diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
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December 29th, 2008 (8:30 AM).
///Keepin' it simple
Do you even know how to script? I'm just asking...
Anyways, I found a mistake in your "script" the one about giving Pokemon..And that's only because I scrolled upward from the last post
compare 0x800D 0x6
if 0x1 goto @toomany
'If you do have 6 Pokémon then don't give any
givepokemon 0x1 0x5 0x0
0x0 0x0 0x0
'Gives a Pokemon
msgbox @2 0x5
'the obligatory, "Would you like to rename....
compare 0x800D 0x1
if 0x1 gosub @name 'If yes call .... ....'
release 'If it's a person you're talking to, it should return to a release/end
Who cares about this part?
countpokemon 'Counts Pokemon
subvar 0x800D 0x1 'Takes one away from 0x800D. Reason Above.
copyvar 0x8004 0x800D 'copies over to 0x8004 which is used by special 0x166
fadescreen 0x1 'Fades screen to black
special 0x166 'Name Pokemon, Party number at 0x8004
waitstate 'Wait for Special
msgbox @1 0x6
= Your party is full.\nPlease deposit one to
= Would you like to give a\nnickname to this Pokemon?
Oh and By the way, XSE uses "msgbox @1
Not boxset or callstd any more
Update on Eruption...
Joined Feb 2007
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