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Old March 25th, 2008 (11:34 PM). Edited March 26th, 2008 by Skele.
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Skele Skele is offline
Idea Maker
    Join Date: Sep 2007
    Posts: 47
    Type: Normal
    PWR: --
    PP: 10
    Can be only used when opponent is attracted. Damages opponent 1/4 their max HP per turn. Ending opponent attraction if successful. Opponent can't be now attracted.

    Type: Water
    PWR: 70
    PP: 15
    10% chance of burning the opponent. If user used other water attack in next turn, this attack have 30% chance of making the opponent flinch.

    Type: Ghost
    PWR: --
    PP: 5
    Halves user's total HP and half revive one of knockout user's friend. User can't use this attack now.

    Type: Dragon
    PWR: --
    PP: 5
    35% chance of make opponent faint; doesn't work on higher leveled Pokemon.

    Type: Dark
    PWR: --
    PP: 15
    User make opponent to use against itself randomly opponent's Psychical or Special move; raising user's Sp. Attack by 1 stage.


    DARK MIND - Gives immunity to Psychic-types moves, raises power of user's Dark-type moves. .
    TAMER - When user fight with high evolution level opponents, user's moves does 25% more damage.
    LIGHT HEARTH - When user fight with Dark- or Ghost-type opponents, user's moves does 25% more damage. Every Dark- or Ghost-type user's moves, now are Normal-type.

    Also i rename some my old ideas. I have some questions.

    1. Can i breed pokemons in your game?
    2. What you want do with PICK-UP ability?
    3. When i give my pokemon to Mystery Gift file, i lose this pokemon?
    4. Ability PREHISTORICAL does something against legendary pokemons?

    PS. I don't give Accuracy for most of my ideas moves because i think, it's for your decision.