JEPE - Game Engine
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March 2nd, 2008 (4:19 AM).
The Demon Plasterer
I thought I'd just mention a few little updates that will be available soon:
Battle: Currently migrating from a static test to dynamic variables, so that instead of always playing as Sputteren against Maudi, you choose a starter and fights are triggered on the overworld.
Cutscenes: It will be possible to program cutscenes, game intros and similar movies all in XML. The next dmo will have a small intro.
Flickers: The game tended to flicker on slower processors, but that's been rectified now, and the game runs much smoother.
There will most likely be some other stuff before the next demo, depending on programming time; NPCs, actionObjects(houses, signs), and water are next on the list.
The Pokémon Factory: It Starts With An Idea
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