joey
    1
    SENTRET,2
    # ------------------------------------------------------
    SAILOR
    Rick
    1
    CORPHISH,3
    # ------------------------------------------------------
    CAMPER
    Charlie
    1
    WINGULL,3
    # ------------------------------------------------------
    PICNICKER
    Kelly
    2
    SANDSHREW,2
    EKANS,2
    # ------------------------------------------------------
    PICNICKER
    Rachel
    2
    EKANS,2
    GEODUDE,3
    # ------------------------------------------------------
    CAMPER
    Matt
    2
    WINGULL,5
    TAILLOW,4
    # ------------------------------------------------------
    PICNICKER
    May
    2
    CHINCHOU,6
    PIKACHU,5
    # ------------------------------------------------------
    #                         End
    # ------------------------------------------------------

    Wild Pokemon Encounters

    Spoiler:
    Code:
    # ------------------------------------------------------
    #    Pokemon Metallic Silver Wild Pokemonn Encounters
    # ------------------------------------------------------
    # This File contains all Wild Pokemon Data. This File, when in Debug Mode, will be
    # converted into a Data File used by RPG Maker XP. Firstly, the Number of the Map is
    # Placed before the name of the map. Then, Each Map is broken down into Land, Water,
    # and more.
    #
    # Each subsection contains one of the following:
    #   - Land - Grass (Terrain Tag 2)
    #   - Cave - Caves (Terrain Tag 2)
    #   - Water - Ocean/River (Terrain Tag 6/7)
    #   - RockSmash - Smashable Rocks (Events)
    #   - OldRod - Fished with Old Rod (Events)
    #   - GoodRod - Fished with Good Rod (Events)
    #   - SuperRod - Fished with Super Rod (Events)
    #
    # After that follows the encounter data.  For Land and Cave encounter types,
    # each entry must have a species and level, separated by commas.  Rarer
    # species should be placed lower in the list.  For all other encounter types,
    # each entry must have a species, minimum level, and maximum level, separated by
    # commas.
    #
    # Each species entered must be capitalized with no spaces. This is for Simplicity.
    #
    # However, there are some exceptions with the Following Pokemon:
    #   - NIDORANmA (Male Nidoran)
    #   - NIDORANfE (Female Nidoran)
    #   - FARFETCHD (Farfetch'd)
    #   - MR_MIME (Mr. Mime)
    #   - PORYGON2 (Porygon 2)
    #
    # Depending on the encounter type, the number of entries required varies:
    #   - Land/Cave: 12 entries
    #   - Water/RockSmash: 5 entries
    #   - OldRod: 2 entries
    #   - GoodRod: 3 entries
    #   - SuperRod: 5 entries
    #
    # The Higher up any certain Pokemon is on the Encounters list, the more of a chance
    # the player has to encounter it in a Wild Battle. This repeats itself for Each
    # Encountering Zone, such as Land or Water.
    # ------------------------------------------------------
    #                     Encounters
    # ------------------------------------------------------
    032 # Johto - Route 29
    25,10,10
    Land
    HOOTHOOT,2
    HOOTHOOT,3
    HOPPIP,3
    HOPPIP,2
    SENTRET,3
    SENTRET,2
    PIDGEY,2
    SENTRET,2
    PIDGEY,2
    RATTATA,3
    HOOTHOOT,2
    RATTATA,2
    # ------------------------------------------------------
    004 # Valencia Island - Route 501
    25,10,10
    Land
    RALTS,2
    PIDGEY,3
    CHINCHOU,2
    NIDORANfE,3
    RALTS,3
    PIDGEY,2
    CORSOLA,3
    NIDORANfE,4
    SENTRET,3
    FARFETCHD,2
    CHINCHOU,2
    CORSOLA,4
    # ------------------------------------------------------
    025 # Tangelo Island - Route 502
    25,10,10
    Land
    EKANS,3
    PIKACHU,4
    CHINCHOU,3
    SANDSHREW,3
    TAILLOW,3
    WINGULL,3
    CORSOLA,3
    HOUNDOUR,4
    PIKACHU,4
    FARFETCHD,4
    TAILLOW,3
    CORSOLA,4
    # ------------------------------------------------------
    #                          End
    # ------------------------------------------------------

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