Bad habits of RPrs.
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August 9th, 2008 (8:32 AM).
that evil mod from hell
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Originally Posted by
I died of laughter, because as of the creation of Dimitri:
. (... well kind of.) This thread is amazingly helpful actually. Re-reading everything. Duck-pond RPing reminds me of YZ in so many ways harharhar~ and I'm just seeing all these things we used to gripe about, and it's interesting to see how many more of those things I'm guilty of now. I love this thread. Ozy. You no longer come to PC. But you are still a god for making this thread. <3333
Well, I wouldn't fully place Dimitri under this since it's not like he actually
complete and utter kinship with everyone. (I mean, Yuki bugs him, Soren's comment rubbed him the wrong way, and seeing an entire squad of dead soldiers didn't exactly provoke the most empathic of reactions) There's a difference between a character who plays nice to avoid trouble and someone who's a genuine Messiah 24/7.
Besides, Fay is/was a friendship freak who completely puts his little peacemaking efforts to shame, so...
Very true about the duck pond, though to be fair we didn't exactly drive anyone off with angry quacking, they just kind of...dropped out on their own accord. =O
Originally Posted by
Also, the Pokemon Roleplay section seems to be all but abandoned by those "veterans". Well, I suppose I can understand why.
Erm...yeah, if I saw something of decent quality with even a little bit of innovation to it (and which hasn't started yet) I'd probably lunge at this point, but sadly there are none to see. .__.
Originally Posted by
Well, I find it rather difficult to make four lines of text in a conversation. I suppose the rule helps more than it hinders by a long shot, but it's just awkward to have to have your character say an entire paragraph, or wonder idly about the distant future, or feel the soft breeze of the wind against his/her/its skin/fur, when in real life, a simple "Yes" or "No" would have done the trick just as well. It makes conversations almost ridiculous.
True enough, as not all characters are wordy, but there's still tone and expression that can be addressed in the 'short replies' case without going out on a completely ridiculous tangent. The character's emotional reaction to whatever the question is, reasoning behind the decision etc. (unless, of course, it's something completely trivial like "Coffee?") are another source of material. The problem with writing a post that is just "yes" is that...well, what the heck is anyone supposed to give in response to that? "Okay, then."? Short posts without any details to pick up on only lead to even shorter posts as the less detail you give the less the next IC writer will have to work with, requiring more creative work on their side to compensate for the lack thereof from the other's. :\
Anyhow, the situations where the amount of topics that you can reasonable address has really, truly, honestly been reduced to a 'yes/no' prompt is usually one where two RPers have gone on a posting spree and left everyone else behind, in which case it's time to cool your jets and let others add to the story too. =O
Good point all the same, I'll have to address that in the guide that Loki already mentioned. (Way to go adding performance pressure
Seconding the attitude thing. If you just join an RP on a 'meh, why not?' mindset then you're most likely not going to be posting very much (or well) for it either, whereas if you join in in with fanpersonish fervor then you'll most likely also be checking up on the RP frequently, thinking stuff up outside of the time when you're writing, and just generally be more motivated for it. For me, whether or not I'm happy with the character I signed up is also an important motivational factor, hence why I always take so long to type out my profiles. :3
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