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  #40    
Old July 30th, 2008 (8:10 AM).
PsydORg PsydORg is offline
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    Join Date: Jul 2008
    Location: How should i know?
    Age: 22
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    Posts: 9

    Fixed the above problem, but now i got a new one. It´s in the same script. Every time i get near the sprite which contains this script, the game resets, can someone tell me why? It may be someting obvious, but here you go:

    '-----------------------
    #org 0x71A438
    lock
    faceplayer
    checkflag 0x828
    msgbox 0x871A34D
    callstd 0x5
    compare LASTRESULT 0x1
    if 0x1 goto 0x871A2FC
    compare LASTRESULT 0x0
    if 0x1 goto 0x871A342
    release
    end
    '-----------------------
    #org 0x71A2FC
    givepokemon 0x5 0xF1 0x0 0x0 0x0 0x0
    fanfare 0x13E
    waitfanfare
    message 0x871A39A
    callstd 0x6
    setflag 0x828
    release
    end
    '-----------------------
    #org 0x71A342
    message 0x871A3AF
    callstd 0x6
    release
    end

    '---------
    ' Strings

    This is how it looks when compiled:

    #org 0x71A438
    lock
    faceplayer
    checkflag 0x1128
    nop
    writebytetooffset 0x0 0x90871A3
    nop1
    compare LASTRESULT 0xA438
    multichoice3 0x8 0xFC 0xA2 0x71 0x8
    compare LASTRESULT 0x0
    if 0x1 goto 0x871A342
    release
    end
    '-----------------------
    #org 0x71A342
    msgbox 0x871A3AF '"Okay.\nMen jeg er her\nHvis du skif..."
    callstd 0x6
    release
    end

    '---------
    ' Strings
    '---------
    #org 0x71A3AF
    = Okay.\nMen jeg er her\nHvis du skifter mening.

    Some of the lines gets erased when compiled, and new ones are added on.