Script Help Thread (DO NOT REQUEST SCRIPTS)
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June 11th, 2009 (12:50 AM).
Looking for time travellers.
Originally Posted by
Hack of fire red
I'm using XSE
And here's my scipt. Btw its a level sciprt
setvar 0x7002 0x1
applymovement 0x01 @move
msgbox @1 0x6
applymovement 0x01 @move1
= [red_fr]Grandma[black_fr]: Good morning sweetie. Did\nyou sleep good? You must've been\ltired from the trip from Orre.\p\v\h01: Yeah grandma. The guest\lroom is really comfortable.\p[red_fr]Grandma[black_fr]: Good, now, before you can\lgo off and play with your cousin,-\p\v\h01: Wait, when do I get my\lpokemon grandma, my parents promised\lme I would get one here.\p[red_fr]Grandma[black_fr]: Okay, since you really\lwant one, go to Dr. Cean's lab up\lnorth of here and tell him that I\lsent you. It should be pretty easy\lto find. But after you're\ldone come back down here to my\lhouse. I have a favor of you.\p\v\h01:Okay grandma, see you\llater!
Wheni come into the room, everything works and such, but when the script is done, there's a textbox, showing random mumbo jumbo and symbols and such.
So any idea on how to stop said problem from happening?
Well, maybe its because your not refactoring the script, after you do some edits? Change decompile options to strict and refactorised, then put that in.
"What I have shown you is reality. What you re
member, that is the illusion."
Joined May 2009
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